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Local Games Listing/RSVP / Re: OP Bad Company - Part 2
« on: August 25, 2011, 01:15:06 PM »
What am I looking at with the groups? I am trying to figure out camo for my team. What camo prints correlate with what team?
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Thanks for the question about vests for civilians. These vests are authorized to help reduce the pain from close range shots if you become a zombie.
Again our staff wants to thank everyone for the feedback about our zombie games.
Registration for the event is now open at Gearbox Airsoft and will open at Vanguard this week. A few free game admissions to Left for Dead will be raffled away at Black Hawk Down.
Our staff is looking for zombie volunteers for the game. Volunteer zombies attend the event for free and earn a free admission to a future MTT event at the Urban Assault Course. For more information about the zombie requirements, please send an email to http://www.youtube.com/watch?v=dY_eW-OqPW0
What happened to my youtube links I had up yesterday?
Quote from: "sig24"Quote from: "poinierdude"Here are the main problems that I found, and would make the next milsim great:
1. WAY less downtime. I wouldn't be surprised if I spent twice as much time sitting around as playing.
2. Better armbands. For the brophy team we have 4 pieces of bright neon duct tape, one on each arm and back and front.
3. Brighter/bigger glowsticks. Glowsticks were not visible at all.
4. Simpler objectives. Just do capture the flag, intel, VIP, etc.
5. Remove the PMC. Having it was a good experiment, but really didn't help the gameplay.
I agree man. I believe there a bunch of people who are feeling the way you are.
Ya. I got friendly fired so many times, and I friendly fired a lot of people. Also, the medic system didn't really seem to work that well either.
Here are the main problems that I found, and would make the next milsim great:
1. WAY less downtime. I wouldn't be surprised if I spent twice as much time sitting around as playing.
2. Better armbands. For the brophy team we have 4 pieces of bright neon duct tape, one on each arm and back and front.
3. Brighter/bigger glowsticks. Glowsticks were not visible at all.
4. Simpler objectives. Just do capture the flag, intel, VIP, etc.
5. Remove the PMC. Having it was a good experiment, but really didn't help the gameplay.
Did you read the ones that were submitted from other people?
My FAV:
•CS grenades should not be used to mark drop zones.
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