Author Topic: high speed loadout suggestions  (Read 4486 times)

Offline deathbydanish

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Re: high speed loadout suggestions
« Reply #15 on: December 04, 2012, 08:29:25 PM »
(I know it may sound stupid) I hate it when people just be cheap and throw a grenade into the room and either no one calls hits or everyone is out because of a crappy grenade. i like the feel of knowing i took them out one by one. and also running onto your knees is good for sliding past an entrance so you can shoot targets while moving to cover

It's not cheap, its called tactics. The right tool for the right job.

Gonna have to agree with him there, besides its not worth messing your knees up, this is supposed to be fun and games, not a reason for ACL surgery. Airsoft really lends itself to a lot of leg/foot injuries in the first place, sliding around like that is like throwing rocks at a bee hive. Besides if people see it enough, they will just aim lower whenever they know you're playing ;)
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Offline rileyjohnson22

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Re: high speed loadout suggestions
« Reply #16 on: December 08, 2012, 11:30:33 AM »
(I know it may sound stupid) I hate it when people just be cheap and throw a grenade into the room and either no one calls hits or everyone is out because of a crappy grenade. i like the feel of knowing i took them out one by one. and also running onto your knees is good for sliding past an entrance so you can shoot targets while moving to cover

It's not cheap, its called tactics. The right tool for the right job.

i know, i understand tornado grenades shooting out BBs where you can feel if you're hit or not, but with thunder Bs you can never tell if you would have been hit by the "shrapnel" or not. it would be appropriate if there was a way to gauge who was hit or not, not just you're out for being in the room

Offline nukeduster

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Re: high speed loadout suggestions
« Reply #17 on: December 09, 2012, 02:39:33 PM »
Generally speaking, if you're within 15 METERS of a grenade going off in the open.. you're out of the fight no matter what.

Either you're deaf, blind, traumatic brain injury, broken ribs/chestbone from the concussive blast, burned badly, or the shrap has gone straight thru any various parts of your body. Hence, the often used 15 foot rule.

If you're in an enclosed environment, say a room.. you're dead/out of the fight either way for the same and more reasons.

In airsoft, we limit it to 15 feet usually, which is mostly down to just scaling RS down to airsoft standards I'd presume.

Offline Sstfreek

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Re: high speed loadout suggestions
« Reply #18 on: December 13, 2012, 09:02:15 AM »
The LBT 6094 Slick Plate Carrier is pretty cool, and "High Speed". You can find replicas on various Asian based Airsoft Websites.
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Offline Twitchy Konigkeit

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Re: high speed loadout suggestions
« Reply #19 on: December 21, 2012, 01:53:43 PM »
I have a TAG Banshee which is small and light, the trick for high speed is not loading up too much gear, bring the essentials only. belts are nifty as well.

Offline buttfacedmonkey

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Re: high speed loadout suggestions
« Reply #20 on: January 14, 2013, 11:50:47 PM »
Sorry for the necropost, but I must say.... Jumpable Plate Carrier and a short barreled M4... nuffsaid

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