Airsoft Arizona

Arizona Game Discussions => Local Games Listing/RSVP => Topic started by: PhoenixShadowCompany on December 14, 2010, 06:57:26 PM

Title: Fighter Town Milsim Operation Lost Dog February 20th 2011
Post by: PhoenixShadowCompany on December 14, 2010, 06:57:26 PM
Operation Lost Dog

This Event is sponsored by
Fightertown                                http://fightertownpaintball.com/ (http://fightertownpaintball.com/)
MTT:                                         http://marauders.us/ (http://marauders.us/)
Lan Speed Games:                       http://lanspeedgames.com/ (http://lanspeedgames.com/)
Stealth Research Security Agency: http://stealthagency.com/ (http://stealthagency.com/)
Whiskey Two Four:                      http://wtfpb.com/airsoft-gear_c9.htm (http://wtfpb.com/airsoft-gear_c9.htm)

Were: Fighter Town   19421 W happy valley Rd, Wittmann, AZ 85361
When: February 20th 8 AM
Pre Registration: Gear Box Airsoft Pre Registration starting date is to be determined.
FPS Limits: AEG=400 FPS.20g bb
Pre-registration is available at Gearbox Airsoft, it is $20 pre registration (Available until February 18th) and $30 at the door the day of the event
Under 16 requires a parent or gaurdian to be in play with them.
Any questions or comments please PM PhoenixShadowCompany
PLEASE NOTE:

In February 2015 British spys intercept a Russian encrypted transmission with details of a hidden uranium stash in the Czech republic. Fearing that the uranium will fall into the wrong hands, a Detachment of the royal marines (782nd royal Calvary) is dispatched to a small Czech city. Little did they know that Russian Spetsnaz parachuted in 2 weeks prior to the interception of the transmission  

British Royal Marines              
Uniform:Tan, 3 color desert, 5 color desert, USMC desert digital
1 CO
4 squads of 10
1 Mechanized unit of 5
Special rules:  Only Demo officers can carry a 203 or rocket launcher, However all infantry can carry gernades.
Spetsnaz                
Uniform: Green,ACU, Woodland, tiger stripe, ABU, MARPAT
40 Infantry members
10 Commandos
Special rules:Faction is specially trained to work on there own there fore there is no squad structure, Thus anyone can carry a 203 or rocket launcher.
Czech Civilians                      Civilian Clothes
This faction will be played strictly by PSC staff due to the complex role

Vehicles will be in play and we can not stress enough DO NOT SHOOT AT THE DRIVER OR PASSENGERS UNLESS YOU HAVE A FOAM 203. We had to many incidents at Gold War with people shooting the driver and passenger and then complaining that they weren't told they couldn't in the safety briefing.

British Royal Marines          

-1ST Squad-
Sgt
DemoBoneMan
Pvt Ad3n4line
Pvt DXSOLDR
Pvt Mooncruiser
Pvt Mseichi
Pvt Guest 1 of Ad3n4line
Pvt
Pvt
Pvt

-2nd Squad-
Sgt      DFA
Demo Guest 1 of DFA
Pvt    Guest 2 of DFA
Pvt    Guest 3 of DFA
Pvt
Pvt
Pvt
Pvt
Pvt
Pvt

-3rd Squad-
Sgt
Demo
Pvt
Pvt
Pvt
Pvt
Pvt
Pvt
Pvt
Pvt

-4th Squad-
Sgt
Demo
Pvt
Pvt
Pvt
Pvt
Pvt
Pvt
Pvt
Pvt

Mechanized Squad
Main Gunner
Side Gunner
Escort
Escort
Escort

Spetsnaz  

Commando Squad
1 CHOCOLATE_THUNDA
2 Doc-J
3 ghost1283
4
5
6
7
8
9
10

Infantry Squad
1 Renengan
2 t-man
3 Guest 1 of t-man
4Drew W.
5 ammotroop461
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40

Civilans
1 Azcrazie
2 Halfbreed
3 Wolfspec
4 Hdrox88
5 xXiceman316Xx
6 Ziolko
7 Vagrant
8 BadCompany
9 Killijoy
10 Big Z
11 Blmhawkeye



If you have any Questions please PM PhoenixShadowCompany.
Title: Re: Fighter Town Milsim Operation Lost Dog Febuary 20th 2011
Post by: Ghost Operators on December 14, 2010, 09:24:25 PM
Can we use Tan flight suits or tan colored ghille suits to be in the Royal Marines???
Title: Re: Fighter Town Milsim Operation Lost Dog Febuary 20th 2011
Post by: PhoenixShadowCompany on December 14, 2010, 09:39:12 PM
Quote from: "Ghost Operators"
Can we use Tan flight suits or tan colored ghille suits to be in the Royal Marines???
A tan flight suit would be fine. If you are going to wear a "tan" ghillie suit, that should work out as long as it is obvious what team you are on.
Title: Re: Fighter Town Milsim Operation Lost Dog Febuary 20th 2011
Post by: CHOCOLATE_THUNDA on December 14, 2010, 09:45:32 PM
What's the difference between commandos and infantry?
Title: Re: Fighter Town Milsim Operation Lost Dog Febuary 20th 2011
Post by: PhoenixShadowCompany on December 14, 2010, 11:56:53 PM
Quote from: "CHOCOLATE_THUNDA"
What's the difference between commandos and infantry?

The commandos are able to start behind enemy lines.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 2011
Post by: CBDennis on December 15, 2010, 08:43:08 AM
Quote
Vehicles will be in play and we can not stress enough DO NOT SHOOT AT THE DRIVER OR PASSENGERS UNLESS YOU HAVE A FOAM 203. We had to many incidents at Gold War with people shooting the driver and passenger and then complaining that they weren't told they couldn't in the safety briefing.

It will happen this game as well. If you put a gunner in an open door vehicle he is going to get shot. Even though the vehicle is a "tank" or "APC" people are still going to shoot at the gunner to draw his attention or try and make him stop shooting at them. It happens in every game. It even happened in BHD when Matt and the other driver were in a 5 Ton. You put someone that is shooting at people in a vehicle they are going to be shot at. I understand way players shouldn't shoot at them, for safety, and because the field doesn't want to vehicle to be shot, I'm just point out the fact that you but a vehicle on the field you are taking the chance of it, and the people in it, being shot.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 2011
Post by: PhoenixShadowCompany on December 15, 2010, 09:37:15 AM
Quote from: "CBDennis"
Quote
Vehicles will be in play and we can not stress enough DO NOT SHOOT AT THE DRIVER OR PASSENGERS UNLESS YOU HAVE A FOAM 203. We had to many incidents at Gold War with people shooting the driver and passenger and then complaining that they weren't told they couldn't in the safety briefing.


It will happen this game as well. If you put a gunner in an open door vehicle he is going to get shot. Even though the vehicle is a "tank" or "APC" people are still going to shoot at the gunner to draw his attention or try and make him stop shooting at them. It happens in every game. It even happened in BHD when Matt and the other driver were in a 5 Ton. You put someone that is shooting at people in a vehicle they are going to be shot at. I understand way players shouldn't shoot at them, for safety, and because the field doesn't want to vehicle to be shot, I'm just point out the fact that you but a vehicle on the field you are taking the chance of it, and the people in it, being shot.

The big problem was people complaining that the driver and passengers weren't calling their hits, and then saying nothing was said in the game or safety briefing. It's understandable that people will shoot at them, however, don't get upset if they don't call their shots.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 2011
Post by: DXSOLDR on December 15, 2010, 04:24:33 PM
What are the civilians' roles/objectives?
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 2011
Post by: PhoenixShadowCompany on December 15, 2010, 04:44:32 PM
Quote from: "DXSOLDR"
What are the civilians' roles/objectives?
That is a surprise.you will find out the day of the game.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 2011
Post by: CHOCOLATE_THUNDA on December 15, 2010, 06:40:51 PM
I'll be on the spetsnaz commandos.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 2011
Post by: Adr3n4line on December 15, 2010, 07:56:39 PM
Put me down for British Marines.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 2011
Post by: Adr3n4line on December 15, 2010, 07:58:45 PM
Don't use the Rhinos as Cover either when their dead. That's what happened at the Gold War.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 2011
Post by: poinierdude on December 16, 2010, 07:10:02 AM
Quote from: "Ad3n4line"
Don't use the Rhinos as Cover either when their dead. That's what happened at the Gold War.

Or the refs....


Oh, and just a tip:  Either keep it 100% camo oriented teams, or give people some bright colored neon duct tape to put on their arms, back, and front.  And if you are doing it at night, then make sure to give everyone two large glowsticks, like the ones that are 6 inches long and fairly wide too.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 2011
Post by: Fightertown 1 on December 16, 2010, 08:09:09 AM
We will not be allowing the Rhinos on the field for games.  To many issues and people not following the rules set by the field (Rhino Owners).  We have tried to use them in paintball games but the same problems kept happening just like with the airsoft games.  The rules to not shoot the vehicles were in place to protect not the people in the Rhinos but the players on the field.  

Thank You
Henry (Fightertown)
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 2011
Post by: PhoenixShadowCompany on December 16, 2010, 08:47:37 AM
Quote from: "poinierdude"
Quote from: "Ad3n4line"
Don't use the Rhinos as Cover either when their dead. That's what happened at the Gold War.

Or the refs....


Oh, and just a tip:  Either keep it 100% camo oriented teams, or give people some bright colored neon duct tape to put on their arms, back, and front.  And if you are doing it at night, then make sure to give everyone two large glowsticks, like the ones that are 6 inches long and fairly wide too.
This will be a day game so there will be no need for glow stocks. In a real situation you wouldn't have colorfull arm bands our glow sticks.
This is a milsim, that means its supose to replicate the real thing. Having to identify friendly from foe is something that happens on a day to day baisis. It is frustrating and we know this.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 2011
Post by: poinierdude on December 16, 2010, 06:26:02 PM
Quote from: "PhoenixShadowCompany"
Quote from: "poinierdude"
Quote from: "Ad3n4line"
Don't use the Rhinos as Cover either when their dead. That's what happened at the Gold War.

Or the refs....


Oh, and just a tip:  Either keep it 100% camo oriented teams, or give people some bright colored neon duct tape to put on their arms, back, and front.  And if you are doing it at night, then make sure to give everyone two large glowsticks, like the ones that are 6 inches long and fairly wide too.
This will be a day game so there will be no need for glow stocks. In a real situation you wouldn't have colorfull arm bands our glow sticks.
This is a milsim, that means its supose to replicate the real thing. Having to identify friendly from foe is something that happens on a day to day baisis. It is frustrating and we know this.

Then keep it camo-oriented.  It was extremely frustrating at gold war, I friendly fired many people, and I was friendly fired many times.  Having fun > Getting friendly fired because of "realism".
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 2011
Post by: hdrox88 on December 16, 2010, 07:17:10 PM
Quote from: "poinierdude"
Quote from: "PhoenixShadowCompany"
Quote from: "poinierdude"

Or the refs....


Oh, and just a tip:  Either keep it 100% camo oriented teams, or give people some bright colored neon duct tape to put on their arms, back, and front.  And if you are doing it at night, then make sure to give everyone two large glowsticks, like the ones that are 6 inches long and fairly wide too.
This will be a day game so there will be no need for glow stocks. In a real situation you wouldn't have colorfull arm bands our glow sticks.
This is a milsim, that means its supose to replicate the real thing. Having to identify friendly from foe is something that happens on a day to day baisis. It is frustrating and we know this.

Then keep it camo-oriented.  It was extremely frustrating at gold war, I friendly fired many people, and I was friendly fired many times.  Having fun > Getting friendly fired because of "realism".
All of our games are "camo-oriented." As for friendly fire, that is going to happen when there is little to no communication among your team/squads. It happens, but it can be prevented by always knowing where the rest of your team is. This operation along with Gold War are Mil-Sim(Military Simulation) operations, not this team vs. that team...ok now go shoot each other games.

Communicate with your team and get things accomplished > Run around and shoot anything that moves.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 2011
Post by: WOLFSPEC on December 16, 2010, 07:18:52 PM
Friendly fire won't be a problem as long as you listen to the briefing, pay attention to the command you are given, maintain communication, and keep within rank. You will not be at the wrong place at the right time to get shot from your team, unless your squad isn't doing things right.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 2011
Post by: XavierMace on December 16, 2010, 07:59:55 PM
Quote from: "WOLFSPEC"
Friendly fire won't be a problem as long as you listen to the briefing, pay attention to the command you are given, maintain communication, and keep within rank. You will not be at the wrong place at the right time to get shot from your team, unless your squad isn't doing things right.

Yeah, after all, there's never been a friendly fire incident in the military...

This just in, the world is not perfect.  People improvise, change decisions at the last second, and miscommunicate information.  If you think communication is going to eliminate friendly fire incidents you are delusional.  There is a reason the armed forces have set uniforms rather than something that blends in with the locals.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 2011
Post by: WOLFSPEC on December 16, 2010, 08:11:28 PM
Quote from: "XavierMace"
Quote from: "WOLFSPEC"
Friendly fire won't be a problem as long as you listen to the briefing, pay attention to the command you are given, maintain communication, and keep within rank. You will not be at the wrong place at the right time to get shot from your team, unless your squad isn't doing things right.

Yeah, after all, there's never been a friendly fire incident in the military...

This just in, the world is not perfect.  People improvise, change decisions at the last second, and miscommunicate information.  If you think communication is going to eliminate friendly fire incidents you are delusional.  There is a reason the armed forces have set uniforms rather than something that blends in with the locals.



I mentioned, it wouldn't be a 'problem' as long as important steps were followed.
PROBLEM, as being, a continuing issue, like, over and over during the same game....
It is destined to happen to even the most prepared, yet it can be avoided to the point
of a minimal issue, where there's no need to complain.  
Specific matching camo is obviously the way to go...
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: poinierdude on December 20, 2010, 08:41:36 AM
Quote from: "WOLFSPEC"
Quote from: "XavierMace"
Quote from: "WOLFSPEC"
Friendly fire won't be a problem as long as you listen to the briefing, pay attention to the command you are given, maintain communication, and keep within rank. You will not be at the wrong place at the right time to get shot from your team, unless your squad isn't doing things right.

Yeah, after all, there's never been a friendly fire incident in the military...

This just in, the world is not perfect.  People improvise, change decisions at the last second, and miscommunicate information.  If you think communication is going to eliminate friendly fire incidents you are delusional.  There is a reason the armed forces have set uniforms rather than something that blends in with the locals.



I mentioned, it wouldn't be a 'problem' as long as important steps were followed.
PROBLEM, as being, a continuing issue, like, over and over during the same game....
It is destined to happen to even the most prepared, yet it can be avoided to the point
of a minimal issue, where there's no need to complain.  
Specific matching camo is obviously the way to go...

That is what I am getting at.  The camo at gold war would not let you determine between a teammate and an enemy.  And just like wolfspec said, plans do change, people get mixed up.  Nothing ever goes to plan, and sometimes, you may clear a house, and see someone in desert camo, when you were wearing ACU.  You shoot instinctively.  That was the problem with gold war, and it NEEDS to be camo oriented 100% no exceptions.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: t-man on December 20, 2010, 01:05:05 PM
hey put t-man and jnick on the royal marines
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: DXSOLDR on December 20, 2010, 04:10:06 PM
Quote from: "PhoenixShadowCompany"
Quote from: "DXSOLDR"
What are the civilians' roles/objectives?
That is a surprise.you will find out the day of the game.
That's not concerning.  Haha!  

Postavʹ menya na zemlyu dlya russkih Spetsnaz
(Translation: Put me down for Russian Spetznaz)
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Mooncruiser on December 20, 2010, 10:53:15 PM
Aye mate, put me down as a limey.
"Oi, SBS!"
Chip
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: rosgrez on December 21, 2010, 09:37:39 AM
Put me down for Spetsnaz.  when will pre registration open
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Ziolko on December 21, 2010, 02:16:26 PM
Ill play a Czech Civvy
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: DXSOLDR on December 23, 2010, 04:10:45 PM
Sorry about this, but could you switch me over to the British Marines.  I only have a desert attire and I don't want to buy a new uniform.  Is a desert MARPAT alright?
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: hdrox88 on December 27, 2010, 11:11:36 PM
Quote from: "DXSOLDR"
Sorry about this, but could you switch me over to the British Marines.  I only have a desert attire and I don't want to buy a new uniform.  Is a desert MARPAT alright?
Yes, that would be ok. It is the same thing as the mentioned USMC desert digital.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: DXSOLDR on December 28, 2010, 05:23:15 PM
Quote from: "hdrox88"
Quote from: "DXSOLDR"
Sorry about this, but could you switch me over to the British Marines.  I only have a desert attire and I don't want to buy a new uniform.  Is a desert MARPAT alright?
Yes, that would be ok. It is the same thing as the mentioned USMC desert digital.

Thanks man.  Looks like I'm figthing for the Brits then.  Time to take down those Russian wankers!
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: PhoenixShadowCompany on December 31, 2010, 01:41:09 PM
Pre Registration opens tomorrow at gearbox airsoft. Pre Registration is $20, We will also be having Pre Registration at MTT's Black Hawk Down.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: CBDennis on January 01, 2011, 08:57:55 PM
If the Rhinos are not going to be allowed to be used, what is the "Mechanized Squad" going to use and what is thier role?
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: PhoenixShadowCompany on January 02, 2011, 06:20:19 AM
Quote from: "CBDennis"
If the Rhinos are not going to be allowed to be used, what is the "Mechanized Squad" going to use and what is thier role?
There is a strong possibility that we will be using the rhinos, if not, we are possibly planing on renting a deuce and a half.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: WOLFSPEC on January 04, 2011, 08:46:46 PM
What is a poinerdude? and a rosgrez?
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: WOLFSPEC on January 04, 2011, 08:49:15 PM
Are Big Z and Killijoi aware that they have been put down on the RSVP list?
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: xXIceMan316Xx on January 07, 2011, 11:56:30 AM
Quote from: "WOLFSPEC"
Are Big Z and Killijoi aware that they have been put down on the RSVP list?

lol X2
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: PhoenixShadowCompany on January 07, 2011, 12:04:17 PM
Quote from: "xXIceMan316Xx"
Quote from: "WOLFSPEC"
Are Big Z and Killijoi aware that they have been put down on the RSVP list?

lol X2

That's because PSC staff are going,to be playing this role due to its complexity
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: azcrazie on January 07, 2011, 08:28:43 PM
The more people we get signed up the more stuff we will have at the field. I am currently triying to track down some vehicles for the event.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: LosAlamos on January 08, 2011, 02:15:45 PM
Quote
Under 18 requires a parent or gaurdian to be in play with them.

Bummer it was like 13 at Xemorph. I take it there have been some problems since then?
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Renengan on January 09, 2011, 02:25:27 PM
Put me down as spetsnaz comrade 8). Are there requirements or reserves for the commando squad? If there aren't may I be on there?
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Henriksenator on January 09, 2011, 04:01:56 PM
Never mind take me off of the RSVP list. I'll be doing something.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: t-man on January 09, 2011, 05:47:50 PM
put me on spetsnaz and take me off of royal marines.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: PhoenixShadowCompany on January 09, 2011, 08:21:18 PM
New Updates. Age limit adjusted. We are in the proses of obtaining military vehicles for this event. Doors open at 9:00 am and the  game will start at 10:00 am sharp. no if ands or buts. We have sat down as a team and have re rote how game rules, down time, and briefings will work. Also there is going to be strict rules on camo color for factions due to friendly fire issues.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Renengan on January 10, 2011, 03:39:29 PM
Any preferred weapons for the teams?
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: hdrox88 on January 10, 2011, 06:25:55 PM
Quote from: "Renengan"
Any preferred weapons for the teams?
If you would like to get into the part and use faction specific weapons then great, but we don't have any specific weapon requirements for each faction other than what is listed.


On another note, I would like to address an issue that occurred at Gold War. The "close kill" as they were calling it. For those of you that did not have the opportunity to experience it I will give a demo of how it went down for me. There were three people in this occurrence.

A teammate and I were doing our thing getting some kills from about 100 feet. All of a sudden we hear something behind us so we turn around and both of us have our weapons pointed at a single enemy that came from behind a building about 50 feet away. The weird thing was that he had his weapon slung to his side and his hands up in the typical "don't shoot" position and started talking to us in a questioning tone, "Hey guys, what's up?" I was unsure what exactly was going on and was trying to figure it out as both my teammate and I were in-game staff and were responsible for what was going on in the game so I lowered my weapon. By this time he is about 10 feet away. No sooner did I say, "What's up?" and he lurched forward and tapped each of us on the shoulder with his hand and said, "Close kill!" My teammate and I looked at each other like WTF just happened? Needless to say, after a little discussion he went back to re-spawn and and we figured it was someone who thought they were being crafty. It wasn't until after the game that We found out that it wasn't the only time it happened in the game.

I am not sure if they thought about it on their own or if they were told they could do it or what, but trying to act neutral and then giving someone the Judo chop is not the correct way for melee kills to go down unless otherwise stated in the game rules. A rubber knife/bayonet used stealthily would be acceptable, but when you put your gun down and your hands up it can cause one to think there may be something wrong or that there is a need for discussion. He could have easily shot us while our tunnel vision got the best of us, so why he decided to try this method is beyond me. Unless the rules of a game implement hand to hand combat, please refrain from use of the "close kill" Judo chop.  Thank you.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: xtremeairsoft on January 15, 2011, 07:17:27 AM
sign me up for spetsnaz, commando team
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: xtremeairsoft on January 16, 2011, 02:50:02 PM
me and 1 guest for spetsnaz commandos
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: t-man on January 16, 2011, 04:32:59 PM
Hey put 1 guest on the spetsnaz for me thank you. [smilie=armata_pdt_40.gif]
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Mooncruiser on January 19, 2011, 03:15:26 PM
Okay, I'm paid for the game at Gearbox today.
Chip
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: xtremeairsoft on January 19, 2011, 03:44:12 PM
+1 more guest for spetsnaz commandos
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: ghosthollow on January 20, 2011, 06:53:23 PM
Is an escort someone that is a part in the game? and how?
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: azcrazie on January 20, 2011, 07:13:12 PM
!!!Game info!!!
This game will be alot like the xenomorph game (-the aliens, space maines, and darkness), it will have simple fun missions and lots of shooting.  

As stated their is a civilian group at this event. This means players may have different and "weird" missions to accomplish, as well as compleating misions for their faction.

Sample missions-
---- A very distressed mother has lost her child during the gun fight. Find the child.
---- A reporter from "________" needs to take "COOL" pictures of the fighting for a late night special, take him to here ever he needs to go, and that means anywhere he needs to go.
---- A box of aid supplies has fallen into a street gangs hands, get it back.

Similar to GW their will be points teams can collect to buy perks, such as a forward command base, civilian cloths, airstrikes, barbed wire. or a secret weapon
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Bambi-troopers on January 20, 2011, 08:49:29 PM
me plus 3 others for Spetsnaz
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Mooncruiser on January 21, 2011, 10:34:35 AM
Darkness? WTF? It starts at 8am. Explain.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: xtremeairsoft on January 21, 2011, 04:59:36 PM
Quote from: "Mooncruiser"
Darkness? WTF? It starts at 8am. Explain.
i kno thats what i said
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: hdrox88 on January 21, 2011, 05:15:08 PM
Quote from: "xtremeairsoft"
Quote from: "Mooncruiser"
Darkness? WTF? It starts at 8am. Explain.
i kno thats what i said
It was an example of the style of game play and was referring to The Xenomorph Incident. There wont be any darkness, aliens or space marines in this game.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: azcrazie on January 21, 2011, 05:46:34 PM
Quote from: "azcrazie"
(-the aliens, space maines, and darkness)

Sorry thats a list of what is not in the game. The dash is supposed to me a minus sign.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Bambi-troopers on January 21, 2011, 05:49:16 PM
Quote from: "azcrazie"
Quote from: "azcrazie"
(-the aliens, space maines, and darkness)

Sorry thats a list of what is not in the game. The dash is supposed to me a minus sign.

will there ever be another xenomorph game or somthing like it. cause i think it was the best ive been to.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: xtremeairsoft on January 21, 2011, 06:09:07 PM
Quote from: "Bambi-troopers"
Quote from: "azcrazie"
Quote from: "azcrazie"
(-the aliens, space maines, and darkness)

Sorry thats a list of what is not in the game. The dash is supposed to me a minus sign.

will there ever be another xenomorph game or somthing like it. cause i think it was the best ive been to.
ok now i understand haha.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: CBDennis on January 24, 2011, 02:46:48 PM
Is there an updated roster or player count?
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: PhoenixShadowCompany on January 24, 2011, 04:03:33 PM
Quote from: "Renengan"
Put me down as spetsnaz comrade 8). Are there requirements or reserves for the commando squad? If there aren't may I be on there?


Yes the Spetsnaz commandos are reserved for experienced players only. PM us if you think you qualify.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: PhoenixShadowCompany on January 24, 2011, 04:06:09 PM
Quote from: "CBDennis"
Is there an updated roster or player count?

We have about 30 people signed up at the moment
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: CBDennis on January 24, 2011, 07:22:44 PM
Is there one team that is out numbers the other, or a team you would rather have 6-8 Infidels on?
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: xtremeairsoft on January 24, 2011, 07:29:14 PM
ok, if the spetsnaz commandos is only for expierinced players i dont kno if i qualify

if been to like 7 public games and around 20 desert games so if i dont qualify switch me and my guest to regular spetsnaz
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: PhoenixShadowCompany on January 25, 2011, 05:37:44 PM
Quote from: "CBDennis"
Is there one team that is out numbers the other, or a team you would rather have 6-8 Infidels on?
 
What ever faction you want to be on.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: hdrox88 on February 01, 2011, 07:09:28 AM
Time is drawing closer. A little over two weeks left, so make sure you pre-register if you plan on going. This should be a fun, uncomplicated event with plenty to keep you busy.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: xtremeairsoft on February 01, 2011, 07:43:28 AM
i cant make it  :(
i have family stuff to do

take me and my guest off
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Drew W. on February 03, 2011, 12:37:47 AM
Howdy PSC, Drew W. here.

McDonald's paychecks should start flowing in a little more frequently for me now, hehe.

So please count me in as a Russian Infantry member.  I'm really looking forward to this game.

I'd LOVE to do a british accent, but now that I think of it, butchering a drunk Boris Yeltsin impression while spraying BBs downrange could be a LOT of fun.

Hehe, on that note: does anyone have any ideas for pulling off a modern-day Spetsnaz impression?  I'm thinking Green Bandana, Blue / White striped undershirt, and Tigerstripe fatiques (woodland in my case).  But I'm not sure, so any experts?

Anyway, Dasvidaniya Comerades!  See you on game day.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Drew W. on February 03, 2011, 01:15:34 AM
Hey all, Drew W. again:

There's a new thread in the Game Discussion forum about adding some Roleplay to Op Lost Dog:

Feb 20th Op Lost Dog - Roleplayer's Thread
viewtopic.php?f=10&t=29499 (http://www.airsoftarizona.com/forumbb/viewtopic.php?f=10&t=29499)

It's basically a list of Russian Military phrases and their pronunciation, cherry-picked for the most common ones to Airsoft.

They were provided by a poster named Hydro, based on a Russian Airsoft Reenactment forum called Red-Alliance.net.
Direct Link:
http://www.red-alliance.net/forum/index.php?topic=206.0 (http://www.red-alliance.net/forum/index.php?topic=206.0)

Anyway, give the thread, and even the red-alliance link, a look-see.  It might help us add some roleplay to this already-great upcoming game.  Please also use the Roleplayer's thread to add your own ideas for how to add a touch of the thesbian (insert jokes here) to the teams.  Russian and British teams are both welcome to post there.

See you all on game-day.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: PhoenixShadowCompany on February 03, 2011, 07:08:02 PM
Quote from: "Drew W."
Hey all, Drew W. again:

There's a new thread in the Game Discussion forum about adding some Roleplay to Op Lost Dog:

Feb 20th Op Lost Dog - Roleplayer's Thread
viewtopic.php?f=10&t=29499 (http://www.airsoftarizona.com/forumbb/viewtopic.php?f=10&t=29499)

It's basically a list of Russian Military phrases and their pronunciation, cherry-picked for the most common ones to Airsoft.

They were provided by a poster named Hydro, based on a Russian Airsoft Reenactment forum called Red-Alliance.net.
Direct Link:
http://www.red-alliance.net/forum/index.php?topic=206.0 (http://www.red-alliance.net/forum/index.php?topic=206.0)

Anyway, give the thread, and even the red-alliance link, a look-see.  It might help us add some roleplay to this already-great upcoming game.  Please also use the Roleplayer's thread to add your own ideas for how to add a touch of the thesbian (insert jokes here) to the teams.  Russian and British teams are both welcome to post there.

See you all on game-day.

Are you planing on bringing anyone Drew.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: ghost1283 on February 03, 2011, 08:39:53 PM
put me down for spetsnaz commandos
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Mooncruiser on February 03, 2011, 09:46:29 PM
Oi,, gor, Drewski -ya bloody Spetz wanker, ah'll bounce a bottle o' Guiness off yor bleedin' noggin, affer I slot ya, mate..
P.S, bringin' da Missus?
Chip.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Drew W. on February 04, 2011, 01:05:36 AM
*Bear Hugs Mooncruiser*  Dosvidonya Little Boychick!  In Mozzer Roshia, bottles of guinness ees for leetle bebes!  Swimming pools of Vodka ees for MEN!!!

Hehe, anyway.  Sorry Chip and Jason.  My girl's gone back to Kansas City (LDR for now, but she's planning on moving to Phoenix soon *Happy Noise*).  

However, I'm not sure if my brother is coming with.  Lemme ask him and get back to you.  In the meantime, it's still just me.

Thanks for asking guys.  I'll get back to you soon.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Ghost Operators on February 05, 2011, 11:26:30 PM
Dude this list needs to be filled up quickly
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: xtremeairsoft on February 06, 2011, 05:11:25 PM
we actually might be there, just hav to see what im doing
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: BrendanShorty on February 07, 2011, 09:12:54 PM
I'm from flag and cant sign up because things can change fast with a 3 hour drive so mite be their hop so!!!!!!!
what teams are their and what camo green or tan?
what time and any rules?
what do i do if i go and not signed up?
last time i got put on a team by what their was at that time?
Hope i can be there +3 if i am all woodland (green)
Dad took pic's last time so no pic's this time!!! [smilie=armata_pdt_10.gif]
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: hdrox88 on February 07, 2011, 10:26:29 PM
Quote from: "BrendanShorty"
I'm from flag and cant sign up because things can change fast with a 3 hour drive so mite be their hop so!!!!!!!
what teams are their and what camo green or tan?
what time and any rules?
what do i do if i go and not signed up?
last time i got put on a team by what their was at that time?
Hope i can be there +3 if i am all woodland (green)
Dad took pic's last time so no pic's this time!!! [smilie=armata_pdt_10.gif]
Quote from: "PhoenixShadowCompany"
Operation Lost Dog
Were: Fighter Town   19421 W happy valley Rd, Wittmann, AZ 85361
When: February 20th 8 AM
Pre Registration: Gear Box Airsoft Pre Registration starting date is to be determined.
FPS Limits: AEG=400 FPS.20g bb
Pre-registration is available at Gearbox Airsoft, it is $20 pre registration (Available until February 18th) and $30 at the door the day of the event
Under 16 requires a parent or guardian to be in play with them.
Any questions or comments please PM PhoenixShadowCompany
PLEASE NOTE:

In February 2015 British spys intercept a Russian encrypted transmission with details of a hidden uranium stash in the Czech republic. Fearing that the uranium will fall into the wrong hands, a Detachment of the royal marines (782nd royal Calvary) is dispatched to a small Czech city. Little did they know that Russian Spetsnaz parachuted in 2 weeks prior to the interception of the transmission  

British Royal Marines              
Uniform:Tan, 3 color desert, 5 color desert, USMC desert digital
1 CO
4 squads of 10
1 Mechanized unit of 5
Special rules:  Only Demo officers can carry a 203 or rocket launcher, However all infantry can carry grenades.
Spetsnaz                
Uniform: Green,ACU, Woodland, tiger stripe, ABU, MARPAT
40 Infantry members
10 Commandos
Special rules:Faction is specially trained to work on there own there fore there is no squad structure, Thus anyone can carry a 203 or rocket launcher.
Czech Civilians                      Civilian Clothes
This faction will be played strictly by PSC staff due to the complex role

Vehicles will be in play and we can not stress enough DO NOT SHOOT AT THE DRIVER OR PASSENGERS UNLESS YOU HAVE A FOAM 203. We had to many incidents at Gold War with people shooting the driver and passenger and then complaining that they weren't told they couldn't in the safety briefing.
I believe all of your questions can be answered in the very first post of this game thread. However, if something isn't quite clear, or doesn't make sense feel free to ask.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: xtremeairsoft on February 08, 2011, 07:55:42 AM
you can put me and my guest back on the list we should be there
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: BrendanShorty on February 08, 2011, 09:13:21 PM
I believe all of your questions can be answered in the very first post of this game thread. However, if something isn't quite clear, or doesn't make sense feel free to ask.[/quote]
 
what do you need in the commandos and thanks!!!
And are you the guy with the saw?
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: hdrox88 on February 09, 2011, 10:07:52 PM
Quote from: "BrendanShorty"
I believe all of your questions can be answered in the very first post of this game thread. However, if something isn't quite clear, or doesn't make sense feel free to ask.
what do you need in the commandos and thanks!!!
And are you the guy with the saw?
There is nothing specific you need to have to be on the commando squad, we just wish to have people with a decent amount of experience to take up that role. If anyone feels they fit the bill let us know.

As far as "the guy with the saw," I think you are asking me since I was the one who responded to your other question. If I am in fact the one you are asking, yes I do have an M249, several people have them though so I am not sure what brought you to ask me if I was "the guy with the saw."
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: ammotroop461 on February 09, 2011, 10:28:06 PM
im down. chalk me up towards spetznas infantry.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Renengan on February 10, 2011, 10:33:16 PM
What time does this event end?
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: hdrox88 on February 10, 2011, 10:48:48 PM
There is no specific end time, however, it is expected to last til 3-5pm. It depends on how long it takes for objectives to be completed, any "blindman" calls, etc.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Pyskee on February 11, 2011, 08:39:48 PM
Put DFA down for four slots with the Brits. What are the requirements of being Sergeant? One of us could lead if it just takes a volunteer.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: ammotroop461 on February 12, 2011, 09:50:20 AM
man im just amped to play so bad that imma start shootin random things now! haha
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Adr3n4line on February 13, 2011, 02:10:15 PM
I'm also bringing a guest
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Doc R on February 15, 2011, 09:23:46 AM
I'm still going to this but being in Prescott I haven't been able to make to gearbox. See you guys on Sunday.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: ammotroop461 on February 15, 2011, 08:06:43 PM
Quote from: "Doc R"
I'm still going to this but being in Prescott I haven't been able to make to gearbox. See you guys on Sunday.

yea man i hear ya. im def just gonna pay the extra 10 at the door bc i live in goodyear and id spend more money on gas just to pay 20!
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Drew W. on February 15, 2011, 09:32:38 PM
Hehe, looking forward to this mateys.

The RPG is going to be making a reappearance, to take care of any pesky vehicles that might show their broadsides.

(Don't worry though, I will clear its use firs: with both the field owners and the owners of the vehicles).  It's basically got the same punch as a long M203 launcher with a Nerf Vortex Rocket, powered by a C02 paintball shell with green gas.

As for my Spetznaz impression... anyone know where I can buy a blue / white striped T-shirt?  The kind the Russian Navy & Spetsnaz wear?  (At least in the movies).

Hehe, want to hit the impression as propper as my wallet will allow.  The cheaper the better.

See you guys there.  Looking forward to it.

~ Comerade StudMuffinovich
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: xtremeairsoft on February 16, 2011, 07:29:51 AM
what is the latest we can pre register
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Adr3n4line on February 16, 2011, 03:34:08 PM
February 18
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: jay420blue on February 16, 2011, 05:45:19 PM
can i rsvp here. me plus 1. cant make it to gearbox.  tyler and i are coming sunday. i can pay then...
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: blmhawkeye on February 17, 2011, 06:15:26 AM
Quote from: "Drew W."
As for my Spetznaz impression... anyone know where I can buy a blue / white striped T-shirt?  The kind the Russian Navy & Spetsnaz wear?  (At least in the movies).

Hehe, want to hit the impression as propper as my wallet will allow.  The cheaper the better.

~ Comerade StudMuffinovich

Goodwill or savers might have something, they have such a wide assortment of random stuff that they just might have what your looking for.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: BoneMan on February 17, 2011, 06:51:01 PM
Tenative as a squad Demo.  Will the event be on if raining?
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Bambi-troopers on February 17, 2011, 08:47:12 PM
Quote from: "BoneMan"
Tenative as a squad Demo.  Will the event be on if raining?
Dude. If it rains. Im totally coming..... ill have to find the money somehow. But i love playing when it rains
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: xtremeairsoft on February 18, 2011, 07:11:55 AM
ill be going but i wont be pre registering because it only saves $10 but i pay more for gas money to get to gearbox
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Adr3n4line on February 19, 2011, 02:50:27 PM
What's goona happen if it rains tomarrow too? With two days of rain, It's gonna be messy at Fightertown.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: DXSOLDR on February 19, 2011, 05:32:48 PM
Game still starts at 8am?
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: PhoenixShadowCompany on February 19, 2011, 05:46:08 PM
Yes we talked to henry the owner  and the field is still go to play on
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Adr3n4line on February 19, 2011, 08:11:46 PM
Alright, I was just checking
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Pyskee on February 20, 2011, 06:49:01 AM
One of DFA's members has been poisoned (we're looking at you, Russians!) so it will only be three of us.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: xtremeairsoft on February 20, 2011, 05:16:51 PM
hey, like an idiot i left my gun when i left. it is a Socom Gear full metal m4 liscensed by Daniel Defense. I called henry (fightertown field owner) and its not there. did anybody get it, if so when can i get it back thanks
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: azcrazie on February 20, 2011, 05:41:59 PM
Thank you to all the players who braved the rain and came out. We had over 25 players participate in OP: Lost dog and it was quite a success. I would like to thank all of the players for their sportsmanship and cooperation. I apologize for the late start but as you all know it was raining pretty badly in the morning. I hope everyone had fun today. The video will be posted as soon as possible. As well I hope you all enjoyed the WW1 center objective game.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: BoneMan on February 21, 2011, 07:49:54 AM
Had a good time, when the rain broke turned out to be a nice day.  Had fun testing out the DIY minigun on the new field.. too bad I kept getting capped before I could get it into the trenches.  Good honest play all around, darn Russkies pretty much dominated though, but good job PSC for running short fill in missions or resetting missions to fill the gaps when the regular missions ended too quickly.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: xtremeairsoft on February 21, 2011, 12:25:51 PM
this game was great! when we started it was hardly raining, and by the second game, the mud had mostly dried up. after 3 games, it was sunny and the tempurature was great. i had a great time.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: t-man on February 21, 2011, 06:12:51 PM
When and where are the pictures and videos gonna be put up.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: azcrazie on February 21, 2011, 07:18:05 PM
Quote from: "t-man"
When and where are the pictures and videos gonna be put up.
When and where are the pictures and videos gonna be put up.
When the video is edited we will post it here.

If you took pics please post em.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Drew W. on February 22, 2011, 01:26:59 AM
Howdy all,  

Hehe, what a day, huh?  Mother nature was not kind to us for Lost Dog, but we powered through anyway.  And I had an excellent time at this event.

PSC and the Epsteins.  Congratulations on pulling off a successful operation, even in the face of adversity.  You pulled it off boys, well done.  And I had a lot of fun at this event.

I had fun getting my Russian on, made some new friends.  And I even ran into an old friend that I didn't even recognize (John of DFA.  Been a long time since Operation Oasis, back when we bumblefu*ked our way through the middle of Nowhere, Four Peaks with the world's mouthiest hostage).  Hehe, good to see you again.

Boneman, that minigun was a sight to see.  Well done on creating it man.  I'll love to see you stomping around with that thing at Terminator: Prophesies as a T-600 (did I get the number right?).

And to Henry and the staff of Fightertown:  Congratulations on a successful Field 5.  Those World War 1 trenches really are up close and personal, hehe.  I had a lot of fun pieing corners in those things.  Very intense gameplay.

And last but not least, congratulations to all the players who braved the weather.  I'm glad you guys decided to power through it, because it turned out to be an awesome game (especially once the sun came out).  Great sportsmanship, and honest play by everyone.  You guys played hard, and with dignity.  Props to all of you.

Overall, I'm glad I came out to this event.  And I'd definately do it again.  Playing in the rain is actually a lot of fun, hehe.  We should do it again sometime.

~ Drew Warner
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: xtremeairsoft on February 22, 2011, 07:24:14 AM
i got my gun back. YAY!!!
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: blmhawkeye on February 22, 2011, 08:36:32 AM
Henry apparently found it on one of the fields.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Renengan on February 22, 2011, 03:27:15 PM
Dudes some kid (ME  8) )got 9 KNIFE KILLZ!!!!!!! :twisted:  pretty beast.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: xtremeairsoft on February 22, 2011, 05:01:47 PM
Quote from: "Renengan"
Dude some kid (ME  8) )got 9 KNIFE KILLZ!!!!!!! :twisted:  pretty beast.

that was cool when we were doing the black hawk down senario when you got those 3 (i think) kills
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Adr3n4line on February 22, 2011, 05:26:31 PM
I can't wait to see the pictures and the video. From what I saw, he got some good pictures and videos.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Drew W. on February 22, 2011, 08:32:13 PM
Quote
Renengan wrote:  Dude some kid (ME  )got 9 KNIFE KILLZ!!!!!!!  pretty beast.
Dude some kid (ME 8) )got 9 KNIFE KILLZ!!!!!!! :twisted: pretty beast.

Grrrrr!  I was defending the front of the chopper, and heard a pair of boots stomping gravel behind me.

Before I could even think to turn around, lil ******* slit my throat with his plastic knife, from ear to ear!

Hehe, j/k about the foul mouth.  Seriously, that was a nice run Renegan.  Scared the BBs out of me, hehe.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Renengan on February 22, 2011, 08:58:34 PM
LOL thx. I think I angerd a few people there (lulz!)... all sneaking up with my gas mask XP. By the way drew... ur RPG is ILL!!!!!
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Adr3n4line on February 22, 2011, 09:27:37 PM
Boneman's launcher was pretty cool too.
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Renengan on March 05, 2011, 04:11:23 PM
any news on the vid and pics?
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Wolfan8or on March 08, 2011, 10:20:14 PM
http://www.youtube.com/watch?v=TQ_gXCk8GRY (http://www.youtube.com/watch?v=TQ_gXCk8GRY)

mostly footage of tan gettin our asses handed to us
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Adr3n4line on March 09, 2011, 03:52:21 PM
R u guys gonna put the pictures up as well?
Title: Re: Fighter Town Milsim Operation Lost Dog February 20th 201
Post by: Renengan on March 13, 2011, 08:26:47 PM
Quote from: "Wolfan8or"
http://www.youtube.com/watch?v=TQ_gXCk8GRY

mostly footage of tan gettin our asses handed to us


i look fat in the vid  :oops:  :cry: