Author Topic: Fighter Town Milsim, GOLD WAR: THE BEGINNING  (Read 443761 times)

Offline D.RICH.1

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Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #345 on: December 05, 2010, 12:03:37 PM »
the game was ok and the field was great....where are the pictures??? lol
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Offline poinierdude

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Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #346 on: December 05, 2010, 12:23:30 PM »
Here are the main problems that I found, and would make the next milsim great:

1.  WAY less downtime.  I wouldn't be surprised if I spent twice as much time sitting around as playing.

2.  Better armbands.  For the brophy team we have 4 pieces of bright neon duct tape, one on each arm and back and front.  This worked perfectly and you can instantly tell which team they were on.

3.  Brighter/bigger glowsticks.  Glowsticks were not visible at all.  

4.  Simpler objectives.  Just do capture the flag, intel, VIP, etc.

5.  Remove the PMC.  Having it was a good experiment, but really didn't really add anything to the experience.
« Last Edit: December 05, 2010, 12:28:54 PM by poinierdude »

Offline sig24

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Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #347 on: December 05, 2010, 12:27:22 PM »
Quote from: "poinierdude"
Here are the main problems that I found, and would make the next milsim great:

1.  WAY less downtime.  I wouldn't be surprised if I spent twice as much time sitting around as playing.
2.  Better armbands.  For the brophy team we have 4 pieces of bright neon duct tape, one on each arm and back and front.
3.  Brighter/bigger glowsticks.  Glowsticks were not visible at all.
4.  Simpler objectives.  Just do capture the flag, intel, VIP, etc.
5.  Remove the PMC.  Having it was a good experiment, but really didn't help the gameplay.



I agree man. I believe there a bunch of people who are feeling the way you are.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
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Offline poinierdude

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Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #348 on: December 05, 2010, 12:31:22 PM »
Quote from: "sig24"
Quote from: "poinierdude"
Here are the main problems that I found, and would make the next milsim great:

1.  WAY less downtime.  I wouldn't be surprised if I spent twice as much time sitting around as playing.
2.  Better armbands.  For the brophy team we have 4 pieces of bright neon duct tape, one on each arm and back and front.
3.  Brighter/bigger glowsticks.  Glowsticks were not visible at all.
4.  Simpler objectives.  Just do capture the flag, intel, VIP, etc.
5.  Remove the PMC.  Having it was a good experiment, but really didn't help the gameplay.



I agree man. I believe there a bunch of people who are feeling the way you are.

Ya.  I got friendly fired so many times, and I friendly fired a lot of people.  Also, the medic system didn't really seem to work that well either.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline D.RICH.1

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Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #349 on: December 05, 2010, 01:50:59 PM »
the only problem i saw was the down time....and when in game 1 people were in the helicopter when in the story it was still in the air...i have no problem with the people that surounded the extraction point...that is to be expected...but no one should be firing from a helicopter that is physically there but isnt by the story board...other that that...keep it a day game...the glow sticks werent visible because the bright lights in the background, foreground, and all around which just hampered visibility...the story was great...the points system was cool...raffel could have been 10 time better...i had fun it was ok...and the pmc deal would of worked out great if people would of used us correctly!
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Offline sig24

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Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #350 on: December 05, 2010, 03:27:52 PM »
Quote from: "poinierdude"
Quote from: "sig24"
Quote from: "poinierdude"
Here are the main problems that I found, and would make the next milsim great:

1.  WAY less downtime.  I wouldn't be surprised if I spent twice as much time sitting around as playing.
2.  Better armbands.  For the brophy team we have 4 pieces of bright neon duct tape, one on each arm and back and front.
3.  Brighter/bigger glowsticks.  Glowsticks were not visible at all.
4.  Simpler objectives.  Just do capture the flag, intel, VIP, etc.
5.  Remove the PMC.  Having it was a good experiment, but really didn't help the gameplay.



I agree man. I believe there a bunch of people who are feeling the way you are.

Ya.  I got friendly fired so many times, and I friendly fired a lot of people.  Also, the medic system didn't really seem to work that well either.




Friendly fire was way too insane in this game. I think all times I was engaging people, night and day, I was engaging friendlies.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
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Offline WOLFSPEC

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Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #351 on: December 05, 2010, 04:03:10 PM »
Big thanks to ICEMAN for writing this game. He spent too much time on this game for it to have had as many issues as it did. It was an incredible storyline that deserves much more attention than what people gave in this game. The objectives were fine and should not have been simpler. A well written objective game is what sets the standard of a different style of play from the typical capture the flag type games. Milsims like these are meant to add a realistic setting for all to experience what happens everyday around the world. YOU DON'T SEE SOLDIERS PLAYING CAPTURE THE FLAG DO YOU? Yes, capture the flag is a cool game, but it's also awesome to play a game witha deep storyline to follow. The PMC was a great 3rd option group. It may have been more interesting if the 2 other factions had done more 'hiring' of the PMC during the game, but that was up to the OLA and 82ND to do during the game. There was no glitch in the storyline for it at all. It was well thought and was something that kept eveyone guessing....

I had one friendly fire incident and that's it and it was due to a single miscommunication mishap. It was something that could have happened during a day game as well. Yes it's easier to see during the day, but if your team is well organized and the players are on the same pace and thought process, then friendly fire will not be an issue at all. We would love to have it during the day but the paintballers were there also and it was appreciative that we were able to play as early as we did with them all there.

Fightertown is working on getting an AIRSOFT ONLY field up, which will give the option of a large day game event without being a sunday game.

The problem I had out there was that there was way too much attitude out there from different types of people. It's like half the guys out there were all PMSing at the same time. Even before the game started, there was attitude of superiority etc. No wonder it's difficult to get these teams from around the valley to play together. It's like a bunch of kids who don't know how to play together. Why so much hostility? I'm not saying that everyone was like that but there was a portion out there who need to learn a few things. We were all out there for one purpose and that should have been to help make the event a success. It's not up to just the staff or the hosting team to keep order, but really it should be up to each individual to act like adults out there. When anybody wants to start any issues, then all it does is show much disrespect to whoever wrote the story, hosted the game, and supplied the field to play at.

Mike, Henry, and PSC, thanks for a great night and I hope next time all who show up to one of the games will be there to play and respect each other some more.
« Last Edit: December 05, 2010, 04:58:49 PM by WOLFSPEC »

Offline D.RICH.1

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Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #352 on: December 05, 2010, 04:34:59 PM »
i as well only had one friendly fire situation...and that was during the first round when a few members of the 82nd thought they were fighting the pmc...which was either a comunication error or the people had no clue about the story and went out just to shoot people...only knew what to do day of and did no reading of the story and mission lay out...ie missed the memo or briefing...or probably didnt listen to what they and thier team really was supose to do...imo

but thats how accidents happen even in the real life situations on todays batte fields so i dont know why that is a major issue...if you got caught in that situation be happy you had some extra trigger time...
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Offline CBDennis

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Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #353 on: December 05, 2010, 05:21:09 PM »
I agree with D.RICH.1, I believe there were a lot of people and teams that did little to no planning or reading before hand or during the event. I could tell during the mission briefings that there were several teams and people that were either not listening fully or would leave during the briefing. I believe this lead to the majority of the blue on blue incidents. I know I can speak for my team and we had a good time over-all. There was the beginning to the first mission that was a bit frustrating, and also during the last mission with an altercation with a team I won’t mention, but the event and field staff acted immediately and efficiently to remove the player and his team off the field and out of the event.  I would like to thank PSC for the event and Gearbox, MTT and the other sponsors. We look forward to the next game.
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Offline Jhonnyblaze

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Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #354 on: December 05, 2010, 07:48:26 PM »
I saw the same prob piggy backing on D. Rich, but just remember; there were a lot of people that signed up...and some of them joined after the fact missing the briefings. LOL...I had a hard time hearing the water noise loud speaker too. I also experienced friendlies firing upon me, but I made sure I checked them out before firing back. I suggested a "word of the day" to prevent that from happening. Again, most likely with as much people we had, they will forget the words....lmao. But, just the same I had a good time. Looking forward to future games.....heck yeah.
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Offline maddman

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Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #355 on: December 05, 2010, 08:14:04 PM »
I agree with Demo and everyone else...  We really didn't need the a 3rd team all in all especially when PMC and 82nd were always on the same side! Friendly fire sucks but it is going to happen especially when you get that many people out and they are not paying attention.  There was poor communication between the squad leader and the 82nd... And as far as the red team... there were a group of KIDS that always ran together.. didn't matter if they killed someone or not they would just keep on and on shooting a dead man. Members of my team had this happen over and over again by the same group. Next time make a 18+ game so you will have a mature group to play with and follow the rules of the game and stay on track with the script.  The ribbons were fine I had no problems with em but when it got dark the color thing was totally thrown out the window... I had a descent time glad to play with the squad I had but I really think that 18- screwed alot of it up for everyone. Thank you PSC for hosting, MTT, Ron from gearbox, that you for the great jobs you guys did with trying to keep everyone on the same page and keeping the weapons up and running.. Henry from Fightertown, Thank you for allowing us to use your field, I have always enjoyed it. Thank you for all the other sponsors out there also.

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Offline CBDennis

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Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #356 on: December 05, 2010, 08:27:44 PM »
+1 on 18 years old and up
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Offline Jhonnyblaze

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Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #357 on: December 05, 2010, 08:30:08 PM »
I agree with infidels and Maddman...lol...kids are kids and they could get hurt. at least put a restriction on when and how long thay can play. Especially, when it gets dark and they start spraying anyone in sight.
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Offline Jhonnyblaze

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Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #358 on: December 05, 2010, 08:34:10 PM »
Where are the pics anyway lol....
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Offline xtremeairsoft

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Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« Reply #359 on: December 05, 2010, 08:54:10 PM »
in reply to everyone talking about the -18 group

i was one of the people there that was under 18 and was in the squad you were talking about but by the time the squad encountered enemies and acctually eliminated them, me and my guest were not with them, we kinda drifted of from them because i dont remeber being in the squad and us getting kills as a squad. anyways great game
please try and keep the games allowing minors, i can hardly get into any games because theyre +18 and im not
and just report the imature minors to the hosts of the game

any Pictures???
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