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Messages - Fung Li

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1
The shotgun's stock isn't loose, it's meant to be able to turn to a certain angle for cornering purposes. Just thought I'd let you know..

2
Local Games Listing/RSVP / Re: Memorial Game for Ron Bilodeau
« on: November 05, 2013, 09:48:51 AM »
Sorry but I have to pull out, realized I will be in California during the weekend of the 16th

3
General Airsoft Game Discussion / Re: Any interest in a multiple day game?
« on: November 05, 2013, 09:45:51 AM »
Sounds really interesting.  I've always wanted to do something like this but found that most people like to rush into the game and then get bored after a few hours..

4
Local Games Listing/RSVP / Re: Memorial Game for Ron Bilodeau
« on: November 04, 2013, 03:44:19 AM »
Tan +1

5
Local Games Listing/RSVP / Re: Memorial Game for Ron Bilodeau
« on: October 23, 2013, 10:57:17 AM »
Count me in

6
General Airsoft Discussion / Re: Stealth load-out: i need opinions
« on: October 23, 2013, 03:49:13 AM »
Make sure your gear isn't too bulky and doesn't rattle around.  No hicaps, no speed loaders. Otherwise like the others have said, experience is what helps the most.  Whoever you are firing at is going to hear you regardless of how quiet your AEG is unless you're a considerable distance away.

7
General Airsoft Discussion / Re: Changing times...
« on: October 09, 2013, 03:53:38 PM »
Played for 4.5 years give or take
First gun was a JG g36
I've spent maybe $1200ish total

8
Add Wizzer Gizzer as my rifleman.

9
Airsoft Items FOR SALE / Re: Custom KWA Lm4, KWA Mark II and Acog.
« on: October 04, 2013, 03:52:01 AM »
pm'd

10
Troubleshooting / Re: Five-seveN issue
« on: September 24, 2013, 03:39:19 PM »
And everything cycles properly?  Is the can of gas you are using almost empty?

11
Troubleshooting / Re: Five-seveN issue
« on: September 23, 2013, 03:29:21 PM »
It could be the hammer is catching on another part internally and not cycling all the way back.  The same thing happened to a friend's WE SCAR-L, it had something to do with the "firing pin" or whatever contacts with the gas release.

12
Local Games Listing/RSVP / Re: FIGHTERTOWN 9-22-2013
« on: September 16, 2013, 08:59:01 PM »
I'll be there +1 in civvies

13
Local Games Listing/RSVP / Re: Tempe 9-19
« on: September 16, 2013, 10:35:29 AM »
Too bad it's a single shot :P

14
Local Games Listing/RSVP / Re: Tempe 9-19
« on: September 15, 2013, 07:41:46 PM »
I might show up for once.

15
Local Games Listing/RSVP / Re: OP: Olympus Inferno (Game 6) 9/21/13
« on: September 12, 2013, 10:35:55 AM »
This game will have a very ambitious twist to the game play.  Using the Knight Watch Modular Bunker system, the teams will be able to construct their own unique Command Post bunker(s) and then defend it. Who says you can't have a little CQB where ever you want?

 Below are a few pictures of the system.
1. The frame work is laid out.
2. The panels have black plastic clamped to them
3. Now you have walls over 6' high, and instant rooms, hallways, windows and doorways.







I'm betting this is going to add some interesting dynamics to the mission sets.  Imagine a scavenger hunt where you have to collect the pieces necessary to build your Command Post while in hostile territory.  Sounds fun? Come check it out!
won't it be possible to shoot through the walls?

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