Author Topic: What Makes a Great Mil-Sim Match  (Read 5485 times)

Offline LIGACHEIF

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Re: What Makes a Great Mil-Sim Match
« Reply #45 on: May 21, 2012, 05:51:25 PM »
If i could afford a tank, i would have every one of anyones guns.
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Offline Bambi-troopers

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Re: What Makes a Great Mil-Sim Match
« Reply #46 on: May 21, 2012, 05:59:37 PM »
http://www.tanksforsale.co.uk/BTR60%20fully%20restored.html  well if ya got the money for the export cost. get some BTRS ^_^
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Offline Warlord

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Re: What Makes a Great Mil-Sim Match
« Reply #47 on: May 21, 2012, 06:30:49 PM »
Next question: Woodland, Desert, or Mountains to play in?

Urban like Irene or woodland.
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Offline LIGACHEIF

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Re: What Makes a Great Mil-Sim Match
« Reply #48 on: May 21, 2012, 10:12:59 PM »
If anyone finds any abandoned urban places, we'll play there.
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Offline LIGACHEIF

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Re: What Makes a Great Mil-Sim Match
« Reply #49 on: May 21, 2012, 10:19:42 PM »
possible mission.  One team defends a P.O.W camp.  team could have patrols.  The military team can take however long they want in like a 24 hour time frame to travel and attack and liberate the prisoners.  so this can leave a team leader to plan the mission.  so anytime they want to attack could happen.  so this would be a surprise attack on the opfor.  game could start at 1400 on like a saturday, and end 1400 the next day.  just an idea.  and yeah i like the medic idea.  so same respawn rule, but a medic has to hang out with the casuality for 10 minutes.  and yes i like the idea of K.I.S.S.  basic mission and basic rules.

Just make it where there are two main bases. objective is one team is to secure the other objective... You have 24 hours to do it... Figure it out.  Don't get all complicated. Leave that to the players to decide.
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Offline LIGACHEIF

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Re: What Makes a Great Mil-Sim Match
« Reply #50 on: May 27, 2012, 12:43:05 PM »
Is anyone still interested in this? PM me if you wanna help me plan it and your suggestions will have an even bigger voice   8)
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Offline Fung Li

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Re: What Makes a Great Mil-Sim Match
« Reply #51 on: June 12, 2012, 01:29:10 PM »
I would definitely say a semi-urban environment, where there is a mix of close quarters and field gameplay.  I love the idea of the 24-hour continuous game where the players go on patrols and such while they wait for an attack at any time; however, there needs to be some sort of rough schedule and multiple strikes against each team's base.  Otherwise, the game would end up with multiple players sitting around not doing anything because they became bored of not shooting at people continuously, possibly leaving before the op is over.