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Messages - Gauge

Pages: [1] 2 3 ... 5
1
General Airsoft Discussion / Re: Im making an airsoft team...
« on: January 06, 2009, 01:57:54 PM »
hey james, your sig needs changing...

2
General Airsoft Game Discussion / Re: Sic Semper Tyrannis Photos
« on: October 28, 2008, 07:21:54 AM »
Quote from: "Malicious Ind"
Yeah I decided you could go. Remember? I said go have fun......... its airsoft, I figured if you guys were confused I'd give you a chance for a do over.  :mrgreen:

I remember that. I looked you full in the face with my best WTF look. And then you let us go. That's the last I'm going to talk about this game. But yeah I do I mentioned as much in my initial post.

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Local Games Listing/RSVP / Re: Op: Sic Semper Tyrannis 10.25.08
« on: October 27, 2008, 10:48:27 AM »
Quote
This is an easy explanation, if you would have sent a small group, we would have iced them and taken the nuke, but because you sent like 20+ dudes to escort the nuke we told you to form an infantry screen and then we just drove off, unfortunately leaving sandy behind (I thought he got in). We had to double cross everyone or we wouldn't get anything done.
I didn't have to haul you guys to get the nuke in the end, especially since madcatjoe put a gun to my head (not safe, not cool, but he did apologize). It was in the effort to keep the game fun for everyone. I knew you had limited time to get to the nuke and honestly I thought my guys would just kill you all when I dropped you off. But airsoft is about letting everyone have fun. I was sent to pick my guys up(who happened to be in the bunker 5ft from where you shot up the vehicle but were still giving me the WTF look as I drove off), the whole rush the vehicle was a bit rash.

I think there was a lot more confusion on the field dude to decisions made by players than ones made by the game control. When the two teams were looking at each other in a lull in the fighting and then the tan team just rushed lead by the marinesim dudes, we were in the midst of a negotiation that would have led to their benefit but because they rushed a killed everyone that couldn't happen.

There wasn't much of a choice in our decision to take the vehicle down as well as charge off the mountain, we lost our only bargaining chip in a tenth of the time it took to get it. That left PEDAR and the Marine unit with a simple choice. Either we let the nuke disappear and do nothing or we take the vehicle out and go and get our bomb back. We chose the latter because at the very least we were not going to have sweat and ran and screamed our asses off for nothing; our job was to SECURE the nuke after disarming it. We were going to complete that job, by any means possible--end of story. As for letting us be taken out by your crew when you dropped us off--I guess they just weren't expecting us to show up and go Boondock Saints on them. Thanks for the ride though.

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Local Games Listing/RSVP / Re: Op: Sic Semper Tyrannis 10.25.08
« on: October 26, 2008, 02:39:26 PM »
What follows is a jumbled collection of afterthoughts (I still don't understand fully what happened either) so if it doesn't make sense or you don't like it, i don't give a damn.

Sign and Counter Sign. (e.g. Thunder... "Flash")

It's not hard but no one (myself included) thought to make one up for the raid on the refinery or whatever the hell that building was, and I'm kicking myself now. We had planned about an hour ahead to take that building in force but they had two guys in there, no surrounding perimeter force (that I could see, I entered the facility through the east entrance with Stick 2) or an intercept team to cut us off or ambush the PEDAR unit enroute to the extract zone.

WTH is that? The idea of having to take that building and calculating about 60% casualties for the insertion teams as well as for the PEDAR perimeter security forces was so predominant on the raiding team's mind we never thought to question shooting whoever didn't come in with us. I.E. the second infiltration squad wouldn't reveal even half of their faces when they entered the building on the west side so we couldn't identify their camouflage patterns... so... we shot at them (sorry guys...) Sign and Countersign would have been a Godsend. The two Venezuelan guys in the building were dead so fast, we couldn't comprehend that there wouldn't be any other contacts in that facility or even surrounding it until the bulk of our platoon was half way back to our FOB. At one point we sat around arguing with each other after the recovery mission regarding where the prisoner actually was, who was escorting him etc, that our 360 perimeter sagged to virtually nothing and we still had no losses, even when a small task force of (maybe venezuelans) began harrassing our south east side.

Afterwards the stroll to the nuke was completely amiss with any perimeter forces, units on patrol, or even a lone sniper crew dug in where the recovery team would have had to sacrifice either speed or personnel to recover the objective both on the way in and on the way back. Was the nuke even hidden in Venezuelan territory? I'd rather have been with the assault group who took the ridge near the "tower/smelter/that-concrete-tall-thing". Suggestion-wise I'd put in for the following with the game designers. Honestly, less story is better. Tom Clancy is cool to read, not roleplay. At least to me. Simple directives are better and this was the case most of the time but when the game slowed to a crawl for a hostage negotiation... and then CIA disarmed but stole the nuke and took off with it to the other end of the field, I don't understand where the hell that all came from or why the PEDAR forces didn't feel compelled to send a support team to escort the CIA operatives and make sure the nuke was handled correctly until the mission was called complete. This is made all the more surprising, knowing from the outset that the CIA are out for themselves and clearly operating independently to further their own goals both from the briefing and in action. Ultimately, it felt underwhelming as hell for the PEDAR and maybe the venezuelans who'd had several firefights prior to this one single action to recover the nuke and battle for the keys and codes in the first place only to have it stolen and they couldn't do much about it. Thank god the ASOV driver and the guy who grenaded us in the ASOV were cool enough to let a small unit from PEDAR go and get our bomb back after we shot up the CIA guys when they came back. (BTW, sorry to the guy in Multi-Cam who got lit in the parking lot when we were rolling out to pick that bomb back up and you charged us..maybe? We couldn't figure out what you were doing and you kept charging forward...so...yeah.)

Separately, I'd also suggest to everyone in the future for large ops that are free, bring one set of fatigues for each main force (excluding specialist units like the CIA group) so that way there isn't such a massive overbalancing in team sizes if one group collectively decides to not show up. (I feel kind of bad for the venezuelans but I also sort of envy them, they had more than enough people to shoot at.) If everyone is encouraged to bring two sets of cammies we can change on the field and have volunteers join up with the side that has less combatants. Last, the game's premise and objectives were actually simple enough that images would have been more than enough for the pre-op packet along with a HINT of what to do.

The rest could have been covered in the briefing and all the pre-game safety crap could have gone in the packet too including medic rules and real world injury code but w/e maybe because it got drilled into everyone's head for a long time in the morning that was why we didn't run into injuries that could have been prevented, etc. As far as having two red flags for different game stopping events, it's a good idea but maybe in the future we shouldn't use "Corpsman" for real injuries but "Injury" as code word for real injuries. A few of the guys on the field were actual Marines currently serving or past Marines who have served and "Corpsman" is just a part of their vocabulary now especially if we are having medic rules and they need to call for "medical assistance". I'm not a Marine but I rolled with one current and one vet on my unit yesterday and i heard it crop up a couple times and not because there was a real world problem, I'm not sure they caught the slips either.

All in all, pretty good event, though I think some people got tired and more than a few a little cranky towards the height of the day. (at least on PEDAR though I may be speaking out of turn.) All I'm going to say is this: 1. It's Tucson, you can't say you didn't expect it to be hot. 2. If you got bored, welcome to MILSIM, even the boring parts of "combat" are accurately recreated. Orders get botched, information is sporadic and jumbled to all hell, you go up a hill, then back down only to go up again and down once more. You do more walking, running, climbing, spitting, swearing and screaming than shooting and God only knows that the maniac who may run faster than you in a 60lb. vest and rifle and happens to be screaming at you to do something, is screaming so that you don’t just sit down when the action dries up and eventually get cramps later on or just to piss you off because “you’re not cool,” it's to keep the people involved and active so that if they feel like they did waste their time, they didn't waste it sitting down feeling ignored.

5
Honestly man, people don't really notice at these kinds of things. We're all just glad to have more people come out.

And hey mikey, that was actually a pretty sweet vid. I like how it opened up and moved on to quick flashes of action. NICE!  8)

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Local Games Listing/RSVP / Re: Op: Sic Semper Tyrannis 10.25.08
« on: August 27, 2008, 10:31:11 AM »
Quote from: "yammie r6s"
sweet sounds good i'll be there in d. marpat

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General Airsoft Discussion / Re: Im making an airsoft team...
« on: August 26, 2008, 06:43:10 PM »
What's up G?

This is Ed from the Mt. Ord game. I'm down homie. Let me know what's the next step.

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Local Games Listing/RSVP /
« on: December 15, 2007, 09:45:15 PM »
Quote from: "Ghostsequel"
Quote from: "museumofmilitaryhistory"
Or get in contact with a lot of the guys on here that have been to our events before. Instead of me selling my our event, I would rather have people that have been there give you an un-biased opinion.

Balkan Hammer f-ing rocked.  I'm in for this one, no doubt.


OORAH!

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Local Games Listing/RSVP / my bad...
« on: November 28, 2007, 09:58:29 PM »
Yeah, Airsofter 1 (Mikey), I know we talked for the following week but something came up and the date was pushed forward.

10
Nick Tunnell, infinitydragon11 here on the forums and a brother in Team Saguaro's ranks is doing us all proud. He's joined the Marines (OORAH!) and is shipping out to basic on December 10th. To commemorate the event, Team Saguaro is hosting one last airsoft event for Nick on December 2nd, this Sunday at the Four Peaks AO.

Help Team Saguaro send off one of their finest and mark December 2nd on your calendars as THE DAY to bring out your A game and give our brother Nick an early start in SERE and Desert Warfare training. READ: If you think you've got game; bring the heat. Team Saguaro is looking forward to another great outing with AA's awesome forum members as always and the invitation is open to all.

Be aware we want to get in early on Sunday to enjoy the cool weather, so meet time will be at the usual Conoco gas station off of the 87 highway by 0630. We roll out no later than 0650 for the AO.

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General Off-Topic Discussion /
« on: November 24, 2007, 09:54:25 PM »
meh, guy did what he thought was right. Personally, if that's the law to use deadly force to protect property I kind of stand behind him. Partly only, it wasn't HIS property but yeah, I think I'd like a neighbor like him. What he should have done first was confront both of those guys, (armed if need be) and try to keep them busy until the 5-0 showed up. 7-10 minutes (est. from the report) may seem like a long time, but not as long for Horn as those bad guys looking down the business end of a 12 gauge at less than 15 feet away...

12
Local Games Listing/RSVP /
« on: July 19, 2007, 03:38:11 PM »
I'm in, guess theres really no need since most of my team has answered already... bleh.

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Local Games Listing/RSVP /
« on: April 19, 2007, 06:18:48 PM »
So I guess I'll just go to work then and be bored, aye?

*sigh*

I wish I could go on this one. Four Peaks is such a great AO.

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Local Games Listing/RSVP /
« on: April 16, 2007, 05:00:49 PM »
So I can barely walk, my knees are shot and I instinctively duck whenever I hear the sound of an AEG going off either at home or when watching google videos at work... but it was well worth it. I'm glad so many people had a good time and on behalf of everyone on my team we want to put out a big thank you to those who showed up making the trek of 2 hours or more so that we may all blast each other in the woods. Last, I'd like to say the most entertaining event I can remember was the sudden Terminator game launched at the end of the day with CT and 2 very brave souls from Team Myrmidon who had a lot of ammo and not enough cover. LOL!

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Local Games Listing/RSVP / I'm in.
« on: April 03, 2007, 05:54:56 PM »
yeah, so long time since I been on here, but I'm in too. Kind of goes without saying.  8)

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