Author Topic: Fighter Town Milsim Operation Lost Dog February 20th 2011  (Read 9852 times)

Offline PhoenixShadowCompany

  • Trade Count: (+1)
  • Second Lieutenant
  • *****
  • Posts: 822
    • View Profile
    • http://phxshadow.net
Fighter Town Milsim Operation Lost Dog February 20th 2011
« on: December 14, 2010, 06:57:26 PM »
Operation Lost Dog

This Event is sponsored by
Fightertown                                http://fightertownpaintball.com/
MTT:                                         http://marauders.us/
Lan Speed Games:                       http://lanspeedgames.com/
Stealth Research Security Agency: http://stealthagency.com/
Whiskey Two Four:                      http://wtfpb.com/airsoft-gear_c9.htm

Were: Fighter Town   19421 W happy valley Rd, Wittmann, AZ 85361
When: February 20th 8 AM
Pre Registration: Gear Box Airsoft Pre Registration starting date is to be determined.
FPS Limits: AEG=400 FPS.20g bb
Pre-registration is available at Gearbox Airsoft, it is $20 pre registration (Available until February 18th) and $30 at the door the day of the event
Under 16 requires a parent or gaurdian to be in play with them.
Any questions or comments please PM PhoenixShadowCompany
PLEASE NOTE:

In February 2015 British spys intercept a Russian encrypted transmission with details of a hidden uranium stash in the Czech republic. Fearing that the uranium will fall into the wrong hands, a Detachment of the royal marines (782nd royal Calvary) is dispatched to a small Czech city. Little did they know that Russian Spetsnaz parachuted in 2 weeks prior to the interception of the transmission  

British Royal Marines              
Uniform:Tan, 3 color desert, 5 color desert, USMC desert digital
1 CO
4 squads of 10
1 Mechanized unit of 5
Special rules:  Only Demo officers can carry a 203 or rocket launcher, However all infantry can carry gernades.
Spetsnaz              
Uniform: Green,ACU, Woodland, tiger stripe, ABU, MARPAT
40 Infantry members
10 Commandos
Special rules:Faction is specially trained to work on there own there fore there is no squad structure, Thus anyone can carry a 203 or rocket launcher.
Czech Civilians                      Civilian Clothes
This faction will be played strictly by PSC staff due to the complex role

Vehicles will be in play and we can not stress enough DO NOT SHOOT AT THE DRIVER OR PASSENGERS UNLESS YOU HAVE A FOAM 203. We had to many incidents at Gold War with people shooting the driver and passenger and then complaining that they weren't told they couldn't in the safety briefing.

British Royal Marines          

-1ST Squad-
Sgt
DemoBoneMan
Pvt Ad3n4line
Pvt DXSOLDR
Pvt Mooncruiser
Pvt Mseichi
Pvt Guest 1 of Ad3n4line
Pvt
Pvt
Pvt

-2nd Squad-
Sgt      DFA
Demo Guest 1 of DFA
Pvt    Guest 2 of DFA
Pvt    Guest 3 of DFA
Pvt
Pvt
Pvt
Pvt
Pvt
Pvt

-3rd Squad-
Sgt
Demo
Pvt
Pvt
Pvt
Pvt
Pvt
Pvt
Pvt
Pvt

-4th Squad-
Sgt
Demo
Pvt
Pvt
Pvt
Pvt
Pvt
Pvt
Pvt
Pvt

Mechanized Squad
Main Gunner
Side Gunner
Escort
Escort
Escort

Spetsnaz  

Commando Squad
1 CHOCOLATE_THUNDA
2 Doc-J
3 ghost1283
4
5
6
7
8
9
10

Infantry Squad
1 Renengan
2 t-man
3 Guest 1 of t-man
4Drew W.
5 ammotroop461
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40

Civilans
1 Azcrazie
2 Halfbreed
3 Wolfspec
4 Hdrox88
5 xXiceman316Xx
6 Ziolko
7 Vagrant
8 BadCompany
9 Killijoy
10 Big Z
11 Blmhawkeye



If you have any Questions please PM PhoenixShadowCompany.
« Last Edit: February 17, 2011, 06:54:18 PM by PhoenixShadowCompany »

Offline Ghost Operators

  • Trade Count: (0)
  • Corporal
  • ****
  • Posts: 83
    • View Profile
Re: Fighter Town Milsim Operation Lost Dog Febuary 20th 2011
« Reply #1 on: December 14, 2010, 09:24:25 PM »
Can we use Tan flight suits or tan colored ghille suits to be in the Royal Marines???
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline PhoenixShadowCompany

  • Trade Count: (+1)
  • Second Lieutenant
  • *****
  • Posts: 822
    • View Profile
    • http://phxshadow.net
Re: Fighter Town Milsim Operation Lost Dog Febuary 20th 2011
« Reply #2 on: December 14, 2010, 09:39:12 PM »
Quote from: "Ghost Operators"
Can we use Tan flight suits or tan colored ghille suits to be in the Royal Marines???
A tan flight suit would be fine. If you are going to wear a "tan" ghillie suit, that should work out as long as it is obvious what team you are on.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline CHOCOLATE_THUNDA

  • Trade Count: (0)
  • Sergeant
  • *****
  • Posts: 189
    • View Profile
Re: Fighter Town Milsim Operation Lost Dog Febuary 20th 2011
« Reply #3 on: December 14, 2010, 09:45:32 PM »
What's the difference between commandos and infantry?
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
As long as the Army doesn\'t know my motivation, they\'ll gladly call me a war hero.

Offline PhoenixShadowCompany

  • Trade Count: (+1)
  • Second Lieutenant
  • *****
  • Posts: 822
    • View Profile
    • http://phxshadow.net
Re: Fighter Town Milsim Operation Lost Dog Febuary 20th 2011
« Reply #4 on: December 14, 2010, 11:56:53 PM »
Quote from: "CHOCOLATE_THUNDA"
What's the difference between commandos and infantry?

The commandos are able to start behind enemy lines.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline CBDennis

  • Trade Count: (+2)
  • First Sergeant
  • *****
  • Posts: 458
    • View Profile
Re: Fighter Town Milsim Operation Lost Dog February 20th 2011
« Reply #5 on: December 15, 2010, 08:43:08 AM »
Quote
Vehicles will be in play and we can not stress enough DO NOT SHOOT AT THE DRIVER OR PASSENGERS UNLESS YOU HAVE A FOAM 203. We had to many incidents at Gold War with people shooting the driver and passenger and then complaining that they weren't told they couldn't in the safety briefing.

It will happen this game as well. If you put a gunner in an open door vehicle he is going to get shot. Even though the vehicle is a "tank" or "APC" people are still going to shoot at the gunner to draw his attention or try and make him stop shooting at them. It happens in every game. It even happened in BHD when Matt and the other driver were in a 5 Ton. You put someone that is shooting at people in a vehicle they are going to be shot at. I understand way players shouldn't shoot at them, for safety, and because the field doesn't want to vehicle to be shot, I'm just point out the fact that you but a vehicle on the field you are taking the chance of it, and the people in it, being shot.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »



Offline PhoenixShadowCompany

  • Trade Count: (+1)
  • Second Lieutenant
  • *****
  • Posts: 822
    • View Profile
    • http://phxshadow.net
Re: Fighter Town Milsim Operation Lost Dog February 20th 2011
« Reply #6 on: December 15, 2010, 09:37:15 AM »
Quote from: "CBDennis"
Quote
Vehicles will be in play and we can not stress enough DO NOT SHOOT AT THE DRIVER OR PASSENGERS UNLESS YOU HAVE A FOAM 203. We had to many incidents at Gold War with people shooting the driver and passenger and then complaining that they weren't told they couldn't in the safety briefing.


It will happen this game as well. If you put a gunner in an open door vehicle he is going to get shot. Even though the vehicle is a "tank" or "APC" people are still going to shoot at the gunner to draw his attention or try and make him stop shooting at them. It happens in every game. It even happened in BHD when Matt and the other driver were in a 5 Ton. You put someone that is shooting at people in a vehicle they are going to be shot at. I understand way players shouldn't shoot at them, for safety, and because the field doesn't want to vehicle to be shot, I'm just point out the fact that you but a vehicle on the field you are taking the chance of it, and the people in it, being shot.

The big problem was people complaining that the driver and passengers weren't calling their hits, and then saying nothing was said in the game or safety briefing. It's understandable that people will shoot at them, however, don't get upset if they don't call their shots.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline DXSOLDR

  • Trade Count: (0)
  • Sergeant
  • *****
  • Posts: 118
    • View Profile
Re: Fighter Town Milsim Operation Lost Dog February 20th 2011
« Reply #7 on: December 15, 2010, 04:24:33 PM »
What are the civilians' roles/objectives?
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline PhoenixShadowCompany

  • Trade Count: (+1)
  • Second Lieutenant
  • *****
  • Posts: 822
    • View Profile
    • http://phxshadow.net
Re: Fighter Town Milsim Operation Lost Dog February 20th 2011
« Reply #8 on: December 15, 2010, 04:44:32 PM »
Quote from: "DXSOLDR"
What are the civilians' roles/objectives?
That is a surprise.you will find out the day of the game.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline CHOCOLATE_THUNDA

  • Trade Count: (0)
  • Sergeant
  • *****
  • Posts: 189
    • View Profile
Re: Fighter Town Milsim Operation Lost Dog February 20th 2011
« Reply #9 on: December 15, 2010, 06:40:51 PM »
I'll be on the spetsnaz commandos.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
As long as the Army doesn\'t know my motivation, they\'ll gladly call me a war hero.

Offline Adr3n4line

  • Trade Count: (0)
  • Staff Sergeant
  • *****
  • Posts: 204
    • View Profile
Re: Fighter Town Milsim Operation Lost Dog February 20th 2011
« Reply #10 on: December 15, 2010, 07:56:39 PM »
Put me down for British Marines.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline Adr3n4line

  • Trade Count: (0)
  • Staff Sergeant
  • *****
  • Posts: 204
    • View Profile
Re: Fighter Town Milsim Operation Lost Dog February 20th 2011
« Reply #11 on: December 15, 2010, 07:58:45 PM »
Don't use the Rhinos as Cover either when their dead. That's what happened at the Gold War.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline poinierdude

  • Trade Count: (0)
  • Sergeant
  • *****
  • Posts: 142
    • View Profile
Re: Fighter Town Milsim Operation Lost Dog February 20th 2011
« Reply #12 on: December 16, 2010, 07:10:02 AM »
Quote from: "Ad3n4line"
Don't use the Rhinos as Cover either when their dead. That's what happened at the Gold War.

Or the refs....


Oh, and just a tip:  Either keep it 100% camo oriented teams, or give people some bright colored neon duct tape to put on their arms, back, and front.  And if you are doing it at night, then make sure to give everyone two large glowsticks, like the ones that are 6 inches long and fairly wide too.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline Fightertown 1

  • Trade Count: (0)
  • Staff Sergeant
  • *****
  • Posts: 231
    • View Profile
Re: Fighter Town Milsim Operation Lost Dog February 20th 2011
« Reply #13 on: December 16, 2010, 08:09:09 AM »
We will not be allowing the Rhinos on the field for games.  To many issues and people not following the rules set by the field (Rhino Owners).  We have tried to use them in paintball games but the same problems kept happening just like with the airsoft games.  The rules to not shoot the vehicles were in place to protect not the people in the Rhinos but the players on the field.  

Thank You
Henry (Fightertown)
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline PhoenixShadowCompany

  • Trade Count: (+1)
  • Second Lieutenant
  • *****
  • Posts: 822
    • View Profile
    • http://phxshadow.net
Re: Fighter Town Milsim Operation Lost Dog February 20th 2011
« Reply #14 on: December 16, 2010, 08:47:37 AM »
Quote from: "poinierdude"
Quote from: "Ad3n4line"
Don't use the Rhinos as Cover either when their dead. That's what happened at the Gold War.

Or the refs....


Oh, and just a tip:  Either keep it 100% camo oriented teams, or give people some bright colored neon duct tape to put on their arms, back, and front.  And if you are doing it at night, then make sure to give everyone two large glowsticks, like the ones that are 6 inches long and fairly wide too.
This will be a day game so there will be no need for glow stocks. In a real situation you wouldn't have colorfull arm bands our glow sticks.
This is a milsim, that means its supose to replicate the real thing. Having to identify friendly from foe is something that happens on a day to day baisis. It is frustrating and we know this.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »