Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dayton

Pages: 1 ... 3 4 [5] 6 7 ... 39
61
Dayton you have a typo in your fps rules:

DMR Replicas: 2.25 Joules (Semai Auto Only, Full auto physically disabled, 60ft M.E.D.) (equivalent to 440fps w/.25g, or 500fps w/.30g bb)

Oops, good catch. Thanks.

62
Here's directions for you: https://goo.gl/maps/bFT6N

63
Sounds good Trumpet, hope you can make it.

64
FOX COMPANY
presents
Operation: RENEGADE II



Admission: FREE
When: Saturday, March 28th.
Where: Sasco (directions)
Time: Arrive onsite at 0700. Chrono closes at 0800.



MISSION BRIEFING



Operation Overview:
  • This will be a Force on Force mission. Each Faction will have control of a base and territory. You will be tasked with destroying the enemies assets, while at the same time defending and protecting your own.
  • In the event of the large bomb being detonated, the team that armed the bomb wins the round.
  • Each round ends after the large bomb is either detonated or if 1 hour has passed and the large bomb is not currently armed.
  • After each round, teams will switch sides and game will be reset.

Objectives:
  • Your team must destroy enemy assets in the area.
  • Your team must protect its own assets from the enemy for the duration of the mission.
  • Your team must gain control of the large bomb, deliver it to the enemy base, then arm it.
  • Defend the bomb once armed until it detonates, or secure and defuse it.

Assets:
  • (1) Surface to Air Missle System (SAM Site) and (1) Radar System. (per team)
  • You will find a timed explosive located on each asset which can be activated and deactivated by any player.
  • The timer will countdown when activated, and pause when deactivated. When re-activated, the timer will continue from where it left off.

Respawn Markers:
  • Main Base: There will be (1) Flag in the center of your base to mark the respawn location.
  • Outposts: Both the SAM Site and Radar Systems have a flag nearby that can be used as a respawn so long as the asset has not been destroyed.
  • Mobile: Each team will have a mobile respawn flag that can be moved by any person alive on that team.

Mobile Explosive:
  • There will be a large bomb in a random location on the field. It must be located and transported to the enemies base.
  • The bomb can be used by either team.
  • Only the EOD tech on each team can defuse the bomb. Any player can arm it. (EOD Tech will be chosen on game day)
  • If armed and then defused, the bomb will be reset by admins and the bomb will be put back into play.




Game Rules and Regulations



Energy/FPS Limits:
  • Standard and Support Weapon Replicas: 1.72 Joules (Full Auto Allowed, 30ft M.E.D.) (equivalent to 385fps w/.25g, or 350fps w/.30g bb)
  • DMR Replicas: 2.25 Joules (Semi Auto Only, Full auto physically disabled, 60ft M.E.D.) (equivalent to 440fps w/.25g, or 400fps w/.30g bb)
  • Sniper Rifle Replicas: 3.52 Joules (Bolt Action Only, 100ft M.E.D.) (equivalent to 550fps w/.25g, or 500fps w/.30g bb)
  • HPA Pneumatic Rifles must have regulator tournament locks. Electro-pneumatic DMRs must also have FCU Tournament Locks.

Uniform Requirements:
  • All 3 items of your uniform must be of the same basic color. Mixing camo patterns is allowed, so long as they are the same basic colors.
  • Your uniform consists of Hat/Helmet, Shirt/Jacket, and Pants. Any other equipment is not required to match your teams color.
  • Headwear is not required, but must match team colors if worn.
  • Tan team: DCU, ACU, and any other tan based camo.
  • Green team: Woodlands, Multicam, and any other green based camo.
  • ACU and Multicam may be shuffled around depending on numbers.

Age Requirements:
  • Ages 18+ allowed.
  • Minors allowed with adult sponsor.
  • Adult sponsor must play along side the under-aged player.

Weapons:
  • All weapons must adhere to energy limits described in the "Energy Limits" section.
  • Standard Weapons: No Restrictions. Mid Cap magazines only.
  • Sniper Rifles: Must be bolt action. Mid Cap magazines only.
  • DMRs: Must be semi auto. Full Auto capabilities must be physically disabled. PolarStar and Wolverine DMR's must have FCU Locks.
  • Support Weapons: Must be accurate replica's of real heavy weight support weapons. (M249, PKM, M60, etc)
  • Heavy Weapons: Home Made weapons will be allowed on a case by case basis. Home made weapons must be brought to chrono to demonstrate safe usage before game play. Rockets/Mortars have a 20ft kill radius from point of impact.
  • Grenades: Must be live action. 20ft kill radius from point of detonation.


Teams:

Green:
  • (5)SVATAZ
  • (2)Salv5031
  • (2-3)eric o. heredia
  • (2)e_macairsoft
  • (1)Gemini77
  • (2-3)Philosophydaddy
  • (4)BGA
  • (4)CT
  • (1)ComradeLeninade
  • (3)MSS
  • (4)Buell
  • (2)theFlyingTrumpet
  • (2)AKGuy
  • (1)ravensquad


Tan:
  • (15+)Desert Hawks
  • (1)Drummer
  • (3-4)Sixth Column
  • (2-3)413airsoft
  • (4-5) SilverFoxKG
  • (1)wolfenblaze
  • (3)lightslabber
  • (8-9)ZombiePancake

65
Good game everybody.  Fox company had a blast!

66
Troubleshooting / Re: Perfect polarstar FCU settings?
« on: November 08, 2014, 03:58:04 PM »
Every polarstar is different. Therefore, every Polarstar has different settings.

67
Airsoft Items FOR SALE / Re: WTS: Ron's AT4
« on: July 19, 2014, 05:33:19 PM »
:) Glad to see this thing still kicking around

68
General Airsoft Discussion / Re: Airsoft Indoor field????
« on: April 02, 2014, 05:54:49 AM »
Are we talking an actual indoor field, or just an indoor range for airsoft?

Field = Heck Yes (but only if it's pretty big) With the 2 fields we have now, one is very very small, and the other is so-so sized but requires the use of terrible bbs, among other administration problems...

Indoor Airsoft Range = Meh, not too interested.

69
Local Games Listing/RSVP / Re: Operation Renegade II : March 22, 2014
« on: March 22, 2014, 06:25:23 PM »
Thanks for coming out and playing fair guys. Good times all around.

70
Local Games Listing/RSVP / Re: Operation Renegade II : March 22, 2014
« on: March 17, 2014, 08:11:10 PM »
Roster Updated. Teams are looking pretty even.

71
Local Games Listing/RSVP / Re: Operation Renegade II : March 22, 2014
« on: March 17, 2014, 01:27:11 PM »
What color ghost?

72
Local Games Listing/RSVP / Re: Operation Renegade II : March 22, 2014
« on: March 14, 2014, 05:59:40 AM »
You got it.

73
Troubleshooting / Re: Locked gearbox
« on: March 06, 2014, 05:33:29 PM »
Have you checked your trigger contacts? They could be severely worn/burnt.

74
Local Games Listing/RSVP / Re: Operation Renegade II : March 22, 2014
« on: March 06, 2014, 05:22:11 PM »
Correct. True support weapons are allowed High Capacity Magazines.

If anybody does not know how to get to sasco, just ask, its easy.

75
Local Games Listing/RSVP / Re: Wild West Paintball and Airsoft!
« on: February 18, 2014, 05:04:17 PM »
No, they do Paintball vs Airsoft. :D  (of course they separate the two)

I talked with the owner, Joe, and here are the airsoft rules we came up with. Basically same as Fighter Town.

Airsoft at Wild West Paintball Park
19283 E Elliot Rd
Mesa, Arizona 85212
9:00am - 5:00pm

    $10 for all day airsoft play, includes air for polarstar/daytona gun players.
    Airsoft Energy Limits: 1.48 Joules (equal to 400fps with .20g BBs, same as fightertown).
    Tournament locks are required for polarstar/daytona gun players.
    Sealed eye protection required.
    Lower face protection required for players under 18.
    Paintball Style Full face masks required for players under 16.
    Barrel sleeves required in the staging areas.

Pages: 1 ... 3 4 [5] 6 7 ... 39