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Topics - xXIceMan316Xx

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General Airsoft Discussion / Worlds worst scenerio ideas thread!
« on: October 15, 2010, 03:48:50 PM »
Me and a couple buddys were throwing this around the other day, What is the WORST idea for an airsoft scenario??  Just something that people would be like O_o

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General Airsoft Discussion / PSC patch
« on: October 05, 2010, 04:04:53 PM »


These are two rough drafts of the Phoenix Shadow Company Patch.  I figured I would get everyone's input on what they like better.

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GAMEPLAY

this is how the rule system works for the upcoming milsim "Gold War: The Beginning," If you are interested in this game see the post on the Game Listing forum here: viewtopic.php?f=106&t=28537

Any questions or comments please pm PhoenixShadowCompany

PLEASE NOTE: It might seem like a lot of rules but just like any other game, you don't have to know them verbatim.  I'm sorry i write very long winded, but they are pretty straightforward so just come out and have a good time.

THE POINTS SYSTEM

Each faction will have objectives for each mission that will earn them points.  Some objectives will earn more points than others, some objectives will subtract points if failed. It’s up to the chain of command to decide what objective to pursue and how to pursue them.  While the 82nd and OLA objectives are publicly known, the renegade PMC objectives are not.  The faction that holds the most points at the beginning of the match will have a large advantage.

UNIVERSAL OBJECTIVES

These objectives are universal to every mission,

1st in command killed = +250 points to killing team
1st in command captured = +500 Points to capturing team -500 points to captured team
Other command team capture= +200 points to capturing team
Normal Capture= +100 points to capturing team
Shutout Victory, all players dead= +1000 points to killing team

NOTE FOR RENEGADE PMC - RENEGADE PMC DOES NOT GAIN ADVANTAGES LIKE THE BIG TWO FACTIONS. IF THEY ARE IN THE POINTS LEAD THEY BLOCK THE OTHER TWO TEAMS FROM GAINING AN ADVANTAGE.

WOUNDED

If you are shot you are not out of the game you are downed.  You can only be downed once.  A downed player must yell “HIT DOWNED!” and sit down (please be aware of WHERE and WHAT your sitting on and use common since) with their weapon over their head.  A downed player can still give intel to other players and yell MEDIC, but cannot fight.  A downed player can be killed by being tagged on the shoulder by an enemy player and saying “EXECUTED” or hit with a melee weapon.  If a player is hit by a melee weapon (ie. Rubber knife, Nerf sword, exct.) at any time he is automatically dead.  It is bad player conduct to shoot downed players, a downed player is not taken out of the game for being shot again.

DEAD

If a player is downed twice or struck by a melee weapon he is DEAD.  The player should yell HIT!, throw up your red dead rag and or weapon in the air, And leave the field to the staging area and prepare for the next game.

CAPTURE/SURRENDER

If you have a player dead to rights (gun trained on their backs, or badly outnumbered for example) within 10 feet of them you have the OPTION to yell “SURRENDER!”  At this point the player can yell “I SURRENDER!” and raise their gun over their head, or continue to fight, if they fight you have full right to shoot them.  If the player surrenders they are your captive, you can return them to your factions base for extra points.  The captured player must follow you, they cannot fight but can be downed.  They can also be rescued by their own teammates and they are brought back into the game (the person leading the captured player is downed or dead).  Captured players can also escape given the opportunity (see explanation below.)  When they are returned to your factions base camp, they must wait there under the care of the command team until escape, rescue or until the end of the game where points will be issued for captured players.  Captured players can also be tagged on the shoulder and “executed.”  A captured player is considered to "not have a weapon," Do NOT under any circumstances take any weapons or equipment from a captured player.

ESCAPE

If a player is captured he has the option to escape.  This is at the captured players discretion given the opportunity that his captor is distracted, in combat, unable to guard him, exct.  The captured player is considered to "not have a weapon," and can NOT open fire until tagged in by a teammate.  An escaping player can be downed and killed.

MEDIC SYSTEM

The Gold War Milsim has a unique medic system.  Each faction has different rules to how their faction handles their wounded (SEE FACTIONS/MEDIC SYSTEM.)  Universal to all factions is how a player is revived.  Each revive is marked by a “revive tie,” a small neon colored plastic tie that a Medic or Combat Life Saver ties around a players arm or other visible area.  Once the tie is on the player is back in the game.  A player regardless of the faction can only be revived once, meaning if you are shot with a tie already on you are out.  A medic player (not CLS) is marked with a white armband with a red cross on it.  A medic can NEVER change during a mission, the medic player can change in-between missions in staging only.  It’s important to remember two important things about your medic, the first is protect your medic, the second thing is kill enemy medics.  If you wish to play medic roles you will be a target, and you will also have to be willing to rush into combat to save downed allies.

ENEMY MEDIC RULE

If an opposing medic comes upon a enemy downed player, he can revive him and that player automatically becomes captured.  All standard capture rules apply and player is counted as being downed.

MELEE WEAPONS

Melee weapons are allowed, for example rubber knifes, foam swords, nerf weapons.  They must be approved by the staff before being used on the field.  NO PLASTIC BLADED OR BLUNTED knifes/swords are allowed, they are still dangerous in the right situation.  Melee contact should be done LIGHT/SOFT strikes.

VEHICLES

In the event that there are vehicles on the field some special rules will apply. A vehicle can be "destroyed" by a single foam rocket or launched grenade


CHEATING

Cheating makes airsoft bad for everyone, including yourself.  Not calling a hit can happen purposely or because you honestly didn’t feel/hear the bb hit you (happens to all of us).  If you are caught not calling a hit you will be given one warning, the next instance you MAY be asked to leave.  Other forms of cheating such as changing medics during a scenario or removing revive bands will result in an instant ejection from the game.  Do not handle or accuse players of cheating yourself, though cheating can be infuriating please calmly report cheating to a GAME STAFF MEMBER ONLY.  Overshooting players or shooting downed players is bad conduct and will be dealt with at the staff’s discretion.

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Gas Powered Guns / KJW M1911 Tactical Threaded Barrel
« on: September 19, 2010, 07:57:43 PM »
I have this, http://www.airsoftgi.com/product_info.p ... ts_id=3790, KJW 1911 Tactical, and I'm looking to get a threaded barrel to replace the one that came with the gun.  It currently has a non removable orange tip that has got to go.  Does anyone know what barrels will work and what is the cheapest out there?

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Sorry about the short notice but there will be a game at cowtown September 4th 2010 gates open at 7am for the morning game till around noon, and 6pm for the night game till around 11.  If you come for the morning game the night game is free if you keep your wristband on.

FPS LIMITS: AEG=400 FPS, Semi Auto=450 FPS, and Bolt Actions= 500 FPS
AGE LIMITS: all ages are welcome, under 18 with waver.
ADMISSION PRICE: $10 admission
TEAMS: please note we aren't real strict on team colors, just wear what you've got and we'll make it work.
GREEN TEAM - Woodland BDU, MARPAT, ACU/UCP, Plain OD Green, Flecktarn, Tiger stripe
TAN TEAM- USMC Desert Digital, 3 Color Desert BDU, Chocolate Chip, Plain Tan, Multicam
STREET CLOTHES- Are permitted but please specify what team you want in RSVP

-TAN-
xXIceMan316Xx
MDFlight
Spazmunkie
Guest of CHOCOLATE_THUNDA (TAN)
Guest of CHOCOLATE_THUNDA (TAN)
Guest of CHOCOLATE_THUNDA (TAN)
Guest of CHOCOLATE_THUNDA (TAN)

-GREEN-
Halfbreed
CHOCOLATE_THUNDA
Guest of CHOCOLATE_THUNDA (GREEN)
Guest of CHOCOLATE_THUNDA (GREEN)
Guest of CHOCOLATE_THUNDA (GREEN)

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Not sure if this is the right section to post this in, but I'm kinda pissed off and had to rant.

Just a heads up to anyone out there looking to get multicam gear.  A buddy recommended the site Sentrytactical.com to me to get a set of the new multicams (the new acu cut ones.)  It seemed to be the best deal i could find on them so i went ahead and ordered them.  This was almost 5 months ago, needless to say I never got them.  They sent me an e-mail they day after I placed the order saying they were prepping my order for shipping, it stayed that way for a week.  I had to contact them to find out they were out of stock, and Propper had them on back order and it could be a month. I looked at the site with the multicam and they added a little disclaimer "some sizes are unavailable, please contact us for size availability, would have been good to know that before I ordered. I called them a month later, still on back order, they said sometime at the end of July. So i contacted them the beginning of this month, they said the Items i ordered would be available as of Monday Aug 16th for sure and would ship immediately..... still nothing, they don't answer their phones.  I sent them another E-mail today but i expect to get another BS response.
Now, I understand Multicam is hard to come by because the army is using it now, but this is no way to do business.  I have been more than patient with them, most people would have sent them a not so nice e-mail by now, but I have not.  Right now they have $85 bucks from me and I have nothing to show for it.  None the less I do NOT recommend Sentrytactical.com for ANYTHING.  I'm hoping that if they even loose one order for this post its worth typing it, or more importantly save one of my buddy's here the headache I'm going through.

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AEG's / M14 DMR stock mounting problems
« on: August 19, 2010, 02:28:17 PM »
I bought a DMR style stock off of a buddy recently (I'm not sure of the brand) and I have an echo 1 M14 Socom that i am trying to put it on.  The problem I'm running into is the receiver doesn't want to seat into the DMR stock.  Its like the motor is getting stuck on something in the stock that won't let it go in all the way.  Has anyone ever installed one of these stocks?  Am i missing something?

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Accessories & Gear / Serpa attachment to molle rig
« on: August 19, 2010, 12:19:53 PM »
So here's the issue. I have a Blackhawk Serpa holster for my 1911, I have a drop leg molle panel i want to attach it to.  The serpa holster is made to thread through a belt so basically i need a length of belt that attaches to a molle.  Does anyone know of anything like that out there or another way i could attach it (that doesn't involve massive amounts of 550 cord haha).

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Local Games Listing/RSVP / cowtown night game wed 28, july 2010
« on: July 26, 2010, 06:39:04 PM »
There will be a night game at Cowtown on Wednesday, July 28th. Gates open at 6pm, We will be playing till around 11pm.

FPS LIMITS: AEG=400 FPS, Semi Auto=450 FPS, and Bolt Actions= 500 FPS
AGE LIMITS: all ages are welcome, under 18 with waver.
ADMISSION PRICE: $10 admission
TEAMS: please note we aren't real strict on team colors, just wear what you've got and we'll make it work.
GREEN TEAM - Woodland BDU, MARPAT, ACU/UCP, Plain OD Green, Flecktarn, Tiger stripe
TAN TEAM- USMC Desert Digital, 3 Color Desert BDU, Chocolate Chip, Plain Tan, Multicam

Depending on attendance we will be running many different scenarios.  Bring and drink lots of water. Sealed eye protection required, full mask recommended but not required. please RSVP, and if you are going to be on green or tan.

-Mike
Freelancer - Phoenix Shadow Company

RSVP LIST

-TAN-
xXIceMan316Xx (Mike)
Guest of xXIceMan316Xx

-GREEN-
Hendersen
MikeBrundage

-UNDECIDED-
VTT 1
VTT 2

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Local Games Listing/RSVP / Cowtown Night Game Wendsday 21, July 2010
« on: July 19, 2010, 12:58:25 PM »
Admission is $10. Same rules AEG=400 Fps semi auto=450 Fps and bolt actions= 500 Fps. Doors open at 7 PM. The games will last till around 11 Pm or so. we Will be running some new game ideas as well as some of the games from the past games. The more people who come out the better scenarios we can run. We have 5 fields to play on including a CQC field, Urban center, sniper tower, a sniper/stalker training field used by the DOD, and 40 acre's of land to play on. All ages are welcomed.

I'm bringing out some experimental new scenarios for us to try out. Should be a nice laid back game.  Please RSVP, and Tan or Green if you plan on going.


-UPDATE-
IF IT IS RAINING HEAVILY BY 6PM THE GAME IS MOST LIKELY GOING TO BE OFF, IF NOT THE GAME WILL GO ON AS SCHEDULED


-GREEN-
DXSOLDR
Blaes
2-3 Guest of Blaes
Cheesehead
Apacolypsio
2 Guests of Apacolypsio
Snake Eyes

-TAN-
Josh
Sk8rSeth
Guest of Sk8rSeth
Mike (IceMan316)
2 Guests
Henderson
halfbreed

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Introduce Yourself! / Back in the game!
« on: June 25, 2010, 06:08:33 PM »
Hey y'all! I'm Mike, I've been airsofting for a little over ten years.  I've been off of the AA forums (can't remember my old user name :( so i made a new one!) for a while but I'm back.  I just wanted to say hi and I'm hopin to airsoft with some of you in the future.

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