Author Topic: S.T.A.L.K.E.R.: "Road to Chernobyl" 4-26-14  (Read 10563 times)

Offline TJC10

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S.T.A.L.K.E.R.: "Road to Chernobyl" 4-26-14
« on: February 15, 2014, 08:16:56 PM »
S.T.A.L.K.E.R.: "Road to Chernobyl"
Presented by Desert Hawks Airsoft.

This game is free of charge.

Concept -
  • S.T.A.L.K.E.R.: "Road to Chernobyl" is a sequel of last years' S.T.A.L.K.E.R.: "A New Beginning" The Road to Chernobyl is loosely based on the S.T.A.L.K.E.R. video games. The game also resembles Darr k's pay to play Stalker airsoft game series, with more admin, and more fluidity with less down time.
  • This scenario based game will be hosted at SASCO Battlegrounds April 26th, and takes place after the Chernobyl Nuclear disaster, with teams fighting for control in the irradiated "Zone".
The Story So Far -
  • This game will begin after the events near the end of the last game. The Russian Military had organized the destruction of the Ecologists. Monolith forces have now regrouped, being able to lay-low during the inter-factional conflict, and have re-purposed their forces into more of a military fighting force and less of a cult. The Military, have received new orders, to police up the region's loners and use them against other Factions. Duty and Freedom have also rebuilt their forces and renewed their hatred of each other.
  • The Russian government has assigned several "Military Commanders" to advise the different Factions in the region, supply, purchase artifacts, and cause general confusion amongst them. They all have both common and individual goals and operate independently from each other.
  • And so begins the next chapter in the AA/TAC S.T.A.L.K.E.R. Series.
Energy Limits
  • Pistols, 1.55j: .20g@350, .23g@325, .25g@315, .28@295. With a 10' MED.
  • Field AEG, 1.86j: .20g@445, .23g@415, .25g@400, .28@375, .30@365. With a 30' MED.
  • Sniper, 3.36j: .25g@535, .28@505, .30@490, .32@475, .36@445, .40@425. With a 100' MED.
Magazine Restrictions
  • Any number of Mid Caps.
  • or, 2 Hi Caps may be carried instead of any Mid Caps.
  • Electric Drums may only be used on SAW type AEG's.
  • SHRIKES don't exist, and are prohibited.
Uniform Requirements
  • Military Stalkers: Modern Russian Camouflage
  • Free Stalkers: Street Clothes, Jeans and a t-shirt are most desirable but alternate Camouflage types, such as ATACS AU, ABU, or ACU.
  • Freedom: Desert Camouflage, top and bottom, no exceptions.
  • Duty: Woodland Camouflage, top and bottom, no exceptions.
  • Monolith: Multicam Camouflage, top and bottom, no exceptions.
Age Requirements and Safety
  • Ages 18+ allowed.
  • Ages 16+ allowed with adult sponsor.
  • Adult sponsor must play on the same team and squad as the under-aged player.
  • Eye protection is mandatory! Minors must wear full face masks, no exceptions!
  • No real firearms/weapons allowed at the field.
Strategic Map for Stalker
http://goo.gl/maps/PhH25

Schedule
  • 0600 - Admin on site
  • 0700 - Arrive
  • 0715 - Chronograph
  • 0745 - Safety Briefing
  • 0800 - Evolution 1
  • 0900 - Evolution 2
  • 1000 - Evolution 3
  • 1100 - Evolution 4
  • 1200 - Evolution 5
  • 1300 - End-ex
Directions –
http://tinyurl.com/sasco-directions
  • 1. Take I10 to exit 226 at Red Rock.
  • 2. After exiting turn onto East SASCO Road.
  • 3. Turn onto S Aguirne Lane.
  • 4. Turn onto East SASCO Rd again and continue until a fork.
  • 5. At the fork continue on Sasco, do not go to E Coachway road.
  • 6. Continue down SASCO, you will encounter a wash, most likely filled with water, you need a truck!
  • 7. Carefully make your way through that by car, or walk the rest of the way (less than 2 miles)
  • 8. Continue down East SASCO Road until you reach the field, marked by either a (small) sign, or by the cars of the other players, do not drive into the area though, please park in a safe location nearby, we don’t want cars on the field.
Special Rules
Money
  • Money can be earned for the team by completing mission objectives, and can be used to bribe neutral factions to fight with you.
  • Unless otherwise noted, each player will begin the game with ₴100 in a game “Wallet” that is kept on your person at all times.
  • Each Faction will also receive a small amount of cash and Items that will be located at the team’s “Stash” which will be located at the team’s spawn point. The “Stash” is an uncrackable safe and must not be touched, pilfered, or looted by anyone. Steal from it and you will be ejected from the game.
  • Any cash in the “Stash” will not count toward the Faction's Victory total, so keep it as dry as you can.
Hits and Respawns
  • If you are hit in any part of your body or gear, you are killed.
  • Gun hits do not count.
  • When a player is killed, someone else may "Loot" their money off their body.
  • If you are hit anywhere on the body, you will take your “Wallet” and hold it into the air. You will then stand in place for 1 minute. During this time you may be looted by another player.
  • If you are looted to ₴0 (your looter may leave you with some cash) you must return to your Faction’s spawn and take cash from your “Stash” to spawn.
  • If you do not have ₴100 in your “Stash” to put back into your Wallet, you are not saved by a comrade with cash, or a “Medic Band”, you will become a “Zombie” for a short time.
  • You may also "Bribe" a Military Adviser for a new life so that you won’t have to walk back to your spawn point. ₴Varies.
  • Any Admin may spawn or “Zombie” anyone, anywhere.
Zombies
  • You will become a “Zombie” if: you are killed within a “Radiation Zone, have insufficient funds to spawn, or you just want to.
  • To not be a “Zombie” in the game, you must have ₴100 in your “Wallet” and any other cash you may store in the Russian Bank. Ghosts cannot make withdrawals though. So, if you have no cash, will have to work off the respawn by becoming a “Zombie” for a short period of time. At the end of this service, you will receive ₴100 and allowed to spawn.
  • You will go to the Casualty Collection Point located within the bank and wait for sufficient numbers to start a ‘Zombie” mob.
  • You will then be escorted to another location by an Admin, and unleashed to shamble across the battle field.
  • You must “attack” the nearest “live” player.
  • An “attack” from a “Zombie” is simply a touch. Don’t get crazy out there. People won’t appreciate it. Overzealous “Zombies” will be warned once and will be asked to leave if it occurs again.
  • ”Zombies” my only be destroyed by a hit to the torso. Arms and legs do not count as hits, and head shots are prohibited. Intentionally shooting a player in the head could result in serious injury. Players will be ejected if they are knowingly malicious.
Irradiated Zones
  • Radiation Zones are marked with colored tape.
  • If you are in a Radiation Zone without a mask for more than 30 seconds you will be killed.
Items and Abilities
  • "Medic Band" ₴500. Attach to a friendly player and return them ti the battle. May not be used on yourself. Not reusable.
  • ”Blight Immunity” ₴1000. You are immune to “Zombification.” Unless you want to do it.
  • ”Resilience” ₴10000. You may now ignore hits to your arms and legs. Only hits to your torso count.
  • ”Gas Mask” ₴1000. You may carry Artifacts and survive within the irradiated zone for any amount of time.
  • ”Full auto” ₴1000. The ability to fire on full auto. Now you have enough ammo to let it rip.
  • ”Medical Expertise” ₴1000. You may now reuse “Medic Bands”
  • ”Suicide Bomb” ₴1000. You may use your body as a bomb. It will kill everyone within 15 feet. All regular death rules apply.
Items and Abilities
  • Additionally there will be other items, abilities, and costs for them, that will be explained in this forum, and at the safety briefing. All rules will be listed with the flyers, posted here, and posted at the Russian Military bunker/bank.
The Russian Military
  • The Russian Military are government soldiers trained to protect the integrity of the nation. Russia wants the artifacts to study and use. They have sent several military commanders to Pripyat with cash and equipment to obtain these artifacts. They operate independently and will attach themselves to any faction to move them about as pawns, and to prevent the Monolith Faction from returning the Artifacts to the Monolith.
  • Uniform: Modern Russian Camouflage
  • The Russian Military was initially sent to the zone in an attempt to keep the peace in the region. This mission failed. Now, the new mission has changed to buying, begging, or stealing Artifacts and returning them to Moscow for study and weaponization.
  • The Russian Military protects a bank located in the largest remaining structure.
  • The Russian Military may hire Free Stalkers, Duty and Freedom to find Artifacts.
  • The Russian Military are diametrically opposed to the Monolith and will never willingly ally with them.
  • The Russian Military may be carrying any amount of cash on them at any time. They may be robbed but there may be consequences to that endeavor.
  • Goals: Bring disorder to the zone. Collect artifacts. Maintain control of the bunker.
  • The Russian Military Faction members begin the game with “Full Auto”
Russian Military Roster
  • Kiley
  • TJC10 (Прапорщик Трент)
  • Bio
  • lonewolf
  • Buffalo
  • Hollywood
  • EightBall
  • Slim
  • Ultimentra
Free Stalkers
  • Free Stalkers are just the average gun toting guy, looking to get by in the Zone, and trying to make a quick buck. Quick to flee a fight, but ready to defend their fellow loners out there in the Zone.
  • Free Stalkers may join any faction, may operate as loaners, or form loose alliances amongst themselves.
  • Free Stalkers do not have a permanent spawn point. They do not have a Faction “Stash” to draw from, so they will always become “Zombies” if killed and the any of the other “Zombie” conditions are met.
  • Free Stalkers may keep their cash in the Russian Bank and sell artifacts to anyone. All cash stored in the bank at Endex will count toward individual victory points for the player.
  • Free Stalkers start with a “Wallet” containing ₴300. Free Stalkers may sell Artifacts to either Monolith or the Military. The Monolith may be inclined to steal them though.
  • Free Stalkers have the special ability of a “Gas Mask” for no cost, at the start of the game.
  • Goals: Find and sell Artifacts, and Protect fellow Free Stalkers from other factions and the like.
  • Uniforms - Street Clothes or alternate camouflage type ATACS, ABU, or ACU. Any colors are fine except Green and Tan are acceptable.
Free Stalkers Roster


    Freedom
    • Freedom is a group of gun-toting, freedom loving, soldiers who believe in free access to the Zone and its benefits for everyone and are almost constantly in a state of war with Duty, due to their varying beliefs about the Zone.
    • Freedom may ally with Military, Free Stalkers, and Monolith (in dire need).
    • Freedom is diametrically opposed to Duty and will never willingly ally with them.
    • Freedom Faction members begin the game with “Medical Expertise”
    • Uniforms: Desert Camouflage
    • Goals: Prevent Duty from destroying Artifacts, purchase Artifacts from Stalkers, protect the Free Stalkers from other Stalkers, and Kill Duty.
    Freedom Roster


      Duty
      • Duty are group of ex-Stalkers, Mercenaries, Soldiers, and Scientists who believe that the Zone is an infestation of the world, and that the horrors within it will eventually spread beyond its borders. They want to see the Zone destroyed, and will stop at nothing to make sure that nothing leaves the Zone. They are generally friendly to Free Stalkers, and will buy Artifacts from them.
      • Duty may ally with Military, Free Stalkers, and Monolith (in dire need).
      • Duty is diametrically opposed to Freedom and will never willingly ally with them.
      • Duty Faction members begin the game with “Medical Expertise”
      • Uniforms: Woodland Camouflage
      • Goals: Capture or buy and destroy Artifacts, and Kill Duty Faction Members.
      Duty Roster


        The Monolith
        • Monolith are a mix of warped and twisted Stalkers, Bandits, and any who fell into their grasp.
        • Monolith is a group of men who turned to worship the Monolith, and offer up the Artifacts (pieces of the Monolith, broken off) to the Monolith for re-assimilation into it.
        • Monolith hates all factions, and believes they should be purged from the Zone, they take no prisoners. Their leader is a Russian named simply водка or Vodka. He will stop at nothing to take all of the Artifacts in the zone to the Monolith.
        • Monolith may ally with Free Stalkers, Duty, and Freedom. Although they will not want to.
        • Monolith is diametrically opposed to Military and will never willingly ally with them.
        • Водка and his crew begin the game with ”Blight Immunity” for free.
        • Водка will direct the operations of the Faction and is nearly impervious to damage as long as he has minions nearby.
        • Uniform: Multicam
        • Goals: Collect artifacts to offer to the Monolith. Disrupt Military Operations. Kill other Stalkers.
        Monolith Roster
        • Psykoboy - водка
        « Last Edit: March 16, 2014, 10:34:59 PM by TJC10 »
        I'm Nappa, and this is Vegeta. He was a prison...
        https://www.youtube.com/watch?v=1wZNXK6fvNE

        Offline Blindsniper

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        Re: S.T.A.L.K.E.R.: "Road to Chernobyl" 4-19-14
        « Reply #1 on: February 15, 2014, 09:27:27 PM »
        I have been waiting for this for a while! Glad I got my VSS Vintorez ready! I will be going come hell or high water but im not sure which faction I want to join yet.
        -Rainbow Coalition Marksman / Rifleman
        -Private Tech/Custom P* Installs
        -Ares Tavor-21 P* / NPO VSS Vintorez P*
        -KSC M945 Compact / JG VZ-61 Skorpion

        Offline TJC10

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        Re: S.T.A.L.K.E.R.: "Road to Chernobyl" 4-19-14
        « Reply #2 on: February 15, 2014, 09:45:20 PM »
        Ya last one was 11 months ago. If it all goes perfect it will be our April and October annual series games.

        SAW guns in TAC have high FPS limits. 400 with .25g BB's. I'm using that for all AEG's with farther MED's and a zero tolerance for poor sportsmanship.
        « Last Edit: February 15, 2014, 09:53:44 PM by TJC10 »
        I'm Nappa, and this is Vegeta. He was a prison...
        https://www.youtube.com/watch?v=1wZNXK6fvNE

        Offline Blindsniper

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        Re: S.T.A.L.K.E.R.: "Road to Chernobyl" 4-19-14
        « Reply #3 on: February 19, 2014, 10:54:39 PM »
        Are you ready for Stalker? Cause' I am :D Please put me down for Russian Military thanks.

        « Last Edit: February 19, 2014, 10:59:42 PM by Blindsniper »
        -Rainbow Coalition Marksman / Rifleman
        -Private Tech/Custom P* Installs
        -Ares Tavor-21 P* / NPO VSS Vintorez P*
        -KSC M945 Compact / JG VZ-61 Skorpion

        Offline TJC10

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        Re: S.T.A.L.K.E.R.: "Road to Chernobyl" 4-19-14
        « Reply #4 on: February 22, 2014, 02:06:28 PM »
        Evolution 1 and 2 are scripted. 3 more to go...
        I'm Nappa, and this is Vegeta. He was a prison...
        https://www.youtube.com/watch?v=1wZNXK6fvNE

        Offline asof elites

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        Re: S.T.A.L.K.E.R.: "Road to Chernobyl" 4-19-14
        « Reply #5 on: February 24, 2014, 08:38:18 PM »
        This event sounds amazing!
        My gear collection costs more than my car...

        Offline TJC10

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        Re: S.T.A.L.K.E.R.: "Road to Chernobyl" 4-19-14
        « Reply #6 on: March 01, 2014, 05:14:53 PM »
        Working on props and the other evolutions.
        I'm Nappa, and this is Vegeta. He was a prison...
        https://www.youtube.com/watch?v=1wZNXK6fvNE

        Offline BanditsOrDie

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        Re: S.T.A.L.K.E.R.: "Road to Chernobyl" 4-19-14
        « Reply #7 on: March 09, 2014, 01:34:45 PM »
        Where is the Bandits' roster? We are ready to go!

        Offline TJC10

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        Re: S.T.A.L.K.E.R.: "Road to Chernobyl" 4-19-14
        « Reply #8 on: March 09, 2014, 10:33:45 PM »
        Last two outings the bandit faction was superfluous so it has been cut.
        I'm Nappa, and this is Vegeta. He was a prison...
        https://www.youtube.com/watch?v=1wZNXK6fvNE

        Offline TJC10

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        Re: S.T.A.L.K.E.R.: "Road to Chernobyl" 4-19-14
        « Reply #9 on: March 09, 2014, 10:35:03 PM »
        Play a free stalker
        I'm Nappa, and this is Vegeta. He was a prison...
        https://www.youtube.com/watch?v=1wZNXK6fvNE

        Offline Katana0

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        Re: S.T.A.L.K.E.R.: "Road to Chernobyl" 4-19-14
        « Reply #10 on: March 09, 2014, 11:05:28 PM »
        I'm going to do my best to be there; trying to talk my team into coming too!  Put me down as a free stalker.

        Offline OHboy

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        Re: S.T.A.L.K.E.R.: "Road to Chernobyl" 4-19-14
        « Reply #11 on: March 10, 2014, 08:19:18 AM »
        Put me down as free stalker +2
        « Last Edit: March 10, 2014, 08:21:26 AM by OHboy »

        Offline TJC10

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        Re: S.T.A.L.K.E.R.: "Road to Chernobyl" 4-19-14
        « Reply #12 on: March 10, 2014, 02:45:53 PM »
        I will add you all up this week
        I'm Nappa, and this is Vegeta. He was a prison...
        https://www.youtube.com/watch?v=1wZNXK6fvNE

        Offline BanditsOrDie

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        Re: S.T.A.L.K.E.R.: "Road to Chernobyl" 4-19-14
        « Reply #13 on: March 10, 2014, 05:12:52 PM »
        Alright. You are going to have a very large population of free stalkers if my entire team decides to play. I'll talk to them now and give you an answer ASAP.

        Offline TJC10

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        Re: S.T.A.L.K.E.R.: "Road to Chernobyl" 4-19-14
        « Reply #14 on: March 10, 2014, 07:54:25 PM »
        Alright. You are going to have a very large population of free stalkers if my entire team decides to play. I'll talk to them now and give you an answer ASAP.
        Ok. But, imagine that 40 people come in multicam. Will it matter if your entire team are free stalkers or bandits? I envision that teams will be unbalanced. I actually want it to be unbalanced. Gives the factions more of a reason to make allies and buy free stalkers as retainers.
        I'm Nappa, and this is Vegeta. He was a prison...
        https://www.youtube.com/watch?v=1wZNXK6fvNE