FOX COMPANY (http://www.foxcompanyaz.com/forum)
presents
Operation: RENEGADE II
Admission: FREE
When: Saturday, March 28th.
Where: Sasco (directions (https://goo.gl/maps/mLjc6))
Time: Arrive onsite at 0700. Chrono closes at 0800.
MISSION BRIEFING
Operation Overview:- This will be a Force on Force mission. Each Faction will have control of a base and territory. You will be tasked with destroying the enemies assets, while at the same time defending and protecting your own.
- In the event of the large bomb being detonated, the team that armed the bomb wins the round.
- Each round ends after the large bomb is either detonated or if 1 hour has passed and the large bomb is not currently armed.
- After each round, teams will switch sides and game will be reset.
Objectives:- Your team must destroy enemy assets in the area.
- Your team must protect its own assets from the enemy for the duration of the mission.
- Your team must gain control of the large bomb, deliver it to the enemy base, then arm it.
- Defend the bomb once armed until it detonates, or secure and defuse it.
Assets:- (1) Surface to Air Missle System (SAM Site) and (1) Radar System. (per team)
- You will find a timed explosive located on each asset which can be activated and deactivated by any player.
- The timer will countdown when activated, and pause when deactivated. When re-activated, the timer will continue from where it left off.
Respawn Markers:- Main Base: There will be (1) Flag in the center of your base to mark the respawn location.
- Outposts: Both the SAM Site and Radar Systems have a flag nearby that can be used as a respawn so long as the asset has not been destroyed.
- Mobile: Each team will have a mobile respawn flag that can be moved by any person alive on that team.
Mobile Explosive:- There will be a large bomb in a random location on the field. It must be located and transported to the enemies base.
- The bomb can be used by either team.
- Only the EOD tech on each team can defuse the bomb. Any player can arm it. (EOD Tech will be chosen on game day)
- If armed and then defused, the bomb will be reset by admins and the bomb will be put back into play.
Game Rules and Regulations
Energy/FPS Limits:- Standard and Support Weapon Replicas: 1.72 Joules (Full Auto Allowed, 30ft M.E.D.) (equivalent to 385fps w/.25g, or 350fps w/.30g bb)
- DMR Replicas: 2.25 Joules (Semi Auto Only, Full auto physically disabled, 60ft M.E.D.) (equivalent to 440fps w/.25g, or 400fps w/.30g bb)
- Sniper Rifle Replicas: 3.52 Joules (Bolt Action Only, 100ft M.E.D.) (equivalent to 550fps w/.25g, or 500fps w/.30g bb)
- HPA Pneumatic Rifles must have regulator tournament locks. Electro-pneumatic DMRs must also have FCU Tournament Locks.
Uniform Requirements:- All 3 items of your uniform must be of the same basic color. Mixing camo patterns is allowed, so long as they are the same basic colors.
- Your uniform consists of Hat/Helmet, Shirt/Jacket, and Pants. Any other equipment is not required to match your teams color.
- Headwear is not required, but must match team colors if worn.
- Tan team: DCU, ACU, and any other tan based camo.
- Green team: Woodlands, Multicam, and any other green based camo.
- ACU and Multicam may be shuffled around depending on numbers.
Age Requirements:- Ages 18+ allowed.
- Minors allowed with adult sponsor.
- Adult sponsor must play along side the under-aged player.
Weapons:- All weapons must adhere to energy limits described in the "Energy Limits" section.
- Standard Weapons: No Restrictions. Mid Cap magazines only.
- Sniper Rifles: Must be bolt action. Mid Cap magazines only.
- DMRs: Must be semi auto. Full Auto capabilities must be physically disabled. PolarStar and Wolverine DMR's must have FCU Locks.
- Support Weapons: Must be accurate replica's of real heavy weight support weapons. (M249, PKM, M60, etc)
- Heavy Weapons: Home Made weapons will be allowed on a case by case basis. Home made weapons must be brought to chrono to demonstrate safe usage before game play. Rockets/Mortars have a 20ft kill radius from point of impact.
- Grenades: Must be live action. 20ft kill radius from point of detonation.
Teams:
Green:
- (5)SVATAZ
- (2)Salv5031
- (2-3)eric o. heredia
- (2)e_macairsoft
- (1)Gemini77
- (2-3)Philosophydaddy
- (4)BGA
- (4)CT
- (1)ComradeLeninade
- (3)MSS
- (4)Buell
- (2)theFlyingTrumpet
- (2)AKGuy
- (1)ravensquad
Tan:
- (15+)Desert Hawks
- (1)Drummer
- (3-4)Sixth Column
- (2-3)413airsoft
- (4-5) SilverFoxKG
- (1)wolfenblaze
- (3)lightslabber
- (8-9)ZombiePancake