Author Topic: Crossfire Camp out 20-21 September 2013 (Free)  (Read 6406 times)

Offline kissifer

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Crossfire Camp out 20-21 September 2013 (Free)
« on: August 25, 2013, 03:49:19 PM »
Airsoft Campout
When: September 20th and 21st
Where: Mt. Ord, approximately 45 minutes to 1 hour out of Mesa
Schedule (subject to change depending on how long the games go):
Friday- If you can’t or don’t want to join us on Friday night, you’re more than welcome to join us on Saturday morning, but please mind the schedule.
Set up camp and familiarize yourself with the terrain
Play short games as people come
Eat
6pm – 10pm Play Night Game*
10pm down time till game time on Saturday
Saturday-
Wake up, eat breakfast.
0800-0845: Chrono guns, gear up, and separate into teams
0845-0900: Rules and Game Briefing
0900-1400: Operation Rusty Hammer*
1400-1500: Lunch and one hour break
1500-Game’s end: Last Stand*
Please remember to clean up before you leave and take all your belongings and trash with you.

Gear Needed:
Airsoft equipment - Guns (ready for Chrono), ammo, magazines, batteries, accessories etc.
PPE (Personal Protective Equipment) - Safety glasses or metal mesh goggles (REQUIRED) and mouth guard (optional, play at own risk)
Game gear – 2 green and 2 blue chem sticks (can be found at most sporting goods stores and Wal-Mart), A red bandanna or red rag for deaths (If you don’t bring one, don’t get mad if you get shot when you’re dead). We would like to see everyone wearing full camo and if you don’t have camo wear all black or dark green, no jeans unless they’re black or dark green. We will have chem sticks for sale up there for $2 each.

Map: https://maps.google.com/maps?saddr=Mesa,+AZ&daddr=Unnamed+Rd,+Tonto+National+Forest,+Rio+Verde,+AZ+85263&hl=en&ll=33.827075,-111.317596&spn=0.911506,1.234589&sll=33.911229,-111.408387&sspn=0.000889,0.001206&geocode=FRDg_QEdUJZV-SnBksXAwqcrhzEbd05pFcIP0Q%3BFTNwBQIdbwtc-SnfRtk-dPQrhzFMKc0KBKvU3w&oq=mesa&t=h&gl=us&mra=ls&z=10
Additional Information and notes: Stick to the map and follow all directions exact and you’ll make it there with no trouble. You won’t have to have a high clearance or a 4x4 vehicle; my Brother and I made the trip all the way there in a Honda Accord. We will also have signs posted “Crossfire” with directional arrows. We get a pretty good cell signal where we’ll be (Verizon and Sprint for sure), so if you need to get a hold someone you can.

Camping and Airsofting: You are responsible for your own camping and Airsofting gear as well as food and drinking water. Be sure to bring at least one and a half gallons of drinking water per day.

General Concerns: PPE is REQUIRED at all times during gameplay!! We will be playing an eighth to a quarter mile away from our camp minimum. We will be playing respawns or medic rules. Medic Rules, buddy revives or designated medics depending on the game (We have armbands for medics). Keep foul Language to a minimum out of respect for others!! No one under 16 is permitted to play without a guardian, if you are under 16 you must be playing with your guardian on your team and cannot play unless said guardian is playing in the current game. We will be divided into teams before we play and teams will be separated by uniform Team 1: Green/ Multicam/ Digitals/ and other dark uniforms, Team 2: Tan/ ATACS/ and other light uniforms. At night you'll need to communicate with your team and know of their whereabouts at all times. If you would like to sit out any of the night games you may, they are not everyone’s favorite. For each scenario there will be a mission statement and briefing as well as several maps provided for each team. We will have a chronograph, so have your guns ready for it.
FPS limits: 385 w/.25's
Snipers/DMR 530 w/ .25's Single Fire ONLY minimum range 100’

These games, as well as all of Crossfire’s games are free. We are not responsible for lost, stolen, or damaged property. If you choose not to follow safety guidelines or are found harassing other players unnecessarily, you will be asked to leave. We only ask that you respect others and play honest and fair.
Thank you! -Team

Games-
Night Game- Sniper Challenge
Rules: Buddy revives with unlimited lives for both sides.
This game is played at night with a target for one team to defend and one team to attack. The target will be a hanging piece of metal lit up with glow sticks.
Team 1: Sneak into the enemy’s base and shoot the target. Each sniper will carry only a sniper rifle and pistol (sidearm optional) and have a spotter with any weapon they choose.
Team 2: Defend your base from Team 1 and do not let any of their snipers get the target! You will send 2-3 men out to patrol in specific zones and check in every 10-15 minutes. Each patrol will change zones after each check in.
Game is over when all of Team 1’s snipers have shot the target; or when Team 2 has eliminated all of Team 1 or has prevented the snipers from shooting the target for 2 hours. And then switch sides if desired.

Operation Rusty Hammer-
Rules: Medic rules for being revived on the battle field and respawns at depots if you don't want to wait for a medic unlimited lives. Team 1 spawns at nearest fallen depots and Team 2 spawns at nearest team occupied depots.
The Russian terrorist organization known as Bratsva Urzhavovo Udarnik (The Brotherhood of the Rusty Hammer) have been making threats toward various humanitarian aid groups and small NATO forces groups and have been following through on these threats. They've been stealing food, medical supplies, and weapons leaving camps crippled and defenseless. Until yesterday their threats have been nonviolent, and they're demanding humanitarian and NATO forces to evacuate the area. But now they're threatening to take hostages, and executing one each day until their demands are met. Luckily they haven't taken anyone, but we don't doubt they will.
The only way to stop this organization from expanding and operating is to cripple their communications by destroying their satellite, stolen supplies. Intel shows the depots are located as follows:
Alpha- Food and water
Bravo- Medical
Charlie- Weapons
Zulu- Communications and Satellite.
The only way to permanently disable the Brotherhood's communications is by hacking the encrypted mainframe and entering the code to crash the satellite's network. Intel shows different parts of the code can be found at each supply depot.
Location Alpha: Quickly dispose of any enemy forces and supplies remaining, and collect Intel.
Location Bravo: Destroy depot and any resisting enemy forces, and collect Intel.
Location Charlie: Resupply ammunition if necessary, collect Intel; and destroy remaining weapons, ammunition, and enemy forces.
Location Zulu (Cannot be completed without the code): Locate the satellite and computer mainframe, search for Intel containing the final part of the code, hack the network (enter the code), and destroy communications disabling all of the Brotherhood's operations.
The Brotherhood is expecting all-out war, so be careful and be ready for anything. Good Luck Team!
Team 1: U.S. and Russian Special Forces divide into squads and appoint one member of each group a hacker and work together to fight and cripple the Brotherhood. The hackers are the only ones who can input the code, but they aren't limited to what they can do in the battle field. The enemy doesn't know who is a hacker and who isn't, and the hackers will not be marked. You can attack and destroy each supply depot individually or all at once. You can occupy Zulu at any time, but you cannot destroy the communications network until all four parts of the code are found and entered by at least one hacker. Take out any enemies preventing you from achieving your objectives and protect your hackers!
Team 2: Russian terrorist organization known as Bratsva Urzhavovo Udarnik (The Brotherhood of the Rusty Hammer), your only objective is to defend your supply depots and your Communications Center from U.S. and Russian special forces. Do everything in your power to keep them from taking your Communications Center down. If they succeed your organization will be no more!

Last Stand (Depending on who wins the operation Rusty Hammer)-
Rules: When defending the base all defenders must stay within 50ft of the base and when spawning you must respawn at the flag located at the center of the base. Attackers must spawn at one of three pre designated spawn points, spawn points must be at least 200ft away from the enemy base. Attackers will have 6 respawns, Defenders will have 4 respawns.
Terrorist's Last Stand (If Special Forces win)

Team, you've completed your objectives, to take out the Brotherhood's resources and communications network. The Brotherhood is making their last ditch effort to take your team down. You've pushed them out of their base of operations and into the forest, but now they're on the offense this time. They have nothing left to lose, so they'll throw everything they have at you and fight until there is no one left to fight. Take the Brotherhood down and do not let them push you into the forest. This is their home, this is their land; so watch for anything, take no prisoners, and leave no survivors!!
Terrorists: Wearing blue chem sticks (if at night), attack the Special Force's base and push them back into the forest and hold their base for 20 consecutive minutes.
Special Forces: Wearing green chem sticks (if at night), defend your base and leave no survivors. Do not let your enemy push you out of your base.
The game is over when Terrorists have held the Special Forces base for 20 consecutive minutes or when Special Forces have kept the base from enemy hands for 2 hours.

Special Forces Last Stand (If Terrorists win)
Team, you've failed your objectives, to take out the Brotherhood's communications network. They're making their move on NATO and various humanitarian aid groups tomorrow, you're our last resort. Take the Brotherhood down with extreme prejudice, no prisoners, no survivors!!
Special Forces: Wearing blue chem sticks (if at night), attack the terrorist base and push them back into the forest and hold their base for 20 consecutive minutes.
Terrorists: Wearing green chem sticks (if at night), defend your base and leave no survivors. Do not let your enemy push you out of your base.
The game is over when Special Forces have held the terrorist base for 20 consecutive minutes or when the Terrorists have kept the base from enemy hands for 2 hours.


Teams (updated 09/17/2013):

Tan/ ATACS/ and other light uniforms (20):
Infidelta
Red Devil
scm22 +2
B3ANZOR +2
Fox Company +4
Fox Company guest +2-4
6CAPhuzzylogic +3
Drummer +1

Green/ Multicam/ Digitals/ and other dark uniforms (16):
Kissifer
Warlord
McRichy
Bubblewrapnick
Zitar
CrazyIvan
Svataz +3
scm22 +2
Jaredvp
carbon14c
Jimmers
« Last Edit: September 17, 2013, 12:27:48 PM by kissifer »
Team: Crossfire

Offline Red Devil

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Re: Crossfire Camp out 20-21 September 2013 (Free)
« Reply #1 on: August 25, 2013, 04:26:02 PM »
Sounds interesting count me in. Will notify you of uniform color soon.
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Offline Fung Li

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Re: Crossfire Camp out 20-21 September 2013 (Free)
« Reply #2 on: August 25, 2013, 06:55:50 PM »
I'm in, going tan.

Offline kissifer

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Re: Crossfire Camp out 20-21 September 2013 (Free)
« Reply #3 on: August 25, 2013, 10:37:32 PM »
Crossfire is Green
« Last Edit: August 26, 2013, 10:44:00 PM by kissifer »
Team: Crossfire

Offline Infidelta

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Re: Crossfire Camp out 20-21 September 2013 (Free)
« Reply #4 on: August 26, 2013, 04:31:58 PM »
I'm in, tan.

Offline svataz

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Re: Crossfire Camp out 20-21 September 2013 (Free)
« Reply #5 on: August 27, 2013, 05:57:13 PM »
About 4 for us green
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Offline Red Devil

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Re: Crossfire Camp out 20-21 September 2013 (Free)
« Reply #6 on: August 29, 2013, 10:50:55 AM »
I will be in tan.
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Offline scm22

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Re: Crossfire Camp out 20-21 September 2013 (Free)
« Reply #7 on: August 29, 2013, 12:31:37 PM »
New to airsoft and was interested in this. Do you just show up and go from there. Thanks

Offline kissifer

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Re: Crossfire Camp out 20-21 September 2013 (Free)
« Reply #8 on: August 29, 2013, 03:58:48 PM »
You just let us know what uniform you'll be wearing and we'll put you on that team and show up the day of and that's it.
Team: Crossfire

Offline thegovernator

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    • FOX COMPANY ARIZONA
Re: Crossfire Camp out 20-21 September 2013 (Free)
« Reply #9 on: August 29, 2013, 04:16:17 PM »
Fox company will be there. Numbers to be determined.
Everybody get down!!! Their trying to kill me! YEOWWW!!!

Offline scm22

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Re: Crossfire Camp out 20-21 September 2013 (Free)
« Reply #10 on: August 29, 2013, 04:22:26 PM »
Iv got 4 of us so we will do 2 green and 2 tan

Offline B3ANZOR

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Re: Crossfire Camp out 20-21 September 2013 (Free)
« Reply #11 on: August 30, 2013, 09:34:47 AM »
Count in 3 from Lights Out.

Will update numbers as I get confirmation.

Offline Jaredvp

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Re: Crossfire Camp out 20-21 September 2013 (Free)
« Reply #12 on: August 30, 2013, 05:38:57 PM »
I should be able to make it. (Multicam)

Offline kissifer

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Re: Crossfire Camp out 20-21 September 2013 (Free)
« Reply #13 on: August 31, 2013, 04:10:00 PM »
Count in 3 from Lights Out.

Will update numbers as I get confirmation.

Looks like we need more tan, let us know if you can do that, but if can't that'll be fine.
Team: Crossfire

Offline B3ANZOR

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Re: Crossfire Camp out 20-21 September 2013 (Free)
« Reply #14 on: August 31, 2013, 09:33:19 PM »
Count in 3 from Lights Out.

Will update numbers as I get confirmation.
Looks like we need more tan, let us know if you can do that, but if can't that'll be fine.

I guess it would help if I told you a color lol.

We are running tan