Author Topic: *FREE* Operation: Renegade II | March 28th | Sasco | Monthly Milsim  (Read 23787 times)

Offline Dayton

  • Trade Count: (+1)
  • Sergeant Major
  • *****
  • Posts: 587
    • View Profile
FOX COMPANY
presents
Operation: RENEGADE II



Admission: FREE
When: Saturday, March 28th.
Where: Sasco (directions)
Time: Arrive onsite at 0700. Chrono closes at 0800.



MISSION BRIEFING



Operation Overview:
  • This will be a Force on Force mission. Each Faction will have control of a base and territory. You will be tasked with destroying the enemies assets, while at the same time defending and protecting your own.
  • In the event of the large bomb being detonated, the team that armed the bomb wins the round.
  • Each round ends after the large bomb is either detonated or if 1 hour has passed and the large bomb is not currently armed.
  • After each round, teams will switch sides and game will be reset.

Objectives:
  • Your team must destroy enemy assets in the area.
  • Your team must protect its own assets from the enemy for the duration of the mission.
  • Your team must gain control of the large bomb, deliver it to the enemy base, then arm it.
  • Defend the bomb once armed until it detonates, or secure and defuse it.

Assets:
  • (1) Surface to Air Missle System (SAM Site) and (1) Radar System. (per team)
  • You will find a timed explosive located on each asset which can be activated and deactivated by any player.
  • The timer will countdown when activated, and pause when deactivated. When re-activated, the timer will continue from where it left off.

Respawn Markers:
  • Main Base: There will be (1) Flag in the center of your base to mark the respawn location.
  • Outposts: Both the SAM Site and Radar Systems have a flag nearby that can be used as a respawn so long as the asset has not been destroyed.
  • Mobile: Each team will have a mobile respawn flag that can be moved by any person alive on that team.

Mobile Explosive:
  • There will be a large bomb in a random location on the field. It must be located and transported to the enemies base.
  • The bomb can be used by either team.
  • Only the EOD tech on each team can defuse the bomb. Any player can arm it. (EOD Tech will be chosen on game day)
  • If armed and then defused, the bomb will be reset by admins and the bomb will be put back into play.




Game Rules and Regulations



Energy/FPS Limits:
  • Standard and Support Weapon Replicas: 1.72 Joules (Full Auto Allowed, 30ft M.E.D.) (equivalent to 385fps w/.25g, or 350fps w/.30g bb)
  • DMR Replicas: 2.25 Joules (Semi Auto Only, Full auto physically disabled, 60ft M.E.D.) (equivalent to 440fps w/.25g, or 400fps w/.30g bb)
  • Sniper Rifle Replicas: 3.52 Joules (Bolt Action Only, 100ft M.E.D.) (equivalent to 550fps w/.25g, or 500fps w/.30g bb)
  • HPA Pneumatic Rifles must have regulator tournament locks. Electro-pneumatic DMRs must also have FCU Tournament Locks.

Uniform Requirements:
  • All 3 items of your uniform must be of the same basic color. Mixing camo patterns is allowed, so long as they are the same basic colors.
  • Your uniform consists of Hat/Helmet, Shirt/Jacket, and Pants. Any other equipment is not required to match your teams color.
  • Headwear is not required, but must match team colors if worn.
  • Tan team: DCU, ACU, and any other tan based camo.
  • Green team: Woodlands, Multicam, and any other green based camo.
  • ACU and Multicam may be shuffled around depending on numbers.

Age Requirements:
  • Ages 18+ allowed.
  • Minors allowed with adult sponsor.
  • Adult sponsor must play along side the under-aged player.

Weapons:
  • All weapons must adhere to energy limits described in the "Energy Limits" section.
  • Standard Weapons: No Restrictions. Mid Cap magazines only.
  • Sniper Rifles: Must be bolt action. Mid Cap magazines only.
  • DMRs: Must be semi auto. Full Auto capabilities must be physically disabled. PolarStar and Wolverine DMR's must have FCU Locks.
  • Support Weapons: Must be accurate replica's of real heavy weight support weapons. (M249, PKM, M60, etc)
  • Heavy Weapons: Home Made weapons will be allowed on a case by case basis. Home made weapons must be brought to chrono to demonstrate safe usage before game play. Rockets/Mortars have a 20ft kill radius from point of impact.
  • Grenades: Must be live action. 20ft kill radius from point of detonation.


Teams:

Green:
  • (5)SVATAZ
  • (2)Salv5031
  • (2-3)eric o. heredia
  • (2)e_macairsoft
  • (1)Gemini77
  • (2-3)Philosophydaddy
  • (4)BGA
  • (4)CT
  • (1)ComradeLeninade
  • (3)MSS
  • (4)Buell
  • (2)theFlyingTrumpet
  • (2)AKGuy
  • (1)ravensquad


Tan:
  • (15+)Desert Hawks
  • (1)Drummer
  • (3-4)Sixth Column
  • (2-3)413airsoft
  • (4-5) SilverFoxKG
  • (1)wolfenblaze
  • (3)lightslabber
  • (8-9)ZombiePancake
« Last Edit: March 27, 2015, 09:28:31 PM by Dayton »
Fox Company | Tournament Locks
Main: JP Polarstar, Magpul PTS ACR, ARES Tavor TAR-21
Side Arm: KWA HK45, KWA Umarex H&K MP7
Other: AT-4, Defusable Bomb, Mortar

Offline svataz

  • Trade Count: (0)
  • Sergeant First Class
  • *****
  • Posts: 346
  • leader of shadowviper,lion claw angel gun supplier
    • View Profile
    • facebook.com/shadowviperaz
Re: *FREE* Operation: Renegade II | March 28th | Sasco | Monthly Milsim
« Reply #1 on: January 27, 2015, 11:04:58 PM »
We will be there green as normal numbers soon
Facebook.com/shadowviperaz

Offline AKGuy

  • Trade Count: (0)
  • Corporal
  • ****
  • Posts: 68
    • View Profile
Re: *FREE* Operation: Renegade II | March 28th | Sasco | Monthly Milsim
« Reply #2 on: January 28, 2015, 03:17:17 PM »
Will you be allowed to play if you only have a hi cap mag?


Offline thegovernator

  • Trade Count: (+4)
  • Sergeant First Class
  • *****
  • Posts: 344
    • View Profile
    • FOX COMPANY ARIZONA
Re: *FREE* Operation: Renegade II | March 28th | Sasco | Monthly Milsim
« Reply #3 on: January 28, 2015, 08:32:23 PM »
For future games please, please, please try to buy some mid caps. Limit yourself to 2 high cap mags if that is all you have. Also keep in mind you have almost 2 months til this game.
Everybody get down!!! Their trying to kill me! YEOWWW!!!

Offline theFlyingTrumpet

  • Trade Count: (+5)
  • Sergeant Major
  • *****
  • Posts: 552
    • View Profile
Re: *FREE* Operation: Renegade II | March 28th | Sasco | Monthly Milsim
« Reply #4 on: January 29, 2015, 06:25:08 PM »
Hey guys, haven't really airsofted since I moved to NM, but I will be in AZ that weekend for spring break... Maybe, just maybe I'll pull it off. Either way, subbed.
Mazatzal Security Solutions - MSS Airsoft Team
"Medic! Medic! ......GINGY!!!!"

Offline Dayton

  • Trade Count: (+1)
  • Sergeant Major
  • *****
  • Posts: 587
    • View Profile
Re: *FREE* Operation: Renegade II | March 28th | Sasco | Monthly Milsim
« Reply #5 on: January 29, 2015, 09:10:29 PM »
Sounds good Trumpet, hope you can make it.
Fox Company | Tournament Locks
Main: JP Polarstar, Magpul PTS ACR, ARES Tavor TAR-21
Side Arm: KWA HK45, KWA Umarex H&K MP7
Other: AT-4, Defusable Bomb, Mortar

Offline Salv5031

  • Trade Count: (0)
  • Sergeant
  • *****
  • Posts: 190
  • Infantry
    • View Profile
Re: *FREE* Operation: Renegade II | March 28th | Sasco | Monthly Milsim
« Reply #6 on: January 31, 2015, 04:14:11 PM »
me plus 1 green
Infantry

Offline TJC10

  • Trade Count: (0)
  • Staff Sergeant
  • *****
  • Posts: 226
    • View Profile
    • http://deserthawks.org/
Re: *FREE* Operation: Renegade II | March 28th | Sasco | Monthly Milsim
« Reply #7 on: January 31, 2015, 04:19:59 PM »
I'm in as well as are the Hawks and TAC. Put us down for 15+ we will fill in if need be. Tan usually.
I'm Nappa, and this is Vegeta. He was a prison...
https://www.youtube.com/watch?v=1wZNXK6fvNE

Offline TJC10

  • Trade Count: (0)
  • Staff Sergeant
  • *****
  • Posts: 226
    • View Profile
    • http://deserthawks.org/
Re: *FREE* Operation: Renegade II | March 28th | Sasco | Monthly Milsim
« Reply #8 on: January 31, 2015, 04:22:50 PM »
Dayton you have a typo in your fps rules:

DMR Replicas: 2.25 Joules (Semai Auto Only, Full auto physically disabled, 60ft M.E.D.) (equivalent to 440fps w/.25g, or 500fps w/.30g bb)
I'm Nappa, and this is Vegeta. He was a prison...
https://www.youtube.com/watch?v=1wZNXK6fvNE

Offline Dayton

  • Trade Count: (+1)
  • Sergeant Major
  • *****
  • Posts: 587
    • View Profile
Re: *FREE* Operation: Renegade II | March 28th | Sasco | Monthly Milsim
« Reply #9 on: January 31, 2015, 04:27:47 PM »
Dayton you have a typo in your fps rules:

DMR Replicas: 2.25 Joules (Semai Auto Only, Full auto physically disabled, 60ft M.E.D.) (equivalent to 440fps w/.25g, or 500fps w/.30g bb)

Oops, good catch. Thanks.
Fox Company | Tournament Locks
Main: JP Polarstar, Magpul PTS ACR, ARES Tavor TAR-21
Side Arm: KWA HK45, KWA Umarex H&K MP7
Other: AT-4, Defusable Bomb, Mortar

Offline eric o. heredia

  • Trade Count: (0)
  • Private
  • **
  • Posts: 23
    • View Profile
Re: *FREE* Operation: Renegade II | March 28th | Sasco | Monthly Milsim
« Reply #10 on: February 07, 2015, 05:03:34 PM »
2 for green, May have another.
Jhon 3:16
For God so love the world that He gave His only begotten Son, that whoever believes in Him should not perish but have everlasting life.

Offline AKGuy

  • Trade Count: (0)
  • Corporal
  • ****
  • Posts: 68
    • View Profile
Re: *FREE* Operation: Renegade II | March 28th | Sasco | Monthly Milsim
« Reply #11 on: February 07, 2015, 06:52:31 PM »
For future games please, please, please try to buy some mid caps. Limit yourself to 2 high cap mags if that is all you have. Also keep in mind you have almost 2 months til this game.
Thank you. I usualy get by with just one high cap. I will try my best to pick up some ak mid caps before then.

Offline e_macairsoft

  • Trade Count: (0)
  • Corporal
  • ****
  • Posts: 50
    • View Profile
Re: *FREE* Operation: Renegade II | March 28th | Sasco | Monthly Milsim
« Reply #12 on: February 08, 2015, 08:26:16 PM »
2 for green. Any info on comms?

Offline Dayton

  • Trade Count: (+1)
  • Sergeant Major
  • *****
  • Posts: 587
    • View Profile
Re: *FREE* Operation: Renegade II | March 28th | Sasco | Monthly Milsim
« Reply #13 on: February 08, 2015, 08:30:09 PM »
We typically run channels 1-6 green team, 7 admin, 8+ tan team.  Does that answer your question?
Fox Company | Tournament Locks
Main: JP Polarstar, Magpul PTS ACR, ARES Tavor TAR-21
Side Arm: KWA HK45, KWA Umarex H&K MP7
Other: AT-4, Defusable Bomb, Mortar

Offline e_macairsoft

  • Trade Count: (0)
  • Corporal
  • ****
  • Posts: 50
    • View Profile
Re: *FREE* Operation: Renegade II | March 28th | Sasco | Monthly Milsim
« Reply #14 on: February 09, 2015, 11:42:17 AM »
Yep. We picked up some of the frs radios and I carry an amateur radio as I have a ham license. Is there a dialog or protocol that is followed for using them?