Airsoft Arizona

Arizona Game Discussions => Local Games Listing/RSVP => Topic started by: Exarach on April 16, 2011, 03:42:44 PM

Title: Stalker: Episode 1 - May 14th
Post by: Exarach on April 16, 2011, 03:42:44 PM
(http://i750.photobucket.com/albums/xx145/Exarach/0413111628edito.jpg)


In 2006, a second, catastrophic, and unexplained explosion occurred inside the Chernobyl exclusion zone, no reports were released, and no data made available to any public sources, but the rumor was that a second meltdown had occurred, and created a new infected area around the plant. Simply dubbed "The Zone" this second blast area not only destroyed the area surrounding the doomed Number 4 reactor, but began to mutate and alter the surrounding landscape, it continued to grow in both size and potency.

Following the reports of strange occurrences, and the appearance "anomalies," areas completely mutated by the zone, that produced strange and powerful objects, the Russian Military rushed into the zone in an attempt to secure its borders, and probe the depths in search of new sciences and valuable technologies. They were met headlong by groups and individuals, know simply as ''S.T.A.L.K.E.R's" to the Russian forces, who appeared in an attempt to claim the fantastic riches, fame, and fortune that they perceived within the zone. They encountered strong resistance and unabashed loathing from the Russian military forces, who viewed they as pathetic scavengers, determined thieves, and unruly outlaws. Tensions escalated quickly, and the Stalkers were forced to sneek into the zone undected, or fight/bribe there way through the Russian lines.

Early on morning of May 12th, the Russian HQ received a garbled distress call from a convey on the outskirts of the exclusion zone, the message was largely unintelligible, but the Russian forces reacted quickly. A full company of the Russians finest forward infantry was sent to recover any information they could about the convey, as it had been carrying a payload of cargo deemed "Of extreme importance" to the future of the Russian people. When the forces arrived, they found the convey in ruins, and the cargo missing, scattered all across the surrounding zone ..... there were no signs of what had occurred there.

The Russian forward team was immediately reassigned to figure out whatever they could about the nature of the accident, and to retrieve the cargo at all costs, crushing all those who stood in there way.

Meanwhile the S.T.A.L.K.E.R's Alerted to the area by a large explosion, begin to arrive in ever increasing swarms, determined to obtain the convoys cargo, and either sell it for the largest paycheck available, or use it to there own ends. To them, this haul is worth there lives in a gamble for there futures, some will go home rich and prosperous, and some will never return at all.....

And all the while, a creeping menace lurks in the shadows of the zone, eying both sides with hunger and interest....seeking to further its own insidious plans......
   
When: May 14th 2011
Where: SASCO AO
Arrival 7:00am
Chrono 7:30 SHARP!
Game begins 8:00

Main game will last 3-4 hours, I can go longer, but I will need to see what condition everyone is in. Possibly a pistol challenge or two in the ruins afterwards.





This game is designed to be a good "first step" if you will into the STALEKR series. It will incorporate several hard gameplay elements, as well as a few new twists on the usual gameplay strategy.


This current Episode of STALKER, will be a Daytime, objective based, early series game.
What this means for the players:
Day game: Going to need the usual water/sunscreen, good clothes and shoes
Objective based: Be prepared for props and real-world objectives
Early Series: Stalkers are going to be relatively well equipped, both sides still have good ammo reserves, and both the Russians and the STALKERS are able to be resupplied.



Basic Rules:
FPS is limited to the Standard TAC limits, found here:
http://tucsonairsoftcoalition.com/news/index.php?option=com_content&task=view&id=17&Itemid=31

All rifles will be chrono'd and marked, anyone caught using a non-marked or modified marked arm will be asked to leave.
Radios are not required, but will come in handy.
There are no mag restrictions for this episode of STALKER, but, in the essence of milsim, once players leave there cars for the staging zone, they will not be allowed to return there for ammo. All ammunition and magazines that are going to be used during the op, must be carried with the players, or stashed in-game.
Same goes for water. Water is not provided, so your going to need your own, and to carry/stash it.
 
NO PYROTECHNICS ALLOWED
Do not bring real guns to this event, if you are planning to shoot RS elsewhere after the game, find a safe place
for your guns and leave them there.

Now onto the fun stuff




Russians!
(http://wikieducator.org/images/thumb/d/d0/Flag_of_Russian_Federation.svg/120px-Flag_of_Russian_Federation.svg.png)

Players will be tasked with a series of objectives, with some specialized tasks. The Russians seek to retrieve and lockdown the lost contents of there convoy, at the same time, protecting as much of it as possible, and preventing as many of the STALKERS from gaining a foothold in the zone.

The Russian team will be tasked with recovery and safeguard of the cargo.
The Russian force will be squad based, and must follow all of the game requirements above.
The Russians will be working in squads and small units for the duration of the game, so be sure to pick your comrades wisely!

Each Russian squad MUST be able to contact the other Russian squads. This means that at least one person in each Russian group must have a radio. I know this isn't a problem for many of you, but it is a requirement, so make sure your group has a radio operator.

The Russians have no uniform requirements, other than woodland camo. THAT SAID, Russian Milsim/replica squads, and teams with Russian kit, WILL be given first priority, I know we have enough of them out there.

I am looking at currently opening (20) slots for Russian team members, this cap will only be increased If the STALKERS fill out at a similar rate.  The Russian forces must be divided into squads of 4 or 5, until a cap of 20 players is reached, so get those squad rsvps in early!

Join the Russian team if you are looking for a more tightly knit, squad based, for the motherland action!

I am looking for stalwart Russian soldiers to get to the bottom of a good investigation, and recover some valuable cargo for the good of the motherland, no questions asked.

1. Mahabra695
2. McLovin
3. Ultimentra
4. David23717
5. Lima Delta
6. MusicMan
7. Chistopher +1 more
8. +1
9. +2
10.+3
11. ICON
12. Gills
13. SVT Cobra
14. Mcgee
15. +2
16. +3
17. Lonewolf
18.
19.
20.
21.
22.
23.
24.
25.



S.T.A.L.K.E.R's
(http://desktop.freewallpaper4.me/media/thumbs/medium-6416.jpg)

Stalkers can be anyone, and rage from highly trained ex-special forces agents, to ordinary civilians who have decided to stake a claim in the zone. They are all drawn to the same thing, money and adventure. Stalkers seek to make fame and fortune by selling any valuable intelligence they have gathered, as well as the mysterious "Artifacts" found deep inside the Chernobyl zone. Sometimes they group up to survive, and sometimes out of a desire to gain more than they could alone, however, not all Stalkers are as trustworthy as there fellows, and some will sell each other out for profit in the blink of an eye.

S.T.A.L.K.E.R's have no uniform requirements, this team will be marked with armbands. Stalkers have no mag restrictions other than the general game requirements.

I am looking for (20) Hardened adventurers and profit seekers to comb the face of the Chernobyl zone, join the STALKER's if you seek adventure, fortune, and the right to forge your own destiny!

1. Rogue Fox
2. Striker
3. 19dcav
4. +1 Warlord
5. +1 Warlord
6. +1 Warlord
7. +1 Warlord
8. TMills
9. Shadow
10. Sg-1
11. TPA Paradox
12. shinycrobat40
13. +1
14. +2
15. Combine21
16. RamboReserekted
17. Panther1
18. THK +1
19. MoonCruiser
20. Airbornemedic
21. Bacardi75 +5
22. DRC92+1
23. Doc R
24. Bigwavedave
25. Clay
26. Hawrangi
27. yammie r6s
28.
29.

Hope to see you there!  :D
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on April 17, 2011, 05:07:51 PM
Info up! Feel free to start signing in guys!
Please post up if you have Russian gear, when you apply for the Russian forces!
Title: Re: Stalker: Episode 1 - May 14th
Post by: 19dcav on April 19, 2011, 09:06:50 AM
WARLORD AIRSOFT will be there.  5 for the S.TA.L.K.E.R's.  Thanks.
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on April 19, 2011, 09:41:35 AM
Quote from: "19dcav"
WARLORD AIRSOFT will be there.  5 for the S.TA.L.K.E.R's.  Thanks.

Sounds good guys! Be good to see you again!
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on April 19, 2011, 09:57:04 PM
Quote from: "KillerDragn"
Very cool! Tab me in for either side that may need someone.
and 1 guest -Maybe-

G36 W/ M4 Mag's so probably STALKER.

Hopefully I'll be able to buy a full-face mask before the 14th so i can play.

What are the rules for being hit and such?

Also, online @ the website posted in OP, says under 18's need parental consent signature, and under 16 need present parent or a tuscon airsoft rep to vouch for them.

I didnt look past reading all the rules, but does the website have a consent form that i can print and get signed?

Thanks!

-EDIT-

Will we be using the "Realistic Death" rule? ;D Ive only ever been in one game with that rule, and it was epic.

I will add you to the STALKER side

I have a few interesting out rules. They will be detailed in the op packet. It will be sent to all confirmed players two weeks before the op.

I actually do not know about the form, I will look into it.
Title: Re: Stalker: Episode 1 - May 14th
Post by: christopher on April 19, 2011, 09:59:56 PM
cost??
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on April 19, 2011, 10:08:19 PM
Quote from: "christopher"
cost??

Make it to SASCO and its 100% FREE!

I am a huge proponent of free to play games.

This is a larger op designed as an increased milsim scenario, and is provided at absolutely no cost.

I Figure many of you guys on AA have probably never seen SASCO before, I will post some pics for you guys in a little while.
Title: Re: Stalker: Episode 1 - May 14th
Post by: christopher on April 19, 2011, 10:08:45 PM
I will attend with a squad of 4 others as russians.
Title: Re: Stalker: Episode 1 - May 14th
Post by: TMills on April 19, 2011, 10:15:20 PM
I like the SASCO AO, and I like the STALKER game. I'm gonna try to make it out to this on the STALKER team. Possibly with a few friends.
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on April 19, 2011, 11:16:01 PM
http://www.ghosttowns.com/states/az/sasco.html

SASCO Opsite, is an abandoned mining town between the cities of Tucson and Phoenix, it offers great play venues, and an exciting location
The Tucson community regularly plays at this opsite, and it has provided us with some good games and breathtaking scenery.
Also it is a completely Ok to play area.
(http://www.ghosttowns.com/states/az/images/Sasco%20house1.jpg)
(http://www.ghosttowns.com/states/az/images/Sasco%20house2.jpg)
(http://www.ghosttowns.com/states/az/images/Sasco%20railroadolatform.jpg)
(http://www.ghosttowns.com/states/az/images/sascos2.jpg)
(http://www.ghosttowns.com/states/az/images/Sasco3-tom.jpg)
 
Some video from previous Airsoft SASCO events:
http://www.youtube.com/watch?v=HdMESAZcZQA
http://www.youtube.com/watch?v=aKjrDST0ZuI
**Not me in these vids if you couldn't tell.

Location is available on TAC
Title: Re: Stalker: Episode 1 - May 14th
Post by: Shadow on April 21, 2011, 08:45:48 AM
Add shadow and SG-1 to Stalkers.
Title: Re: Stalker: Episode 1 - May 14th
Post by: Shadow on April 21, 2011, 09:31:46 PM
One more.  Add TPA Paradox to Stalkers.
Title: Re: Stalker: Episode 1 - May 14th
Post by: shinycrobat40 on April 22, 2011, 01:41:42 PM
add shinycrobat40 +2 to Stalkers thanks
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on April 25, 2011, 03:15:19 PM
List updated!
Currently at 35 players including Admins!
Hurry and sign up today! :D
Title: Re: Stalker: Episode 1 - May 14th
Post by: Mooncruiser on April 25, 2011, 05:58:45 PM
Yeah, I'll be there.
Put me down as a Stalker, Shaun.
Chip
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on April 25, 2011, 09:13:25 PM
Quote from: "Mooncruiser"
Yeah, I'll be there.
Put me down as a Stalker, Shaun.
Chip

Sounds good man!Hope to see you there!
Title: Re: Stalker: Episode 1 - May 14th
Post by: McGee on April 28, 2011, 12:33:17 PM
Are you capping the stalker players at 20?  
Me and a couple others want in on the stalker side
Title: Re: Stalker: Episode 1 - May 14th
Post by: SVT Cobra on April 28, 2011, 08:46:26 PM
Quote from: "McGee"
Are you capping the stalker players at 20?  
Me and a couple others want in on the stalker side
Lets go Russian, I think they need the players at this point lol.

Count me in an approximately +3 more (myself, McGee, SpiritofSimo, +1). Ill text my buddies tonight and will update ASAP.
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on April 28, 2011, 09:32:08 PM
Quote from: "SVT Cobra"
Quote from: "McGee"
Are you capping the stalker players at 20?  
Me and a couple others want in on the stalker side
Lets go Russian, I think they need the players at this point lol.

Count me in an approximately +3 more (myself, McGee, SpiritofSimo, +1). Ill text my buddies tonight and will update ASAP.

Sweet, all of you going to russian side?


54 people as of 4/28!
See you there!
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on April 28, 2011, 09:32:55 PM
Quote from: "McGee"
Are you capping the stalker players at 20?  
Me and a couple others want in on the stalker side

No man, throw in an RSVP, the cap will go up. Teams are balanced enough.
Title: Re: Stalker: Episode 1 - May 14th
Post by: SpiritOfSimo on April 29, 2011, 10:01:46 AM
I know this is probably in one or more of the external links exarach posted, but a few things to know about the AO:

i)To get to the field, you will have to cross a constantly flowing, flooded drainage ditch. You will cross it perpendicular to its direction of flow, not parallel. Last time I saw someone's truck get stuck in that little river, they were stuck GOOD. Make sure your truck / SUV can make it, and IIRC, stick to one of the sides instead of going through the middle.

ii) Bring a shit ton of water and sunscreen. The SASCO field has no shade and you will be soaking up heat all day. If you feel even a slight hint of fatigue, dizziness, or headache, let someone know and start hydrating, cooling down, and get off the field. Last game I played at SASCO about 10% of the players ran out of water on field after only 2 hours.

iii) Be very alert for snakes, scorpions, spiders, and more snakes. This AO is way too far from any hospital and we cannot take any risks. If you see a snake DO NOT try to kill it or influence it to leave. Let as many people know what you have found as loud as you can. Never run or dive blindly ANYWHERE. Snakes will hide in bushes, holes, and even the open if they feel concealment is too far.

The last time I attended a TAC SASCO game it was very well organized, and there were even trained EMTs on the field. Will there be any medical professionals or volunteer EMTs for this game?
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on April 29, 2011, 12:02:48 PM
Quote from: "SpiritOfSimo"
I know this is probably in one or more of the external links exarach posted, but a few things to know about the AO:

i)To get to the field, you will have to cross a constantly flowing, flooded drainage ditch. You will cross it perpendicular to its direction of flow, not parallel. Last time I saw someone's truck get stuck in that little river, they were stuck GOOD. Make sure your truck / SUV can make it, and IIRC, stick to one of the sides instead of going through the middle.

ii) Bring a s*** ton of water and sunscreen. The SASCO field has no shade and you will be soaking up heat all day. If you feel even a slight hint of fatigue, dizziness, or headache, let someone know and start hydrating, cooling down, and get off the field. Last game I played at SASCO about 10% of the players ran out of water on field after only 2 hours.

iii) Be very alert for snakes, scorpions, spiders, and more snakes. This AO is way too far from any hospital and we cannot take any risks. If you see a snake DO NOT try to kill it or influence it to leave. Let as many people know what you have found as loud as you can. Never run or dive blindly ANYWHERE. Snakes will hide in bushes, holes, and even the open if they feel concealment is too far.

The last time I attended a TAC SASCO game it was very well organized, and there were even trained EMTs on the field. Will there be any medical professionals or volunteer EMTs for this game?


A few very good points! However, two replies

First one, lately, the water hasn't been bad, and the crossing isn't as bad as its made out to be. Last sasco game several small cars made it across, HOWEVER, this isn't a guarantee, just an observation! I highly encourage the use of vehicles that can take roads, as they are dirt roads. The wash isn't to be taken lightly, if you don't pay attention, that last, 30 second part of the trip could have you stuck there for a while.

There is a possibility of a ride ferry for those unable to cross the wash on there own. But nothing definite as of right now.  

As for medical personnel at the event, we have several people certified in CPR/First responder who are attending, as for certified EMT's, I haven't heard from anyone who would be willing to volunteer, however I have worked in similar situations before, with heat and exhaustion related factors, and intend to be prepared for any contingencies that may arise.

HOWEVER, again, this is not an excuse for the individual to not be prepared as well as possible! YOU are your first line of defense. Theres absolutely no limit to the amount of water you can have! Bring some gallons to your forces base of operations and drink them all!

Hydration is the key to victory in the desert.

Excellent points Simo!


***Figured I would add this, I have a few people brining easy ups and tarps, anyone attending is free to do the same. We will make our own shade!
Title: Re: Stalker: Episode 1 - May 14th
Post by: Bacardi75 on April 29, 2011, 08:11:19 PM
Black Phoenix will be there in tan +5
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on April 30, 2011, 01:50:02 PM
Quote from: "Bacardi75"
Black Phoenix will be there in tan +5
So... STALKER side I guess. Added to STALKER.
Title: Re: Stalker: Episode 1 - May 14th
Post by: SVT Cobra on May 01, 2011, 03:21:10 AM
Quote from: "Exarach"
Quote from: "SVT Cobra"
Quote from: "McGee"
Are you capping the stalker players at 20?  
Me and a couple others want in on the stalker side
Lets go Russian, I think they need the players at this point lol.

Count me in an approximately +3 more (myself, McGee, SpiritofSimo, +1). Ill text my buddies tonight and will update ASAP.

Sweet, all of you going to russian side?


54 people as of 4/28!
See you there!
Yep I'll be on Russian for sure! Sounds like its going to be a sick game so far  8)
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on May 01, 2011, 02:19:36 PM
Quote from: "SVT Cobra"
Quote from: "Exarach"
Quote from: "SVT Cobra"
Quote from: "McGee"
Are you capping the stalker players at 20?  
Me and a couple others want in on the stalker side
Lets go Russian, I think they need the players at this point lol.

Count me in an approximately +3 more (myself, McGee, SpiritofSimo, +1). Ill text my buddies tonight and will update ASAP.

Sweet, all of you going to russian side?


54 people as of 4/28!
See you there!
Yep I'll be on Russian for sure! Sounds like its going to be a sick game so far  8)

RSVP'S Now number in the 60's with the admin staff. This game is going to be a good one.
Title: Re: Stalker: Episode 1 - May 14th
Post by: Doc R on May 02, 2011, 03:47:51 PM
Go ahead and put me down for the Stalkers...Part of the Team Phantom
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on May 02, 2011, 05:31:41 PM
Quote from: "Doc R"
Go ahead and put me down for the Stalkers...Part of the Team Phantom
Will do
Title: Re: Stalker: Episode 1 - May 14th
Post by: SpiritOfSimo on May 03, 2011, 07:37:18 AM
Quote from: "Exarach"
HOWEVER, again, this is not an excuse for the individual to not be prepared as well as possible! YOU are your first line of defense.

Absolutely. Aside from the obvious, copious amounts of water, people should bring some powdered gatorade or electrolyte replacement drink in equal amounts. The last time I saw people get heat exhaustion, none of them had been drinking anything other than water. And the last time I felt exhaustion creeping on I knew I had drank more than a gallon of water in the last hour, but when I felt my face and all the dried salt on it, I finally put two and two together and solved the puzzle about why I felt so lousy.

Are we going to go over the corpsmen vs. medic emergency signal? Do most people here know what that is?
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on May 03, 2011, 08:52:06 AM
Quote from: "SpiritOfSimo"
Quote from: "Exarach"
HOWEVER, again, this is not an excuse for the individual to not be prepared as well as possible! YOU are your first line of defense.

Absolutely. Aside from the obvious, copious amounts of water, people should bring some powdered gatorade or electrolyte replacement drink in equal amounts. The last time I saw people get heat exhaustion, none of them had been drinking anything other than water. And the last time I felt exhaustion creeping on I knew I had drank more than a gallon of water in the last hour, but when I felt my face and all the dried salt on it, I finally put two and two together and solved the puzzle about why I felt so lousy.

Are we going to go over the corpsmen vs. medic emergency signal? Do most people here know what that is?

I think most do, but I am going to cover all of this in the Pre-game briefing anyway, just to be sure.
Title: Re: Stalker: Episode 1 - May 14th
Post by: Mooncruiser on May 03, 2011, 06:42:33 PM
Are grenades useful in this game? I've got some Thunder B's to try out.

I don't remember how to get to SASCO, it's been so long (20years).. As I recall, you take the Red Rock exit West.. Little help, please.
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on May 03, 2011, 10:35:23 PM
Quote from: "Mooncruiser"
Are grenades useful in this game? I've got some Thunder B's to try out.

I don't remember how to get to SASCO, it's been so long (20years).. As I recall, you take the Red Rock exit West.. Little help, please.

Thunder B's are definitely encouraged!

Directions will be up soon, trying to get a good google map.
Title: Re: Stalker: Episode 1 - May 14th
Post by: Kileyhaz on May 04, 2011, 08:57:34 AM
Quote from: "Mooncruiser"
I don't remember how to get to SASCO, it's been so long (20years).. As I recall, you take the Red Rock exit West.. Little help, please.

http://tucsonairsoftcoalition.com/forum ... ?f=11&t=10 (http://tucsonairsoftcoalition.com/forum/viewtopic.php?f=11&t=10)
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on May 04, 2011, 11:10:03 AM
Quote from: "Kileyhaz"
Quote from: "Mooncruiser"
I don't remember how to get to SASCO, it's been so long (20years).. As I recall, you take the Red Rock exit West.. Little help, please.

http://tucsonairsoftcoalition.com/forum ... ?f=11&t=10 (http://tucsonairsoftcoalition.com/forum/viewtopic.php?f=11&t=10)

Perfect! Thanks Kiley!
Title: Re: Stalker: Episode 1 - May 14th
Post by: shinycrobat40 on May 04, 2011, 12:36:42 PM
"2. All Sniper rifles* must be at or under 460 fps with a .36g BB"

so nothing less than a .36???
Title: Re: Stalker: Episode 1 - May 14th
Post by: SpiritOfSimo on May 04, 2011, 01:20:48 PM
Quote from: "shinycrobat40"
"2. All Sniper rifles* must be at or under 460 fps with a .36g BB"

so nothing less than a .36???

no, that's just an equivocation of the amount of energy from a .2g bb. (I think with a .20g bb their limits are around 610 fps). It's just that no one really snipes with .20g bbs.
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on May 04, 2011, 04:40:19 PM
Quote from: "SpiritOfSimo"
Quote from: "shinycrobat40"
"2. All Sniper rifles* must be at or under 460 fps with a .36g BB"

so nothing less than a .36???

no, that's just an equivocation of the amount of energy from a .2g bb. (I think with a .20g bb their limits are around 610 fps). It's just that no one really snipes with .20g bbs.

This.
Though I do not know of anyone in Tucson who owns a rifle over 550 bolt action. ALSO, includes increased MED and barrel length requirements. Read that whole FPS rules section if your planning to ride the limit.
Title: Re: Stalker: Episode 1 - May 14th
Post by: SpiritOfSimo on May 05, 2011, 11:44:49 AM
I read from one of the videos in the first few posts in this thread that SASCO got locked down or restricted, has anyone been able to play there recently? It'd suck for 60+ people to get up early on a Saturday, drive a hundred miles and find out that the field is off limits  ](*,)  ](*,)
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on May 05, 2011, 12:43:43 PM
Quote from: "SpiritOfSimo"
I read from one of the videos in the first few posts in this thread that SASCO got locked down or restricted, has anyone been able to play there recently? It'd suck for 60+ people to get up early on a Saturday, drive a hundred miles and find out that the field is off limits  ](*,)  ](*,)

We were there a few months ago. And those videos are decently aged
Some of the Tucson guys played there not two weeks ago.
I am going to say that, either the video is outdated, or it was just speculation

the only op that has been recently restricted is Santa Rita. SASCO is still 100% go from everything I have heard.

Also, Kiley is our Tucson expert on everything airsoft. I think if SASCO were off limits, he would have said that, rather than posting instructions on how to get there.

We are still go.

**Ya, that video comment was made 3 years ago. The other video showing SASCO play is less than a year old.

****ALSO, for anyone who is worried about crossing the wash, check out the driving directions thread. I believe the alternative route is on there.
Title: Re: Stalker: Episode 1 - May 14th
Post by: irishmaster on May 05, 2011, 02:18:48 PM
I just read that is was now private property, and its posted.  And the cops now run people out of there.
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on May 05, 2011, 02:25:25 PM
Quote from: "irishmaster"
I just read that is was now private property, and its posted.  And the cops now run people out of there.

I will check with Kiley.
If this is true, we will move the op to a safe location nearby.

**As of 1-15-11 SASCO was still in legal use by airsoft players

I will wait for Kiley's response however, just to be 100% sure.
Title: Re: Stalker: Episode 1 - May 14th
Post by: SpiritOfSimo on May 05, 2011, 02:29:00 PM
Quote from: "irishmaster"
I just read that is was now private property, and its posted.  And the cops now run people out of there.

When and where did you read that? Are you sure you didn't just read the old video comment that we talked about?
Title: Re: Stalker: Episode 1 - May 14th
Post by: Kileyhaz on May 05, 2011, 02:35:47 PM
I'll check and confirm.  Should be fine unless something changed in the last 30 days.
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on May 05, 2011, 02:53:27 PM
Quote from: "Kileyhaz"
I'll check and confirm.  Should be fine unless something changed in the last 30 days.

Sounds great man. Thanks.
Title: Re: Stalker: Episode 1 - May 14th
Post by: irishmaster on May 05, 2011, 04:15:25 PM
i might have, read it off a old forum.  I googled the city name.
I would be pissed, if i drove for 2 hours, just to get kicked off, or get a ticket, and have to come back for court.

Let me know, the place looks awsome :shock: , i think i want to come
Title: Re: Stalker: Episode 1 - May 14th
Post by: SpiritOfSimo on May 05, 2011, 04:20:19 PM
Quote from: "Kileyhaz"
I'll check and confirm.  Should be fine unless something changed in the last 30 days.

Thanks, Kiley, much appreciated.
Title: Re: Stalker: Episode 1 - May 14th
Post by: Kileyhaz on May 05, 2011, 07:15:45 PM
Quote from: "irishmaster"
i might have, read it off a old forum.  I googled the city name.
I would be pissed, if i drove for 2 hours, just to get kicked off, or get a ticket, and have to come back for court.

Let me know, the place looks awsome :shock: , i think i want to come

Just to be clear, being 'kicked out' can happen ANYWHERE that is not explicity owned by a person or entity renting it out for airsoft.  This will be a risk you are assuming coming to Exarchs game.  If a Pinal county sheriff shows up and says 'hit the road' we are done, no questions asked.  We have not had any issues with them for some time, but I wanted to be 100% transparent with you...

As far as being legal, I'll drive down the road and make sure its not 'posted' as keep out this week and report back.  Like I said I have heard nothing of the sort and we have groups out there every weekend.
Title: Re: Stalker: Episode 1 - May 14th
Post by: christopher on May 05, 2011, 10:01:14 PM
Add one more man to my team please. and how are we getting directions?
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on May 05, 2011, 10:09:45 PM
Quote from: "christopher"
Add one more man to my team please. and how are we getting directions?
The link on the last page.


Quote from: "Kileyhaz"
Quote from: "Mooncruiser"
I don't remember how to get to SASCO, it's been so long (20years).. As I recall, you take the Red Rock exit West.. Little help, please.

http://tucsonairsoftcoalition.com/forum ... ?f=11&t=10 (http://tucsonairsoftcoalition.com/forum/viewtopic.php?f=11&t=10)
Title: Re: Stalker: Episode 1 - May 14th
Post by: Shadow on May 06, 2011, 10:44:38 AM
Are there limitations on smokes or paint grenades?
Title: Re: Stalker: Episode 1 - May 14th
Post by: SpiritOfSimo on May 06, 2011, 01:09:22 PM
Quote from: "derekr44"
Are there limitations on smokes or paint grenades?

On the first post it said no pyro, so if you're popping smoke I think that's included. As for paint grenades, I don't think I've ever seen an airsoft paint grenade...
Title: Re: Stalker: Episode 1 - May 14th
Post by: Shadow on May 06, 2011, 01:18:50 PM
Thought I'd double-check.
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on May 06, 2011, 02:46:41 PM
Quote from: "derekr44"
Are there limitations on smokes or paint grenades?

Only non-pyrotechnic devices are allowed.

Simo summed it up pretty well. Paint grenades are just a bad idea.
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on May 08, 2011, 03:49:25 PM
Update! As of 5/8/11, Including game admins, AA, TAC, and local, RSVP's just broke 80.
And we have a place for you all in the game!

Keep her coming gents! Our game scenario can take it!

You guys are awesome!
Title: Re: Stalker: Episode 1 - May 14th
Post by: Paradox on May 09, 2011, 09:15:30 AM
Team Phantom  just added one more.

Sparrow.



We have Poker, Flowers,Paradox, Bigwave, Doc, Sparrow
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on May 09, 2011, 02:51:52 PM
Quote from: "TPAParadox"
Team Phantom  just added one more.

Sparrow.



We have Poker, Flowers,Paradox, Bigwave, Doc, Sparrow

Sounds great guys! Going to be good to see you all again!

AS of 5/9 with admins
Player count is 85!


Quote from: "TJC10"
I was bored this morning and picked through TAC and AA forums.  

1. Mahabra695
2. Ultimentra
3. David23717
4. Lima Delta
5. MusicMan
6. Chistopher
7. +1
8. +2
9. +3
10. +4
11. +5
12. ICON
13. Gills
14. Genji09
15. Savage
16. T3hl33tn00b
17. SVT Cobra
18. +1
19. Mcgee
20. SpiritofSimo
21. Lonewolf
22. KileyHAZ
23. SittingKobra
24. TJC10
25. Lima Delta
26. Bio (not posted yet?)
27. Buddha (not posted yet?)
28.
29.
30.



1. Rogue Fox
2. CZM
3. Willy Skass
4. Striker
5. 19dcav
6. +1
7. +2
8. +3
9. +4
10. TMills
11. Shadow
12. Sg-1
13. TPA Paradox
14. shinycrobat40
15. +1
16. +2
17. Combine21
18. RamboReserekted
19. Panther1
20. THK
21. airbornemedic
22. +1
23. DRC92
24. +1
25. Bacardi75
26. +1
27. +2
28. +3
29. +4
30. +5
31. Mooncruiser
32. TwiceTheIce
33. +1
34. Smoothcat
35. Clayton
36. Mclovin
37. Brad
38. +1
39. +2
40. +3
41. +4
42. +5
43. +6
44. Doc R
45. Mr. G
50. +1
51. Sparrow
52.
53.
54.
55.

**ex edit.
Admin core:
+5
Title: Re: Stalker: Episode 1 - May 14th
Post by: Mooncruiser on May 09, 2011, 05:13:47 PM
..Pity the temps this Saturday won't be as nice as today (81!)..
It would be smart for everyone going to toss in a few bath towels in the ice chest. -Keep them in the ice water at the bottom, along with some Ziploc bags of ice. In the event of a heat emergency, Ice packed into the groin, neck, and underarm areas will help keep the victim stable until help arrives. Keep him in shade and cool with wet towels.. Sips of water, don't let victim chug it for awhile.

See y'all out there!
Title: Re: Stalker: Episode 1 - May 14th
Post by: yammie r6s on May 09, 2011, 05:47:43 PM
looks really interesting exerach, im really very curious about the stalkers.. you didn't mention a chain of command for them.. i like it though lol sounds to be different than most games i have seen.

for now add me +2 tentatively till i hear back from the peeps on which forces
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on May 10, 2011, 12:10:55 AM
Quote from: "yammie r6s"
looks really interesting exerach, im really very curious about the stalkers.. you didn't mention a chain of command for them.. i like it though lol sounds to be different than most games i have seen.

for now add me +2 tentatively till i hear back from the peeps on which forces

Which side bro?
Title: Re: Stalker: Episode 1 - May 14th
Post by: Kileyhaz on May 10, 2011, 07:47:56 AM
I just got back from a little early morning trip out to SASCO.  There is no new signage regarding trespassing, as usual total rumor.  All I saw was the usual signage about no littering and picking up your shotgun shells.  As such it is still a valid area to play in.

As far as the water coming in on SASCO road...  Right now (Tuesday morning) it is less then 4 inches deep.  My hub caps didn't even get wet.  Now, depending on if we get any rain up stream or how the water gets or doesn't get diverted for irrigation, that may change by Saturday but right now it is car passable as long as you are not driving a lowered vehicle with a low air intake box.
Title: Re: Stalker: Episode 1 - May 14th
Post by: SpiritOfSimo on May 10, 2011, 09:03:31 AM
Thanks for taking the time and effort to keep us informed, Kileyhaz. Much appreciated. Are you going to be playing, this Saturday?
Title: Re: Stalker: Episode 1 - May 14th
Post by: Kileyhaz on May 10, 2011, 10:01:36 AM
Quote from: "SpiritOfSimo"
Thanks for taking the time and effort to keep us informed, Kileyhaz. Much appreciated. Are you going to be playing, this Saturday?

I'll be there :)
Title: Re: Stalker: Episode 1 - May 14th
Post by: clay on May 10, 2011, 09:37:25 PM
im in for stalkers
Title: Re: Stalker: Episode 1 - May 14th
Post by: yammie r6s on May 11, 2011, 01:58:38 AM
Quote from: "Exarach"
Quote from: "yammie r6s"
looks really interesting exerach, im really very curious about the stalkers.. you didn't mention a chain of command for them.. i like it though lol sounds to be different than most games i have seen.

for now add me +2 tentatively till i hear back from the peeps on which forces

Which side bro?

myself and howrangi for STALKERS
thx
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on May 12, 2011, 10:36:53 PM
Final op orders will be up tomorrow, sorry for the delay.

For now, focus on getting your guns and gear ready for Saturday!
Russians, your going to need those radios.

When: May 14th 2011
Where: SASCO AO
Arrival 7:00am at the ruins, please try to part in an orderly fashion to allow for everyone to have a chance to park.

 
Chrono 7:30 SHARP! Seriously, we are recording who cronos, if you don't, or dawdle and don't show on time, too bad.

Game: 8:00 Primary briefing for both teams
           8:15 Split off into team bases
           8:20 Individual team briefings
           8:25-8:30 Scenario starts!

Main game will consist of 4 stages, and will last 3-4 hours, I can go longer, but I will need to see what condition everyone is in.
Bring pistols and sidearms for a possible game afterwards.

FPS and MED regs
A few good points:
First, the main rules:
Taken from TAC

Quote from: "TucsonAirsoftCoalition"
"1. AT ALL TIMES, ALL AIRSOFT WEAPONS MUST BE TREATED AS IF THEY ARE REAL FIREARMS. When in a staging area, magazines must be removed from the weapon(s), and the operator must insure there are no rounds in the chambers. Weapons should not be pointed at individuals except during game play.

2. All weapons are are required to be chronographed and observe a maximum fps limit.  For normal field games (CQB will differ) the limits are as follows:
2.1 All AEGs not covered further below must be at or under 376 fps with a .25g BB (420 w/ .20g).
2.2 All Sniper rifles* must be at or under 460 fps with a .36g BB (617 w/ .20g) and must observe a 75 foot MED (Minimum Engagement Distance) as well as have automatic firing abilities mechanically disabled.
2.3 All SAW Weapons** must be at or under 400 fps with a .25g BB (445 w/ .20g).
*Sniper rifles must be semi automatic or bolt action rifles with a stock and barrel length over 33 inches.  Violating the semi automatic fire or MED rules with a weapon in this range will result in aggressive disciplinary action.
**SAW Weapons are faithful recreations of belt or box fed firearms qualify as SAWs. This includes (but is not limited to) the M60, M249, MG42, RPD, Shrike, and similar models. NO MP5's, M-16s, or non SAW weapons with a drum magazine are recognized as SAWs and as such must follow the AEG rules.

2A. Blind fire is prohibited at TAC games due to the injury dangers it creates, players observed repeatedly doing so will be asked to leave and may face disciplinary action.  Blind fire is when you are behind an obstacle and hang the barrel of your gun over the side or top and blindly fire without knowing where your target is or the distance he is at.  A good rule of thumb is to only shoot what/who you can see with your own two eyes."

A few further points for STALKER:
1. Notes on SASCO Bunker
- When entering the SASCO bunker, caution is required to prevent injury, all weapons that fall into the AEG catagory must be set to semi, when engaging in the SASCO bunker.
Snipers may not be used in the bunker
*"SNIPERS" Bring a secondary, you will need it.
-Drink water

MORE to come.

Grenades and rockets
-Grenades
-no inert or disarmed grenades
-10ft kill radius from the point where it stops rolling, within line of sight. IE, blast ends at walls and cover.
-Serious grenade replicas only, Thunder B's, Tornados, Deepfire, ect. It must look like a grenade.
-Drink water

-Rockets
- FOAM NERF OR SIMILAR ONLY
-ABSOLUTELY NO METAL OR HARD PLASTIC
- 15 feet from point of impact.
-Must be launched by a faithful recreation of a real world launcher, M203, eglm, ag36 ect.
-Must utilize the standard gas powered shells available on the market, no home-made propulsion systems
-Absolutely no pyro.
-Drink water

Radios
So far,
Stalker team channel is 4
Russian team channel is 9
Admin channel is 18
-Drink water

Feel free to PM me with any questions you have regarding this op!
I will do my best to answer them promptly
-Bring water
-drink it
Think that about covers it for now.

Cant wait to see everybody out there!

-Exr out
Title: Re: Stalker: Episode 1 - May 14th
Post by: Kileyhaz on May 13, 2011, 05:55:20 AM
Ran one more recon out to the river last night.  It has come up a little bit.  I'd say it was 3 to 4 inches deep on Tuesday and 6 inches deep today.  Tuesday it didn't even wet my hub caps, but this time it actually registered on my hub caps but did not reach the axles.  I have seen cars make it through deeper then this but each driver should gauge their own comfort level.  Remember if you try to cross to take it slow, we can pull you out of the sand if you get hung up but we can't fix your engine if your intake swallows a few gallons from baja'ing through it.  If it looks too deep, park in the dirt and see if you can catch some space in a pickup coming through or walk in the last 1.5 miles.

Keep in mind that the level is volatile to irrigation activity in the area and precipitation up stream.  Just because I did a recon yesterday does not mean that is guaranteed to be what you see Saturday morning.

Here is a photo of what I saw (Yes those are my rut marks you can see in the water).
http://i2.photobucket.com/albums/y25/gr ... ossing.jpg (http://i2.photobucket.com/albums/y25/gracefuldragons/sasco_crossing.jpg)

This concludes your friendly neighborhood LRRP.
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on May 13, 2011, 07:18:05 PM
see you all on the field tomorrow!
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on May 13, 2011, 11:44:35 PM
Ok guys! Less than 24 hours out! If anyone needs to get ahold of me on the road, I can be reached at:
6 two three -too for nine- 91 three o

See you then!
Title: Re: Stalker: Episode 1 - May 14th
Post by: Kileyhaz on May 14, 2011, 12:48:06 PM
Thanks all, had a good time.  I'll submit my admin feedback direct to Staff on game mechanics etc.  It needs some work but not bad at all for a first time event for a green staff.

Only things I wanted to call out here was that sportsmanship was good.  Really the only exception I saw from the russian side was one stalker unit who would not call hits even when I stitched them up at 30 feet.  Do folks really think that its not a hit unless unless I hit you with a full magazine?  I hope those guys feel the welts because it took 2 mags to get 3 of them before I got shot.  Aside from that one incident all the stalkers were good sports, thank you!

My biggest complaints are the stalkers getting a head start (admin goof), a stalker team moving behind the pylons during the blindman call (shit happens) and the reaction some of the russian players had to that by quitting, throwing a fit, complaining, and spending 20+ min breaks at the spawn.  Of those 3 things the only one we as players had direct control over was the attitudes.  There were 3 separate occasions I had to ask Russian players to pack their shit and go to the carshome because they were lolligagging at the spawn point.  My train of thought is simple, "shit happens, suck it up and make the best of it" and I thank all the russian players who did just that.

Look forward to the next iteration with more polish and perhaps more admin staff.
Title: Re: Stalker: Episode 1 - May 14th
Post by: KWAalltheway on May 14, 2011, 04:52:58 PM
Was there any footage taken? I'm very curious to see the game play for this game..I saw the other clips posted and they looked awesome...just curious to see if anyone got sum game play of this game they wudnt mind sharing the link to to.
Title: Re: Stalker: Episode 1 - May 14th
Post by: howrangi on May 14, 2011, 10:39:20 PM
I got some gun cam stuff today but being that it is 5 gb file i have to edit it.  I should have it up by thursday.  Also i talked to someone today about my Lipoly and charger. (sorry for forgetting yur name boss)  but here it is the pics i promised to show on my charger and battery.  

(http://img218.imageshack.us/img218/8313/img20110514223139.jpg)
By howrangi (http://profile.imageshack.us/user/howrangi) at 2011-05-14

(http://img18.imageshack.us/img18/9144/img20110514223130.jpg)
By howrangi (http://profile.imageshack.us/user/howrangi) at 2011-05-14

Is there any thing wrong with me using this charger?
Title: Re: Stalker: Episode 1 - May 14th
Post by: sinfulpain on May 15, 2011, 01:40:43 AM
Quote from: "howrangi"
I got some gun cam stuff today but being that it is 5 gb file i have to edit it.  I should have it up by thursday.  Also i talked to someone today about my Lipoly and charger. (sorry for forgetting yur name boss)  but here it is the pics i promised to show on my charger and battery.  

(http://img218.imageshack.us/img218/8313/img20110514223139.jpg)
By howrangi (http://profile.imageshack.us/user/howrangi) at 2011-05-14

(http://img18.imageshack.us/img18/9144/img20110514223130.jpg)
By howrangi (http://profile.imageshack.us/user/howrangi) at 2011-05-14

Is there any thing wrong with me using this charger?

Yes, and no. You are charging the battery at almost 2C, which is generally very discouraged, because you shorten the battery's overall lifespan (unless the battery is designed for high charge/discharge rates, like LiMn batteries. Some are up to 8C charge rate, and 10C discharge). Unless the battery says it can be charged at 2C, I would look into getting another charger, like the ImaxB6AC. I have one, and I love it! Up to 50W charge rate (5 amp max, in increments of 100mA), and 5W discharge (max of 1A discharge). The nice thing is that the B6AC comes with an AC cord, and leads to clip to the wiring on your car battery (clip leads are too small  to hook straight up to most car batteries).

~Brian
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on May 15, 2011, 09:45:24 AM
Quote from: "sinfulpain"
Quote from: "howrangi"
I got some gun cam stuff today but being that it is 5 gb file i have to edit it.  I should have it up by thursday.  Also i talked to someone today about my Lipoly and charger. (sorry for forgetting yur name boss)  but here it is the pics i promised to show on my charger and battery.  

 
Is there any thing wrong with me using this charger?

Yes, and no. You are charging the battery at almost 2C, which is generally very discouraged, because you shorten the battery's overall lifespan (unless the battery is designed for high charge/discharge rates, like LiMn batteries. Some are up to 8C charge rate, and 10C discharge). Unless the battery says it can be charged at 2C, I would look into getting another charger, like the ImaxB6AC. I have one, and I love it! Up to 50W charge rate (5 amp max, in increments of 100mA), and 5W discharge (max of 1A discharge). The nice thing is that the B6AC comes with an AC cord, and leads to clip to the wiring on your car battery (clip leads are too small  to hook straight up to most car batteries).

~Brian

Also, I believe the guy you were talking too was Bio from TAC
http://tucsonairsoftcoalition.com/forum/memberlist.php?mode=viewprofile&u=56
Title: Re: Stalker: Episode 1 - May 14th
Post by: howrangi on May 15, 2011, 02:30:40 PM
Bio thats right thank you sir.
Title: Re: Stalker: Episode 1 - May 14th
Post by: Mooncruiser on May 15, 2011, 04:05:29 PM
It was fun, and for a first-time scenario, pretty good.
Next time, ~everyone bring radios!~ We had a additional target on the Stalker side, and if you didn't have comm, you were SOL.

The Tucson guys are laid back, easy to play against. Don't get me wrong, they are tactical, but it's a different crowd than the players in the Valley. I like these folks.
 8)

Next STALKER a night game, right?

Chip
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on May 15, 2011, 08:27:41 PM
Quote from: "Mooncruiser"
It was fun, and for a first-time scenario, pretty good.
Next time, ~everyone bring radios!~ We had a additional target on the Stalker side, and if you didn't have comm, you were SOL.

The Tucson guys are laid back, easy to play against. Don't get me wrong, they are tactical, but it's a different crowd than the players in the Valley. I like these folks.
 8)

Next STALKER a night game, right?

Chip

Hopefully! :D

Also, sorry I ran off during our conversation, had to get the pistol match equipment out of the car before Pat drove to retrieve the boxes.
Title: Re: Stalker: Episode 1 - May 14th
Post by: SVT Cobra on May 15, 2011, 09:19:56 PM
I had a good time at this event. I too saw some good sportsmanship overall from both my Russian team and enemy stalkers. Hopefully in game pics and video will be posted soon.

Thanks to the guys who put this on for us!
Title: Re: Stalker: Episode 1 - May 14th
Post by: 6-string on May 16, 2011, 09:17:32 AM
Just wanted to send a thanks to the organizers from team Warlord. We had a great time and thought the play was great and that (for the most part) everyone was calling their hits. I know we missed the first "Blindman" call on the radio, but snce we were out in the middle of the desert and made no contact, I don't think there was any impact on the game. Just didn't hear the call.

Anyway, love the concept and had a great time! Thanks everybody!

-Warlord
Title: Re: Stalker: Episode 1 - May 14th
Post by: clay on May 16, 2011, 03:49:58 PM
any footage?
Title: Re: Stalker: Episode 1 - May 14th
Post by: Airsoft1 on May 16, 2011, 04:37:47 PM
Very rarely do I get on to post about events, but I felt compelled to do so for this one.

I'd just like to personally thank the jackasses who decided to break the rules and cheat during the pistol games. It was really awesome how the guy with the SHOTGUN decided to jump into the PISTOL war game right before we started. It was even better getting shot with it being 10 feet away, while I was being attacked by someone else OUTSIDE of the boundaries behind me as soon as the game started. But how can that be? I could have sworn I specifically asked the host before the game if going outside of the structure was out of bounds, and him replying 'yes' to me.

Honestly, question your guns FPS prior to games and not after them, and most of all, if its not a pistol, don't bring it to a pistol war.
Title: Re: Stalker: Episode 1 - May 14th
Post by: sinfulpain on May 16, 2011, 07:41:58 PM
Quote from: "Airsoft1"
Very rarely do I get on to post about events, but I felt compelled to do so for this one.

I'd just like to personally thank the jackasses who decided to break the rules and cheat during the pistol games. It was really awesome how the guy with the SHOTGUN decided to jump into the PISTOL war game right before we started. It was even better getting shot with it being 10 feet away, while I was being attacked by someone else OUTSIDE of the boundaries behind me as soon as the game started. But how can that be? I could have sworn I specifically asked the host before the game if going outside of the structure was out of bounds, and him replying 'yes' to me.

Honestly, question your guns FPS prior to games and not after them, and most of all, if its not a pistol, don't bring it to a pistol war.


If you're the same guy that said "next time, make a game that doesn't suck ass", just stop being asinine, and GTFO. Obviously nothing can please you. If you have nothing constructive or useful to say, don't post!

If you didn't want the shotgun in the round, you could have always asked.
Title: Re: Stalker: Episode 1 - May 14th
Post by: SpiritOfSimo on May 16, 2011, 08:05:51 PM
Quote from: "sinfulpain"
If you're the same guy that said "next time, make a game that doesn't suck ass", just stop being asinine, and GTFO. Obviously nothing can please you. If you have nothing constructive or useful to say, don't post!

If you didn't want the shotgun in the round, you could have always asked.

Let's keep try to keep it civil, please. We're all airsoft enthusiasts here and we're on the same side.

Main game sucking aside, the complaints about the pistol challenge are valid. The "pistol challenge" directly infers pistols should have been used. If instead it was announced as a "CQB" game with no assault rifles or battle rifles, then complaining about only having a pistol and being outgunned by a shotty or SMG would be less valid.

And as for the boundary rules, it's not like Airsoft1 is complaining that he lost; the issue is that someone broke the rules right after they held Airsoft1 to those rules. It's ok if that person forgot that rule in the heat of the battle, and he should just man up and take responsibility so we can put this issue down before it becomes a flame war on the forums.
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on May 16, 2011, 08:49:01 PM
Couple of things.
First, it was announced "pistol" matches, but the actual 5-6 man turnout included CQB AEGs, gas smgs, and very few pistols.

The shotgun guy was ok'd to play, as was the gentleman with the P90, if I hadn't, it would have been three people with pistols.

There guns chrono'd under the CQB limit, and there was no reason to exclude those who turned up wanting to play, but didn't bring a pistol, if we had had 30 guys show with pistols, it would have been a different story.

The rules were never set upon, as these were a fun, on the spot game, with zero beforehand planning. It was inferred that players couldn't leave the bunker.

You asked me if you could leave the bunker, I said no. I don't know what happened after that, or when you took your hit, but I cannot comment on any rules violations, as I didn't see it.

****Mouthing off was the other player that asked for rules clarification, then got hit with the shotgun, not Airsoft1***
Title: Re: Stalker: Episode 1 - May 14th
Post by: SpiritOfSimo on May 16, 2011, 09:31:21 PM
Quote from: "Exarach"
You asked me if you could leave the bunker, I said no. I don't know what happened after that, or when you took your hit, but I cannot comment on any rules violations, as I didn't see it.

Perhaps it was your mouthing off that earned you that blast? You were doing a great job of it before the game.

come on, guys, lets play nice. We're probably going to see one another face to face at another game some day and we don't need to end up on the news as poster boys for getting airsoft banned because of a fist fight. Let's discuss / resolve this.



http://www.youtube.com/watch?v=G5ROC7IlseM (http://www.youtube.com/watch?v=G5ROC7IlseM)

around 0:38 someone in multicam (the closer one) is out of the bunker, taking shots with their pistol.
Title: Re: Stalker: Episode 1 - May 14th
Post by: Airsoft1 on May 16, 2011, 11:56:26 PM
Quote from: "sinfulpain"
If you're the same guy that said "next time, make a game that doesn't suck ass", just stop being asinine, and GTFO. Obviously nothing can please you. If you have nothing constructive or useful to say, don't post!

If you didn't want the shotgun in the round, you could have always asked.

I appreciate your assumption! But no, I was not that guy that made the derogatory comment about the event. The owner of the shotgun jumped in the game, right in front of me as the game was nearly beginning.

Quote from: "Exarach"
Perhaps it was your mouthing off that earned you that blast? You were doing a great job of it before the game.

I think its fascinating how the worst is suddenly assumed of me as a player. Suddenly, I'm this annoying kid who goes around talking shit about the game and making crazy assumptions trying to start fights. I also find it interesting that exarach, the individual hosting this event, is so vulgar towards me. Just stepping aside here, I drove from Gilbert to your event with your organization for the first time. Do you honestly think your attendance rate will go up with an attitude like that towards other players?

I played the game prior and had no complaints, except about the movement of the stalkers during a cease fire. I know its hard to set up games and I thought this one had a decent scenario. In my honest opinion, aside from this, I got a fair amount of kills and had fun.

http://www.youtube.com/watch?v=G5ROC7IlseM (http://www.youtube.com/watch?v=G5ROC7IlseM)
^^First of all, LOL @ that video because the title is 'SASCO pistol Challenge'.

@ 38 that is me (in mc) BEHIND the fellow who is out of bounds (I'm behind him as well because I am OUT). I specifically asked the person leading the event if it was legal to be outside of the bunker. I made the question VERY SPECIFIC, and asked him carefully because I had a feeling this exact instance was going to happen.

I don't think most of you realize what actually went down; so let me sum it up for you. I spawned in the corner as it was a free for all with five (four corners one mid). The person with the shotgun was right in front of me and as soon as the game began, another player went out of bounds and came up behind me. I literally had no where to go as I was already in a corner dealing with the shotgun. As soon as the other player came up behind me and opened fire, I was distracted with him, and took all five bullets in my tricep. It was actually kind of cool, and would have been awesome if it was a legitimate kill.

@SpiritOfSimo, thank you for not instantly ridiculing me. I am here to let these other players know I do not appreciate the cheating. If you can shoot me, that's great, I airsoft to have fun and get shot sometimes. In fact I'll take shots all day! But there's a difference between a fair kill and rule breaking. I've  been playing airsoft for over seven years, and I know when rifles are way over there limit and this is one of those times. http://i306.photobucket.com/albums/nn25 ... 14-111.jpg (http://i306.photobucket.com/albums/nn258/Stealthlead/jackassshots5-14-111.jpg)

~Stealth
Title: Re: Stalker: Episode 1 - May 14th
Post by: howrangi on May 17, 2011, 01:39:56 AM
You guys are funny.  Airsofter1 i got yur back.  I think the rules should of been alittle more clear.  as far as the "Pistol" Game....  Well pistol only man.  nuff said but that's just me.

 [-X  [-X  [-X
Title: Re: Stalker: Episode 1 - May 14th
Post by: Exarach on May 17, 2011, 02:15:04 AM
Quote from: "howrangi"
as far as the "Pistol" Game....  Well pistol only man.
Ya, three player free for all and the rest of the guys told to leave. Real fun.

To Airsoft1, glad to hear you liked the previous event.

As to my comment, there was one player at the bunker match that was all to eager to tell me how much he disliked the scenario previous, and how that was mostly due to admins and shit game planning. I honestly didn't give two flying """"". because I got good suggestions and advice from tons of people in the parking lot, figured this was just the heat talking. A few minutes later, same guy asked for rule clarification about leaving the inner bunker, and.. believe it or not, this guy got hit with a shotgun in CQB, and bitched and moaned about that for a while.
I merely pieced together what you had reported and  concluded that I had my perp.

Sorry I confused you two, I will apologize for slighting your forum name, wish you a good day, and conclude that in future, the after game fun matches probably should come with a rules sheet.
Title: Re: Stalker: Episode 1 - May 14th
Post by: sinfulpain on May 17, 2011, 08:13:54 PM
By the way, does anyone know the forum name of the guy that was taking pics, though? I know he has a few of me, and I'd love to see them.

And because I'm a respectable guy, I will also apologize for thinking you were the guy that was there just to complain (or so it seemed). Hopefully you can see the misunderstanding.

~Sinful
Title: Re: Stalker: Episode 1 - May 14th
Post by: Striker on May 18, 2011, 12:36:51 AM
I have to say after all this reading, i was one of the STALKERS moving during the apparent cease fire. Because i had my radio on a separate squad channel, and my designated radio man took off, i did not hear the call come in. Also, i was way the hell out of the way, so i didn't even hear the people yelling for a cease fire, if in fact they were.

Now on to the bunker match. I had a pistol. I went against a guy with a p90, reaver i believe. I didn't give two squirts about what he had, because he was using semi only. And because I still shot him out. Even after he shot me in the dick the previous round. Was i mad, not at all. Its part of the game. going against odds makes you a better player. Well i can understand the disgruntlement of the player who got nailed with the shotgun, but i would put on my big boy pants, and just deal with it. Wasn't the first time something like that has happened, and it won't be the last. Just ask anybody who has had the misfortune of having a bb implanted into their body.