Airsoft Arizona

Arizona Game Discussions => General Airsoft Game Discussion => Topic started by: DarrK on June 17, 2012, 10:54:06 AM

Title: Stalker - Ideas and Gripes
Post by: DarrK on June 17, 2012, 10:54:06 AM
Well I'm planning the next Stalker game in Sasco, tentatively mid October. Does anyone have any specific things they want to see in this game, or things removed that we're in previous games.

Things that are going
- Radiation, it didn't work and just ended up being obnoxious, I'm keeping masks for carrying artifacts, but no more pink tape.
- Solo admin, we're going to have in field admins

Things that are arriving
- Actors, better costumes
- Maps for everyone
- Mini instruction pages explaining the game concepts for everyone
- Sponsors, Prizes/Raffle?


Title: Re: Stalker - Ideas and Gripes
Post by: synkardis on June 17, 2012, 11:53:48 AM
Sounds pretty good so far, i cant wait for the next stalker game.
Title: Re: Stalker - Ideas and Gripes
Post by: Fresnel on June 17, 2012, 07:04:58 PM
I didn't mind the pink radiation tape, personally, but I was rather confused when I ran across a three-sided box, or just one line of pink tape with no other boundaries.
Title: Re: Stalker - Ideas and Gripes
Post by: ghosthollow53 on June 17, 2012, 07:22:54 PM
i think a sound barrier would be more effective, like speakers with the crackling radiation noise. Adds a better effect to the invisible danger
Title: Re: Stalker - Ideas and Gripes
Post by: theFlyingTrumpet on June 17, 2012, 10:16:18 PM
-Make the artifacts easier to find LOL. I spend a solid hour wandering as a free stalker trying to find them before giving up..... Okay maybe not, but little hints or maps would be sweet.
-Make more objectives that are money based too which would add more incentive to earning/stealing money.
-I'm going to up my costume for sure for next game.  ;D

-we're going to have in field admins <-- good idea

Things that are arriving
- Actors, better costumes <-- also good idea
- Maps for everyone Yes!
- Mini instruction pages explaining the game concepts for everyone <-- this is vital for people who haven't played or heard of STALKER before
- Sponsors, Prizes/Raffle? Maybe prizes for the team with the most money? Idk lol

Also I know many of the Desert Hawks left early as well as guys from 52 Zulu (sp?) I can't remember why they left early, I think the Hawks had a prior arrangement. If you can find the guys who were unhappy with some aspects of play and left early because of it I think that would be your best bet on improving this game.

Either way. STALKER is always badass and I look forward to the next game. If I think of anything else, I'll let you know. :)
Title: Re: Stalker - Ideas and Gripes
Post by: MusicMan on June 17, 2012, 11:14:55 PM
I know we told you to add emissions in before. i would still love to see that. Set up small safe zones people have to scramble(or fight) for.
And as much as i would love zombified stalkers, snorks. and other mutants and stuff from the games, its not s huge thing. and hard to do.
Title: Re: Stalker - Ideas and Gripes
Post by: Katana0 on June 18, 2012, 12:35:01 AM
I think the most major thing that could've gone better with Duty was a basic lack of knowledge of the back story by the team leaders.  I mean if we were out there to make friends, we did an excellent job all morning.  We were even in good with Freedom; our arch enemies!  But in order for it to really balance out the way it does in the game, Duty and Freedom can't exchange pleasantries, only grenades and 5.45's lol.

Basically, what I'm saying is that for the game to work well, I think that it is imperative that the faction leaders know at least the essentials of the back story for their faction, who's day they will make, and who's day they will ruin, and what they're out to do.  For instance, on our team, I heard one of the FL's saying that they felt like Duty and Freedom were just tossed in last minute because our objectives early in the day left a lot of room for us to wreck Freedom's plans (understandably) but since they did not know that we ruin freedom for fun, we did not move on that opportunity.
Title: Re: Stalker - Ideas and Gripes
Post by: ultimentra on June 18, 2012, 12:59:22 AM
I am echoing Katana on this one, but it sounds like when you said "Mini instruction pages explaining the game concepts for everyone" thats pretty much what your meaning to cover. Sounds like your on the right track.

Also, I will be an actor/NPC this time around since I was assassinated last time... twice! haha
Title: Re: Stalker - Ideas and Gripes
Post by: ghosthollow53 on June 18, 2012, 01:07:22 AM
and maybe actors that can give missions, trade and sell, betray, rob, negotiate, battle, or give special 'insider information'
Title: Re: Stalker - Ideas and Gripes
Post by: Fresnel on June 18, 2012, 01:18:39 AM
I think the most major thing that could've gone better with Duty was a basic lack of knowledge of the back story by the team leaders.  I mean if we were out there to make friends, we did an excellent job all morning.  We were even in good with Freedom; our arch enemies!  But in order for it to really balance out the way it does in the game, Duty and Freedom can't exchange pleasantries, only grenades and 5.45's lol.
Yeah, as a member of Freedom, you guys and the bandits were the only ones who never screwed us either intentionally or accidentally, and I don't think we ever even saw a bandit the whole morning.
-Make the artifacts easier to find LOL. I spend a solid hour wandering as a free stalker trying to find them before giving up..... Okay maybe not, but little hints or maps would be sweet.
Speaking of things I never even saw...

And NPCs are definitely a great idea. Last game all we had was the bank, and they really didn't have much free well of their own, they were kind of like a combination ATM and vending machine.
Title: Re: Stalker - Ideas and Gripes
Post by: ghosthollow53 on June 18, 2012, 01:20:27 AM
And NPCs are definitely a great idea. Last game all we had was the bank, and they really didn't have much free well of their own, they were kind of like a combination ATM and vending machine.
I think that the 'NPCs' can be more likely to refuse a trade depending on the person or faction.
Title: Re: Stalker - Ideas and Gripes
Post by: INFIDEL on June 18, 2012, 01:47:48 AM
The "Stalker" game hosted in maine has always been a favorite of mine. I'm sure the one here will be different for sure. but I trust all the great feedback I've seen for it. and am looking foward to it.

The one in Maine has always used "roleplayers/NPCs" and it add a great dynamic to the game. depending on the "NPC" they can give information to faction (for a price of course) wether it be clues to the locals of artifacts or intel on other factions. they could sell certain items they had on them, and could even gether info themselves to find high ranking members of factions and "capture" them to sell to the highest bidder.

the "goal" of some NPCs was to collect as much money personally as possible by haggling and bargaining though out the game. selling info and items (and players :P) for as much as possible. and the NPC with the most cash at the end of the day got a prize and ranking from it. (there was like a end total ranking for the game that would be posted on the forums.)

not sure what you can pull from this rambling, but if interested and would like some more details just shoot me a pm, peace.
Title: Re: Stalker - Ideas and Gripes
Post by: ghosthollow53 on June 18, 2012, 01:54:36 AM
So to sum it up, NPC or role players and mutants
Edit: PM me for Roleplayer ideas
Title: Re: Stalker - Ideas and Gripes
Post by: ultimentra on June 20, 2012, 12:02:32 AM
"I have some information that might be of use to you stalker"
"I have some information that might be of use to you stalker"
"I have some information that might be of use to you stalker"
"I have some information that might be of use to you stalker"

Okay what?

"For the moment, there is nothing"
this will be me next stalker :D
Title: Re: Stalker - Ideas and Gripes
Post by: DarrK on June 20, 2012, 07:27:36 PM
Definitely a good idea on the roleplayers, I'm working on the story now, trying to work in the events from the last game, making a constant, progressive, story.
Title: Re: Stalker - Ideas and Gripes
Post by: DarrK on June 23, 2012, 07:18:15 PM
Game story written, here's a summary.

This game will focus heavily on the events near the end of the last game, with Freedom capturing the Military base, and the results of that. The fall of the Soviet Union will play a major role, with the Military faction crumbling, and without pay coming in from Moscow, falling into the role of guns for hire, while trying to regain control of the Military base.

With Freedom's new found territorial gains, they are extremely low on manpower for the amount of area they need to manage, and many Stalkers have fallen prey to Bandits who have been able to operate almost without any trouble from Freedom. Because of this, many Stalkers have begun to side with Duty, who they believe would protect them from the nonstop attacks. Others are staunchly against that idea, and believe siding with Freedom is the only way to make the Zone safer, while others simply side with whomever is willing to pay.

And so begins the next chapter in the STALKER Airsoft Arizona story, "STALKER: Freedom Rising".
Title: Re: Stalker - Ideas and Gripes
Post by: theFlyingTrumpet on June 23, 2012, 08:10:02 PM
Woohooo!!!!  ;D
I'm excited. When will you have the RSVP thread up?
Title: Re: Stalker - Ideas and Gripes
Post by: ultimentra on June 23, 2012, 10:13:49 PM
Aw man I can't wait! I need to come up with a name for my NPC character.
Title: Re: Stalker - Ideas and Gripes
Post by: DarrK on June 23, 2012, 10:23:22 PM
Woohooo!!!!  ;D
I'm excited. When will you have the RSVP thread up?

About two months before the event.

$10 pre-order for the first month, and as always, I immagine we'll sell out  ;D
Title: Re: Stalker - Ideas and Gripes
Post by: theFlyingTrumpet on June 24, 2012, 12:37:29 AM
Oh I will be one of those preordering!!!! Can't wait!
Title: Re: Stalker - Ideas and Gripes
Post by: ultimentra on June 24, 2012, 07:30:45 PM
So when do you think it'll be this time Darr? Around November like last year? The cooler months always have more attendance and it just always makes games more pleasant in general, people tend to have better attitudes too haha.
Title: Re: Stalker - Ideas and Gripes
Post by: DarrK on June 24, 2012, 07:33:44 PM
So when do you think it'll be this time Darr? Around November like last year? The cooler months always have more attendance and it just always makes games more pleasant in general, people tend to have better attitudes too haha.

I don't want to go stealing players from Phoenix Shadow Company's Operation Zombie Hunter, which is mid Novemeber, and is looking like it'll be a pretty sick game, so I don't want to draw anyone away from that (they announced a while ago). As such, I'm looking at mid October, second or third Saturday.
Title: Re: Stalker - Ideas and Gripes
Post by: ColdFire on June 25, 2012, 06:03:29 PM
Darrk I LOVE this idea the story gives me goose bumbs of AWESOMENESS. I am definitely going to be a free stalker again; and "theFlyingTrumpet" I relish the opportunity to fight by your side again :D
Title: Re: Stalker - Ideas and Gripes
Post by: theFlyingTrumpet on June 25, 2012, 07:10:21 PM
Heheh what up ColdFire. I'm thinking I might wanna join the bandits this time. We'll see haha 8)
Title: Re: Stalker - Ideas and Gripes
Post by: JpStorm on June 30, 2012, 09:00:02 PM
Count me in with a + 2
Title: Re: Stalker - Ideas and Gripes
Post by: DarrK on July 01, 2012, 03:19:41 AM
Good man!

I'm working on it as we speak, through text, after I finish this sentence.
Title: Re: Stalker - Ideas and Gripes
Post by: IconarmsDealer on July 30, 2012, 12:29:15 PM
52Zulu was confused..They exspressed to me that determening factions and alliances was.. hard to do, and they just begam killing everyone.

Clear cut objectives
Better clues to artifacts

A suggestion:If this will be near the Holiday season perhaps a Charity event/fund /food raiser
Title: Re: Stalker - Ideas and Gripes
Post by: DarrK on August 06, 2012, 06:39:11 AM
52Zulu was confused..They exspressed to me that determening factions and alliances was.. hard to do, and they just begam killing everyone.

Clear cut objectives
Better clues to artifacts

A suggestion:If this will be near the Holiday season perhaps a Charity event/fund /food raiser

Only Stalkers were hunting for artifacts (that was on their mission detail).

I'm including a "Player info pamphlet" for everyone that will describe uniforms/armband colors and starting "Relationship" with said faction.
Title: Re: Stalker - Ideas and Gripes
Post by: Katana0 on August 06, 2012, 07:08:24 AM

I'm including a "Player info pamphlet" for everyone that will describe uniforms/armband colors and starting "Relationship" with said faction.


I like this.  I like this A LOT!