Author Topic: Stalker - Ideas and Gripes  (Read 3775 times)

Offline DarrK

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Stalker - Ideas and Gripes
« on: June 17, 2012, 10:54:06 AM »
Well I'm planning the next Stalker game in Sasco, tentatively mid October. Does anyone have any specific things they want to see in this game, or things removed that we're in previous games.

Things that are going
- Radiation, it didn't work and just ended up being obnoxious, I'm keeping masks for carrying artifacts, but no more pink tape.
- Solo admin, we're going to have in field admins

Things that are arriving
- Actors, better costumes
- Maps for everyone
- Mini instruction pages explaining the game concepts for everyone
- Sponsors, Prizes/Raffle?


« Last Edit: June 17, 2012, 10:59:09 AM by DarrK »

Offline synkardis

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Re: Stalker - Ideas and Gripes
« Reply #1 on: June 17, 2012, 11:53:48 AM »
Sounds pretty good so far, i cant wait for the next stalker game.

Offline Fresnel

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Re: Stalker - Ideas and Gripes
« Reply #2 on: June 17, 2012, 07:04:58 PM »
I didn't mind the pink radiation tape, personally, but I was rather confused when I ran across a three-sided box, or just one line of pink tape with no other boundaries.

Offline ghosthollow53

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Re: Stalker - Ideas and Gripes
« Reply #3 on: June 17, 2012, 07:22:54 PM »
i think a sound barrier would be more effective, like speakers with the crackling radiation noise. Adds a better effect to the invisible danger
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Offline theFlyingTrumpet

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Re: Stalker - Ideas and Gripes
« Reply #4 on: June 17, 2012, 10:16:18 PM »
-Make the artifacts easier to find LOL. I spend a solid hour wandering as a free stalker trying to find them before giving up..... Okay maybe not, but little hints or maps would be sweet.
-Make more objectives that are money based too which would add more incentive to earning/stealing money.
-I'm going to up my costume for sure for next game.  ;D

-we're going to have in field admins <-- good idea

Things that are arriving
- Actors, better costumes <-- also good idea
- Maps for everyone Yes!
- Mini instruction pages explaining the game concepts for everyone <-- this is vital for people who haven't played or heard of STALKER before
- Sponsors, Prizes/Raffle? Maybe prizes for the team with the most money? Idk lol

Also I know many of the Desert Hawks left early as well as guys from 52 Zulu (sp?) I can't remember why they left early, I think the Hawks had a prior arrangement. If you can find the guys who were unhappy with some aspects of play and left early because of it I think that would be your best bet on improving this game.

Either way. STALKER is always badass and I look forward to the next game. If I think of anything else, I'll let you know. :)
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Offline MusicMan

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Re: Stalker - Ideas and Gripes
« Reply #5 on: June 17, 2012, 11:14:55 PM »
I know we told you to add emissions in before. i would still love to see that. Set up small safe zones people have to scramble(or fight) for.
And as much as i would love zombified stalkers, snorks. and other mutants and stuff from the games, its not s huge thing. and hard to do.
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Offline Katana0

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Re: Stalker - Ideas and Gripes
« Reply #6 on: June 18, 2012, 12:35:01 AM »
I think the most major thing that could've gone better with Duty was a basic lack of knowledge of the back story by the team leaders.  I mean if we were out there to make friends, we did an excellent job all morning.  We were even in good with Freedom; our arch enemies!  But in order for it to really balance out the way it does in the game, Duty and Freedom can't exchange pleasantries, only grenades and 5.45's lol.

Basically, what I'm saying is that for the game to work well, I think that it is imperative that the faction leaders know at least the essentials of the back story for their faction, who's day they will make, and who's day they will ruin, and what they're out to do.  For instance, on our team, I heard one of the FL's saying that they felt like Duty and Freedom were just tossed in last minute because our objectives early in the day left a lot of room for us to wreck Freedom's plans (understandably) but since they did not know that we ruin freedom for fun, we did not move on that opportunity.

Offline ultimentra

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Re: Stalker - Ideas and Gripes
« Reply #7 on: June 18, 2012, 12:59:22 AM »
I am echoing Katana on this one, but it sounds like when you said "Mini instruction pages explaining the game concepts for everyone" thats pretty much what your meaning to cover. Sounds like your on the right track.

Also, I will be an actor/NPC this time around since I was assassinated last time... twice! haha
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Offline ghosthollow53

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Re: Stalker - Ideas and Gripes
« Reply #8 on: June 18, 2012, 01:07:22 AM »
and maybe actors that can give missions, trade and sell, betray, rob, negotiate, battle, or give special 'insider information'
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Offline Fresnel

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Re: Stalker - Ideas and Gripes
« Reply #9 on: June 18, 2012, 01:18:39 AM »
I think the most major thing that could've gone better with Duty was a basic lack of knowledge of the back story by the team leaders.  I mean if we were out there to make friends, we did an excellent job all morning.  We were even in good with Freedom; our arch enemies!  But in order for it to really balance out the way it does in the game, Duty and Freedom can't exchange pleasantries, only grenades and 5.45's lol.
Yeah, as a member of Freedom, you guys and the bandits were the only ones who never screwed us either intentionally or accidentally, and I don't think we ever even saw a bandit the whole morning.
-Make the artifacts easier to find LOL. I spend a solid hour wandering as a free stalker trying to find them before giving up..... Okay maybe not, but little hints or maps would be sweet.
Speaking of things I never even saw...

And NPCs are definitely a great idea. Last game all we had was the bank, and they really didn't have much free well of their own, they were kind of like a combination ATM and vending machine.

Offline ghosthollow53

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Re: Stalker - Ideas and Gripes
« Reply #10 on: June 18, 2012, 01:20:27 AM »
And NPCs are definitely a great idea. Last game all we had was the bank, and they really didn't have much free well of their own, they were kind of like a combination ATM and vending machine.
I think that the 'NPCs' can be more likely to refuse a trade depending on the person or faction.
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Offline INFIDEL

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Re: Stalker - Ideas and Gripes
« Reply #11 on: June 18, 2012, 01:47:48 AM »
The "Stalker" game hosted in maine has always been a favorite of mine. I'm sure the one here will be different for sure. but I trust all the great feedback I've seen for it. and am looking foward to it.

The one in Maine has always used "roleplayers/NPCs" and it add a great dynamic to the game. depending on the "NPC" they can give information to faction (for a price of course) wether it be clues to the locals of artifacts or intel on other factions. they could sell certain items they had on them, and could even gether info themselves to find high ranking members of factions and "capture" them to sell to the highest bidder.

the "goal" of some NPCs was to collect as much money personally as possible by haggling and bargaining though out the game. selling info and items (and players :P) for as much as possible. and the NPC with the most cash at the end of the day got a prize and ranking from it. (there was like a end total ranking for the game that would be posted on the forums.)

not sure what you can pull from this rambling, but if interested and would like some more details just shoot me a pm, peace.
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Offline ghosthollow53

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Re: Stalker - Ideas and Gripes
« Reply #12 on: June 18, 2012, 01:54:36 AM »
So to sum it up, NPC or role players and mutants
Edit: PM me for Roleplayer ideas
« Last Edit: June 18, 2012, 02:17:56 AM by ghosthollow53 »
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Offline ultimentra

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Re: Stalker - Ideas and Gripes
« Reply #13 on: June 20, 2012, 12:02:32 AM »
"I have some information that might be of use to you stalker"
"I have some information that might be of use to you stalker"
"I have some information that might be of use to you stalker"
"I have some information that might be of use to you stalker"

Okay what?

"For the moment, there is nothing"
this will be me next stalker :D
"Strike true and strike with precision."
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Offline DarrK

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Re: Stalker - Ideas and Gripes
« Reply #14 on: June 20, 2012, 07:27:36 PM »
Definitely a good idea on the roleplayers, I'm working on the story now, trying to work in the events from the last game, making a constant, progressive, story.