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Messages - D.RICH.1

Pages: [1] 2 3 ... 21
1
General Airsoft Discussion / Re: Site maintenance done!
« on: December 19, 2010, 10:37:46 PM »
looks crisp and clean...nice work...

2
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: December 10, 2010, 07:33:02 PM »
Quote from: "ghosthawk"
http://youtu.be/7ql-KOTuZho

thanks...hell of a ride for some good airsoft...

3
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: December 10, 2010, 12:08:42 PM »
Quote from: "CBDennis"
Please dont let this turn into anther picture disaster, where everyone is promised pictures and none ever come.

i agree...where are more pictures...i know there has to be tons more!!!

4
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: December 06, 2010, 11:54:55 AM »
Quote from: "Silhouette"
Quote from: "Fightertown 1"
Fightertown would like to thank PSC and all the players who came out for the Gold War event.  It was an interesting night with the dog with puppies and the girl hiding in the helicopter.  I guess this is why you train for the unexcepted.  Thank you Mike Simpson for having some trigger control on the girl.  Im pretty sure you scared the crap out of her.  Looking forward to seeing all you guys out soon.

Thanks Again
Henry (Fightertown)

Lol, wait.. What happened!? I didn't hear about this one.

a dog and her puppies were hidding under a helicopter...and in another one there was a homless lady sleeping in it or trying to, before a bunch of guys in camos come running up on her with really good replica rifles...

5
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: December 05, 2010, 11:46:20 PM »
Quote from: "carbon14c"
demo, soap has all of our pics. i'm sure he'll post them on the other board

oh ya i know...i just wanted to see if we were seen by any1...i guess not...we did our job! :twisted:

6
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: December 05, 2010, 11:40:18 PM »
Quote from: "hdrox88"
Quote from: "D.RICH.1"
lol on all the rambleing going on about this and that...wheres the video...  ;) who cares who was medic on what team...if he was a medic leave it at that....splitting hairs over nothing is very amusing... :lol:
Yeah, I know, I was just a little confused when he said he was medic for first squad. I was rolling with first squad and I know all the guys I was running with. Link to vid shall be here very shortly.

cool cool...pictures came out nice...need some of the pmc guys...if any, i know we were very elusive... ;)

7
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: December 05, 2010, 11:32:52 PM »
Quote from: "Jhonnyblaze"
When I heard the briefings I seen that the blue ribbons were 82nd....green being the PMC...and red the OLA, loyal to the government of Oro...or whatev....I seen then folders.

you are 100% correct

8
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: December 05, 2010, 11:31:55 PM »
lol on all the rambleing going on about this and that...wheres the video...  ;) who cares who was medic on what team...if he was a medic leave it at that....splitting hairs over nothing is very amusing... :lol:

9
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: December 05, 2010, 09:58:12 PM »
Quote from: "hdrox88"
I got a little footage with my new guncam set-up before it got dark. If anyone is interested I will upload it to youtube.

If anyone is interested...what are you kidding me...we want anything from yesterday...do it and post the link asap... ;)

10
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: December 05, 2010, 09:33:06 PM »
photos???  [-o<  [-o<  [-o<   ;)

11
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: December 05, 2010, 04:34:59 PM »
i as well only had one friendly fire situation...and that was during the first round when a few members of the 82nd thought they were fighting the pmc...which was either a comunication error or the people had no clue about the story and went out just to shoot people...only knew what to do day of and did no reading of the story and mission lay out...ie missed the memo or briefing...or probably didnt listen to what they and thier team really was supose to do...imo

but thats how accidents happen even in the real life situations on todays batte fields so i dont know why that is a major issue...if you got caught in that situation be happy you had some extra trigger time...

12
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: December 05, 2010, 01:50:59 PM »
the only problem i saw was the down time....and when in game 1 people were in the helicopter when in the story it was still in the air...i have no problem with the people that surounded the extraction point...that is to be expected...but no one should be firing from a helicopter that is physically there but isnt by the story board...other that that...keep it a day game...the glow sticks werent visible because the bright lights in the background, foreground, and all around which just hampered visibility...the story was great...the points system was cool...raffel could have been 10 time better...i had fun it was ok...and the pmc deal would of worked out great if people would of used us correctly!

13
is the admission fee for both dates or do you pick what day you want to train on...either way go ahead and put me on the list please mike thank you...

14
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: December 05, 2010, 12:03:37 PM »
the game was ok and the field was great....where are the pictures??? lol

15
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: December 03, 2010, 11:31:57 PM »
Quote from: "hdrox88"
Quote from: "D.RICH.1"
Quote from: "D.RICH.1"
what are the rules on thunder b grenades and claymores??? i  probably wont bring them anyways cuz i will not be able to carry them on me at all but if a fellow team member wants them i want to know if i should or not...let me know thanks

cool so no answer means my teamates get to own mo fos with my grenades and claymores then...very nice...now does a claymore disable the "tanks" as a real one would? and what if about a well place under the "tank" grenade toss... will that count to atleast disable the vehicle where the soldiers inside must exit to survive?

the claymores can be used to disperse only baby powder or something if bb's hitting the vehicles is a problem..and the grenades as most kow just pop..
Thunder B grenades would follow the same rules as any other grenade. Claymores would probably be used at your own risk as they may be stepped on and broken or triggered and ignored by those who don't know what it is and keep on playing.

As far as taking out a vehicle I think we are going to try to keep it simple with the foam rocket. A grenade bouncing along under a vehicle may give room for discrepancies in how far away and when the grenade "exploded." Unless of course it is a Thunder B, those are hard to ignore.

ya i only use thunder b's...so if the car is directly on top and it pops i dont see any arguments going on over that....and my claymores ive used plenty of time...mostly unsucessful but i dont worrie about them being broken on accedent...im not some little kid that would be full blow baseball throw grenades at the car...i did my small amount of time in the army and know the right way to use such items...and i only let my well trained and mature teamates to use my equipment... but as far as the claymores being used to disable not completly destroy the 'tank" thats isnt unrealistic...and gives my squad the abity to destroy the tank as i do not think we have a 203 in our armorment...if not we are skilled enought to avod but we want the points!!!

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