Author Topic: Fighter Town Milsim, GOLD WAR: THE BEGINNING  (Read 443590 times)

Offline carbon14c

  • Trade Count: (0)
  • Colonel
  • *****
  • Posts: 1301
    • View Profile
Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #330 on: December 03, 2010, 10:59:00 PM »
Quote from: "CBDennis"
If someone can, please bring an ICOM F4S charger, mine just crapped out on me. Or an extra battery, I would be very grateful. The Infidels will be ariving early to set up our gear and help PSC.


i gotcha dennis, i'll bring my desk charger. steelworks is departing mesa/phoenix around 10:30.. making a quick stop at allied, hopefully we'll get there around 12 so you'll have a few hours to charge it up
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
see you space cowboy...

Offline D.RICH.1

  • Trade Count: (0)
  • Sergeant First Class
  • *****
  • Posts: 329
    • View Profile
Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #331 on: December 03, 2010, 11:01:18 PM »
Quote from: "carbon14c"
Quote from: "CBDennis"
If someone can, please bring an ICOM F4S charger, mine just crapped out on me. Or an extra battery, I would be very grateful. The Infidels will be ariving early to set up our gear and help PSC.


i gotcha dennis, i'll bring my desk charger. steelworks is departing mesa/phoenix around 10:30.. making a quick stop at allied, hopefully we'll get there around 12 so you'll have a few hours to charge it up

um hes on the other team...lol just kidding... :mrgreen:  :mrgreen:
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
[size=150]----------------------------------------------------------------[/size][/color]

http://www.steelworksairsoft.com
http://www.vipairsoft.net/

Offline CBDennis

  • Trade Count: (+2)
  • First Sergeant
  • *****
  • Posts: 458
    • View Profile
Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #332 on: December 03, 2010, 11:01:55 PM »
Quote from: "carbon14c"
Quote from: "CBDennis"
If someone can, please bring an ICOM F4S charger, mine just crapped out on me. Or an extra battery, I would be very grateful. The Infidels will be ariving early to set up our gear and help PSC.


i gotcha dennis, i'll bring my desk charger. steelworks is departing mesa/phoenix around 10:30.. making a quick stop at allied, hopefully we'll get there around 12 so you'll have a few hours to charge it up

Thanks bro, Ill see you there.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »



Offline hdrox88

  • Trade Count: (+5)
  • First Sergeant
  • *****
  • Posts: 484
  • The Wrecking Crew
    • View Profile
Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #333 on: December 03, 2010, 11:18:30 PM »
Quote from: "D.RICH.1"
Quote from: "D.RICH.1"
what are the rules on thunder b grenades and claymores??? i  probably wont bring them anyways cuz i will not be able to carry them on me at all but if a fellow team member wants them i want to know if i should or not...let me know thanks

cool so no answer means my teamates get to own mo fos with my grenades and claymores then...very nice...now does a claymore disable the "tanks" as a real one would? and what if about a well place under the "tank" grenade toss... will that count to atleast disable the vehicle where the soldiers inside must exit to survive?

the claymores can be used to disperse only baby powder or something if bb's hitting the vehicles is a problem..and the grenades as most kow just pop..
Thunder B grenades would follow the same rules as any other grenade. Claymores would probably be used at your own risk as they may be stepped on and broken or triggered and ignored by those who don't know what it is and keep on playing.

As far as taking out a vehicle I think we are going to try to keep it simple with the foam rocket. A grenade bouncing along under a vehicle may give room for discrepancies in how far away and when the grenade "exploded." Unless of course it is a Thunder B, those are hard to ignore.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
Don't ever heezjack a Heezjacker!
€√εΓ¥ßσÐý Ð↕Σ§, ßµτ ⁿΩ┬ €√εΓ¥ßσÐý ╚│√ε$

Fighter Town Paintball & Airsoft

Offline D.RICH.1

  • Trade Count: (0)
  • Sergeant First Class
  • *****
  • Posts: 329
    • View Profile
Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #334 on: December 03, 2010, 11:31:57 PM »
Quote from: "hdrox88"
Quote from: "D.RICH.1"
Quote from: "D.RICH.1"
what are the rules on thunder b grenades and claymores??? i  probably wont bring them anyways cuz i will not be able to carry them on me at all but if a fellow team member wants them i want to know if i should or not...let me know thanks

cool so no answer means my teamates get to own mo fos with my grenades and claymores then...very nice...now does a claymore disable the "tanks" as a real one would? and what if about a well place under the "tank" grenade toss... will that count to atleast disable the vehicle where the soldiers inside must exit to survive?

the claymores can be used to disperse only baby powder or something if bb's hitting the vehicles is a problem..and the grenades as most kow just pop..
Thunder B grenades would follow the same rules as any other grenade. Claymores would probably be used at your own risk as they may be stepped on and broken or triggered and ignored by those who don't know what it is and keep on playing.

As far as taking out a vehicle I think we are going to try to keep it simple with the foam rocket. A grenade bouncing along under a vehicle may give room for discrepancies in how far away and when the grenade "exploded." Unless of course it is a Thunder B, those are hard to ignore.

ya i only use thunder b's...so if the car is directly on top and it pops i dont see any arguments going on over that....and my claymores ive used plenty of time...mostly unsucessful but i dont worrie about them being broken on accedent...im not some little kid that would be full blow baseball throw grenades at the car...i did my small amount of time in the army and know the right way to use such items...and i only let my well trained and mature teamates to use my equipment... but as far as the claymores being used to disable not completly destroy the 'tank" thats isnt unrealistic...and gives my squad the abity to destroy the tank as i do not think we have a 203 in our armorment...if not we are skilled enought to avod but we want the points!!!
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
[size=150]----------------------------------------------------------------[/size][/color]

http://www.steelworksairsoft.com
http://www.vipairsoft.net/

Offline carbon14c

  • Trade Count: (0)
  • Colonel
  • *****
  • Posts: 1301
    • View Profile
Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #335 on: December 03, 2010, 11:44:42 PM »
so just for confirmation, thunder-b's that "go off" directly underneath the vehicle... is that a vehicle kill?
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
see you space cowboy...

Offline hdrox88

  • Trade Count: (+5)
  • First Sergeant
  • *****
  • Posts: 484
  • The Wrecking Crew
    • View Profile
Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #336 on: December 03, 2010, 11:46:27 PM »
Quote from: "D.RICH.1"
Quote from: "hdrox88"
Quote from: "D.RICH.1"
Quote from: "D.RICH.1"
what are the rules on thunder b grenades and claymores??? i  probably wont bring them anyways cuz i will not be able to carry them on me at all but if a fellow team member wants them i want to know if i should or not...let me know thanks

cool so no answer means my teamates get to own mo fos with my grenades and claymores then...very nice...now does a claymore disable the "tanks" as a real one would? and what if about a well place under the "tank" grenade toss... will that count to atleast disable the vehicle where the soldiers inside must exit to survive?

the claymores can be used to disperse only baby powder or something if bb's hitting the vehicles is a problem..and the grenades as most kow just pop..
Thunder B grenades would follow the same rules as any other grenade. Claymores would probably be used at your own risk as they may be stepped on and broken or triggered and ignored by those who don't know what it is and keep on playing.

As far as taking out a vehicle I think we are going to try to keep it simple with the foam rocket. A grenade bouncing along under a vehicle may give room for discrepancies in how far away and when the grenade "exploded." Unless of course it is a Thunder B, those are hard to ignore.

ya i only use thunder b's...so if the car is directly on top and it pops i dont see any arguments going on over that....and my claymores ive used plenty of time...mostly unsucessful but i dont worrie about them being broken on accedent...im not some little kid that would be full blow baseball throw grenades at the car...i did my small amount of time in the army and know the right way to use such items...and i only let my well trained and mature teamates to use my equipment... but as far as the claymores being used to disable not completly destroy the 'tank" thats isnt unrealistic...and gives my squad the abity to destroy the tank as i do not think we have a 203 in our armorment...if not we are skilled enought to avod but we want the points!!!
For the specific details you are looking for, I would try to PM the writer of the game and ask him about allowing a vehicle to be destroyed by a grenade that was tossed.

For clarity sake: As of now, it is only a foam rocket/RPG or similar that can take out a vehicle until otherwise stated.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
Don't ever heezjack a Heezjacker!
€√εΓ¥ßσÐý Ð↕Σ§, ßµτ ⁿΩ┬ €√εΓ¥ßσÐý ╚│√ε$

Fighter Town Paintball & Airsoft

Offline carbon14c

  • Trade Count: (0)
  • Colonel
  • *****
  • Posts: 1301
    • View Profile
Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #337 on: December 04, 2010, 12:35:01 AM »
Quote from: "hdrox88"
For the specific details you are looking for, I would try to PM the writer of the game and ask him about allowing a vehicle to be destroyed by a grenade that was tossed.

For clarity sake: As of now, it is only a foam rocket/RPG or similar that can take out a vehicle until otherwise stated.


it's cool, we'll talk to mike about it tomorrow. we'll be there early enough  8) see everyone on the field
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
see you space cowboy...

Offline poinierdude

  • Trade Count: (0)
  • Sergeant
  • *****
  • Posts: 142
    • View Profile
Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #338 on: December 04, 2010, 08:19:17 AM »
So excited.

Now, to rake leaves.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline DXSOLDR

  • Trade Count: (0)
  • Sergeant
  • *****
  • Posts: 118
    • View Profile
Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #339 on: December 04, 2010, 10:12:11 AM »
Hey PSC,

I know it's last minute and horribly inconvenient for everyone, but I will not be able to make it to today's game.  My schedule is very backed up for this weekend and I will be doing work that will literally take up my entire weekend.  I didn't intend for this to happen when I signed up a few months ago so I am very disappointed and hopefully I'll be able to make it to a later game.

Thanks
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline Jhonnyblaze

  • Trade Count: (0)
  • Corporal
  • ****
  • Posts: 81
    • View Profile
Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #340 on: December 05, 2010, 12:02:03 AM »
I had fun out there guys, It's been awhile since I played airsoft. I just gotten back a couple months ago from Afghan.

I was the red team, lol....Thanks Fightertown, MTT, Gearbox, and others!!
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
"How friendly is your friendly fire?"

Offline Marauders Airsoft

  • Trade Count: (0)
  • First Lieutenant
  • *****
  • Posts: 871
    • View Profile
    • http://www.marauders.us
Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #341 on: December 05, 2010, 08:09:12 AM »
Marauders Tactical Training and Airsoft would like to thank Phoenix Shadow Company for hosting Gold War.  The team worked hard to put on their second big event.  Our team looks forward to working with PSC to hold bigger and better games for our growing airsoft community.

Our staff would also like to thank Henry at Fighter Town for being such a gracious host.  If you haven't been to Fighter Town for a game, you are missing one of the best fields on the west coast.

A big thank you to all of the players who came out to make the game a success.  

We'll see you at the MTT Big Game in just a few weeks!
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
This account posts events held by Marauders Tactical Training and Havoc War Games.  Visit www.Marauders.us for more information.

Offline Pick

  • Trade Count: (0)
  • Second Lieutenant
  • *****
  • Posts: 827
    • View Profile
Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #342 on: December 05, 2010, 08:21:13 AM »
looks like i missed out on a good game
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
He who knows when he can fight and when he cannot, will be victorious. - Sun Tzu

Offline xtremeairsoft

  • Trade Count: (+3)
  • Master Sergeant
  • *****
  • Posts: 439
    • View Profile
Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #343 on: December 05, 2010, 09:18:14 AM »
hey i was in the OLA squad number 5 or "foxtrot" with members of Brophy and our sargent, still has my radio i need it back

message me thx
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
Zach Parks

Offline Ghost Operators

  • Trade Count: (0)
  • Corporal
  • ****
  • Posts: 83
    • View Profile
Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #344 on: December 05, 2010, 09:43:16 AM »
I had a awesome time out there guys, its was mine and my teams first big op we ever attended to, to thanks for hosting it, and sorry we had to leave around 7pm, we had to drive back to Tucson.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »