Author Topic: High cap or mid cap?  (Read 5611 times)

Offline nemisissy

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Re: High cap or mid cap?
« Reply #30 on: December 07, 2009, 08:26:59 PM »
My setup is a mix of mid and high cap. My 10 midcaps i have centered and slightly off to the side, the high caps i have are way the hell back under my armpits, they aren't molle so i can't fix that and why would i leave them at home. I use my midcaps first because that way i don't have to wind my mag every 10 shots. after my easy to reach midcaps are empty I have to do a sort of contortionist act, which my teammates think is hillarious when we aren't playing, but they actually prefer to throw me mags and risk losing them (we never seem to see them again) than cover my ass while i dig out the other mags, the thing is that is the only place i can put them.
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Offline XavierMace

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Re: High cap or mid cap?
« Reply #31 on: December 07, 2009, 08:49:26 PM »
And you want a cookie or what?  This thread makes even less sense than your other one.
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Offline nemisissy

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Re: High cap or mid cap?
« Reply #32 on: April 04, 2010, 07:20:13 PM »
Quote from: "XavierMace"
And you want a cookie or what?  This thread makes even less sense than your other one.

My only intention was to give my own experience with mid and high-caps, im sorry if i seemed to go on a tangent,  i don't find it neccesary to insult me, but nevermind, i am not going to get into it.

But i do disagree with the comments about mp5 high-caps, the one i have came with my Mp5 (vector arms) and it works perfectly, although i do admit i have little experience with any other high-caps, i have used them, but on rare occasions and for only short periods of time.
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Offline carbon14c

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Re: High cap or mid cap?
« Reply #33 on: April 04, 2010, 07:54:31 PM »
well everything that needs to be said seems to be on the first page, the bottom line is that midcaps are more reliable - but a little bit inconvenient.

The factors that make them inconvenient are:

-only 100-150rds per mag
-a bit tough to reload under fire (if your situation calls for it)
-need to be realistic with your trigger finger, only fire when you have a target within engageable range
-midcaps require a somewhat thought-out tactical load out, you need to have them within accessible reach, but you also have to balance it out with comfort/functionality etc

If you can deal with those cons, then I would definitly say go mid. Big ops usually require them, and I think the pros outweigh the cons. when you experience hicaps misfeeding, not winding, or ceasing to work altogether (while in the field), you will never want to use them again. you can't exactly take apart the mag while playing, without losing your ammunition... :lol:
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Offline Vince

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Re: High cap or mid cap?
« Reply #34 on: April 04, 2010, 08:30:00 PM »
Quote from: "carbon14c"

-only 100-150rds per mag
-a bit tough to reload under fire (if your situation calls for it)
-need to be realistic with your trigger finger, only fire when you have a target within engageable range
-midcaps require a somewhat thought-out tactical load out, you need to have them within accessible reach, but you also have to balance it out with comfort/functionality etc

So basically :

-too real (and it's really even not that realistic)
-requires advanced motor skills
-requires tactics and a concept of range
-requires a half a brain

yeah man, super drawbacks
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Offline Exarach

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Re: High cap or mid cap?
« Reply #35 on: April 04, 2010, 08:37:17 PM »
Quote from: "Vince"
Quote from: "carbon14c"

-only 100-150rds per mag
-a bit tough to reload under fire (if your situation calls for it)
-need to be realistic with your trigger finger, only fire when you have a target within engageable range
-midcaps require a somewhat thought-out tactical load out, you need to have them within accessible reach, but you also have to balance it out with comfort/functionality etc

So basically :

-too real (and it's really even not that realistic)
-requires advanced motor skills
-requires tactics and a concept of range
-requires a half a brain

yeah man, super drawbacks

LOL
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Offline carbon14c

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Re: High cap or mid cap?
« Reply #36 on: April 04, 2010, 09:16:37 PM »
yeah vince, thats pretty much it.


high caps are designed for human beings who cant manage filling/carrying mags and managing their ammunition usage.

im not trying to be judgmental, but some people just cant handle it o____o which is why the magazines even exist, right?


i personally hate hi-caps with a passion..
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Offline AZCW_Andrew

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Re: High cap or mid cap?
« Reply #37 on: April 05, 2010, 03:17:35 AM »
Quote from: "Vince"
Quote from: "carbon14c"

-only 100-150rds per mag
-a bit tough to reload under fire (if your situation calls for it)
-need to be realistic with your trigger finger, only fire when you have a target within engageable range
-midcaps require a somewhat thought-out tactical load out, you need to have them within accessible reach, but you also have to balance it out with comfort/functionality etc

So basically :

-too real (and it's really even not that realistic)
-requires advanced motor skills
-requires tactics and a concept of range
-requires a half a brain

yeah man, super drawbacks

I agree with Vince on this..

You gotta remember though..a lot of people don't play airsoft for the realism or mil-Sim aspect..  :roll:

Personally.. I would really like to start seeing some local games where real-cap's only are allowed. I have played a handful of games within games that were like this, and it's fun and challenging. Typically the guy who sprays and prays is out of ammo in the first couple minutes. This kind of game play also really tests your weapon and your ability to make that kill with just a couple shots. I learned a long time ago that I would rather run a quarter mile around someone, flank them and take them out with a few shots than spray and pray with a Mexican standoff and hope one lands on them.
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Offline carbon14c

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Re: High cap or mid cap?
« Reply #38 on: April 05, 2010, 11:38:32 AM »
Quote from: "AZCW_Andrew"
I would rather run a quarter mile around someone, flank them and take them out with a few shots than spray and pray with a Mexican standoff and hope one lands on them.


yeah definitely, that gets ridiculous after a while... i hate going to games where everyone just sits and sprays at eachother hoping they will get a hit. it doesnt even seem like a real game to me :|


i have never played a game with only real-cap type magazines, but that would be very interesting
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Offline AZCW_Andrew

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Re: High cap or mid cap?
« Reply #39 on: April 05, 2010, 11:46:56 AM »
Quote from: "carbon14c"
Quote from: "AZCW_Andrew"
I would rather run a quarter mile around someone, flank them and take them out with a few shots than spray and pray with a Mexican standoff and hope one lands on them.


yeah definitely, that gets ridiculous after a while... i hate going to games where everyone just sits and sprays at eachother hoping they will get a hit. it doesnt even seem like a real game to me :|


i have never played a game with only real-cap type magazines, but that would be very interesting

Well, on the same front, the idiots who run through the middle of the field and throw foam knives are just as stupid.


It's fun, but not for people who don't have a very tactical mindset.
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Offline steyraug223

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Re: High cap or mid cap?
« Reply #40 on: April 05, 2010, 01:11:48 PM »
There is a problem with using real cap mags though, airsoft doesn't have the same range and and accuracy as a real rifle. This means that really low caps aren't useful for skirmish play in my opinion. You don't have the same lethality with 30 rounds of 6mm as you do with the real thing.

The exception to that is CQB though, and low caps in CQB would be amazing.
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Offline carbon14c

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Re: High cap or mid cap?
« Reply #41 on: April 05, 2010, 01:20:13 PM »
Quote from: "steyraug223"
There is a problem with using real cap mags though, airsoft doesn't have the same range and and accuracy as a real rifle. This means that really low caps aren't useful for skirmish play in my opinion. You don't have the same lethality with 30 rounds of 6mm as you do with the real thing.

The exception to that is CQB though, and low caps in CQB would be amazing.


thats where the ability to close with your enemy comes into play, your team has to use some kind of thought out tactics in order to complete the objective. so instead of relying on 130rds of spray to get the job done, you have to rely on getting within the kill zone and hitting them with a burst or two...
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Offline steyraug223

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Re: High cap or mid cap?
« Reply #42 on: April 05, 2010, 02:55:08 PM »
Quote from: "carbon14c"
thats where the ability to close with your enemy comes into play, your team has to use some kind of thought out tactics in order to complete the objective. so instead of relying on 130rds of spray to get the job done, you have to rely on getting within the kill zone and hitting them with a burst or two...

The problem with that is engagement range. The real thing allows for engaging out to 500+ yards with a infantryman's rifle. This isn't including the range of a DMR. 500 yards is very close to what I would consider effective naked eye sight range. Airsoft requires that you sneak from roughly 1500 to about 100 feet if you want to get the drop on an opponent and in my eyes that isn't how real firefights are. Also I am really against spraying in real life (And yes I have experience with fully automatic, so it is based on experience) but I think that it is needed in airsoft.

The fact is airsoft isn't as "deadly" as the real thing. I would prefer to see a move towards a more "deadly" airsoft, but to do so requires a raise in FPS, weight of the rounds, and due to these things a increase in PPE. These requirements make the risk of a real injury very likely, so it can't happen. Because of this airsoft really does have to stay the way it is, so why not try to increase the "lethality" of airsoft through the amount of ammo that can be put down range? At least that is the way I see it.
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Offline TheStenGun

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Re: High cap or mid cap?
« Reply #43 on: April 05, 2010, 03:10:19 PM »
HighCaps are for people that are either:
1. New
2. Lazy
3. Hawaiian

When I first started playing airsoft we had to reload the damn things with a stick and metal tube. There should be no complaining about convenience. Even carrying an "oh sh** I am out of ammo" mag is silly. Control your fire. Even painballers can handle this. You take out any element of manuver whenever you remove the need for reloading. It degrades the game. If you are playing in a space where you can't close with your opponent then you are playing in a space that is not really conducive to airsoft. When you use highcaps you are throwing away a significant positive aspect of the game in general not only for yourself but for others as well.
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Offline carbon14c

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Re: High cap or mid cap?
« Reply #44 on: April 05, 2010, 05:29:09 PM »
Quote from: "TheStenGun"
If you are playing in a space where you can't close with your opponent then you are playing in a space that is not really conducive to airsoft.


i think that pretty much sums it up...
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