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Messages - Ghost Operators

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76
I was wondering if there has ever been any large scale airsoft milsim or combatsim operations, like Lion Claws?
And if there never has been why hasn't anyone ever tried too, I think it would be cool to have something like Operations Irene or something.
Just wondering?

77
General Airsoft Game Discussion / Re: GAME SCENARIOS!!!
« on: April 19, 2010, 08:49:12 PM »
Scenario name: Operation Fire Dawn
Minimum number of players recommended: 50 to 60
Max  Players: N/A (Depends on the size of the playing field)
Scenario details: Scenario will be based on Cargo extraction, with two objectives for the extraction team, with two objectives for U.S. Military.

Extraction/Opfor team
Uniform: PMC type,  BDU's
Objectives:

1. Team Xeno & Team Vortex are to escort arms and drug cargo from Base Foxtrot to extraction point Bravo.

2. Team  Chaos is to scout ahead and clear a road for the escort and to also provide support to both teams. (Now if teams have ATV's or Combat Jeeps they can be used.)

 
U.S Military
Uniform: Multicam and ACU's
Objectives:

1. Team Zulu is to set up ambush points around Extractions point Bravo code name “Fire cracker”

2. Take and capture the weapons and drug cargo and extract them to point Bravo


NOTE: ATV's or any other vehicles Must be authorized by the host.
Can you play with  respawns? No
recommended gun: AEG's, gas pistols, any airsoft weapon will do.
(Sorry guys that this one was short but its what came to my mind at the time... also didn't mean to bring a topic that is sorta dead.)

78
General Airsoft Game Discussion / Re: Backyard Airsoft
« on: March 08, 2010, 07:58:23 PM »
berke1192, im not going to ask why you want to setup a area for airsoft in your backyard, nor am I going to ask why you said "deserted desert", but may I ask are you a chairsofter, or are you just plain and simple minded??? Dont take this offending.

79
General Airsoft Game Discussion / Re: GAME SCENARIOS!!!
« on: March 07, 2010, 03:45:31 PM »
I live north west of Tucson, I wouldnt mind playing some games but then again just depends on if I am not busy. [smilie=armata_pdt_01.gif]

80
General Airsoft Game Discussion / Re: GAME SCENARIOS!!!
« on: March 07, 2010, 11:54:36 AM »
Scenario name: Operation Sand Storm      
Minimum number of players recommended: 60 or more players
Max  Players: N/A (depends on the size of the playing field)
Scenario details: The scenario is objective base with three objectives for each side for the day operation, and three objectives for the attackers and two objectives for the defenders for the night operation:
Phase One: Day Operation
Strike Force 171 and Task Force Delta 6 (Attackers) objectives:
Uniforms: Strike Force 171: ACU's, DCU's
                  Task Force Delta 6:  Multicam
Strike Force 171 objectives:
1.  Teams Alpha, Foxtrot are to secure the village of Katar, and set up a forward fire base code name Dragoon Fire (where one mobile respawn point will become available, and a non mobile respawn area will become available).

2.  Bravo team is provide sniper support for Task Force Delta 6 (TF-D6) in any way possible, though they are to plant explosives at the Opfor's communication outpost (Opfor's respawn area). Delta team is the medical team and will be in charge of the mobile respawn point, and is to be close to the Alpha and Foxtrot teams during the assault of the village.

Task Force Delta 6 Objectives:

1. Sierra Team is to eliminate and destroy Opfor's Command post and secure and capture enemy combatants, then setup a defensive perimeter around the command post ad prepare for counter attack by opfor.  

Opposition Force (Defenders)
Uniforms: BDU's PMC type

1.  Team's Echo and Trojan are to defend the village of Katar and setup ambush points within the area of the village.

2. Team War Dog will defend the communications outpost and provide electronic warfare and give intel to Echo and Trojan team, (also if the team is armed with snipers then they will provide support for Echo team and Trojan team).

3. If the village of Katar falls and so does the communications outpost, the remaining survivors will proceed to the Command post and make a last stand.
 
Phase Two: Night Operation
Opposition Force (Attackers)

1.  Team's War Dog and Trojan is to attack the fallen command post and hold it once taken, and rescue POW's and take them back to the extraction point.

2. Team Echo will provide support to the assault on the command post, though they are to also capture and eliminate any defenses at the communications outpost and eliminate Strike Force 171 Commander (Boogeyman).

3. Once the command post and the communications outpost is taken and secure, all Opfor elements are to attack and eliminate all remaining forces of Strike Force 171 and Task Force Delta 6.

 
Strike Force 171 and Task Force Delta 6 (Defenders) objectives:

Task Force Delta 6 Objectives:

1. Sierra team is to defend the Command Post and Communications outpost and provide security for enemy POW's and Boogeyman. If both areas fall then they are to retreat back to the village and support Strike Force 171 in the defense of the village. If both areas fall and Boogeyman is killed then Sierra team is to execute the POW's and retreat to the village.

Strike Force 171 objectives:

1. All teams are to setup defensive areas inside and outside of the village area, and defend it at all cost.
 
Can you play with  respawns? Yes and No, for the day phase of the operations if the Attackers mobile respawn point is is eliminated then the mobile respawn point will no longer become available. If the defenders lose the communications outpost then the defenders respawn area will no longer be available.
   
    As for the night phase the Attackers will not start with a respawn point unless they have rescued two out of three POW's and eliminated the commander of Strike Force 171. For the Defenders if  they lose the Commander and lose the communication outpost then respawn area will no longer be in use.

recommended gun: AEG's, gas pistols, any airsoft weapon will do.
(This one is abit weird in my view but I wanted to see what you guys thought of it. Oh and this has not been played out either like Operation:Takedown)

81
General Airsoft Game Discussion / Re: GAME SCENARIOS!!!
« on: March 06, 2010, 07:41:11 PM »
Quote



That is not a bad idea. It seems well thought out. Have you tried this scenario yet?

Nope just thought it out of my mind, I have a few other scenarios in the back of my head I could share.

82
General Airsoft Game Discussion / Re: GAME SCENARIOS!!!
« on: March 05, 2010, 11:46:27 PM »
Scenario name: Operation: Take down
Minimum number of players recommended: 30 to 50 players      
Max  Players: 100 or more (though it depends on the size of the playing field)
Scenario details: The scenario is  based with four objectives for the attackers and three objectives for the defenders (this may depend on how many people show up to the game.):

Special Operation Forces (Attackers) objectives:
Uniforms: ACU, Multicam.
1. Team's Echo, Sierra, capture enemy fire base charlie in order to gain access to the respawn area.

2.  Team Alpha is to enter the enemies main operations base and secure and seize intel and documents in the buildings and if possible capture or kill the commander of the opposition force, if they capture the commander and have the intel they are to then proceed to the extraction point.

3. Bravo team and Delta team are to attack and take over the enemies weapons supply (which is the enemies respawn area)

4. Bravo, Echo, Delta and Sierra teams are to eliminate all enemies and capture the main operation base (Alpha can provide support if so they please.)

Opposition Force (Defenders) objectives:
Uniforms: BDU's, PMC type

1. Team Zulu and team Foxtrot must defend the fire base at all cost if fire base charlie falls then create a defensive frontline around the main operations base and attempt to re-take fire base charlie.

2. Team Xeno is to defend the weapons supply and provide support if needed to fire base charlie is need be.

3. Team Rising is to defend Opfor commander (Dragoon Leader) and all intel, if all other opfor teams are eliminated then team Rising is to evacuate the area and head to extraction point.

 Can you play with  respawns? Yes, though the attackers will not start with a respawn area until fire base charlie has been captured. Opfor will start automatically with a respawn area.

Note : If Opfor recaptures Fire base charlie then the Attacker will no longer have a respawn area until they recapture the fire base again. Same with Opfor if the attackers take the weapons supply area then respawn area will not be active unless Opfor takes the weapons supply back (when the player is hit they have to wait 5 minutes till they are able to go back into the game).

Recommended gun: AEG's, gas pistols, any airsoft weapon will do.

(Though then I was just thought of it so it might not be the usual type of game scenario you would see, sorry if things don't sound right)

83
Hello

Well my name is Sean, I started getting into airsoft at the age of 12 when I bought a spring 1911 pistol at a market in Peru, it was cheap but me and my cousin started shooting each other dumb as me and hime were, we had no eye protection, and I got hit above the eye, lucky me, I guess.

well thats it. I hope to attend games hosted by you guys, so it should be fun.

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