Airsoft Arizona

Arizona Game Discussions => Local Games Listing/RSVP => Topic started by: PhoenixShadowCompany on September 24, 2010, 05:02:55 PM

Title: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on September 24, 2010, 05:02:55 PM
GOLD WAR: THE BEGINNING
A AIRSOFT SIMULATION GAME written by xXIceMan316Xx
Hosted By Phoenix Shadow Company

This Event is Sponsered by

Fightertown                                http://fightertownpaintball.com/ (http://fightertownpaintball.com/)
MTT:                                         http://marauders.us/ (http://marauders.us/)
Lan Speed Games:                       http://lanspeedgames.com/ (http://lanspeedgames.com/)
Stealth Research Security Agency: http://stealthagency.com/ (http://stealthagency.com/)
Evike Airsoft:                              http://www.airsoftpost.com/ (http://www.airsoftpost.com/)
Gear Box Airsoft:                         http://gearboxairsoft.net/ (http://gearboxairsoft.net/)
Whiskey Two Four:                      http://wtfpb.com/airsoft-gear_c9.htm (http://wtfpb.com/airsoft-gear_c9.htm)
Knockout Energy Drink                  http://www.knockoutenergy.com/index.php (http://www.knockoutenergy.com/index.php)                                      
Airsoft GI                                   http://www.airsoftgi.com (http://www.airsoftgi.com)  
trinityairsoft                               http://www.trinityairsoft.com/news.aspx?showarticle=49 (http://www.trinityairsoft.com/news.aspx?showarticle=49)            
 


Please take a look at the unique game rules HERE (http://www.airsoftarizona.com/forumbb/viewtopic.php?f=10&t=28544&p=217688#p217688)

Were: Fighter Town   19421 W happy valley Rd, Wittmann, AZ 85361
When: December 4th at 2 PM
Pre Registration: Gear Box Airsoft
FPS Limits: AEG=400 FPS, Semi Auto=450 FPS, and Bolt Actions= 500 FPS all with .20g bb
Pre-registration is available at Gearbox Airsoft, it is $20 pre registration (available till Dec 3rd) and $30 at the door the day of the event
Any questions or comments please PM PhoenixShadowCompany
PLEASE NOTE: We also need someone to play as a VIP (will play with 82nd when not VIP), and a camera man (NON PLAYER).  The camera man gets free admission to the event.

This is going to be an innovative new type of milsim with never before seen play style and rule set.  Several new concepts are going to be implemented in this milsim including:

POINTS SYSTEM:  Each mission has a set of objectives for each faction that has a point value attached to it.  Some objectives are universal to every mission, others are unique.  The faction that holds the most points has huge advantages in each mission.  This will add a huge element of strategy and competitiveness.

CHAIN OF COMMAND:  Because of the unique and dynamic nature of the missions in this milsim, someone has to call the shots.  Chain of command helps break players up into smaller groups making it easier to direct the action, and complete the mission.

WILD CARD FACTION:  The PMC faction in this milsim is a wild card.  A faction can sacrifice points to hire them, or they can earn points with their own sinister objectives.  The friend of your friend is your enemy, or are they?

------------
BACK STORY
TIME LINE

September 15th, 2015. The small island nation of Oro’s newly elected president leads an inquisition in to the corruption of his military leadership. As a result several of Oro’s high ranking military leaders are charged with treason and put in prison.

September 25th, 2015. Many of Oro’s detained military leaders make claims that warn the public that the president wishes to turn Oro into a dictatorship, and their detainment is to prevent them from intervening. There is civil unrest throughout the nation.

October 13th, 2015. A charismatic general in the Oro army leads un uprising of troops loyal to his cause. The Oro Liberation Army is born. The OLA, raids the prisons holding their detained comrades. Oro falls into civil war.

October 16th, 2015. With only a small amount of Oro’s military still loyal to the government, The president of Oro asks the United Nations for help, claiming the OLA is waging a brutal and unprovoked war, and they intend to install a communist government in Oro.

October 21st, 2015. The president of Oro, fearing that the United Nations will not send forces in time, Hires the American Private Military Corporation, Renegade Security Solutions, to serve as his personal guard and to bolster his failing military.

October 26th, 2015. Renegade Security Solutions arrives in Oro.

October 31st, 2015. The United Nations comes to a decision to send multinational peace keeping forces to Oro.

November 5th, 2015. A UN task force is formed lead by the United States Army 82nd Airborne, Task force “Gold Rush.” They prepare for mobilization.

November 7th, 2015. Fearing a cease and desist order will be issued when the UN taskforce arrives. Renegade Security Solutions appeals to be a sanctioned United Nations force in Oro. With a past history of questionable tactics and activities, the United Nations is reluctant. With no ground forces currently in Oro, and the situation at a boiling point, The United Nations approves the use of Renegade PMC in Oro.

November 8th, 2015. The OLA have Oro’s capital city, Casa Del Oro, under siege. The remaining Oro Army and Renegade PMC dig in for what looks to be a long fight.

November 12th, 2015. The siege of Casa Del Oro continues. A United States Carrier group arrives off the coast of Oro. F/A-18 fighters streak through the sky, conducting tactical bombing of enemy position’s.

November 14th, 2015. Under intense bombing from the United States Navy, the OLA decide to make an attempt on the city. They overrun the city’s defenses and with the risk of collateral damage the Navy is unable to bomb the city. The last of the Oro army is pushed back to the presidential villa where the remaining Renegade PMC guard the president. The 82nd Airborne arrives and takes the Oro International airport.

November 15th, 2015, (MISSION 1) The Renegade PMC low on ammunition and exhausted from a firefight lasting all night,  prepare to make there final stand.  The OLA, desperate to execute the president of Oro before the UN arrives makes a violent push at the villa, as the 82nd airborne rushes towards the villa to evacuate the president.

November 18th, 2015, The 82nd airborne takes control of Casa Del Oro.  They set up a headquarters at the United States Embassy.  Renegade Security Solutions sets up a small outpost in the outskirts of the city.

November 21st, 2015, The mayor of a small town outside of Casa Del Oro begs the United Nations for assistance.  The towns supply of food and water is desperately short, and many of its residents and refugees have fallen ill or injured and require medical supplies.

November 23rd, 2015, (MISSION 2) The UN requests the 82nd Airborne run a supply convoy to the town.  The town is located through a dangerous stretch of OLA held jungle.  Because the OLA is in possession of a large number of shoulder fired anti-aircraft missiles air transport is deemed too dangerous by UN advisers.

November 27th, 2015, China openly opposes the UN decision to send troops to Oro.  They claim the now deemed “Gold War” a peoples revolution and a just cause.  They pledge non-combat support to the OLA.

December 1st, 2015, China, acting as an intermediary for the OLA, make claims to the UN of heavy civilian casualties due to US Navy bombing.  The United States Military firmly denies these claims.

December 2nd, 2015, The UN orders the cessation of aerial bombing until an investigation can be launched..

December 4th, 2015, (MISSION 3) The OLA, bolstered by aerial bombing restrictions, launches an all out assault on Casa Del Oro.  The 82nd digs in to hold the city.

December 8th, 2015, The UN investigation concludes that the civilian casualties were a result of OLA bombings, not UN aerial bombings.  There is a worldwide outrage, China claims the UN findings were doctored to further vilify the OLA and their cause.

December 12th, 2015, (MISSION 4) A UN aid pilot, transporting supplies to cities around the island is shot down behind enemy lines.  The 82nd Airborne rushes to save the pilot.  The OLA claims the pilot was flying a military spy plane, and wishes to bring him to justice.

December 20th, 2015, (MISSION 5) A Chinese cargo plane is picked up on radar flying over a section of OLA held jungle.  UN recon confirms several crates are airdropped over the area.  They are believed to contain parts for Chinese anti-aircraft sites.  The 82nd deploys forces to intercept the cargo.

-----------
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: PhoenixShadowCompany on September 24, 2010, 05:05:22 PM
FACTIONS

United States Army 82nd Airborne - UN Task Force Gold Rush

53 players
ROLE: United States Army Ranger Regiment. Sent into Oro as the spearhead of taskforce “Gold Rush.”
UNIFORM (Preferred): ACU, Woodland, tiger stripe, ABU, MARPAT
INSIGNIA ITEMS (Provided): Blue 82ND armband with rank, Blue Glow stick (for night time team identification)
WEAPONS (Preferred): M16, M4, M14, G36, M249
MEDIC SYSTEM: Each 82nd Airborne squad has a Medic who can revive 10 teammates per mission, Every US Army soldier is combat life saver certified so each 82nd solider carries one CLS revive.

WHY BE 82ND IN THE SIM?

Well, what’s not cool about being an Army Ranger? There are many good things about being on the 82nd team. First is they have arguably the best starting location (Depending on your play style.) They hold Oro’s capital city, Casa de Oro (The town area in Fightertown's field.) Most of your missions consist of doing things a UN peace keeping force would do, deliver food and aid supplies, defend convoys, rescue hostages, exc. Your primary enemy in Oro is the Oro Liberation Army or OLA, Their base is somewhere in the jungle (the back field area of Fightertown.) Being as everyone is able to revive one teammate per mission with the CLS skills all army soldiers have, plus a medic who can revive 20 teammates per mission, getting back into the game is a breeze! While the private military corporation, Renegade Security Solutions, are technically “UN sanctioned” and SHOULD be doing the same mission as the 82nd, they are mercenaries after all. While they may be a helpful hand on a mission, it may pay to keep an eye on them incase they do some naughty things to make some extra money.

OLA Rebels - Oro Liberation Army
53 players
ROLE: Revolutionary Army bent on overthrowing Oro’s current president.
UNIFORM (Preferred): 3 color desert, 5 color desert, USMC desert digital, Civilian clothes
INSIGNIA ITEMS (Provided): Red OLA armband with rank, Red Glow stick (for night time team identification)
WEAPONS (Preferred): AK47, AK74, G3, RPK, SVD
MEDIC SYSTEM: Each OLA squad has a medic who can carry 10 revives at a time, But can refill their revives at the OLA camp. Please note that OLA medics can only posses 10 revives at a time.

WHY BE OLA IN THE SIM?

The OLA are just your average, run of the mil, heavily armed revolutionary army! One of the cool things about the OLA is you have the whole jungle (back field area of Fightertown) to hide in. Unlike the other two factions the OLA can move their highly mobile base (consists of a few tents) whenever they like. So the 82nd and Renegade PMC never quite know where your gonna pop up! The OLA are a brutal, ruthless, gorilla army. Meaning if you like to ambush UN convoys to steal s**t your probably gonna use against them later the OLA is the team for you.  Most of your missions will consist of things you would generally expect a gorilla army to do. Renegade PMC was hired by the pesky president of Oro, and they are sanctioned by the even more pesky UN, so they aren’t technically your friends, but with a little monetary motivation they might just see exactly how noble your cause is after all.

Renegade Security Solutions - Private Military Corporation
23 players
ROLE: Private Military Corporation hired by Oro’s president, Sanctioned by the UN as part of the peace keeping forces, but secretly plans to exploit the situation in Oro for monetary gain.
UNIFORM (Preferred): Multicam, Flat tan, Flat green
INSIGNIA ITEMS (Provided): Green Renegade PMC arm band with rank, Green Glow stick (for night time team identification)
WEAPONS: Any
MEDIC SYSTEM: Renegade PMC does not have a medic class. Each Renegade Operator has basic Combat Life saving skills and possess 1 revive that can be used on any teammate.

WHY BE RENEGADE PMC IN THE SIM?

The Renegade PMC is unlike any other faction you have played on in a milsim. If any of you have played one of my traitor games you know I like a little bit of a monkey wrench, and a bit of role playing thrown into my airsoft games. That’s exactly what the Renegade team is going to be, the monkey wrench. The interesting thing about the renegade team is unless you are hired by one of the other two teams, your motives are pretty much unclear to the other teams. You might ask yourself “a team that no sometimes one knows who they are playing for? How do we know if we should shoot them or if they will shoot us?“ Well, this is a true, deadly true fact that soldiers in combat face every day. In war, the line between friend and enemy is thin. They might be helping you, they might not, you have to gauge the situation at hand and respond accordingly. They are the smallest team, so it’s a team for skilled players. You can make your missions on the fly for whatever yields the best profit. Aside from hiring bonuses, Renegade point earning objectives are always secret from the other teams. The thing is you have to be smart, you may want to put up a front like you are doing something helpful for the other team so they don’t shoot you, though, they might anyway.

RSVP LIST


Please RSVP with what team AND position you and your guests want to play
PLEASE NOTE: If you are interested in any of the command team positions PLEASE PM PhoenixShadowCompany

PLAYER RSVP COUNT AS OF NOV 3rd - 70
PLAYER RSVP COUNT AS OF NOV 28th - 134
TOTAL 134

Special Players

VIP (will play with 82nd when not VIP) -
CAMERAMAN (NON PLAYER) !!FREE ADMISSION TO EVENT!! - Thors_Vengeance

82ND Airborne - UN taskforce “Gold Rush”

-Command Squad-
BRIGADER GENERAL- 1st in command - NEEDS RADIO - azcrazie (PSC)
COL- 2nd in command - NEEDS RADIO -Bcp_airsoft club
LTC- 3rd in command - NEEDS RADIO -Josh  (PSC)

-1ST Squad-
1st LT- 4th in command - NEEDS RADIO- Hendersen (PSC)
SFC -NEEDS RADIO-Dagger(PSC)
MEDIC-Guest 1 of Bcp_airsoft club
PVT-Ghost Operators
PVT- Guest 1 of Ghost Operators
PVT- Guest 2 of Ghost Operators
PVT- Guest 3 of Ghost Operators
PVT- Guest 4 of Ghost Operators
PVT- Guest 1 of Dagger
PVT- mattT.

-2nd Squad-
SSG-NEEDS RADIO-Sk8rseth  (PSC)
MEDIC-sig24
PVT-hyriz  (PSC)
PVT-c-ham  (PSC)
PVT-Guest 1 of azcrazie
PVT-heinous
PVT-foxide
PVT- DCOPS 1
PVT- DCOPS 2
PVT- DCOPS 3

-3rd Squad-
SSG-NEEDS RADIO-CBDennis
MEDIC-Silhouette
PVT-Strider
PVT-Dusty
PVT- Frank
PVT-poinierdude
PVT-looterkfm   (PSC)
PVT-Ryan   (PSC)
PVT-Brian  (PSC)
PVT-t-man

-4th Squad-
SSG-NEEDS RADIO- Apacolypsio
MEDIC-Drew W.
PVT- Guest 1 of Apacolypsio
PVT- Guest 2 of Apacolypsio
PVT- Guest 3 of Apacolypsio
PVT- Guest 4 of Apacolypsio
PVT-usmc4life
PVT-Guest 1 of usmc4life
PVT-Guest 2 of usmc4life
PVT-Airborn  (PSC)

-5th Squad-
SSG-NEEDS RADIO-Spicoli
MEDIC- I Slap Fat Kids
PVT-Guest 1 of Spicoli
PVT-Guest 2 of Spicoli
PVT-guest 3 of Spicoli
PVT-Guest 4 of Spicoli
PVT-Guest 5 of Spicoli
PVT-Justin
PVT-Village Idiot
PVT-JNick


OLA - Oro Liberation Army


-Command Squad-
GENERAL- 1st in command - NEEDS RADIO - Big Z  (PSC)
COL- 2nd in command - NEEDS RADIO - WOLFSPEC (PSC)
COL- 3rd in command - NEEDS RADIO -

-1ST Squad-
LT- 4th in command - NEEDS RADIO- hdrox88 (PSC)
SGT -NEEDS RADIO-  KILLIJOI (PSC)
MEDIC-Badcompany (PSC)
PVT-bcoop
PVT-guest 1 of bcoop
PVT-TERMINATOR
PVT-YANYAS
PVT-Oscar (PSC)
PVT-George
PVT-Sniper4195

-2nd Squad-
SGT-NEEDS RADIO-Bambi-troopers
MEDIC-Guest 1 of Bambi-troopers
PVT-Guest 2 of Bambi-troopers
PVT-Guest 3 of Bambi-troopers
PVT-Guest 4 of Bambi-troopers
PVT-Tank
PVT-Guest 1 of KILLIJOY
PVT- ranger-j  
PVT-Renengan
PVT-Guest of Renengan

-3rd Squad-
SGT-NEEDS RADIO-Guest 2 of Bcp_airsoft club
MEDIC-Guest 3 of Bcp_airsoft club
PVT- Guest 4 of Bcp_airsoft club
PVT- Guest 5 of Bcp_airsoft club
PVT- Guest 6 of Bcp_airsoft club
PVT- xtremeairsoft
PVT- Guest 1 of xtremeairsoft
PVT- Guest 2 of xtremeairsoft
PVT-BoneMan
PVT-

-4th Squad-
SGT-NEEDS RADIO- Smoking ACE
MEDIC- guest 1 of Smoking ACE
PVT- guest 2 of Smoking ACE
PVT- guest 3 of Smoking ACE
PVT- guest 4 of Smoking ACE
PVT-TMills
PVT-Guest 1 of TMills
PVT-Guest 2 of TMills
PVT-guest 3 of TMills
PVT-WATER-BOY

-5th Squad-
SGT-NEEDS RADIO-Poinierdude
MEDIC-Christian Vasquez
PVT-James McCullough
PVT-Gage Storto
PVT-John Formanek
PVT-Alex King
PVT-(Possible Nick Pederson)
PVT-Nathan Rios
PVT-Mike Seichi
PVT-

Renegade Security Solutions - Private Military Corporation

-Command Squad-
DIRECTOR - 1st in command - NEEDS RADIO - xXIceMan316Xx (PSC)
ASST DIRECTOR - 2ND in command - NEEDS RADIO - Halfbreed (PSC)
ASST DIRECTOR - 3RD in command - NEEDS RADIO -blmhawkeye  (PSC)

-1st Squad-
SENIOR OPERATOR- NEEDS RADIO- Guest of xXIceMan316Xx (SpazMunkie)
OPERATOR - Guest 2 of xXIceMan316Xx (Vader)
OPERATOR - MezuraOO
OPERATOR - Guest 1 of MezuraOO
OPERATOR - ghosthollow
OPERATOR - Guest of Dagger
OPERATOR - CHOCOLATE_THUNDA  (PSC)
OPERATOR - DXSOLDR
OPERATOR - Blaes (PSC)
OPERATOR -

-2nd Squad-
SENIOR OPERATOR- NEEDS RADIO- carbon14c
OPERATOR - Mike (STEELWORKS&COMPANY)
OPERATOR -  Airwolf (STEELWORKS&COMPANY)
OPERATOR - Solerin (STEELWORKS&COMPANY)
OPERATOR - maddman (STEELWORKS&COMPANY)
OPERATOR - Randwell(STEELWORKS&COMPANY)
OPERATOR - Todd (STEELWORKS&COMPANY)
OPERATOR - D.RICH.1 (STEELWORKS&COMPANY)
OPERATOR - Rd maul (STEELWORKS&COMPANY)
OPERATOR - TB-1181 (STEELWORKS&COMPANY)

-3rd Squad-
SENIOR OPERATOR-Mike Simpson
OPERATOR -Michael Koenig
OPERATOR -Alex Trippett
OPERATOR -Noah Stone
OPERATOR -Austin Meyer
OPERATOR -Chad Monahan
OPERATOR -Brandon Ferra
OPERATOR -Mike Gibson
OPERATOR -Marauders Airsoft
OPERATOR -Marauders Airsoft
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: xXIceMan316Xx on September 24, 2010, 05:19:18 PM
DUDE I'M DOWN AS THE RENEGADE COMMANDER!!!!! THIS SOUNDS SO AWESOME..... because... i......wrote it.... haha
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: Sk8rSeth on September 24, 2010, 05:30:11 PM
count me, hyriz, and c-ham in for the 82nd airborne haha cuz all we have is ACU right now =P
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: PhoenixShadowCompany on September 24, 2010, 05:32:30 PM
Quote from: "Sk8rSeth"
count me, hyriz, and c-ham in for the 82nd airborne haha cuz all we have is ACU right now =P

Are you interested in command staff?
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: xXIceMan316Xx on September 24, 2010, 05:33:34 PM
Quote from: "PhoenixShadowCompany"
Quote from: "Sk8rSeth"
count me, hyriz, and c-ham in for the 82nd airborne haha cuz all we have is ACU right now =P

Are you interested in command staff?

tracking on that already
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: CBDennis on September 24, 2010, 06:57:23 PM
You should change the 82nd to the 1st Cav. Depending on the price I will be there plus 2 teammates on the US Military side.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: YANYAS on September 24, 2010, 08:35:07 PM
I'm so down. Y'all put on a good show last event. PMC all the way!!! Also can PMC wear PMC attire??? 5.11, etc???
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: xXIceMan316Xx on September 24, 2010, 08:47:22 PM
Quote from: "YANYAS"
I'm so down. Y'all put on a good show last event. PMC all the way!!! Also can PMC wear PMC attire??? 5.11, etc???

Yup! that's whats preferred for the PMC team.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: hdrox88 on September 24, 2010, 10:50:51 PM
OLA here I come. LT Shark reporting. Should have several others for 1st squad reporting soon.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: CBDennis on September 25, 2010, 02:56:39 AM
What do you have to do to become a Squad leader. I have 2 tours of combat in Iraq and 7 years of active duty. If that is good enough Id like to throw my name in for one of the US squadleaders with my 2 guess as members of the squad.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: xXIceMan316Xx on September 25, 2010, 08:33:10 AM
Quote from: "CBDennis"
What do you have to do to become a Squad leader. I have 2 tours of combat in Iraq and 7 years of active duty. If that is good enough Id like to throw my name in for one of the US squadleaders with my 2 guess as members of the squad.

thats defantly enough, we just put you guys down somewhere for now because i wasnt sure if you wanted any of the squad leader slots or not.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: Pick on September 25, 2010, 08:55:10 AM
I suppose its time for me to check out cowtown

PMC squad 2 if you please
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: BadCompany on September 25, 2010, 09:14:15 AM
Quote from: "hdrox88"
OLA here I come. LT Shark reporting. Should have several others for 1st squad reporting soon.
ill be on the same team as him as a medic though
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: PhoenixShadowCompany on September 25, 2010, 09:48:46 AM
Everyone please note that preregistration information and prices are now up! Also the official gameplay rules thread is up, please see the original post.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: Silhouette on September 25, 2010, 09:55:19 PM
Man, this sounds friggin' sweet, I can't wait. :)

Mind changing the guest of CBDennis playing Medic to Silhouette, please? :) Gracias!
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: carbon14c on September 25, 2010, 11:38:46 PM
there's quite alot of text, i kinda skimmed through it.. but a question; if we have enough players, can we take up our own squad?
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: PhoenixShadowCompany on September 25, 2010, 11:42:40 PM
Quote from: "carbon14c"
there's quite alot of text, i kinda skimmed through it.. but a question; if we have enough players, can we take up our own squad?

Yes we can give steelworks its own squad. Let us know what faction you want.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: xXIceMan316Xx on September 26, 2010, 08:57:47 AM
Quote from: "Silhouette"
Man, this sounds friggin' sweet, I can't wait. :)

Mind changing the guest of CBDennis playing Medic to Silhouette, please? :) Gracias!

Defantly!
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: PhoenixShadowCompany on September 26, 2010, 08:00:20 PM
We will be collecting Pre Registrations at MTT'd Black Hawk Down.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: one shot Reed on September 27, 2010, 04:14:36 AM
I'm sorry but I have no idea where cowtown is?  Where will this game be located.. and any rally point?  AND most important does it cost money? I would love to play.. especially with a lot of people!  Anyone coming from Gilbert..? lol I might not have my car fixed by then... damn transmission lol
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: hdrox88 on September 27, 2010, 08:06:16 AM
Quote from: "one shot Reed"
I'm sorry but I have no idea where cowtown is?  Where will this game be located.. and any rally point?  AND most important does it cost money? I would love to play.. especially with a lot of people!  Anyone coming from Gilbert..? lol I might not have my car fixed by then... damn transmission lol
If you are coming from Gilbert I have a link here to get you there. There is no rally point, just make sure you are there at 4pm.
http://maps.google.com/maps?f=d&source= ... 8&t=h&z=10 (http://maps.google.com/maps?f=d&source=s_d&saddr=Gilbert,+AZ&daddr=33.799382,-112.282979&geocode=FXrs_AEdHTxW-SlDrkXgDakrhzF-79l_l65TZA%3BFda8AwIdnbJO-Q&hl=en&mra=ls&sll=33.644349,-112.150497&sspn=0.438436,1.056747&ie=UTF8&t=h&z=10)

It should be in the OP but the price is $20 if you preregister and $30 at the door. Preregistration is at Gearbox and Cowtown.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: CBDennis on September 27, 2010, 09:51:30 PM
I'm a little confused of the role of the PMC. In the description it sounds like they can go either way depending on the condition. But realistically you wouldn't see Black-water, L.I.O.N. or any other PMC "sanctioned by the UN" open fire on US troops or UN personnel.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: PhoenixShadowCompany on September 27, 2010, 10:32:41 PM
Quote from: "CBDennis"
I'm a little confused of the role of the PMC. In the description it sounds like they can go either way depending on the condition. But realistically you wouldn't see Black-water, L.I.O.N. or any other PMC "sanctioned by the UN" open fire on US troops or UN personnel.

well, that's because they can go both ways.  If you read the back story they are a corrupt PMC, that is exploiting the situation to make money.  Its just a way to exploit the story to make an interesting aspect to the game.

Realistically, no, you wouldn't see any "UN sanctioned" Private Military organization opposing US troops in real life but this scenario is entirely a work of fiction.  While the 82nd airborne is obviously meant to represent the real 82nd airborne, and the OLA is a generic gorilla army, the PMC are in no way meant to reflect any real PMC, such as Blackwater exct. who do a dangerous but noble job protecting assets in really messed up places.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: CBDennis on September 27, 2010, 10:46:30 PM
The US dropped the Black-Water contract because of their use of force on civilians in Baghdad and other areas. There is always going to be Blue on Blue incidences in war, and I know they fired on us and we fired on them several times but it was all accidental. The US never got into a fire fight with a PMS or vice-versa just because they were interfering with one an others mission. And I realize this isn't Iraq. I was just curious of the PMC actions and motives during the game and whether there would be a use of force policy; i.e. Fire only when fired upon.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: Apacolypsio on September 28, 2010, 06:16:05 PM
Well after reading through everything put me down for the 82nd airborne might have some guests but ill add those later just request to leave some room in whatever squad im in possible even my own most likely ill have 4 guests if everything goes right.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: DXSOLDR on September 29, 2010, 03:05:41 PM
Wow!  This is really creative!  Great job!!  Maybe I'll join you guys!
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: Apacolypsio on September 29, 2010, 04:16:35 PM
Hey, Noting how I am bringing a group of guys I was wondering if mabye we could all be in 4th squad and I could be sgt (I have a radio) I would muchly enjoy that, and understand and take the full responsiblitliy that i might have more under my command than just the 4 im bringing. Forgive me if I am bugging you by making these changes.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: PhoenixShadowCompany on September 29, 2010, 04:44:13 PM
Quote from: "Apacolypsio"
Hey, Noting how I am bringing a group of guys I was wondering if mabye we could all be in 4th squad and I could be sgt (I have a radio) I would muchly enjoy that, and understand and take the full responsiblitliy that i might have more under my command than just the 4 im bringing. Forgive me if I am bugging you by making these changes.


PM'ed
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: xXIceMan316Xx on September 30, 2010, 01:18:46 PM
Hey all I posted an example mission on the Game play thread here:

viewtopic.php?f=10&t=28544&p=218102#p218102 (http://www.airsoftarizona.com/forumbb/viewtopic.php?f=10&t=28544&p=218102#p218102)

Anyone who is wondering how the renegade PMC works, or is wondering how the points system works should take a look at it.  Like I have been saying there is a lot of back story to this game, and it seems complex, but the missions are really strait forward.  I should have most of the missions posted in order by next week.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: Blaes on September 30, 2010, 09:00:55 PM
Put me down for Renegade Security Solutions ASST DIRECTOR - 3RD in command
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: PhoenixShadowCompany on October 01, 2010, 06:27:09 PM
Pre-Registration is now available!  It is $20 for pre-registration and $30 the day of the event.  Save $10 everyone! You've probably gotta go to Gearbox in the next two months (and if you don't plan on it I would just go anyway because its an awesome store.)  Pre-registration will also be available at Cowtown paintball and airsoft soon so if your at a PSC game bring $20 extra and pay your pre-registration.

All of the missions will be posted up shortly so you can get an idea of what we will be playing.  It's gonna be a good time!
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: halfbreed on October 04, 2010, 03:25:28 PM
I cant wait this game is going to be bad ass.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: azcrazie on October 04, 2010, 03:47:59 PM
Ill be comming as the UN General.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: azcrazie on October 04, 2010, 04:24:45 PM
+1 for squad 1 UN
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: c-ham on October 04, 2010, 04:58:19 PM
Quote from: "xXIceMan316Xx"
Quote from: "PhoenixShadowCompany"
Quote from: "Sk8rSeth"
count me, hyriz, and c-ham in for the 82nd airborne haha cuz all we have is ACU right now =P

Are you interested in command staff?

tracking on that already
so.. me, sk8rseth, nd hyriz get command staff positions?
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: PhoenixShadowCompany on October 04, 2010, 05:15:17 PM
Quote from: "c-ham"
Quote from: "xXIceMan316Xx"
Quote from: "PhoenixShadowCompany"
Quote from: "Sk8rSeth"
count me, hyriz, and c-ham in for the 82nd airborne haha cuz all we have is ACU right now =P

Are you interested in command staff?

tracking on that already
so.. me, sk8rseth, nd hyriz get command staff positions?

Yes one of you will be commanding squad 2 of the 82nd.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: Bambi-troopers on October 04, 2010, 06:29:38 PM
+4 for OLA plz put us in a squad that has no people in it yet, cause I'm getting more people..
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: xXIceMan316Xx on October 04, 2010, 09:32:49 PM
So a couple things for everyone wanting to come to think about.

1.  Get a decent radio, Radio communication is gonna be HUGE in this game.  Any type of leader position has to have one, but even if your not in a leadership role it might be a good idea to have one.  It will keep you in the loop, and if your team leader goes down you can still stay in the fight.

2.  Go over the rules, on the gameplay thread so you know whats going on, especially if you are in any of the leadership roles, or medic classes.

3.  There is gonna be a beta game at Cowtown, date to be announced.  Keep an eye out for it to be posted if you wanna get a feel for things and help us out with the prep for the big event!

4.  On the Cowtown field, flashlights are a MUST.  I would get at least a cheap one mounted to all of your weapons.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: hdrox88 on October 04, 2010, 11:41:01 PM
Quote from: "xXIceMan316Xx"
So a couple things for everyone wanting to come to think about.

1.  Get a decent radio, Radio communication is gonna be HUGE in this game.  Any type of leader position has to have one, but even if your not in a leadership role it might be a good idea to have one.  It will keep you in the loop, and if your team leader goes down you can still stay in the fight.

2.  Go over the rules, on the gameplay thread so you know whats going on, especially if you are in any of the leadership roles, or medic classes.

3.  There is gonna be a beta game at Cowtown, date to be announced.  Keep an eye out for it to be posted if you wanna get a feel for things and help us out with the prep for the big event!
HUGE radio, got it!

(http://i763.photobucket.com/albums/xx277/hdrox88/54715614.jpg)
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: halfbreed on October 05, 2010, 12:03:01 AM
Quote from: "hdrox88"
Quote from: "xXIceMan316Xx"
So a couple things for everyone wanting to come to think about.

1.  Get a decent radio, Radio communication is gonna be HUGE in this game.  Any type of leader position has to have one, but even if your not in a leadership role it might be a good idea to have one.  It will keep you in the loop, and if your team leader goes down you can still stay in the fight.

2.  Go over the rules, on the gameplay thread so you know whats going on, especially if you are in any of the leadership roles, or medic classes.

3.  There is gonna be a beta game at Cowtown, date to be announced.  Keep an eye out for it to be posted if you wanna get a feel for things and help us out with the prep for the big event!
HUGE radio, got it!

(http://i763.photobucket.com/albums/xx277/hdrox88/54715614.jpg)
lol im going to make my rucksack a radio
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: PhoenixShadowCompany on October 05, 2010, 12:38:51 PM
In the case that all player slots are filled, and we have more attendance than expected.  Additional basic player slots will be added evenly on OLA and 82nd to accommodate all players wanting to play.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: xXIceMan316Xx on October 05, 2010, 03:04:31 PM
Quote from: "halfbreed"
Quote from: "hdrox88"
Quote from: "xXIceMan316Xx"
So a couple things for everyone wanting to come to think about.

1.  Get a decent radio, Radio communication is gonna be HUGE in this game.  Any type of leader position has to have one, but even if your not in a leadership role it might be a good idea to have one.  It will keep you in the loop, and if your team leader goes down you can still stay in the fight.

2.  Go over the rules, on the gameplay thread so you know whats going on, especially if you are in any of the leadership roles, or medic classes.

3.  There is gonna be a beta game at Cowtown, date to be announced.  Keep an eye out for it to be posted if you wanna get a feel for things and help us out with the prep for the big event!
HUGE radio, got it!

(http://i763.photobucket.com/albums/xx277/hdrox88/54715614.jpg)
lol im going to make my rucksack a radio

pfft small beans, this is MY RADIO

(http://michaelgr.files.wordpress.com/2008/01/arecibo-telescope.jpg?w=450)

I'll be able to pick up your cry's of the Renegade team shooting the crap out of you from space!
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: Pick on October 05, 2010, 03:33:17 PM
Only problem is that station is located in the andes mountains
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: PhoenixShadowCompany on October 05, 2010, 06:32:55 PM
We just received a letter today that Airsoft GI will be Sponsoring this event.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: azcrazie on October 05, 2010, 07:12:41 PM
Quote from: "PhoenixShadowCompany"
We just received a letter today that Airsoft GI will be Sponsoring this event

Evike and and Airsoft GI, this is going to be huge.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: xXIceMan316Xx on October 05, 2010, 07:32:32 PM
Quote from: "azcrazie"
Quote from: "PhoenixShadowCompany"
We just received a letter today that Airsoft GI will be Sponsoring this event

Evike and and Airsoft GI, this is going to be huge.

yup! when i wrote this I knew it was gonna be a big event, but I never expected all of this.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: Bambi-troopers on October 05, 2010, 08:00:54 PM
Quote from: "azcrazie"
Quote from: "PhoenixShadowCompany"
We just received a letter today that Airsoft GI will be Sponsoring this event

Evike and and Airsoft GI, this is going to be huge.
HOLY $#!+
that's awsome
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: azcrazie on October 05, 2010, 08:58:06 PM
Quote from: "Bambi-troopers"
Quote from: "azcrazie"
Quote from: "PhoenixShadowCompany"
We just received a letter today that Airsoft GI will be Sponsoring this event

Evike and and Airsoft GI, this is going to be huge.
HOLY $#!+
that's awsome

No its EPIC lol. Ill see if I can get a few SUVs for the game. As well id like to see my UN boys with some nice blue helmets if possible.  [smilie=armata_pdt_34.gif]
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: ghosthollow on October 05, 2010, 09:19:05 PM
Down for PMC, I'm behind enemy lines, you don't know if I'm with you or not. Appearances aren't always what they seem.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: Pick on October 05, 2010, 09:32:25 PM
So evike and ASGI are sponsering does that that mean they tossing in stuff to the raffle? Or setting up booths?
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: PhoenixShadowCompany on October 05, 2010, 10:09:08 PM
Quote from: "Pick"
So evike and ASGI are sponsering does that that mean they tossing in stuff to the raffle? Or setting up booths?

Depending on attandance both.We are currently working with both Tim Seargeant from Airsoft GI and Clifford Tjing from Evike to have them both come out. As we speak they are passing out flyers and raising propaganda for the game. They are sending care packages, and if numbers are sufficient they will be attending the game in person.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: Dagger on October 06, 2010, 07:13:48 PM
I have all the required equipment to play  U.S. 82nd airborne, do I have to participate in privious cowtown milsims in order to play? If not how do I sign up for 82nd Airborne First Squad SFC With guest playing an Operator first squad for Renagade Security Solutions
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: xXIceMan316Xx on October 06, 2010, 07:25:03 PM
Quote from: "Dagger"
I have all the required equipment to play  U.S. 82nd airborne, do I have to participate in privious cowtown milsims in order to play? If not how do I sign up for 82nd Airborne First Squad SFC With guest playing an Operator first squad for Renagade Security Solutions

nope! this is open for anyone to come and play regardless of being at past events!

we will put you and your guest down for your requested roles, and you can pre register at cowtown or gearbox airsoft or register the day of the event!
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: CBDennis on October 06, 2010, 07:40:38 PM
So there are no requirements to play a leadership role in this game?
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: PhoenixShadowCompany on October 06, 2010, 08:08:13 PM
Quote from: "CBDennis"
So there are no requirements to play a leadership role in this game?

Leadership roles do require airsoft experiance however general positions do not.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: CBDennis on October 06, 2010, 08:16:01 PM
I just meant in general. I wasn't sure if people in the squads were going to be taking orders from some with no leadership experience. Might be a little chaotic if someone is in charge that people don’t want to lessen to or they don’t know what type of orders to give or how to give them. Kind of like a Lieutenant :)
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: xXIceMan316Xx on October 07, 2010, 09:32:06 AM
Quote from: "CBDennis"
I just meant in general. I wasn't sure if people in the squads were going to be taking orders from some with no leadership experience. Might be a little chaotic if someone is in charge that people don’t want to lessen to or they don’t know what type of orders to give or how to give them. Kind of like a Lieutenant :)

Azcrazie is the 82nd commander, I have played with him many times myself and he knows what he is doing.  And the Renegade commander, now that guy is a strait up OG gangsta killa pimp.  The OLA commander... *cough*when somebody steps up*cough* will have the same experience.
It is Airsoft, people aren't gonna follow orders perfectly no matter who's in charge, many playing have never been (or are too young to be) in the millitary.  Just like your example nobody wants to listen to some fresh out of OCS butterbar, and those are trained soldiers.  Most of the squads were put together from groups of people who are coming to the event as a group (like the one you are leading) and are used to playing together, in my experience this is the best way to manage small groups in milsims.  There is a method to our madness :D
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: CBDennis on October 07, 2010, 12:14:28 PM
Cool, I look forward to the event. I just didn't know how mil-sim it was going to be. I have never been to one of your games and I apologize for all the questions. I just didn’t know if my team and I had to follow orders of some 15 Yo JROTC kid or something. Thank you for the information.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: azcrazie on October 07, 2010, 05:07:02 PM
Quote from: "xXIceMan316Xx"
Azcrazie is the 82nd commander, I have played with him many times myself and he knows what he is doing.

As well I wrote, ran, and commanded the Xenomorph game.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: PhoenixShadowCompany on October 07, 2010, 06:24:17 PM
Quote from: "Pick"
Granted I have never served but I know what you mean. I did civil air patrol for 9.5 years. And I met miltary of all stages.  The thing that pissed me off was the end of my stay in cap. I spent 9 years working through the ranks and ended with my spaatz award (cadet LTC) a respectable position being that a col. Was the last step.

I remeber this 15 year old home school kid showing up in bdu's on a blues night with a replica medal of honor. A SF patch, master jump wings, and wearing an old school green beret. I jumped down this kids throat so bad he started crying. He took it to my commanding officer who was a vietnam vet (puf the magic dragon pilot) and he jumped down his throat.

The beret, the patch, the wing I could let slide but there was no was in hell I was letting the MoH slide by
Quote from: "CBDennis"
Quote from: "Pick"
Lol JrROTC is a joke. "Let's play pretend soilder"

I totally agree, I went to a high school once when I was home on leave to help out my recruiter and one of the classes we went to was a JROTC class. I saw so many of those little S!!!s wearing CIBs/CABs/jump wings/SF and ranger tabs, rank, and unit patches I wanted to punch someone. I asked the E5 that was there how he could let them walk around wearing that stuff and he just said as long as they didn't wear it on "uniform day" he couldn’t do anything about it. I saw this kid wearing a 1stCav patch an infantry cord and a CIB, it took all the inner strength I had not to choke the crap out of him. Granted I was on my first leave after my first deployment so I generally got angry fairly quickly.

Why is it that these JROTC little kids is think they know what it’s like over there and try and talk to you, or interrupt a conversation, and talk like they were there with you. Movies and video games, no matter how "realistic" they are, don't show what it is really like. I hated getting replacements in Iraq that would break down in the middle of a fire fight and someone would have to pick up their slack because they joined the military thinking going to war was going to be "cool". ITS NOT! It is just one of those things that piss me off. Maybe a little too much, I seem to overact to things lately.

I’m done with my rant …..Sorry for the outburst
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: PhoenixShadowCompany on October 07, 2010, 06:24:46 PM
We are in the process of getting a carpool going and are looking for volunteers. If you would like to volunteer please PM us.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: WOLFSPEC on October 07, 2010, 06:41:36 PM
Believe me ICEMAN, I'd like to command the OLA, but I also want to get some good action too!!!!

Because I don't surrender, I don't want to chance my team losing major points.....


Of course, I just won't get captured!! :lol:
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: xXIceMan316Xx on October 07, 2010, 07:23:10 PM
Quote from: "WOLFSPEC"
Believe me ICEMAN, I'd like to command the OLA, but I also want to get some good action too!!!!

Because I don't surrender, I don't want to chance my team losing major points.....


Of course, I just won't get captured!! :lol:

i hear ya man! we will find somebody to command OLA eventually
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: azcrazie on October 07, 2010, 08:11:45 PM
Come my fellow Helmets and rise up to protect the citizens of Oro

(http://theworldinconflict.org/wp-content/uploads/2010/03/brazilian-un-soldier-haiti-02.jpg)

Join Now!
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: racersdemond on October 07, 2010, 10:28:55 PM
This game looks very interesting! I just might have see if it fits in the calendar.  :-k
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: hdrox88 on October 07, 2010, 10:31:31 PM
We still have almost 2 months left til game time and we already have 40 signed up, not counting the Steelworks group. This is looking like another good one. Also, we are working on getting some light towers out on the field for this one.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: rosgrez on October 09, 2010, 12:24:02 AM
Just read the storry and rules for this game. Looks bad ass. I'm going to try to bring a few friends that I go to Vanguard to this game. When does pre-regestration close?
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: xXIceMan316Xx on October 09, 2010, 11:53:20 AM
Quote from: "rosgrez"
Just read the storry and rules for this game. Looks bad ass. I'm going to try to bring a few friends that I go to Vanguard to this game. When does pre-regestration close?

pre registration is open until dec 3rd, so the day before the game!

what team/positions do you and your guests want, and about how many are coming?
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: rosgrez on October 09, 2010, 03:46:33 PM
Quote from: "xXIceMan316Xx"
Quote from: "rosgrez"
Just read the storry and rules for this game. Looks bad ass. I'm going to try to bring a few friends that I go to Vanguard to this game. When does pre-regestration close?

pre registration is open until dec 3rd, so the day before the game!

what team/positions do you and your guests want, and about how many are coming?

Not sure atm.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: xXIceMan316Xx on October 10, 2010, 09:55:54 AM
Quote from: "rosgrez"
Quote from: "xXIceMan316Xx"
Quote from: "rosgrez"
Just read the storry and rules for this game. Looks bad ass. I'm going to try to bring a few friends that I go to Vanguard to this game. When does pre-regestration close?

pre registration is open until dec 3rd, so the day before the game!

what team/positions do you and your guests want, and about how many are coming?

Not sure atm.

okay! well let us know when you know so we can get you guys set up on the team you want, we still have a couple empty squads if you guys want one to yourself.

And a general announcement for everyone! If you haven't checked out the gameplay thread I've added a description of 5 of the 7 missions we will be running in the gold war.  The other two should be up soon as soon as i streamline them.  I also added the escape rule for captured players!
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: Pick on October 10, 2010, 10:47:36 AM
Your welcome mike for the idea   8)
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: rosgrez on October 10, 2010, 01:11:25 PM
I pre-registered at yesterdays game. Put me down for 82 air born first squad.
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: PhoenixShadowCompany on October 10, 2010, 01:21:21 PM
Quote from: "rosgrez"
I pre-registered at yesterdays game. Put me down for 82 air born first squad.
Would you like to be the medic for 1st squad?
Title: Re: Cowtown Milsim 2, GOLD WAR: THE BEGINNING DEC/4/2010
Post by: rosgrez on October 10, 2010, 01:37:13 PM
Quote from: "PhoenixShadowCompany"
Quote from: "rosgrez"
I pre-registered at yesterdays game. Put me down for 82 air born first squad.
Would you like to be the medic for 1st squad?

Sure.
Title: Re: GOLD WAR: THE BEGINNING >!!!IMPORTANT UPDATE!!!<
Post by: PhoenixShadowCompany on October 11, 2010, 05:43:46 PM
Okay so here is the deal everyone.

We had several issues that have arose that will defiantly affect Gold War.  The venue may not be able to accommodate the event due to changes in night time hours, and night game policy.  These changes in policy are new, and therefore unforeseen by us. At the moment we are attempting to resolve these issues.

For the moment Pre-Registration for Gold War is put on hold, Cowtown and Gearbox will NOT be accepting Pre-Registration at the moment.
Title: Re: GOLD WAR: THE BEGINNING >!!!IMPORTANT UPDATE!!!<
Post by: xXIceMan316Xx on October 11, 2010, 05:54:27 PM
So this has been some rough news for all of us.  Everyone on our team is hyped for this milsim and i know many of you are.  But there not much of a better way to put it than its out of our hands at the moment.  This milsim has been something I have been sketching out in my head for over a year so trust me when i say its a disappointment to have major game changing issues.

I wanted to add that we have this scenario, and we still plan on running it one way or another.  So hang in there everyone, we will keep you posted when we know more.
Title: Re: GOLD WAR: THE BEGINNING >!!!IMPORTANT UPDATE!!!<
Post by: WOLFSPEC on October 12, 2010, 08:31:54 AM
We'll make it work no matter where and what time the event is. The Gold War sounds like an awesome scenario and will be a great game no matter what!

Can't wait until this event...
Title: Re: GOLD WAR: THE BEGINNING >!!!IMPORTANT UPDATE!!!<
Post by: PhoenixShadowCompany on October 12, 2010, 11:59:48 AM
And so the show must go on. We have found a venue and Operation Gold War will continue as planed on December 4 2010. We have relocated to FighterTown and will have the gates opened at 2PM sharp. We hope that this isnt an inconvenience for anyone. Pre registration will be at GearBox Airsoft on southern and McClintoc. If anyone has any further questions pm PhoenixShadowCompany.

Thank You
PSC Staff
Title: Re: GOLD WAR: THE BEGINNING >!!!IMPORTANT UPDATE!!!<
Post by: Pick on October 12, 2010, 01:01:52 PM
So this means your no longer hosting their permantly or just this?
Title: Re: GOLD WAR: THE BEGINNING >!!!IMPORTANT UPDATE!!!<
Post by: PhoenixShadowCompany on October 12, 2010, 02:53:25 PM
Quote from: "Pick"
So this means your no longer hosting their permantly or just this?


At the moment that's what it looks like.
Title: Re: GOLD WAR: THE BEGINNING >!!!IMPORTANT UPDATE!!!<
Post by: Pick on October 12, 2010, 02:55:07 PM
Quote from: "PhoenixShadowCompany"
Quote from: "Pick"
So this means your no longer hosting their permantly or just this?


At the moment that's what it looks like.

So it looks like your done at cowtown?
Title: Re: GOLD WAR: THE BEGINNING >!!!IMPORTANT UPDATE!!!<
Post by: PhoenixShadowCompany on October 12, 2010, 03:40:12 PM
Quote from: "Pick"
Quote from: "PhoenixShadowCompany"
Quote from: "Pick"
So this means your no longer hosting their permantly or just this?


At the moment that's what it looks like.

So it looks like your done at cowtown?

nothings for sure now
Title: Re: GOLD WAR: THE BEGINNING >!!!IMPORTANT UPDATE!!!<
Post by: TMills on October 14, 2010, 02:19:03 AM
I'll be squad lead for The third OLA squad, plus 2 more for the same squad. And one wants to be the medic.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on October 15, 2010, 10:45:53 AM
Our team had a meeting with Fighter Town yesterday to discuss Gold War and other events.  Everything looks like its going to be amazing for this event!  We have discussed many opportunities at Fighter Town to expand the dimensions of this scenario beyond even our expectations.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xXIceMan316Xx on October 15, 2010, 10:53:35 AM
Keep an eye on the game play thread everyone.  I plan on getting a good look at Fightertown's field and I am going to make some changes to the missions to better tailor to the new venue.  The final two or three missions i have planned will be posted after i view the field.  Most likely some minor changes will be made, but I know there will be A LOT of room for making the missions more intense.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Sniper4195 on October 15, 2010, 01:28:15 PM
Put me down on what ever team Yanyas is on!
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: TMills on October 16, 2010, 09:15:34 PM
What is the fee for the game?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xXIceMan316Xx on October 16, 2010, 09:18:15 PM
Quote from: "TMills"
What is the fee for the game?

Quote from: "PhoenixShadowCompany"
Pre-registration is available at Gearbox Airsoft, it is $20 pre registration (available till Dec 3rd) and $30 at the door the day of the event
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: sig24 on October 16, 2010, 10:16:55 PM
Put me down as a PMC.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: TMills on October 16, 2010, 10:17:22 PM
Ah missed that. Thanks.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: coltron on October 17, 2010, 12:47:11 AM
If you didnt get my pm, i call 4th squad of ola along with my team
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xXIceMan316Xx on October 17, 2010, 08:35:41 AM
Quote from: "coltron"
If you didnt get my pm, i call 4th squad of ola along with my team

I gotcha set up for 4th squad, check the RSVP :)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: sig24 on October 17, 2010, 11:42:49 AM
Put me down for a PMC.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: TMills on October 19, 2010, 01:11:50 PM
I would to switch me and my guests from OLA 3rd squad to 82nd airborne 3rd squad. I would also like to add one more to my squad.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on October 20, 2010, 10:08:50 AM
We just got news today we have players coming from New Mexico and possibly California to play at this event!  Three states, hopefully over 100 people, this is gonna be good!

If any of you know somebody who can run a camera for the event please give them a heads up about this!  We want lots of video and pictures from this event!
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: CBDennis on October 20, 2010, 03:58:25 PM
Two things, First please drop one of my guest. It will be just myself, Silhouette and Strider from Infidels. And second, I can get my girl to run a camera if you cant find anyone else.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: DXSOLDR on October 20, 2010, 05:08:21 PM
Is a MARPAT for PMC alright?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xXIceMan316Xx on October 20, 2010, 05:18:54 PM
omit
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: TMills on October 20, 2010, 05:22:19 PM
So there will contractors and 82nd airborne wearing marpat?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Ghost Operators on October 20, 2010, 05:47:45 PM
me and team are down for this game, which will be me plus five others down for 1st squad of the 82 airborne team.  oh if something was to happen say like one or two of us had to drop out from the list, can we do that, or once on the list we stay on the list?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: zachbusch on October 20, 2010, 06:32:16 PM
i was asked to take photos for this event at MTT BHD2

i need more info on what you want
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xXIceMan316Xx on October 20, 2010, 06:54:26 PM
Quote from: "xXIceMan316Xx"
Quote from: "DXSOLDR"
But is a MARPAT for PMC alright?

Yeah that's fine, because we are going to give everyone a colored armband to signify team the uniform itself isn't too important.  I've never been big on having people go out and buy a specific camo scheme to play on the team they want.

Okay, upon speaking to a few of my teammates let me clarify my position on camo setups, because i realize i may have opened up a can of worms.  I STRONGLY PREFER you have the recommended uniform for each team, I don't want people to disregard the camo patterns entirely.  While everyone will have a colored armband (and a colored glowstick at night), sticking to the camo uniform specifications takes one extra step to easy team identification.  If you want to be on a specific team and absolutely cannot afford to buy a uniform that matches i understand, an exception can be made, but try to stick to the team that you have a uniform for or can buy.  I simply want this event to be cheap and easy for everyone to play at and enjoy.

Quote
oh if something was to happen say like one or two of us had to drop out from the list, can we do that, or once on the list we stay on the list?

that's not a problem at all just let us know
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: azcrazie on October 20, 2010, 07:23:23 PM
Who would you rather work for? The liberators...
(http://www.theodoresworld.net/pics/0509/82ndImage6.jpg)
Or the liberation army......
(http://www.photochopz.com/gallery/data/500/Nigerian-militia-marijuana-gangsta.jpg)
Join the 82nd taskforce "GOLD RUSH" Today!!!
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Ghost Operators on October 20, 2010, 08:23:17 PM
Quote
oh if something was to happen say like one or two of us had to drop out from the list, can we do that, or once on the list we stay on the list?

Quote
that's not a problem at all just let us know

Alrighty cool, hahaha this is going to be my teams first milsim game so were not planning on missing this, but of course just wanted to make sure.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: TMills on October 20, 2010, 08:55:15 PM
Also what's the age limit on this game?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: WOLFSPEC on October 20, 2010, 09:39:42 PM
HAHA :P Gotta love those pics!!
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: DXSOLDR on October 20, 2010, 09:49:54 PM
Well I've got a MARPAT that can be used for the 82nd Airborne, but none of the preffered weapons.  I'll get back to you guys.  I'm hoping to be a PMC, but I need to see if I can even get the uniform.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on October 20, 2010, 10:15:13 PM
Quote from: "DXSOLDR"
Well I've got a MARPAT that can be used for the 82nd Airborne, but none of the preffered weapons.  I'll get back to you guys.  I'm hoping to be a PMC, but I need to see if I can even get the uniform.

Don't stress if you don't have the pref weapons.  Unlike camo schemes, they are only really pref to go along with the theme of the team and aren't important for anything but cosmetics.

Quote from: "TMills"
Also what's the age limit on this game?

all ages are welcome, under 18 require a waver signed by an adult
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on October 21, 2010, 09:29:41 AM
Please note there will be a training/pregame event Sunday Nov 21st at Fightertown. We will be running mini missions from Gold War, and will be implementing the medic system, capture system, and testing many other elements of Gold War before the big event. Everyone is welcome to attend regardless if you are coming to Gold War or not, and if you are any type of leadership in Gold War this event is HIGHLY RECOMMENDED so you will understand what is going on and better lead those you are put in charge of.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xXIceMan316Xx on October 21, 2010, 09:54:30 AM
Quote from: "azcrazie"
Who would you rather work for? The liberators...
(http://www.theodoresworld.net/pics/0509/82ndImage6.jpg)
Or the liberation army......
(http://www.photochopz.com/gallery/data/500/Nigerian-militia-marijuana-gangsta.jpg)
Join the 82nd taskforce "GOLD RUSH" Today!!!

Not to mention that if your on 82nd you went to RANGER SCHOOL!!!! YOU FOUGHT TIGERS UNDERWATER AND KICKED THEM WITH YOUR RANGER LEGS!!.... i would post the youtube link but it has some naughty language and images haha :(
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: DXSOLDR on October 23, 2010, 12:22:40 AM
Put me down for PMC.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: coltron on October 23, 2010, 09:10:27 PM
Erase me and my guests. Sorry we got a drill meet for rotc same day, same time. I was so mad
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xXIceMan316Xx on October 25, 2010, 11:11:45 AM
I've been thinking about this option for the Gold War, what rules do you guys want for hits?  Do you want the normal Airsoft "hit anywhere counts" or do you want the more challenging "only head and torso hits count", meaning no arm or leg shots count.  I put a poll up on the gameplay thread -> viewtopic.php?f=10&t=28544&start=0 (http://www.airsoftarizona.com/forumbb/viewtopic.php?f=10&t=28544&start=0)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: DMAN007 on October 25, 2010, 01:26:49 PM
Quote from: "xXIceMan316Xx"
I've been thinking about this option for the Gold War, what rules do you guys want for hits?  Do you want the normal Airsoft "hit anywhere counts" or do you want the more challenging "only head and torso hits count", meaning no arm or leg shots count.  I put a poll up on the gameplay thread -> viewtopic.php?f=10&t=28544&start=0 (http://www.airsoftarizona.com/forumbb/viewtopic.php?f=10&t=28544&start=0)
Would you also use an injury system? also your forgetting about major arteries and other factors like body armor... I just think it would become to complicated the "hardcore" way.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: TMills on October 25, 2010, 01:44:37 PM
If you're shot in the arm or leg, you're probably not going to continue the fight. Just keep it simple, it will be more fun and there will be less problems.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Pick on October 25, 2010, 02:08:39 PM
Quote from: "TMills"
If you're shot in the arm or leg, you're probably not going to continue the fight. Just keep it simple, it will be more fun and there will be less problems.

Depends on where your hit. But hardcore head and torso shots can be complicated. I would say that one shot to the leg or arm won't kill you but multiple shits to the arms or leg would be fatal
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: TMills on October 25, 2010, 02:30:25 PM
I just don't think the added realism is worth the complication it is going to cause. This game has medics, just use them. Out of all the games I have been to, the simplest ones end up being the best. I don't think this rule is going to make the game any better.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Apacolypsio on October 25, 2010, 04:03:01 PM
Quote
Depends on where your hit. But hardcore head and torso shots can be complicated. I would say that one shot to the leg or arm won't kill you but multiple shits to the arms or leg would be fatal

Crap that doesnt sound fun I dont want to get Shit on anywhere. (P.S. spellcheck.)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: DMAN007 on October 25, 2010, 04:06:30 PM
Quote from: "Apacolypsio"
Quote
Depends on where your hit. But hardcore head and torso shots can be complicated. I would say that one shot to the leg or arm won't kill you but multiple shits to the arms or leg would be fatal

Crap that doesnt sound fun I dont want to get s*** on anywhere. (P.S. spellcheck.)
Shits is a word... it wouldn't catch it
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Pick on October 25, 2010, 04:33:51 PM
Lol :lol:

Yeah I hit the "I" instead of the "O"
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xXIceMan316Xx on October 25, 2010, 06:15:03 PM
Quote from: "TMills"
If you're shot in the arm or leg, you're probably not going to continue the fight.

This really depends on the individual will and the severity of the wound.  In military training if you are able to continue to engage the enemy in any way in an active firefight you should continue to do so.

I've been thinking I probably should not implement this rule and keep it standard.  Considering almost everyone wears some sort of vest/plate carrier and the most likely place you legitimately wouldn't feel a hit would be the torso (also the largest target) it could lead to a lot of issues just because of that.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Pick on October 25, 2010, 06:33:41 PM
We could always use simunution instead of bb's
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: hdrox88 on October 25, 2010, 06:47:13 PM
Quote from: "Pick"
We could always use simunution instead of bb's
That would make people think twice about continuing to fight for sure, maybe even before they are shot.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Pick on October 25, 2010, 07:04:27 PM
Quote from: "hdrox88"
Quote from: "Pick"
We could always use simunution instead of bb's
That would make people think twice about continuing to fight for sure, maybe even before they are shot.

Maybe the chicken shits will but I was thinking more about giving the something to feel through a plate carrier
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: TMills on October 25, 2010, 08:16:39 PM
Quote from: "xXIceMan316Xx"
Quote from: "TMills"
If you're shot in the arm or leg, you're probably not going to continue the fight.

This really depends on the individual will and the severity of the wound.  In military training if you are able to continue to engage the enemy in any way in an active firefight you should continue to do so.

I've been thinking I probably should not implement this rule and keep it standard.  Considering almost everyone wears some sort of vest/plate carrier and the most likely place you legitimately wouldn't feel a hit would be the torso (also the largest target) it could lead to a lot of issues just because of that.


A high velocity rifle round to a limb will do some significant damage. Not to mention the shock you would feel after being shot.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: WOLFSPEC on October 25, 2010, 10:24:21 PM
:idea:    Idea, 12 pump bb guns anybody?? That way you know you get shot!!! AND IMPALED!!  :twisted:

And then we'll all use river rocks for grenades! NOBODY CAN THEN QUESTION THEIR HITS...Any takers??

Come on now, where are all the brave souls?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Pick on October 25, 2010, 10:29:47 PM
simunution sounds better
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: MezuraOO on November 01, 2010, 06:53:58 PM
I am definitely coming to this game sign me and one guest up for RSS.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on November 03, 2010, 07:15:13 AM
Are midcaps required?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xXIceMan316Xx on November 03, 2010, 09:06:02 AM
Quote from: "poinierdude"
Are midcaps required?

no, any mag works.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: ranger-j on November 03, 2010, 11:19:13 AM
Count me and my Type 56 in as O.L.A. Viva la revolution de Oro!
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on November 03, 2010, 07:35:59 PM
We just got word that a large team from Brophy High School has 40 of its members coming to this event, pushing RSVP for this event well above 100 players!  The players from Brophy will be distributed between OLA and 82nd based on the uniform they have.  Remember we will gladly make room on the big two team for any that want to play as we (just being realistic) don't expect that everyone who RSVP'd to show up.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on November 03, 2010, 08:03:43 PM
Yup, I am part of the brophy group.  All the kids that that are coming are mature, and we have only had problems with one or two kids not calling hits, who will probably not go.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: WOLFSPEC on November 03, 2010, 11:24:09 PM
Sounds like this event is going to be even better! :D
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Pick on November 04, 2010, 06:27:51 AM
Only thing I am gonna say is its gonna be a very crowded field
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on November 04, 2010, 06:45:07 AM
The field is really large.  There was a lot of open space with only 50 people.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: carbon14c on November 04, 2010, 06:48:48 AM
i really hope we can pull the numbers needed and fill that squad up....lol


otherwise i'll be a one man fire-team   :-"
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: hdrox88 on November 04, 2010, 07:04:11 AM
If anyone has any tables and chairs they can bring to serve as their "staging area" that would be a great help as the staging area at the field is not going to support 100+ players. There is room for parking and setting up, just not enough tables for that many people and their gear, etc.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Pick on November 04, 2010, 07:13:18 AM
Quote from: "carbon14c"
i really hope we can pull the numbers needed and fill that squad up....lol


otherwise i'll be a one man fire-team   :-"

You know I'm with you lol
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: thegovernator on November 04, 2010, 11:01:27 AM
I'm going to have to pull out of this. Something came up.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: carbon14c on November 04, 2010, 04:40:50 PM
pick, you're on the first squad.. O__o


i can bring one table and a few chairs, the rest of the guys usually bring tables as well so we'll be fine  :)


edit: i have three guys + myself from SW, and a few guests as well. looks good so far..
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xXIceMan316Xx on November 04, 2010, 06:11:13 PM
Quote from: "carbon14c"
i can bring one table and a few chairs, the rest of the guys usually bring tables as well so we'll be fine  :)


edit: i have three guys + myself from SW, and a few guests as well. looks good so far..

Sweet!  Yeah I went up and check out the field today, What we are going to try to do is split the 82nd team, OLA team, and Renegade's team up so they are all sitting together for between game team briefings.  The PMC team will be okay if carbon brings an extra table (thanks carbon), but the other two larger teams are defiantly gonna need table space so if you have um bring um.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Pick on November 04, 2010, 06:29:00 PM
Quote from: "carbon14c"
pick, you're on the first squad.. O__o


i can bring one table and a few chairs, the rest of the guys usually bring tables as well so we'll be fine  :)


edit: i have three guys + myself from SW, and a few guests as well. looks good so far..


I was on the 1st squad till someone *cough cough* decided they wanted to reserve the whole first squad
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xXIceMan316Xx on November 04, 2010, 07:34:50 PM
Quote from: "Pick"
Quote from: "carbon14c"
pick, you're on the first squad.. O__o


i can bring one table and a few chairs, the rest of the guys usually bring tables as well so we'll be fine  :)


edit: i have three guys + myself from SW, and a few guests as well. looks good so far..


I was on the 1st squad till someone *cough cough* decided they wanted to reserve the whole first squad

Quote
-1st Squad-
SENIOR OPERATOR- NEEDS RADIO- Guest of xXIceMan316Xx (SpazMunkie)
OPERATOR - Guest 1 of xXIceMan316Xx (MDFlight)
OPERATOR - Guest 2 of xXIceMan316Xx (Vader)
OPERATOR - Pick
OPERATOR - ghosthollow
OPERATOR - Guest of Dagger
OPERATOR - sig24
OPERATOR - DXSOLDR
OPERATOR - MezuraOO
OPERATOR - Guest 1 of MezuraOO

-2nd Squad-
SENIOR OPERATOR- NEEDS RADIO- carbon14c
OPERATOR - Guest of carbon14c (STEELWORKS&COMPANY)
OPERATOR - Guest of carbon14c (STEELWORKS&COMPANY)
OPERATOR - Guest of carbon14c (STEELWORKS&COMPANY)
OPERATOR - Guest of carbon14c (STEELWORKS&COMPANY)
OPERATOR - Guest of carbon14c (STEELWORKS&COMPANY)
OPERATOR - Guest of carbon14c (STEELWORKS&COMPANY)
OPERATOR - Guest of carbon14c (STEELWORKS&COMPANY)
OPERATOR - Guest of carbon14c (STEELWORKS&COMPANY)
OPERATOR - Guest of carbon14c (STEELWORKS&COMPANY)

???? haha we can switch it up if you two love birds wanna play together :)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: carbon14c on November 04, 2010, 09:50:55 PM
LOL


i don't care...pick just wants to be on the squad with the most kills  :shock:

oh and yeah, we'll be self sufficient.. the other squads can use the picnic tables
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Solerin on November 05, 2010, 03:27:29 AM
ok so far i got maybe Mike Airwolf and trevor and myself from steelwork, more to come
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Solerin on November 05, 2010, 03:29:47 AM
is this going to be fightertown or cowtown
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Pick on November 05, 2010, 05:10:11 AM
Lol mike. I'm just giving him shit.

Dwayne its at fightertown
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: maddman on November 05, 2010, 11:12:09 PM
Maddman here... a little late but i just got the memo!... Add another to the SW Squad!
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Pick on November 06, 2010, 06:37:22 AM
Nice to see you going mike
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Smoking ACE on November 07, 2010, 02:00:39 PM
well i tell you what i am planning on registering it we me me and at least +1 my commanding officer from my team in Idaho will be moved down by then and it will be me and him and i am almost sure 2 others.....so carbon i hope some steel works guys show up for ya.....however it looks like you need some green forces.....unless you want a good wild card ;), either way you tell me where you want us.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xtremeairsoft on November 07, 2010, 02:20:39 PM
thos allows under 18 right
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: WATER-BOY on November 07, 2010, 09:00:36 PM
Ill be going to this. will be singing up sone for
82ND Airborne - UN taskforce “Gold Rush”
3rd division
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Henriksenator on November 08, 2010, 07:50:43 PM
Is there any point reward for shooting the enemy commanders?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: hdrox88 on November 08, 2010, 09:26:53 PM
Quote from: "Henriksenator"
Is there any point reward for shooting the enemy commanders?
Quote from: "xXIceMan316Xx"
GAMEPLAY
UNIVERSAL OBJECTIVES

These objectives are universal to every mission,

1st in command killed = +250 points to killing team
1st in command captured = +500 Points to capturing team -500 points to captured team
Other command team capture= +200 points to capturing team
Normal Capture= +100 points to capturing team
Shutout Victory, all players dead= +1000 points to killing team
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Pick on November 08, 2010, 09:32:58 PM
Got to love people NOT reading
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: sig24 on November 09, 2010, 04:21:31 PM
I am diggin the PMC!
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Solerin on November 10, 2010, 03:30:59 AM
so far ACE there going to be 4 or 5 steelworks showing up, maybe more let u guys know.......
Quote from: "Smoking ACE"
well i tell you what i am planning on registering it we me me and at least +1 my commanding officer from my team in Idaho will be moved down by then and it will be me and him and i am almost sure 2 others.....so carbon i hope some steel works guys show up for ya.....however it looks like you need some green forces.....unless you want a good wild card ;), either way you tell me where you want us.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: carbon14c on November 10, 2010, 04:38:26 AM
Quote from: "Smoking ACE"
well i tell you what i am planning on registering it we me me and at least +1 my commanding officer from my team in Idaho will be moved down by then and it will be me and him and i am almost sure 2 others.....so carbon i hope some steel works guys show up for ya.....however it looks like you need some green forces.....unless you want a good wild card ;), either way you tell me where you want us.


if you two or four fold into our PMC squad, that would put us at the perfect number. all of us will be MC.. so that would work very well
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: rosgrez on November 10, 2010, 05:49:30 PM
Can you take me of the list. I wont be able to make this one.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on November 11, 2010, 12:10:47 PM
We have word that most likely we will have use of two rhino ATV's for the event as tactical transport.  That being said they can be "disabled" by a foam rocket, or foam grenade so you guys might wanna arm up with one, please see the game play thread for further vehicle rules.  Also, They will be moving very slowly for safety along with other regulations, but please be aware of them on the field.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xtremeairsoft on November 11, 2010, 04:01:05 PM
ahhhhh!!!!! i wanted to be a PMC those guys are sick

wahtevs i guess i might go as the tan team not sure tho
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: sig24 on November 11, 2010, 04:57:33 PM
Quote from: "PhoenixShadowCompany"
We have word that most likely we will have use of two rhino ATV's for the event as tactical transport.  That being said they can be "disabled" by a foam rocket, or foam grenade so you guys might wanna arm up with one, please see the game play thread for further vehicle rules.  Also, They will be moving very slowly for safety along with other regulations, but please be aware of them on the field.


This makes me quite happy!
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Smoking ACE on November 11, 2010, 07:17:07 PM
sorry carbon looks like we picked up some more guys.....but we will have to wait will we get there to see how it all ends up.....clad to see your still around ditch. been missin you...to has tony decided to get himself another gun yet?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: usmc4life on November 11, 2010, 08:24:49 PM
put me down for 2 on 4th squad
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on November 11, 2010, 09:07:26 PM
ill be there with my squad...
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: carbon14c on November 12, 2010, 02:24:27 AM
Quote from: "Smoking ACE"
sorry carbon looks like we picked up some more guys.....but we will have to wait will we get there to see how it all ends up.....clad to see your still around ditch. been missin you...to has tony decided to get himself another gun yet?


no.. he has an attraction to clear plastic  :roll:
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Rd maul on November 12, 2010, 07:19:42 AM
I wil be there with Steelworks, and not to step on toes but if you want to put me as the senior operator thats fine unless Carbon14c is all about it


WHY FEAR THE PMC YOU ASK?

(http://i10.photobucket.com/albums/a114/maddsurf/PMC.jpg)

BECAUSES NOTHING SAYS BADASS LIKE A GUY IN MULTICAM
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: hdrox88 on November 12, 2010, 07:53:01 AM
^Bad@$$ action figure?^ Since when are we supposed to fear action figures? I suppose they would make for some good target practice.  :lol:

OLA Rebels with guerrilla style warfare... 8-[
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: heinous on November 12, 2010, 08:27:58 AM
Put me down for Rangers!
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Rd maul on November 12, 2010, 09:26:05 AM
Quote from: "hdrox88"
^Bad@$$ action figure?^ Since when are we supposed to fear action figures? I suppose they would make for some good target practice.  :lol:

OLA Rebels with guerrilla style warfare... 8-[
oh see you dont understand we are so badass they made a action figure of us!
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: carbon14c on November 12, 2010, 03:23:56 PM
like i said on the other board, depending on your weapon role... i don't care either way
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on November 12, 2010, 04:07:45 PM
this still going down at cowtown or is it ganna go down at fightertown???
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Pick on November 12, 2010, 04:52:35 PM
Quote from: "D.RICH.1"
this still going down at cowtown or is it ganna go down at fightertown???

Fightertown
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xXIceMan316Xx on November 12, 2010, 08:36:44 PM
Quote from: "Rd maul"
Quote from: "hdrox88"
^Bad@$$ action figure?^ Since when are we supposed to fear action figures? I suppose they would make for some good target practice.  :lol:

OLA Rebels with guerrilla style warfare... 8-[
oh see you dont understand we are so badass they made a action figure of us!

Mine is more like a Ken doll..... laugh all you want but I get put away in a box full of barbies....
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on November 12, 2010, 08:39:44 PM
Quote from: "Pick"
Quote from: "D.RICH.1"
this still going down at cowtown or is it ganna go down at fightertown???

Fightertown

thanks pick...hows things been...pm me let me know...
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Rd maul on November 12, 2010, 09:28:27 PM
Quote from: "xXIceMan316Xx"
Quote from: "Rd maul"
Quote from: "hdrox88"
^Bad@$$ action figure?^ Since when are we supposed to fear action figures? I suppose they would make for some good target practice.  :lol:

OLA Rebels with guerrilla style warfare... 8-[
oh see you dont understand we are so badass they made a action figure of us!

Mine is more like a Ken doll..... laugh all you want but I get put away in a box full of barbies....

Or a gay kids box full of Ken's!  :P
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Pick on November 13, 2010, 07:02:45 AM
I'm gonna have to drop on this one. Took a new Job i'll be out of state for this
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: sig24 on November 13, 2010, 10:23:41 AM
Good luck with the new job.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on November 13, 2010, 02:38:30 PM
Pick and one of Ice Man's guest's dropped, so there is one slot open for PMC squad one, I gave xtremeairsoft the other one that opened because he stated he wanted it previously.

we still need a VIP player, he will be part of 82nd squad 1 when he is not playing the VIP role.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: maddman on November 15, 2010, 09:08:16 PM
Quote from: "Pick"
I'm gonna have to drop on this one. Took a new Job i'll be out of state for this

too bad Pick I was hoping to see you out there.. Next time huh!
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on November 15, 2010, 09:16:47 PM
Hey, I am looking for a squad in the U.N. force.  I may be a kid, but I am a not a whiny punk and will go for the objective and follow orders at all costs.  (I also have a radio)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: CBDennis on November 15, 2010, 10:03:13 PM
Infidels has a total of 5 in US 3rd Squad so far. Squad Leader-Dennis, Medic-Silhouette, and three riflemen Strider, Dusty and Frank.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Pick on November 15, 2010, 10:03:20 PM
Quote from: "poinierdude"
Hey, I am looking for a squad in the U.N. force.  I may be a kid, but I am a not a whiny punk and will go for the objective and follow orders at all costs.  (I also have a radio)

Yay another kiddie to shoot at and watch cry.............. =D>
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on November 15, 2010, 10:50:21 PM
AND Bezidez dood i culd 1 v 1 u ane day of da week an pwn u!!!!!!!!!111!!!!!!!!!!1!!!!!!!!!1!!!!!!!!1!!!!!!111

/ sarcasm

Better?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: CBDennis on November 15, 2010, 11:51:16 PM
Quote from: "poinierdude"
My sarcasm detector is going off...

AND Bezidez dood i culd 1 v 1 u ane day of da week an pwn u!!!!!!!!!111!!!!!!!!!!1!!!!!!!!!1!!!!!!!!1!!!!!!111

/ sarcasm

next time try and re-read your awesome come-back before you post it
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on November 16, 2010, 06:50:29 AM
Oh, ya I guess i should have stated that my sarcasm detector was going off towards Pick, not myself.  Let me fix that up before more people read it....
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Pick on November 16, 2010, 08:34:20 AM
Quote from: "poinierdude"
AND Bezidez dood i culd 1 v 1 u ane day of da week an pwn u!!!!!!!!!111!!!!!!!!!!1!!!!!!!!!1!!!!!!!!1!!!!!!111

/ sarcasm

Better?

No Wai!!!!!!!!!!!!!!!!!!!!!!!!!! LiKe ToTaLlY OMG u cant touch me i are super l33t and pro :mrgreen:
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on November 16, 2010, 10:36:20 AM
Quote from: "Pick"
Quote from: "poinierdude"
AND Bezidez dood i culd 1 v 1 u ane day of da week an pwn u!!!!!!!!!111!!!!!!!!!!1!!!!!!!!!1!!!!!!!!1!!!!!!111

/ sarcasm

Better?

No Wai!!!!!!!!!!!!!!!!!!!!!!!!!! LiKe ToTaLlY OMG u cant touch me i are super l33t and pro :mrgreen:

OK, Both of you got it out of your system. Now can we please get back on subject.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Pick on November 16, 2010, 12:23:37 PM
kill joy  :|
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: WOLFSPEC on November 16, 2010, 07:30:41 PM
BAAAH
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on November 16, 2010, 07:32:35 PM
Ya.

But anyways, here are some pictures of the field that I think people might want to see.

(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs947.snc4/74035_1681016114504_1510592643_31707969_3216687_n.jpg)

(http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs580.ash2/150241_1681018634567_1510592643_31707985_1427243_n.jpg)


(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1123.snc4/148544_1681020194606_1510592643_31707995_531624_n.jpg)

(http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs490.ash2/76365_1681019794596_1510592643_31707992_2230112_n.jpg)


(http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs493.ash2/76631_1681018954575_1510592643_31707987_1346284_n.jpg)

(http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs136.ash2/40141_1681021874648_1510592643_31708005_1520465_n.jpg)

(http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs562.ash2/148449_1681021714644_1510592643_31708004_4803766_n.jpg)

(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs965.snc4/75869_1681024234707_1510592643_31708018_5084517_n.jpg)

Just to tie you over.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on November 16, 2010, 07:37:15 PM
(http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs498.ash2/77141_1681039035077_1510592643_31708109_7421730_n.jpg)

(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1130.snc4/149207_1681039675093_1510592643_31708112_892323_n.jpg)

(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs935.snc4/74867_1681037995051_1510592643_31708102_3500574_n.jpg)

(For the next game, that white barrier will be taken down because we have so many people is what I have heard.)

(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs256.snc4/40152_1681033234932_1510592643_31708075_8024900_n.jpg)

(This is from the top of the helicopter, which you can climb up into)

(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1145.snc4/148754_1681032074903_1510592643_31708068_4390345_n.jpg)

(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs980.snc4/75358_1681030394861_1510592643_31708058_7450042_n.jpg)

The infamous Winnebago.  

(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs939.snc4/73267_1681025794746_1510592643_31708027_6227210_n.jpg)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Drew W. on November 17, 2010, 02:18:44 AM
Howdy Iceman, and Phoenix Shadow Co.

This looks to be a fantastic game shaping up.  Don't plan to miss it.  

Please, sign me up as Medic for SSG Apocolypsio's 4th Squad (82nd Airbourne).  Looks like no one's jumped at the slot, and I'd be happy to help keep his mates alive and in the fight.

To Apocolypsio:  My Qualifications for Medic:

I have been playing airsoft for almost a year, in games at Fightertown, Four Peaks, VIP, Rebel Union, and CQBAZ when it was open.  I helped Mike Simpson command the Zombie Team at MTT's recent Left 4 Dead game on Oct. 30th, and to their credits, they all did a bang-up job.  

I also just came back from MTT's Training Challenge this last weekend, where we covered paired movement, close quarters combat, and other techniques.  It was my first 2-day game, and my first time at the UAC.

Perfect Honesty:  I have never served as Medic in an airsoft game, so this would be a new experience for me.  However, I do think I'd serve well for the following reasons:

As a Medic, I would know that my job was not to score points by tagging enemy players.  My job would be to keep my squadmates alive, and protect my squad leader: so that they can comlete their mission.  

I've heard of games in the past where someone played Medic as a rifleman with a pouch full of regen rags, and when they got tagged their squadmates got screwed over.  When I'm Medic, that's not my playstyle, and I know what my priorities are.

As the only source of regen for my Squad, my job is to stay just behind the fight.  My job is to be ready to run up to a squadmate, patch him up, and get him back in the fight.  I pack light (4 - 7 midcaps on a belt rig and camelback) so that I can move fast, and I carry a short barreled weapon so that I can move and crawl unencumbered.

I'll do what I can to patch up my teammates, but I'm not going to run accross a wide-open lane of plastic highway to do it: I can't heal my squad if I'm dead.  I'll find a way around, and have a squadmate drag a wounded player towards me, while I provide cover fire.  Then he's patched, and ready to go.

When I'm not healing, I'm glued to my Squad Leader.  He needs to know where I am at all times, to best decide who needs the medic most.  My job is to also serve as his bodyguard, and watch for flankers.  Before I leave to Medic someone, I'll always tell him where I'm going.

Lastly, and specific to Gold War, I'm familiarizing myself with the Game Rules, and paying special attention to the Medic and Regen system.  They will be down solid by game day, and I'll also be attending this Practice Event on Nov. 21st (Sunday) at Fightertown.

Those are my qualifications.  I hope you approve.

If you already have someone else in mind for the medic role... well honestly I'd really like the chance to get some experience in this role, but if that's just not possible: then I'd still be honored to help 4th Squad as a Rifleman.

If I've won the slot, I'll also PM you in the next few days:  I want to coordinate with your ideas and plans on employing a Squad Medic before Game Day.

Well, Book Over  ;)  In case none of you can tell, I'm long-winded.

Good Luck, and I hope to see you guys at the game.  It's going to be a good one.

~ Drew W.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on November 17, 2010, 06:42:50 AM
=D>

Wow.  That was certainly a good piece of writing.  (starts crying)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: sig24 on November 17, 2010, 06:51:31 AM
Is this an airsoft game or a miss. America pageant?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on November 17, 2010, 09:22:48 AM
Quote from: "sig24"
Is this an airsoft game or a miss. America pageant?


Its an airsoft game, thats just Drew and one of his famous battle speeches.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: sig24 on November 17, 2010, 10:12:11 AM
Quote from: "PhoenixShadowCompany"
Quote from: "sig24"
Is this an airsoft game or a miss. America pageant?


Its an airsoft game, thats just Drew and one of his famous battle speeches.

Yea I got it. Just found it funny!
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Drew W. on November 17, 2010, 01:53:01 PM
Quote
Sig24 wrote:  Is this an airsoft game or a miss. America pageant?

*holds a bouquette of BBs*

As this year's Ms. Airsoooft.... *chokes back tears*  I promiiise *hiccup* to represent all airsofters, be they old, young, or prepubescent! Ohmygodthankyousomuch!!!

*Hugs the Loser, then bi*ch-slaps her for trying to steal the bedazzled MICH helmet*

Hehe, sorry for the speech guys.  But I want to make sure my SL knows his medic's not going to be the 1st one out.  ;)  It's important to me, and him I suspect.

Now Sig, if you want a PROFESSIONAL speech on game day: I can e-mail R. Lee Ermey and have him show up at Fightertown.  I'm sure midnight sock-beating and assisted choking are good motivators for team-building.

Your name IS Lawrence, right?   ;)

Hehe, just kidding man.

Well, later mates.  See you all at the training on Nov. 21st (At least I better!)

~ Drew W.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xtremeairsoft on November 17, 2010, 03:09:14 PM
me and 1 guest for OLA and 1 more guest for undecided
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: carbon14c on November 17, 2010, 04:25:21 PM
if drew's talents are unappreciated in his current squad... we still need a medic ;)



organizer, please add Lee to our squad
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: sig24 on November 17, 2010, 05:20:37 PM
Quote from: "Drew W."
Quote
Sig24 wrote:  Is this an airsoft game or a miss. America pageant?

*holds a bouquette of BBs*

As this year's Ms. Airsoooft.... *chokes back tears*  I promiiise *hiccup* to represent all airsofters, be they old, young, or prepubescent! Ohmygodthankyousomuch!!!

*Hugs the Loser, then bi*ch-slaps her for trying to steal the bedazzled MICH helmet*

Hehe, sorry for the speech guys.  But I want to make sure my SL knows his medic's not going to be the 1st one out.  ;)  It's important to me, and him I suspect.

Now Sig, if you want a PROFESSIONAL speech on game day: I can e-mail R. Lee Ermey and have him show up at Fightertown.  I'm sure midnight sock-beating and assisted choking are good motivators for team-building.

Your name IS Lawrence, right?   ;)

Hehe, just kidding man.

Well, later mates.  See you all at the training on Nov. 21st (At least I better!)

~ Drew W.

Due that;s way too funny. It is all good my friend.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Solerin on November 17, 2010, 06:33:50 PM
i dont think we get one Carbon
Quote from: "carbon14c"
if drew's talents are unappreciated in his current squad... we still need a medic ;)



organizer, please add Lee to our squad
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Pick on November 17, 2010, 07:00:16 PM
Biased Bullshit in here
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Spicoli on November 17, 2010, 07:30:59 PM
Put I Slap Fat Kids and myself down plus 5 guests for the 82nd please. We are all very excited  :D
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: maddman on November 18, 2010, 04:31:55 AM
Organizer.... Mike and Maddman are the same guy ;), And we have another member member Lee (Lefty) will be out there with us!  :mrgreen:
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xXIceMan316Xx on November 18, 2010, 04:28:42 PM
For those who haven't taken a look at the rules or the missions, this is your chance.  The 6th mission will be posted when the final kinks are worked out of it.


Any questions or comments please pm PhoenixShadowCompany

PLEASE NOTE: It might seem like a lot of rules but just like any other game, you don't have to know them verbatim.  I'm sorry i write very long winded, but they are pretty straightforward so just come out and have a good time.

THE POINTS SYSTEM

Each faction will have objectives for each mission that will earn them points.  Some objectives will earn more points than others, some objectives will subtract points if failed. It’s up to the chain of command to decide what objective to pursue and how to pursue them.  While the 82nd and OLA objectives are publicly known, the renegade PMC objectives are not.  The faction that holds the most points at the beginning of the match will have a large advantage.

UNIVERSAL OBJECTIVES

These objectives are universal to every mission,

1st in command killed = +250 points to killing team
1st in command captured = +500 Points to capturing team -500 points to captured team
Other command team capture= +200 points to capturing team
Normal Capture= +100 points to capturing team
Shutout Victory, all players dead= +1000 points to killing team

NOTE FOR RENEGADE PMC - RENEGADE PMC DOES NOT GAIN ADVANTAGES LIKE THE BIG TWO FACTIONS. IF THEY ARE IN THE POINTS LEAD THEY BLOCK THE OTHER TWO TEAMS FROM GAINING AN ADVANTAGE.

WOUNDED

If you are shot you are not out of the game you are downed.  You can only be downed once.  A downed player must yell “HIT DOWNED!” and sit down (please be aware of WHERE and WHAT your sitting on and use common since) with their weapon over their head.  A downed player can still give intel to other players and yell MEDIC, but cannot fight.  A downed player can be killed by being tagged on the shoulder by an enemy player and saying “EXECUTED” or hit with a melee weapon.  If a player is hit by a melee weapon (ie. Rubber knife, Nerf sword, exct.) at any time he is automatically dead.  It is bad player conduct to shoot downed players, a downed player is not taken out of the game for being shot again.

DEAD

If a player is downed twice or struck by a melee weapon he is DEAD.  The player should yell HIT!, throw up your red dead rag and or weapon in the air, And leave the field to the staging area and prepare for the next game.

CAPTURE/SURRENDER

If you have a player dead to rights (gun trained on their backs, or badly outnumbered for example) within 10 feet of them you have the OPTION to yell “SURRENDER!”  At this point the player can yell “I SURRENDER!” and raise their gun over their head, or continue to fight, if they fight you have full right to shoot them.  If the player surrenders they are your captive, you can return them to your factions base for extra points.  The captured player must follow you, they cannot fight but can be downed.  They can also be rescued by their own teammates and they are brought back into the game (the person leading the captured player is downed or dead).  Captured players can also escape given the opportunity (see explanation below.)  When they are returned to your factions base camp, they must wait there under the care of the command team until escape, rescue or until the end of the game where points will be issued for captured players.  Captured players can also be tagged on the shoulder and “executed.”  A captured player is considered to "not have a weapon," Do NOT under any circumstances take any weapons or equipment from a captured player.

ESCAPE

If a player is captured he has the option to escape.  This is at the captured players discretion given the opportunity that his captor is distracted, in combat, unable to guard him, exct.  The captured player is considered to "not have a weapon," and can NOT open fire until tagged in by a teammate.  An escaping player can be downed and killed.

MEDIC SYSTEM

The Gold War Milsim has a unique medic system.  Each faction has different rules to how their faction handles their wounded (SEE FACTIONS/MEDIC SYSTEM.)  Universal to all factions is how a player is revived.  Each revive is marked by a “revive tie,” a small neon colored plastic tie that a Medic or Combat Life Saver ties around a players arm or other visible area.  Once the tie is on the player is back in the game.  A player regardless of the faction can only be revived once, meaning if you are shot with a tie already on you are out.  A medic player (not CLS) is marked with a white armband with a red cross on it.  A medic can NEVER change during a mission, the medic player can change in-between missions in staging only.  It’s important to remember two important things about your medic, the first is protect your medic, the second thing is kill enemy medics.  If you wish to play medic roles you will be a target, and you will also have to be willing to rush into combat to save downed allies.

ENEMY MEDIC RULE

If an opposing medic comes upon a enemy downed player, he can revive him and that player automatically becomes captured.  All standard capture rules apply and player is counted as being downed.

MELEE WEAPONS

Melee weapons are allowed, for example rubber knifes, foam swords, nerf weapons.  They must be approved by the staff before being used on the field.  NO PLASTIC BLADED OR BLUNTED knifes/swords are allowed, they are still dangerous in the right situation.  Melee contact should be done LIGHT/SOFT strikes.

VEHICLES

In the event that there are vehicles on the field some special rules will apply.  A vehicle can be "destroyed" by a single foam rocket, foam grenade (launched or thrown (thrown must land inside the vehicle)). The driver can be downed and killed as usual if struck by a bb, at that point the vehicle is not destroyed but is immobile until a new driver takes control or the driver is revived with a revive tie.

CHEATING

Cheating makes airsoft bad for everyone, including yourself.  Not calling a hit can happen purposely or because you honestly didn’t feel/hear the bb hit you (happens to all of us).  If you are caught not calling a hit you will be given one warning, the next instance you MAY be asked to leave.  Other forms of cheating such as changing medics during a scenario or removing revive bands will result in an instant ejection from the game.  Do not handle or accuse players of cheating yourself, though cheating can be infuriating please calmly report cheating to a GAME STAFF MEMBER ONLY.  Overshooting players or shooting downed players is bad conduct and will be dealt with at the staff’s discretion.


MISSIONS


MISSION 1 - THE SIEGE OF CASA DEL ORO

BACKGROUND- The Renegade PMC is pinned down in the presidential villa.  The OLA is desperate to make one last attempt to kill the ousted President of Oro.  The 82nd airborne has finished securing the Oro International Airport and rushes to the aid of Renegade PMC.

GAMEPLAY:
The first siren will sound, and the OLA commences the attack on the Villa.  A 5 min timer starts.  The renegade PMC and VIP cannot leave the villa (outside of 10 feet from it).  The 82nd must wait at the exfil point, unable to engage or be engaged.

When the first 5 min timer elapses the second horn will sound, the 82nd is weapons free and can proceed to the villa. A new 5 min timer starts.  Renegade PMC and the VIP must remain inside the villa, the 82nd can go anywhere within the city.

When the 3rd horn sounds, Renegade PMC, the 82nd, and VIP head for the exfil point.  When the VIP reaches the exfil point the game is over. The VIP has 5 mins to reach exfil after the 3rd horn.

NOTE: The VIP uses the same medic rules as any other player, he can be downed and revived. 82nd medics and CLS can revive downed Renegade players IN THIS MISSION ONLY.

MISSION TIME (MAX): 20mins

LEADERSHIP TIPS: Renegade PMC should set up a good perimeter on the building and find a good place to hide the VIP.  They should not take any unnecessary risks.
The OLA should form a plan, should they be really aggressive and earn less points by overwhelming the Renegade PMC while they are alone (before the 2nd horn), or should they go for double the points and let the 82nd arrive to get double the points.  There will be a small point after the 2nd horn where the 82nd will be rushing to the Villa and the Renegade PMC will still be alone and the VIP will be worth double points.
82nd should figure out before the 2nd horn where they are going to defend.  Who’s going inside the building, who’s guarding outside?


BECAUSE THIS IS THE FIRST MISSION THERE WILL BE NO POINT ADVANTAGE


82ND OBJECTIVES

1.   Evacuate VIP
IF COMPLETED=+500 POINTS 82ND

OLA OBJECTIVES

1.   Kill VIP before 82nd arrives (before 2nd horn)
IF COMPLETED=+500 POINTS OLA
2.   Kill VIP after 82nd arrives (after 2nd horn)
IF COMPLETED=+1000 POINTS OLA
3.   Capture VIP (return to start point)
IF COMPLETED=+2000 POINTS OLA

RENEGADE PMC OBJECTIVES

1.   Evacuate VIP
IF COMPLETED=+500 POINTS RENEGADE

--------------------------------------------------------------------
MISSION 2 - THE CONVOY

BACKGROUND- The 82nd Airborne are attempting to deliver humanitarian aid to a nearby town past the OLA held jungle.  The medicine and supplies are desperately needed by the refugees living in the town.  This jungle is believed to be the biggest source OLA gun running from 3rd party arms dealers.  Because the OLA is in possession of a large number of shoulder fired surface to air missiles air transport is out of the question.  The 82nd, without many options, is forced to transport the supplies by ground transit through hostile territory.  The OLA, also in need of the UN supplies, prepares an ambush.

GAMEPLAY

The 82nd will have to organize their efforts to transport 4 boxes of aid supplies down a small road through OLA territory.  Depending on mission point advantages both teams have 7 mins to setup on field before the mission starts.  When the horn sounds the mission starts.  There will be a designated exfil point for aid boxes, when the boxes reach that point the 82nd gains points.  If the boxes are captured and returned to the OLA camp, the OLA gains points.  The Renegade PMC is available for hire by auction, or can complete their own set of hidden objectives.  The mission runs for 40mins, any crates not at exfil or OLA base will not be counted.

MISSION TIME (MAX): 40MINS

LEADERSHIP TIPS: 82ND should organize their efforts well.  Who is going to carry boxes? Are you going to take them all at once for better defense, or break box shipments up to prevent loosing everything at once?
OLA should scout out good ambush points along the route.  You may want to send out a scout team ahead to see what strategies the 82nd is using (troop strength, number of boxes, ext.)


POINTS LEADER CAN CHOOSE FROM THE FOLLOWING ADVANTAGES

1.   2 MIN HEADSTART ON THE ENEMY
2.   ACCESS TO ENEMY RADIO CHATTER


82ND OBJECTIVES

1.   Bring 4 large boxes (each will have a large label on the side that says UN AID SUPPLIES +250 POINTS) to a designated exfil point past the OLA jungle.
IF COMPLETED = +250 POINTS PER CRATE 82nd

OLA OBJECTIVES

1.   Steal crates from the UN convoy and return them to the OLA base camp.
IF COMPLETED=+250 POINTS PER CRATE OLA

RENEGADE PMC OBJECTIVES

1.   Secret
2.   Secret
3.   Secret
4.   BE HIRED IN POINTS AUCTION BY 82ND OR OLA

--------------------------------------------------------------------
MISSION 3 - OLA OFFENSIVE

BACKGROUND- The OLA, Bolstered by UN bombing restrictions, launches an all out assault on Casa Del Oro.  The 82nd digs in to hold the city.  The OLA is aware that the 82nd is in possession of highly classified NATO strategic air documents.  If the OLA captures these documents they could be worth millions on the black market.

GAMEPLAY

The 82nd must set up a perimeter defense around the city to protect the embassy. Both teams get a 7min setup time depending on point bonus.  There is a 82nd flag posted at the top of the embassy that signifies ownership of the city.  The OLA must attempt to bring down the 82nd flag and post there own OLA flag on top of the embassy.  The 82nd second in command is handcuffed (plastic toy handcuffed :p) to a case containing 10 sheets of paper intel, and 3 CD’s of digital intel.  The OLA can capture the carrier himself or kill or down him and take the intel from him.  If the intel is in danger of being captured the intel can be destroyed (paper ripped 3 times, CD’s smashed.)  The OLA has 30 mins to take the city.

MISSION TIME (MAX): 30MINS

LEADERSHIP TIPS: The 82nd should set up a good perimeter to prevent the OLA from overrunning the embassy (the tower at cowtown.)  If the OLA breaches 82nd lines, the 82nd leadership must decide to destroy the intel.
The OLA should push on the embassy swiftly to prevent the 82nd from destroying the intel.  A strong full force attack may be a good measure, but slowly wearing away at the defenses before making a final push may be another good option.
Both factions may want to strongly consider sacrificing points to hire renegade PMC, 23 extra men could be very helpful in this mission.


POINTS LEADER CAN CHOOSE FROM THE FOLLOWING ADVANTAGES

1.   5 MIN EXTRA ON FIELD SETUP TIME
2.   ACCESS TO ENEMY RADIO CHATTER
3.   CASE CARRIER MUST WEAR REFLECTIVE VEST


82ND OBJECTIVES

1.   Hold the city (keep flag flying on embassy)
IF COMPLETED = +1000 POINTS 82nd
2.   Protect the intel case
IF INTEL SURVIVES = +500 POINTS 82nd
IF INTEL IS DESTROYED = -250 POINTS 82nd and OLA
IF INTEL IS STOLEN = -500 POINTS 82nd and +500 POINTS OLA

OLA OBJECTIVES

1.   Take the city (place OLA flag on embassy)
IF COMPLETED=+1000 POINTS OLA
2.   Retrieve intel case and return to OLA base camp
IF COMPLETED=+500 POINTS OLA and -500 POINTS 82nd
IF INTEL IS DESTROYED = -250 POINTS 82nd and OLA

RENEGADE PMC OBJECTIVES

1.   Secret
2.   Secret
3.   Secret
4.   BE HIRED IN POINTS AUCTION BY 82ND OR OLA

--------------------------------------------------------------------
MISSION 4 - FALLEN EAGLE

BACKGROUND- A UN aid supply pilot is shot down in the OLA controlled jungle.  The 82nd scrambles to set up a rescue team for the pilot, while the OLA seeks to capture him.

GAMEPLAY:  The pilot (the VIP player) starts somewhere in the back half of the OLA jungle.  Each team is given 7 mins to set up, during this time the OLA is not allowed to actively search for the pilot.  A horn sounds and the search begins.  The pilot is given a smoke grenade to signal rescue, a radio, and can move freely through the jungle to escape himself.  The 82nd must rescue him and return him to the embassy where he is immediately evacuated.  If captured by the OLA and returned to the OLA camp, when he reaches the camp a 5min timer is started, he must remain there for 5mins before he is considered captured.  The mission time constraint is 30mins.

MISSION TIME (MAX): 30MINS

LEADERSHIP TIPS:  The 82nd should break up there squads to cover a greater area, another idea is to have search teams and attack teams to keep the OLA busy.  Leadership should keep in constant contact with the pilot.
OLA should also break up into smaller groups to search.  The OLA camp should move to a defendable location, the OLA camp is very venerable in this mission as the entire 82nd team is searching the jungle.  If the pilot makes it to the camp all groups should be recalled to defend him for the 5min pickup time.


POINTS LEADER CAN CHOOSE FROM THE FOLLOWING ADVANTAGES

1.   3 MIN HEADSTART ON SEARCH FOR PILOT
2.   ACCESS TO ENEMY RADIO CHATTER


82ND OBJECTIVES

1.   Rescue the pilot
IF COMPLETED = +500 POINTS 82nd

OLA OBJECTIVES

1.   Capture pilot and return him to OLA camp.
IF COMPLETED = +500 POINTS OLA
2.   Kill pilot
IF COMPLETED= +200 POINTS OLA and -200 POINTS 82nd

RENEGADE PMC OBJECTIVES

1.   Secret
2.   Secret
3.   Secret
4.   BE HIRED IN POINTS AUCTION BY 82ND OR OLA

--------------------------------------------------------------------
MISSION 5 - OLA STOCKPILE

BACKGROUND- The 82nd seeks to destroy the OLA stockpile of freshly air dropped Chinese anti-aircraft missiles.  Because these anti-aircraft missiles and launcher parts are unable to be moved by hand the OLA must wait for a convoy of trucks to arrive to transport them to sites around the island.  It is believe the OLA also received a cache of HE charges they plan on using against structures in Casa Del Oro.

GAMEPLAY:  The OLA will be allowed to place 3 large boxes to serve as Anti-Aircraft site parts.  They must be placed a good distance apart from one another (out of line of sight.)  These boxes cannot move during the mission.  Each box is marked with orange glow sticks, and contains an inflated balloon.  The 82nd must seek out these boxes and destroy them by popping the balloon inside.
The OLA also has 7 simulated charges (marked with a orange glow stick) they are attempting to plant inside buildings in the 82nd held town (6 buildings will be marked as destroyable including the 82nd base).  The 82nd must defend the structures and try to capture the charges from the OLA.  The mission time runs for 40mins.

MISSION TIME (MAX): 40MINS

LEADERSHIP TIPS:  This is a big points mission.  Many points can be made and lost for all factions involved.  The 82nd should divide their forces to defend the town and seek out the OLA anti-aircraft crates.
The OLA has a lot on their plate, they need to decide on defending the high point value crates or sending in large assaults on the town.


POINTS LEADER CAN CHOOSE FROM THE FOLLOWING ADVANTAGES

1.   5 MIN EXTRA SETUP TIME
2.   ACCESS TO ENEMY RADIO CHATTER


82ND OBJECTIVES

1.   Destroy Anti-Aircraft crates
IF COMPLETED = +500 POINTS PER CRATE 82nd
2.   Capture HE charges
IF COMPLETED = +200 POINTS PER CHARGE 82nd
3.   Defend structures
IF COMPLETED = +100 POINTS PER STRUCTURE 82nd
IF DESTROYED = -100 POINTS PER STRUCTURE 82nd
4.   Defend 82nd embassy
IF DESTROYED = -500 POINTS 82nd

OLA OBJECTIVES

1.   Defend Anti-Aircraft crates
IF COMPLETED = +500 POINTS PER CRATE OLA
IF ALL CRATES DESTROYED = -500 POINTS OLA
2.   Plant HE charges
IF COMPLETED = +100 POINTS PER STRUCTURE OLA
3.   Plant charge on 82nd embassy
IF COMPLETED = +500 POINTS OLA

RENEGADE PMC OBJECTIVES

1.   Secret
2.   Secret
3.   Secret
4.   Secret
5.   BE HIRED IN POINTS AUCTION BY 82ND OR OLA
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: blacklotos on November 18, 2010, 04:49:48 PM
Quote from: "carbon14c"
Quote from: "Smoking ACE"
sorry carbon looks like we picked up some more guys.....but we will have to wait will we get there to see how it all ends up.....clad to see your still around ditch. been missin you...to has tony decided to get himself another gun yet?


no.. he has an attraction to clear plastic  :roll:


hey, my clear plastic rifle from the bass pro shop has lasted for over a year without jamming. don't hate.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on November 18, 2010, 06:06:11 PM
Quote from: "blacklotos"
Quote from: "carbon14c"
Quote from: "Smoking ACE"
sorry carbon looks like we picked up some more guys.....but we will have to wait will we get there to see how it all ends up.....clad to see your still around ditch. been missin you...to has tony decided to get himself another gun yet?


no.. he has an attraction to clear plastic  :roll:


hey, my clear plastic rifle from the bass pro shop has lasted for over a year without jamming. don't hate.

  ](*,)  ](*,)  ](*,)  ](*,)  ](*,)  ](*,)  ](*,)  ](*,)  ](*,)  ](*,)  ](*,)  ](*,)  ](*,)  ](*,)


Wow
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Drew W. on November 18, 2010, 08:12:15 PM
Hey man, if it works - that's what I say.  ;)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xtremeairsoft on November 18, 2010, 08:37:16 PM
why am i signed up for PMC and OLA

i was going to be OLA but not anymore
Keep me on PMC and my guest that is on OLA is going to be PMC and and 1 more guest for undecided
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: zachbusch on November 19, 2010, 02:07:32 AM
re reading the game info i began to question  the perks...

why would the camera man get free admission to a game he/she is  taking photos at?... you expect me or any other  camera to run a gun and take photos?

fat chance!
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on November 19, 2010, 06:43:46 AM
Quote from: "Drew W."
Hey man, if it works - that's what I say.  ;)


But does it work well?  That is the question.  If it is not accurate, has a craptastic ROF, and a low FPS, then what is the point?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: carbon14c on November 19, 2010, 07:01:47 AM
if he gets the drop on you (which he will)..then none of that matters.

when he has hundreds of rounds at his disposal without having to reload (drum magazine); he can keep your head down for a bit longer while a few of us flank you (which we will).



i think either of those could be "the point"


good teamwork in the field can compensate for lack of extremely high performance equipment. i had a $600 rifle stop working in the field at the last game while his still performed fine with it's stock gearbox and clear plastic body, go figure  :roll:
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on November 19, 2010, 07:59:56 AM
Quote from: "zachbusch"
re reading the game info i began to question  the perks...

why would the camera man get free admission to a game he/she is  taking photos at?... you expect me or any other  camera to run a gun and take photos?

fat chance!


No the designated camera man will not be shooting. all he is doing is taking pictures. Because he will not be shooting or being shot at he will be free.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xXIceMan316Xx on November 19, 2010, 03:44:52 PM
Quote from: "zachbusch"
re reading the game info i began to question  the perks...

why would the camera man get free admission to a game he/she is taking photos at?... you expect me or any other camera to run a gun and take photos?

fat chance!

i was pretty sure we said that somewhere..... hmmmmmmm

Quote from: "Phoenix Shadow Company"
CAMERAMAN >>>>>>(NON PLAYER)<<<<<<<< !!FREE ADMISSION TO EVENT!! -

oh yeah :D
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: DXSOLDR on November 19, 2010, 04:05:44 PM
Hey is it too late to switch?  I'm thinking about it because I don't have the uniform and I hate inconsistency.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xXIceMan316Xx on November 19, 2010, 05:01:41 PM
Quote from: "DXSOLDR"
Hey is it too late to switch?  I'm thinking about it because I don't have the uniform and I hate inconsistency.

what team?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on November 19, 2010, 09:20:47 PM
Anyone have a tip?  This is coming from my friend:

Hey, I have a gas HK416 that shoots 450 fps.  It does not have a forced semi-auto, but is there any way that I can force it to?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: usmc4life on November 19, 2010, 10:08:17 PM
i need to add one more to 4th squad 82nd airborne
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: DXSOLDR on November 20, 2010, 09:27:00 AM
Quote from: "xXIceMan316Xx"
Quote from: "DXSOLDR"
Hey is it too late to switch?  I'm thinking about it because I don't have the uniform and I hate inconsistency.

what team?

If anything the TF Gold Rush.  I've got a MARPAT.  I'm not entirely sure yet so don't take my word for anything just yet.  When is the deadline if we would like to switch?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on November 20, 2010, 04:48:23 PM
Quote from: "carbon14c"
if he gets the drop on you (which he will)..then none of that matters.

when he has hundreds of rounds at his disposal without having to reload (drum magazine); he can keep your head down for a bit longer while a few of us flank you (which we will).

i think either of those could be "the point"


good teamwork in the field can compensate for lack of extremely high performance equipment. i had a $600 rifle stop working in the field at the last game while his still performed fine with it's stock gearbox and clear plastic body, go figure  :roll:

is that my que to bring out my special baby???  :D/  :D/  :D/
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: blacklotos on November 20, 2010, 06:45:24 PM
Quote from: "D.RICH.1"
Quote from: "carbon14c"
if he gets the drop on you (which he will)..then none of that matters.

when he has hundreds of rounds at his disposal without having to reload (drum magazine); he can keep your head down for a bit longer while a few of us flank you (which we will).

i think either of those could be "the point"


good teamwork in the field can compensate for lack of extremely high performance equipment. i had a $600 rifle stop working in the field at the last game while his still performed fine with it's stock gearbox and clear plastic body, go figure  :roll:

is that my que to bring out my special baby???  :D/  :D/  :D/

 Thats the que for steelworks to show up and put on a clinic.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: carbon14c on November 20, 2010, 08:42:59 PM
yes...and yes...  8)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xtremeairsoft on November 22, 2010, 07:37:06 AM
nevermind switch me and all my guests to OLA
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on November 22, 2010, 11:32:19 AM
Quote from: "carbon14c"
yes...and yes...  8)

awesome i love useing that thing....you guys tell me where to put it...and ill keep all there heads down between their legs to kiss thier own *sses good buy...lol haha  ;)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Smoking ACE on November 22, 2010, 11:39:26 AM
Quote from: "D.RICH.1"
Quote from: "carbon14c"
yes...and yes...  8)

awesome i love useing that thing....you guys tell me where to put it...and ill keep all there heads down between their legs to kiss thier own *sses good buy...lol haha  ;)


Well i have to say I am dying to see all of you to show up and put on a clinic......just watch out i might DESTROY your whole clinic!!!
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on November 22, 2010, 06:51:59 PM
Do I want to know what rich's scary weapon is?  Because I think I might want to be on his team...
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Katabatik on November 22, 2010, 10:24:55 PM
While I would love to make this event...it is the day of my brother's wedding, so unfortunately I will be unable to make this...damn it!
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on November 22, 2010, 11:15:40 PM
Don't take crap from your brother.  Airsoft>>>>>> some stupid wedding.  Tell your brother to change the date.  (And that is sarcasm if it is undetectable.)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on November 23, 2010, 07:17:46 AM
Oh, and I heard an unconfirmed report that the rhinos (ATVs) will be fitted with a mounted machine gun for the game.  Should be pretty sick.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on November 23, 2010, 08:40:24 AM
Quote from: "poinierdude"
Oh, and I heard an unconfirmed report that the rhinos (ATVs) will be fitted with a mounted machine gun for the game.  Should be pretty sick.


Your report is correct. We will have 2 rhinos in game play with mounted guns. it also looks like we will have a panel van and the feared terminator APC.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: blacklotos on November 23, 2010, 10:06:24 AM
all overblown trash talking aside, it sounds like its going to be a great game, and its awesome to see so many people signed up.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Adr3n4line on November 23, 2010, 06:57:41 PM
Put me down for 82nd airborne. The Terminator apc was at the Xenomorph Incident game at cow town and was awesome. We would call out where their guys were and they would drive over and get them. It was awesome.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Henriksenator on November 23, 2010, 07:05:18 PM
Quote from: "Ad3n4line"
Put me down for 82nd airborne. The Terminator apc was at the Xenomorph Incident game at cow town and was awesome. We would call out where their guys were and they would drive over and get them. It was awesome.

And then one of my friends took it down with an RPG. :D/
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on November 23, 2010, 07:17:39 PM
Lol
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on November 23, 2010, 07:18:51 PM
Quote from: "PhoenixShadowCompany"
Quote from: "poinierdude"
Oh, and I heard an unconfirmed report that the rhinos (ATVs) will be fitted with a mounted machine gun for the game.  Should be pretty sick.


Your report is correct. We will have 2 rhinos in game play with mounted guns. it also looks like we will have a panel van and the feared terminator APC.

What is this "terminator"?  Any pics of why it should be feared?
 
And also, what type of gun will be mounted on the rhinos?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Adr3n4line on November 23, 2010, 07:30:40 PM
The terminator got stuck in some ditches or something like that and couldn't move for last half an hour of the game. Here's the link to the pictures from the Xenomorph Incident for the person that wanted to know what the terminator is. Theirs only one picture of it though.

viewtopic.php?f=106&t=28121&st=0&sk=t&sd=a&start=150 (http://www.airsoftarizona.com/forumbb/viewtopic.php?f=106&t=28121&st=0&sk=t&sd=a&start=150)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Apacolypsio on November 23, 2010, 10:23:25 PM
Quote
~ Drew W.

Glad to have you on board

Now on a side note I want to know that any vehicle on the field can be fired at. Because at the last game when the Terminator was sitting in front of me unloading on my friends i had my gun aimed at their open windows before i was told that we werent allowed to fire upon the vehicle. It is my personal opinion that if there is a vehicle in play with people riding wherever they want (as they did) they should feel threat not the sheer power of god to unload on people point blank and be invincible because they cant be fired upon. If you vehicle is in the field is it part of the game? and if not why is it there?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on November 23, 2010, 11:38:17 PM
Quote from: "Apacolypsio"
Quote
~ Drew W.

Glad to have you on board

Now on a side note I want to know that any vehicle on the field can be fired at. Because at the last game when the Terminator was sitting in front of me unloading on my friends i had my gun aimed at their open windows before i was told that we werent allowed to fire upon the vehicle. It is my personal opinion that if there is a vehicle in play with people riding wherever they want (as they did) they should feel threat not the sheer power of god to unload on people point blank and be invincible because they cant be fired upon. If you vehicle is in the field is it part of the game? and if not why is it there?


Vehicle's can only be destroyed bt a foam rocket. It was covered at the training day and will be anonced at the game.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on November 24, 2010, 06:24:18 AM
Can we shoot out the driver and hijack it?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on November 24, 2010, 08:05:15 AM
Quote from: "poinierdude"
Can we shoot out the driver and hijack it?

No and no. The only thing that can be shot at the rhinos or any other vehicle is a foam rocket. On top of that only PSC staff will be driving them.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on November 24, 2010, 12:54:44 PM
Quote from: "PhoenixShadowCompany"
Quote from: "Apacolypsio"
Quote
~ Drew W.

Glad to have you on board

Now on a side note I want to know that any vehicle on the field can be fired at. Because at the last game when the Terminator was sitting in front of me unloading on my friends i had my gun aimed at their open windows before i was told that we werent allowed to fire upon the vehicle. It is my personal opinion that if there is a vehicle in play with people riding wherever they want (as they did) they should feel threat not the sheer power of god to unload on people point blank and be invincible because they cant be fired upon. If you vehicle is in the field is it part of the game? and if not why is it there?


Vehicle's can only be destroyed bt a foam rocket. It was covered at the training day and will be anonced at the game.

that didnt answer his question completly tho...i see this being a "point blank" and a so called "invinsibility" issue which it isnt cuz it can be destroyed...more is which that it can unload on people at what he feels is "point blank"...what kind of limits will be put forth for the PSC poeple who will be involved in the battle...driving around with a clear speed advantage? will they have to keep it under 5 mph...and what kind of range will they be able to unload on victims...answer those and im sure he wont have a problem...

to me tho, my personal opinion on that, is the people in side want to shoot people with airsoft  guns but to afraid to be shot, so they have to come up with reason to play and not get shot and "hurt"... :twisted: haha...so its cool and part of the game but who ever wants that part is a vahina!  :twisted: haha...battle on the field with the rest of us and fight for your honor  8) haha...gonna be a fun ass game! :twisted:  :twisted:  :twisted:
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on November 24, 2010, 01:07:55 PM
Quote from: "poinierdude"
Do I want to know what rich's scary weapon is?  Because I think I might want to be on his team...

you might be able to play along side of us but to be on the team you need to be with us on steelworks brotha... ;)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: carbon14c on November 24, 2010, 03:42:31 PM
as long as the driver keeps the vehicle moving around the field, i don't see a huge problem. as long as the vehicle doesn't turn into an extreme force multiplier, it should be fine


do i need to overnight a 203 for this game?  :roll:
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on November 24, 2010, 04:55:20 PM
Quote from: "D.RICH.1"
Quote from: "PhoenixShadowCompany"
Quote from: "Apacolypsio"
Quote
~ Drew W.

Glad to have you on board

Now on a side note I want to know that any vehicle on the field can be fired at. Because at the last game when the Terminator was sitting in front of me unloading on my friends i had my gun aimed at their open windows before i was told that we werent allowed to fire upon the vehicle. It is my personal opinion that if there is a vehicle in play with people riding wherever they want (as they did) they should feel threat not the sheer power of god to unload on people point blank and be invincible because they cant be fired upon. If you vehicle is in the field is it part of the game? and if not why is it there?


Vehicle's can only be destroyed bt a foam rocket. It was covered at the training day and will be anonced at the game.

that didnt answer his question completly tho...i see this being a "point blank" and a so called "invinsibility" issue which it isnt cuz it can be destroyed...more is which that it can unload on people at what he feels is "point blank"...what kind of limits will be put forth for the PSC poeple who will be involved in the battle...driving around with a clear speed advantage? will they have to keep it under 5 mph...and what kind of range will they be able to unload on victims...answer those and im sure he wont have a problem...

to me tho, my personal opinion on that, is the people in side want to shoot people with airsoft guns but to afraid to be shot, so they have to come up with reason to play and not get shot and "hurt"... :twisted: haha...so its cool and part of the game but who ever wants that part is a vahina! :twisted: haha...battle on the field with the rest of us and fight for your honor 8) haha...gonna be a fun ass game! :twisted: :twisted: :twisted:

Quote from: "carbon14c"
as long as the driver keeps the vehicle moving around the field, i don't see a huge problem. as long as the vehicle doesn't turn into an extreme force multiplier, it should be fine


do i need to overnight a 203 for this game?  :roll:


The vehicle's are only permitted on designated roads, and will also be fitted with a governor to prevent speeding. PSC is taking all measures possible to keep this event safe. As far as shooting some one point blank at Xenormoph. That’s kind of hard being that the gunner was on the roof which was about 6 feet off the ground and he no one was getting close to it due to the fact that an apc/tank is a force multiplier. All factions at gold war will have their own vehicles to use so that no faction will be out gunned. The true tactical advantage will be how the faction’s commander decides to use it. He could use it as an apc, a gun truck, moving cover, or a distraction well the rest of his forces move up. To clarify again the only way you can destroy any vehicle is to hit it with a foam rocket from either a 203 or similar launcher. At that point the vehicle is destroyed and the passengers are wounded. They can be revived by a medic or can be executed/captured. At that point the vehicle is down for the remainder of the mission. At the beginning of the next mission the vehicle can be chosen to be brought back in or not. Points will be awarded for a successful destruction of any vehicle. Hopefully this clarifies some of the confusion on the rules.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: ranger-j on November 24, 2010, 05:02:20 PM
Can we throw a foam grenade in the vehicle in place of launching a foam rocket at it? Because that would at least even the odds seeing that we can’t shoot at the vehicle and not everyone has a grenade/rocket launcher.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Apacolypsio on November 24, 2010, 05:05:57 PM
Yea thats basically it, my full opinion is that this vehicle showed up at the xenomorph game and drove straight up to someone in a bunker, their lights were on them and the people in the bunker had no such foam rockets. They ordered them to surrender and they then had no choice and I also had no choice but to sit there and watch as i was looking through their window at the 4 or 5 people in the vehicle aiming guns at my men but since they didnt want to damage the vehicle i couldnt shoot it without a foam rocket yet again as to not harm it. however If i would have shot it with a foam rocket would they even have known? my question is why then is it on the field if it cant be shot at?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on November 24, 2010, 05:34:55 PM
Quote from: "Apacolypsio"
Yea thats basically it, my full opinion is that this vehicle showed up at the xenomorph game and drove straight up to someone in a bunker, their lights were on them and the people in the bunker had no such foam rockets. They ordered them to surrender and they then had no choice and I also had no choice but to sit there and watch as i was looking through their window at the 4 or 5 people in the vehicle aiming guns at my men but since they didnt want to damage the vehicle i couldnt shoot it without a foam rocket yet again as to not harm it. however If i would have shot it with a foam rocket would they even have known? my question is why then is it on the field if it cant be shot at?

The termanator was shot with a rocket later that night. We could hear it and it was removed from play. As stated before all factions will have there own vehicle to even the odds. Having to use a foam rocked makes the chalenge harder. Relisticly a .556 isnt going to peirce an APC. so why shoot at it and wast ammo. All the vehicles in game play repersent apc's. This is a game and like any game there are rules. You are welcomed to wast your ammo but know that the driver/persanel inside the vehicle arnt gana call any hit from a BB. The only thing that can stop it is as stated before a foam rocket. If you have any other questions, comments, or concerns pm PSC.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xtremeairsoft on November 24, 2010, 05:56:26 PM
ok keep me on PMC, and put my 1st guest as PMC and my 2nd guest as PMC
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on November 24, 2010, 06:05:43 PM
Quote from: "xtremeairsoft"
ok keep me on PMC, and put my 1st guest as PMC and my 2nd guest as PMC

There is only one opening on pmc.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: WOLFSPEC on November 24, 2010, 07:06:30 PM
Wow, who the hell is seriously stressing over vehicles??!! I mean, seriously?

HMM, let see, if a vehicle is approaching, then HIDE, or go the OTHER WAY, or join up with people who have GRENADE LAUNCHERS!!!!

QUIT THE FREAKING OUT AND LET THE GAME HAPPEN ALREADY....THE PERSON WHO WROTE THIS GAME IS A LOT SMARTER THAN YOU GIVE CREDIT FOR. THIS GAME IS LEGIT AND WILL BE AWESOME SO COWBOY THE F~*K UP!!!
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xtremeairsoft on November 24, 2010, 11:35:43 PM
Quote from: "PhoenixShadowCompany"
Quote from: "xtremeairsoft"
ok keep me on PMC, and put my 1st guest as PMC and my 2nd guest as PMC

There is only one opening on pmc.

ohh, that sucks, do you think you can add one more space and if you cant then switch over me and my guests to OLA
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xXIceMan316Xx on November 25, 2010, 11:14:31 AM
Quote from: "WOLFSPEC"
Wow, who the hell is seriously stressing over vehicles??!! I mean, seriously?

HMM, let see, if a vehicle is approaching, then HIDE, or go the OTHER WAY, or join up with people who have GRENADE LAUNCHERS!!!!

QUIT THE FREAKING OUT AND LET THE GAME HAPPEN ALREADY....THE PERSON WHO WROTE THIS GAME IS A LOT SMARTER THAN YOU GIVE CREDIT FOR. THIS GAME IS LEGIT AND WILL BE AWESOME SO COWBOY THE F~*K UP!!!

thank you, I am pretty damn smart.

Okay...... I'm posting this on mine so there is no confusion of who said this.

VEHICLES CAN BE KILLED BY A FOAM ROCKET (Nerf football or tennis ball from a launcher) or a FOAM M203 (not bb shower) THAT IS IT!  We are borrowing the rhino's from the owner of fighter town and he does not want bbs shot at them,  The Terminator ATV for equality sake the same rules apply.  Thrown grenades, thrown into the vehicle I'm sketchy on for safety sake of people running at a moving vehicle.

Look at it this way, when you are looking at the 82NDs ATV you are seeing a STRYKER, OLA you are seeing a BMP, Renegade PMC......eh.....a......SUV with armor or something.  Bullets will not penetrate them, and no, you do not have armor piercing rounds in your mag (i knew you were gonna say that)!!!  If you are on a real battlefield armor is generally something you RUN AND HIDE FROM unless you have the means to destroy it..... such as say.....a rocket :o ???  If you are facing a BMP and all you have is your M16 you are NOT going to sit there and shoot at it you are going to take cover until the Airforce comes and bombs the shit out of it..... I suggest you do the same in gold war!

jeeze folks, everyone needs to stop stressing about the rules...  We are gonna have 100+ people shooting each other on an awesome field and a good scenario.... its gonna be fun!

edit* hmmmm Airforce eh...... maybe laser designators that's never been done before..... eh..... i dunno....
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on November 25, 2010, 11:17:00 AM
Quote from: "PhoenixShadowCompany"
Quote from: "D.RICH.1"
Quote from: "PhoenixShadowCompany"
Quote from: "Apacolypsio"
Quote
~ Drew W.

Glad to have you on board

Now on a side note I want to know that any vehicle on the field can be fired at. Because at the last game when the Terminator was sitting in front of me unloading on my friends i had my gun aimed at their open windows before i was told that we werent allowed to fire upon the vehicle. It is my personal opinion that if there is a vehicle in play with people riding wherever they want (as they did) they should feel threat not the sheer power of god to unload on people point blank and be invincible because they cant be fired upon. If you vehicle is in the field is it part of the game? and if not why is it there?


Vehicle's can only be destroyed bt a foam rocket. It was covered at the training day and will be anonced at the game.

that didnt answer his question completly tho...i see this being a "point blank" and a so called "invinsibility" issue which it isnt cuz it can be destroyed...more is which that it can unload on people at what he feels is "point blank"...what kind of limits will be put forth for the PSC poeple who will be involved in the battle...driving around with a clear speed advantage? will they have to keep it under 5 mph...and what kind of range will they be able to unload on victims...answer those and im sure he wont have a problem...

to me tho, my personal opinion on that, is the people in side want to shoot people with airsoft guns but to afraid to be shot, so they have to come up with reason to play and not get shot and "hurt"... :twisted: haha...so its cool and part of the game but who ever wants that part is a vahina! :twisted: haha...battle on the field with the rest of us and fight for your honor 8) haha...gonna be a fun ass game! :twisted: :twisted: :twisted:

Quote from: "carbon14c"
as long as the driver keeps the vehicle moving around the field, i don't see a huge problem. as long as the vehicle doesn't turn into an extreme force multiplier, it should be fine


do i need to overnight a 203 for this game?  :roll:


The vehicle's are only permitted on designated roads, and will also be fitted with a governor to prevent speeding. PSC is taking all measures possible to keep this event safe. As far as shooting some one point blank at Xenormoph. That’s kind of hard being that the gunner was on the roof which was about 6 feet off the ground and he no one was getting close to it due to the fact that an apc/tank is a force multiplier. All factions at gold war will have their own vehicles to use so that no faction will be out gunned. The true tactical advantage will be how the faction’s commander decides to use it. He could use it as an apc, a gun truck, moving cover, or a distraction well the rest of his forces move up. To clarify again the only way you can destroy any vehicle is to hit it with a foam rocket from either a 203 or similar launcher. At that point the vehicle is destroyed and the passengers are wounded. They can be revived by a medic or can be executed/captured. At that point the vehicle is down for the remainder of the mission. At the beginning of the next mission the vehicle can be chosen to be brought back in or not. Points will be awarded for a successful destruction of any vehicle. Hopefully this clarifies some of the confusion on the rules.

see now that was more detail and in depth about any concerns...i still think any who wants that posistion though is a major vahina and i will call who ever rides in one a vahina unless other wise proven them selves on the field of battle...in that case they have earned the ride... :twisted:
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on November 25, 2010, 11:23:01 AM
Quote from: "xXIceMan316Xx"
Quote from: "WOLFSPEC"
Wow, who the hell is seriously stressing over vehicles??!! I mean, seriously?

HMM, let see, if a vehicle is approaching, then HIDE, or go the OTHER WAY, or join up with people who have GRENADE LAUNCHERS!!!!

QUIT THE FREAKING OUT AND LET THE GAME HAPPEN ALREADY....THE PERSON WHO WROTE THIS GAME IS A LOT SMARTER THAN YOU GIVE CREDIT FOR. THIS GAME IS LEGIT AND WILL BE AWESOME SO COWBOY THE F~*K UP!!!

thank you, I am pretty damn smart.

Okay...... I'm posting this on mine so there is no confusion of who said this.

VEHICLES CAN BE KILLED BY A FOAM ROCKET (Nerf football or tennis ball from a launcher) or a FOAM M203 (not bb shower) THAT IS IT!  We are borrowing the rhino's from the owner of fighter town and he does not want bbs shot at them,  The Terminator ATV for equality sake the same rules apply.  Thrown grenades, thrown into the vehicle I'm sketchy on for safety sake of people running at a moving vehicle.

Look at it this way, when you are looking at the 82NDs ATV you are seeing a STRYKER, OLA you are seeing a BMP, Renegade PMC......eh.....a......SUV with armor or something.  Bullets will not penetrate them, and no, you do not have armor piercing rounds in your mag (i knew you were gonna say that)!!!  If you are on a real battlefield armor is generally something you RUN AND HIDE FROM unless you have the means to destroy it..... such as say.....a rocket :o ???  If you are facing a BMP and all you have is your M16 you are NOT going to sit there and shoot at it you are going to take cover until the Airforce comes and bombs the s*** out of it..... I suggest you do the same in gold war!

jeeze folks, everyone needs to stop stressing about the rules...  We are gonna have 100+ people shooting each other on an awesome field and a good scenario.... its gonna be fun!

exactly....take cover...is all anyone needs to do...and would do in the real deal...if the nukes fall you know there are gonna be people rolling around in trucks and you would hid behind a wall to duck and cover from being killed by them....i like the idea of a tank rolling around the field it adds a side of realism ive been looking for since the begining...gives me the training ill need to stay alive after the nukes fall....lol  :twisted:
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xXIceMan316Xx on November 25, 2010, 11:33:01 AM
Quote from: "D.RICH.1"
Quote from: "xXIceMan316Xx"
Quote from: "WOLFSPEC"
Wow, who the hell is seriously stressing over vehicles??!! I mean, seriously?

HMM, let see, if a vehicle is approaching, then HIDE, or go the OTHER WAY, or join up with people who have GRENADE LAUNCHERS!!!!

QUIT THE FREAKING OUT AND LET THE GAME HAPPEN ALREADY....THE PERSON WHO WROTE THIS GAME IS A LOT SMARTER THAN YOU GIVE CREDIT FOR. THIS GAME IS LEGIT AND WILL BE AWESOME SO COWBOY THE F~*K UP!!!

thank you, I am pretty damn smart.

Okay...... I'm posting this on mine so there is no confusion of who said this.

VEHICLES CAN BE KILLED BY A FOAM ROCKET (Nerf football or tennis ball from a launcher) or a FOAM M203 (not bb shower) THAT IS IT!  We are borrowing the rhino's from the owner of fighter town and he does not want bbs shot at them,  The Terminator ATV for equality sake the same rules apply.  Thrown grenades, thrown into the vehicle I'm sketchy on for safety sake of people running at a moving vehicle.

Look at it this way, when you are looking at the 82NDs ATV you are seeing a STRYKER, OLA you are seeing a BMP, Renegade PMC......eh.....a......SUV with armor or something.  Bullets will not penetrate them, and no, you do not have armor piercing rounds in your mag (i knew you were gonna say that)!!!  If you are on a real battlefield armor is generally something you RUN AND HIDE FROM unless you have the means to destroy it..... such as say.....a rocket :o ???  If you are facing a BMP and all you have is your M16 you are NOT going to sit there and shoot at it you are going to take cover until the Airforce comes and bombs the s*** out of it..... I suggest you do the same in gold war!

jeeze folks, everyone needs to stop stressing about the rules...  We are gonna have 100+ people shooting each other on an awesome field and a good scenario.... its gonna be fun!

exactly....take cover...is all anyone needs to do...and would do in the real deal...if the nukes fall you know there are gonna be people rolling around in trucks and you would hid behind a wall to duck and cover from being killed by them....i like the idea of a tank rolling around the field it adds a side of realism ive been looking for since the begining...gives me the training ill need to stay alive after the nukes fall....lol  :twisted:

Personally i want to absorb enough heat and radiation to become a ghoul.... maybe a glowing one....hmmmm
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Drew W. on November 25, 2010, 07:21:32 PM
Sorry this is so late in coming, but writer's block hit me like a ton of bricks.  ;)  As usual.

So Ladies and Gents, without further ado:
_______________________________________________________________________________

Gold War Practice Notes:

These notes are for Carbon14c and CBDennis on the Airsoft Arizona forums, neither of which could make it to the Gold War practice game on Sunday, Nov. 21st

They’re also reminders for myself, to study up on before game day.

The following are Drew W.’s experiences with the lessons learned on Sunday, Nov. 21st at Fightertown:

What We Covered:
•   Practice Mission 1:  Siege of Casa Del Oro
•   Practice Mission 2:  The Convoy
•   Stress Test:  Medic System
•   Stress Test:  Vehicle Rules
•   Stress Test:  Chain of Command
•   Stress Test:  Radio Frequencies

Medic System:

If you’re a soldier, and you’re shot:
1.   Sit down.
2.   Put your hand up.
3.   Shout MEDIC!  Keep shouting it.
4.   Wait for the medic to revive you.

Special Note:  

You are not “Dead” yet, so you can still give Intel to your team.  “I.E:  There’s 3 OLA inside the tan building!”  

You just can’t move or shoot.

To be revived, a medic needs to:
1.   Get to you without getting shot.
2.   Tie a bandage around your arm.
That’s it, you’re in the fight.

If you already have a bandage around your arm, and you get shot again:  

You’re dead.  Go back to the staging area (tables), and start loading up ammo for the next mission.

Special Note:
If you’re waiting for a medic, DON’T SHOUT MEDIC YET!  Look around you, and see where you got shot from first.  

You’re judging whether it’s safe for a medic to come get you.  Remember, you can still talk to your team.  So if you’re surrounded by bad guys, it’s probably better to tell your Medic / Team to “Stay Back!”  

Remember, they could be using you as bait for an ambush.  In that case, it’s better to let them “execute” you, or “capture” you.  In the latter case, you still have a chance to escape or be rescued later.

If an enemy soldier is “Downed,” and you’re nearby:
1.   Check to see if the area around them is clear.
2.   Move up to them.
Option A:
   2-hand touch them on the shoulders.
      Say “Executed”
      Now they’re dead.
   Option B:
      Have a Medic / CLS use their bandage to revive them.
      They are now captured.  Take them to your team’s POW camp.
      Be warned:  they can escape or be rescued before the mission’s over.

If you’re a medic / CLS, and someone’s shot:
1.   Listen for “MEDIC!”
2.   Tell your Squad Leader where you’re going.  
3.   If you need cover fire to move, point out the target’s location.
4.   Move low and fast towards the soldier calling “MEDIC!”
5.   STOP before your reach him.  Take cover.
6.   Ask the soldier where he got shot from, and if there are enemies nearby.
a.   If the area’s clear:
Move to him.
Tie a bandage around his arm.
He’s back in the fight.
b.   If an enemy has an angle on him (and thus, you):
Tell a nearby teammate where the enemy is.
Ask him to suppress that target while you revive.
Once he’s suppressed, move to the soldier.
Tie a bandage around his arm.
You both run back to cover FAST!
Tell the covering soldier you’re “set.”  He can stop firing now.

Special Note:
On the 82nd Team, every teammate is a CLS: Combat Life Saver.  This means that each of them can do everything a medic can do, except:
•   They can only do it once.  Medic’s have 10 bandages, CLSes have only 1.
•   They cannot go back to the team HQ and grab more bandages.  Only Medics can resupply.  A CLS has only their one bandage for each mission.
This CLS system is a huge asset to the 82nd team, and they should use it to increase their staying power.  (Note though:  The other teams have their own advantages as well).

If you're a Medic, and you've run out of bandages:
•   Go back to your team's HQ.  It's where the Command Element will be located.  There will be a big box lying on the ground nearby, and it's packed with spare bandages.
•   Grab replacement bandages as often as you like, but remember:
•   You can only carry 10 at any one time.  If you have 5, and go to grab more, you can only take out 5.  Etc etc...

[/b[If you're a Medic, and you're shot:[/b]
•   Rules for you are exactly the same as for every other soldier.
•   Sit down, hand or weapon raised, and shout "MEDIC!"  Shout intel to your team if they're near.
•   Another Medic, or someone with CLS will use a medic bandage to patch you up.
•   If you get "executed" by an enemy, you're dead for that mission.  Go to staging are and load up for the next one.
•   If you get "captured" by being revived by an enemy medic / CLS, then they take you to the POW camp.  Look for an opportunity to escape or be rescued: you're not dead yet.  ;)
•   If you've already been revived once, and you're shot again:  NOW you're dead, go to the staging are and ready up for the next mission.

Vehicle Rules:

There will be several vehicles in play throughout the game.  Now, to be honest, I wasn’t entirely certain how the vehicle rules were laid out when the game ended.  I think there was still some confusion, at least for me.  

So if you want ABSOLUTE, 100% ACCURATE Clarification about what the rules are regarding vehicles… please reply with a question for “PhoenixShadowCompany”, or PM the question to them (same account name, no quotation marks).

That said, here’s what I thought I understood:

•   Do NOT shoot the driver.  You are not allowed to shoot the driver of any vehicle.  Very simple reason for that:  if he gets distracted by getting shot, then he might run someone over.   So very important, do NOT shoot the driver!

•   The following addition is a correction by the Gold War game designer, directly quoted:
Quote
xXIceMan316Xx wrote:  VEHICLES CAN BE KILLED BY A FOAM ROCKET (Nerf football or tennis ball from a launcher) or a FOAM M203 (not bb shower) THAT IS IT! We are borrowing the rhino's from the owner of fighter town and he does not want bbs shot at them, The Terminator ATV for equality sake the same rules apply. Thrown grenades, thrown into the vehicle I'm sketchy on for safety sake of people running at a moving vehicle.

Look at it this way, when you are looking at the 82NDs ATV you are seeing a STRYKER, OLA you are seeing a BMP, Renegade PMC......eh.....a......SUV with armor or something. Bullets will not penetrate them, and no, you do not have armor piercing rounds in your mag (i knew you were gonna say that)!!! If you are on a real battlefield armor is generally something you RUN AND HIDE FROM unless you have the means to destroy it..... such as say.....a rocket  ??? If you are facing a BMP and all you have is your M16 you are NOT going to sit there and shoot at it you are going to take cover until the Airforce comes and bombs the s*** out of it..... I suggest you do the same in gold war!

•   You are only allowed to shoot passengers of the vehicles when certain conditions are met:
o   The vehicle is stopped.
o   The passenger you’re shooting at has already dismounted.
o   They have both feet FIRMLY PLANTED on the ground.
o   They are at least 10 – 15 feet away from the vehicle.  Either under cover or moving to it, no closer.

•   Now, passengers are supposed to move 10 – 15 feet away from the vehicle before they engage the enemy.  Meaning DON’T use the vehicle as a shield.
But, we’ve all been at a game where someone forgot that, and did it anyway.  So if a player is fighting too close to the vehicle, and they target you:  go ahead and fire back.
BUT:  Just don’t hit any other players who are embarking or disembarking too close to the engaged player.  And it might be better if you just retreat to cover, and force him to seek you out away from the vehicle.  Problem solved.

•   You ARE allowed to shoot passengers who are riding the vehicle, while it’s in motion.  Just be warned that they might not be required to call their hits (not sure about the game rules, please double check on that).
•   You are NOT allowed to shoot passengers who are climbing into the vehicle.
•   You are NOT allowed to shoot passengers waiting in line to climb into the vehicle, if they are within 10 – 15 feet of it.  If they’re waiting to climb in, but are still far away, under cover, and actively fighting… then it’s okay to shoot them.

Now, I might not have gotten these rules perfectly understood.  So in order to ensure that they make sense, I’ll explain the reasons behind them.

Any action that results in a player getting injured during the game is not only bad for that player, it’s also bad for PSC, Fightertown, and Airsoft as a whole.  Plus no one wants to walk away with a broken ankle.

And the potential for injuries jumps up 10-fold when vehicles are in play.  Vehicles are multi-tonned, fast-moving projectiles.  Essentially they have the potential to be giant bullets, and if something goes wrong then they can REALLY f*ck up your day.

So, PSC has come up with these rules to ensure the safety of every player on game day.
•   Drivers are not to be shot at, because they might flinch and swerve into a player, running him over.
•   Players climbing down out of vehicles might get shot at, loose their footing, and land on their leg wrong: breaking their ankle.
•   Players climbing into vehicles face the same danger as those climbing out of them.
•   Players should not use the vehicle as a shield while it’s stopped, because they might draw fire that cuts too close to other passengers that are getting on or off the vehicle.  Remember what I said about broken ankles?
•   And for goodness sake, when a vehicle is driving towards you:  GET OUT OF THE STREET!!!  I know that it’s something we teach elementary school children, and we all probably know it anyway… but it never hurts to say it just in case.  

These things are giant, slow bullets.  And if the driver is distracted for a second, and you’re adrenaline’s pumping and you don’t notice it’s coming at you… well it won’t be pretty.  
•   
•   So even if there are no vehicles nearby, it’s always a good practice to not linger in the street.  Move across and find some cover far away from any paved roads.  Also… don’t go prone in the middle of the street.  That’s just asking for treadmarks across your back.

Finally, if you’re not sure about what’s a rule and what isn’t:  just use the above reasons and apply common sense.  “Is what I’m about to do going to put another player in serious risk?”  “Is there something else I can do that will accomplish my mission, without risking injury?”  

[/b]If you do that, you’ll be just fine.  ;)[/b]

Chain of Command:

The Chain of Command wasn’t really explained… probably because it’s fairly straightforward.  
•   Each team has a Command Element that makes decisions for the entire team.
o   Which objectives to go after, and which objectives to ignore.
o   What strategy to use for achieving those objectives.  (Who goes where, etc).
o   What advantages the team will “purchase” with points, at the start of every mission.
•   They’re also worth points themselves, at least to the enemy team.  Protect them from assassins and capture teams.
•   The Command element will communicate the above to their side’s Squad Leaders via the radios.
•   Each team has 2 – 3 Squad Leaders, all of whom have a radio.  Those squad leaders receive objectives and locations from the command element.  Then they lead their squad to that objective and take it.
•   From there, the Chain of Command is up to the Squad Leader.

o   He can just direct his squad like a giant mob towards a certain direction.  Useful if the teammates are new to airsoft or don’t know each other well.
o   If he has a 2nd In Command he can trust, he can break his squad down into 2 elements.  One suppresses the enemy, the other flanks them from the side.  (The player with a SAW or any other high-capacity AEG should probably be on the Suppression element).
o   If he has 2 experienced 2nd In Commands, he can have each of them lead an element as an independent fireteam.  Then he just plays conductor, directing which team should go where.  Same tactics as Fire and Maneuver (above).
o   Players can each choose a buddy and form a whole squad of Buddy Teams.  5 buddy teams of 2 players each can cover a lot of ground, or swarm the enemy from multiple directions.  
1 player decides where to go.  The other player follows and protects his buddy’s flanks.  The Medic would probably buddy up with the Squad Leader, and only part from him to revive a squadmate further away.

During the practice game, we really just ran the first 2 missions of Gold War:  Siege and Convoy.  This gave us the chance to practice the Chain of Command at the single Squad level.

For most of the missions, the Squad Leader liked to split the team into 2 groups.  This would usually be to cover 2 different directions on defense (1 group cover left, other group cover right).  It was also used to attack from 2 different directions at once, when on the assault.  (1 group attack from the trench, other group attack from the gas station).

Another interesting tactic that was used:  one group would attack the enemy from one place, trying to drive them into the opposite direction (towards their extraction).  The other group went sneaky, taking the long way around towards that extraction.  This forced the enemy team to run towards their safety… and right into an ambush.

We stop them from reaching their extraction, they were just too quick and trigger happy… but we did manage to tag quite a few of them during the mad dash.  A very exciting game.

It might be an idea to assign such tactics to 2 separate squads.  The Squad Leader’s assign directions and tasks to each other over the same radio frequency, and agree to attack at the same time (using radio, synchronize watches, whistle, etc).  That way each squad can still keep their medic nearby for revives, increasing their longevity.

One thing I noticed during registration.  Some squads are composed of 2 separate airsoft teams.  Each team is a self-contained unit of friends who play together frequently, and would be familiar working together.  It might be an idea to keep those teams together, each led by their most experienced member (or team leader).  Even if the numbers are a little off, 1 team being bigger than the other.  It would probably help squad cohesion if the SL allowed each of these “cliques” to play with each other.  BUT, the leader of each fireteam should be actively communicating with each other, and with the squad leader.  

Fire and Maneuver only works if each team actively protects the other one.  There’s too great a risk of each team going off and doing its own thing if the SL doesn’t pay attention.  This rips the squad in half, and also rips its effectiveness in half.

Food for thought.  ;)

Radio Frequencies:

THIS was a fun time, hehe.

During Mission 2:  The Convoy, our team was on defense.  We had to stop the enemy from reaching a flagpole, deep in the southern jungle area of the field.  Our best bet was to split our squad in half and each cover a side:  left and right.  2 members of the defense stayed with the flag pole, using a bolt action sniper rifle to cover it from a distance.

We also set up phase lines.  Our forward phase line was near a cluster of campers and a boat.  If either side got overrun, we would call “falling back” out loud, and move back to our middle phase line.  

Our middle phase line was a semi-circle of dirt road, with a raised curb on each side.  We’d go prone and fire back at the campers.  If either side got overrun, both sides would fall back to our final phase line.

Our final phase line was a huge berm of dirt on the opposite side of the road I mentioned above.  This thing was about 10 feet tall, directly facing a huge open area to the north.  Whoever stood on top of it had a scenic view of any enemies making a suicide rush across the open area in front of it: certain death.

It was a good plan… except the enemy team had already started the game about a minute before we did!  They were already at our first phase line at the campers, and had taken up shop before we got there.

Once we realized the game was on, we made a mad dash towards the campers, where we were promptly cut down by enemies utilizing our own cover!

Now, I’m not suggestion the enemy team cheated.  They didn’t, the game really HAD started.

I’m saying that we never realized it did until it was too late.  

The reason we didn’t:  The radios were breaking up, and I’m fairly sure some of us weren’t on the correct frequency.  In fact, we had to answer “what frequency are we on” style of questions at several points throughout the game.

But, that’s why we have this practice session: to iron out any of these issues well before game day.  So, here are some tips that we can pass on:

BEFORE the game, every team gets a standard frequency.  My recommendation is this:
o   Game Administrators:      Channel 1 (No sub-channel)
o   82nd Airborne:         Channel 2  (No sub-channel)
o   Oro Liberation Army:      Channel 3 (No sub-channel)
o   P.M. Contractors:      Channel 4 (No sub-channel)

Each of these channels should be agreed upon ahead of time, and then put down in writing.  Write it on the forums, write it in the mission packets posted on these forums, and also write it down on a big piece of poster board and duct-tape it to the side of the Fightertown fence, facing the staging area tables.  

Because I guarantee, you will be asked “what frequency are we on” if you don’t.  ;)

Game Admins should also have the ability to broadcast over every single channel at once (Isn’t that called “Universal Net”?).  This will help with “Blind Man” calls if there is an emergency.

Okay, that’s pretty much it.  Like I said, I’d still like to make sure I’m correctly interpreting the vehicles rules.  I might very well not be, so if any PSC members or Iceman himself reads this… please correct me if I’m wrong.  ;)  The last thing I want to do is mislead someone because I wasn’t paying attention.

But that IS the gist of it.  Thanks for reading everyone.  It should be a great game coming up.  Can’t wait to see you all there.

Good Luck and Have Fun Mates!  See you on Dec. 4th.

~ Drew W.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: ranger-j on November 25, 2010, 07:57:28 PM
Sorry about being kind-of difficult. I was just wondering if it would behoove me to go buy some foam grenades incase I came across an enemy vehicle. But it probably is just better to go the other way if see an enemy vehicle barreling down upon my position guns blazing.  :lol:
P.S. Drew nice notes, they were very informative.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Drew W. on November 25, 2010, 08:17:15 PM
Quote
Apacolypsio wrote to Drew W.
Glad to have you on board
Thanks Apac. It's good to be here. And thanks for your PM response, it was very informative. You got one back.

Quote
Carbon14c wrote:  do i need to overnight a 203 for this game?
Hehe, I actually would Carbon, just in case.  Since rockets are apparently the only way to "kill" a vehicle, every squad should have at least 1 Grenadier handy.  

Quote
ranger-j wrote: P.S. Drew nice notes, they were very informative.
Thank you Ranger-J.  Hehe, better late than never I suppose.  

And you're not being difficult at all.  Honestly, I would probably get at least 1 foam rocket or nerf zocker.  I think I read that tennis balls are allowed, but maybe something softer wouldn't hurt the vehicle passengers as much.  The softer the better.  

Maybe someone will loan you a foam rocket on game day, ask around ;)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: carbon14c on November 25, 2010, 09:00:53 PM
awesome job on the recap drew, i really appreciate it!

i'll see what our squad can do about the 203, see everyone on game-day
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: WOLFSPEC on November 25, 2010, 09:46:56 PM
Ok guys, before everyone goes out and buys their own rocket, it's really not that bad, really...JUST HIDE OR GO THE OTHER WAY......Trust me, for as many people that will be at the event running around, you will have your hands full stayin alive let alone worrying about a vehicle....The vehicles are the last thing you should be worried about.... :twisted:
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: carbon14c on November 26, 2010, 01:14:36 AM
i doubt anybody is going to go and pick up a 203 just for this event, and this isn't the first event using vehicles


it's not about being worried or scared, but if taking one out will gain some extra points for my faction i would rather take one out rather than let it drive by.. js
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xtremeairsoft on November 26, 2010, 08:57:44 AM
just put me, my guest 1, and guest 2 on OLA
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on November 27, 2010, 09:36:52 AM
We have a Confirmed 10 coming from New Mexico.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: HWG-Victor on November 27, 2010, 10:47:29 AM
Receive and extra raffle ticket for the prize give away for the Marauders Airsoft BIG Game if you sign up and pay for the BIG Game at Gearbox by December 4th, or at the Gold War being held at Fighter Town. Marauders Airsoft will have a booth set up at the Gold War where you can pay for your admission to the BIG Game or buy other gear. Also we will have rental M4s ($20) , masks ($5), chest rigs ($5), uniforms ($10 both top and bottom, or $5 for just one, desert BDUs only), and 8.4 V batteries ($5) available. If you know for certain you will need to rent an item before hand, please email Marauders Airsoft at mttstaff@gmail.com to reserve an item to ensure we have enough on hand.
 
Some of the Items Available for Purchase at the Gold War:

.25 bbs 5000 count bag, $20
100 count speed loaders, $5
tactical mesh caps, $15
3 Liter Camelbacks, $40
Kevlar and Nomex Gloves, $35
Single Point Rifle Slings, $20
Shemaghs, $12
Sniper Veils, $12
Various Molle Pouches $5 - $20 (radio, M4, pistol, grenade, etc...)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Spicoli on November 27, 2010, 01:03:52 PM
Quote from: "MTT-Victor"
Receive and extra raffle ticket for the prize give away for the Marauders Airsoft BIG Game if you sign up and pay for the BIG Game at Gearbox by December 4th, or at the Gold War being held at Fighter Town. Marauders Airsoft will have a booth set up at the Gold War where you can pay for your admission to the BIG Game or buy other gear. Also we will have rental M4s ($20) , masks ($5), chest rigs ($5), uniforms ($10 both top and bottom, or $5 for just one, desert BDUs only), and 8.4 V batteries ($5) available. If you know for certain you will need to rent an item before hand, please email Marauders Airsoft at mttstaff@gmail.com to reserve an item to ensure we have enough on hand.
 
Some of the Items Available for Purchase at the Gold War:

.25 bbs 5000 count bag, $20
100 count speed loaders, $5
tactical mesh caps, $15
3 Liter Camelbacks, $40
Kevlar and Nomex Gloves, $35
Single Point Rifle Slings, $20
Shemaghs, $12
Sniper Veils, $12
Various Molle Pouches $5 - $20 (radio, M4, pistol, grenade, etc...)


How much will admission to the BIG Game be at the Gold War?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Greaser on November 27, 2010, 03:44:51 PM
Put me down for the 82nd
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: HWG-Victor on November 27, 2010, 03:57:43 PM
You can pre-pay for the BIG GAME at the Gold War. Early registration is $20 for the general public. Entrance fee at the game is $40.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Dagger on November 28, 2010, 04:45:46 PM
Guest of Dagger, 82nd, first squad, medic wants to be switched to private, 82nd, first squad if thats possible.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: TB-1181 on November 28, 2010, 06:12:52 PM
I will be stopping by Gearbox this week to Pre-Register, most likely tomorrow.


Please put me down to deploy with my Steelworks brethren ...

Renegade Security Solutions - Private Military Corporation

2nd Squad
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: t-man on November 28, 2010, 06:45:58 PM
Count me in on the 82nd airborne. Don't care what squad just get me in there thank you and those other posts by T just ignore those thx
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on November 28, 2010, 06:58:53 PM
With Gold War just under a week away, please remember to pre register. It saves you $10 and helps us get a good final count. Pre registration will be opened till this Friday.Also if you have your own tables/chairs please bring them. There is going to be allot of people and table space/sitting space will end up becoming a first comes first serve thing. If you have any further questions PM Phoenix Shadow Company.


Thank You
PSC Staff
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Ghost Operators on November 28, 2010, 07:17:21 PM
could you take out one of my guests from first squad, he won't be able to make because of family issues. sorry
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: mattT. on November 28, 2010, 08:03:10 PM
hey put me on 82nd airborne team whatever squadron has room
  Thanks
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: mattT. on November 28, 2010, 08:05:47 PM
hey can i be on 82nd airborne team in any squad as long as T-man is in that squad thanks
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: TB-1181 on November 29, 2010, 04:14:48 PM
Just pre-registered/paid over at Gearbox. So I am "official" :)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: frank3018 on November 29, 2010, 09:24:23 PM
frank will be going as a 82nd with the infidels!! need the number to pre-register over the phone
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: mattT. on November 29, 2010, 10:18:59 PM
hey thanks for getting me on 82nd airborne.....can u please add my guest on 82nd airborne any squad as long as theres a spot on 82nd airborne, if theres not any spots left throw my guest on OLA thank you
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: t-man on November 29, 2010, 10:23:05 PM
What time do u think it will end
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xXIceMan316Xx on November 30, 2010, 09:58:03 AM
Quote from: "t-man"
What time do u think it will end

11pm-12ish maybe
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xtremeairsoft on November 30, 2010, 05:30:32 PM
any idea how long itll last
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xtremeairsoft on November 30, 2010, 05:37:35 PM
sorry i didnt notice that someone asked i just click post reply, didnt even look ahah
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: JNick on November 30, 2010, 06:58:07 PM
Put me on 5th squad of the 82nd airborn team please. Unless I am already covered since I'm in the BCP airsoft club.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on November 30, 2010, 07:10:48 PM
Ok, create a new squad for the UN.

-6th Squad-
SSG-NEEDS RADIO-Poinierdude
MEDIC- Christian Vasquez
PVT- James McCullough
PVT- Gage Storto
PVT- John Formanek
PVT- Max Hall
PVT- Alex King
PVT-
PVT-
PVT-

We are welcoming other players.  (But keep note, we are kind of a "Noob" squad.)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Thors_Vengeance on November 30, 2010, 07:16:33 PM
Hey, this game sounds great. I am just wondering if there is a designated Camera Man as of yet? If not I would love to shoot this game, let me know..
Thanks
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Ghost Operators on November 30, 2010, 07:32:36 PM
I was wondering could we leave early if we could, because I have to drive all the way back to tucson?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: mattT. on November 30, 2010, 07:52:46 PM
Quote from: "poinierdude"
Ok, create a new squad for the UN.

-6th Squad-
SSG-NEEDS RADIO-Poinierdude
MEDIC- Christian Vasquez
PVT- James McCullough
PVT- Gage Storto
PVT- John Formanek
PVT- Max Hall
PVT- Alex King
PVT-
PVT-
PVT-

We are welcoming other players.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on November 30, 2010, 08:55:35 PM
Quote from: "Thors_Vengeance"
Hey, this game sounds great. I am just wondering if there is a designated Camera Man as of yet? If not I would love to shoot this game, let me know..
Thanks


As of right now the cameraman slot hasn't been filled .


Quote from: "Ghost Operators"
I was wondering could we leave early if we could, because I have to drive all the way back to tucson?


Yes you can leave when ever you want.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: JNick on November 30, 2010, 10:22:32 PM
Ok, create a new squad for the UN.

-6th Squad-
SSG-NEEDS RADIO-Poinierdude
MEDIC- Christian Vasquez
PVT- James McCullough
PVT- Gage Storto
PVT- John Formanek
PVT- Max Hall
PVT- Alex King
PVT- Jeremy Nickerson
PVT-
PVT-

We are welcoming other players.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Thors_Vengeance on November 30, 2010, 11:31:05 PM
Alright, well if it is ok with Phoenix Shadow Company I would like to take on the glorious position of the combat photographer, is there a specific time you would like me to be at the field?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on December 01, 2010, 11:06:33 AM
Thor that sounds great, please PM xXIceMan316Xx

Quote from: "JNick"
Ok, create a new squad for the UN.

-6th Squad-
SSG-NEEDS RADIO-Poinierdude
MEDIC- Christian Vasquez
PVT- James McCullough
PVT- Gage Storto
PVT- John Formanek
PVT- Max Hall
PVT- Alex King
PVT- Jeremy Nickerson
PVT-
PVT-

We are welcoming other players.

okay guys, here's the deal we cant just give the 82nd 10 full more men than the OLA.... without unbalancing things.  Sadly our friends from airsoft New Mexico are unable to get enough together for the game due to the holidays, that means there's a full squad on OLA open and ill be happy to give it to you guys.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on December 01, 2010, 11:30:15 AM
OKAY EVERYONE JUST A QUICK NOTE

GOLD WAR IS THIS WEEKEND!!!!!!!!!!

We are going to have a massive amount of people for the event, so please help us out by doing a couple of things.

1. If possible, have your guns ready to go when you arrive, magazines loaded (but out of your weapon please), battery in, gear all set to play.  That way we don't have a large lead time on the first mission.  You must chrono all the weapons you will be using, so have them ready for chrono!

2. Please test fire your weapons the day before to make sure they work! If your gun is broken we can/will not hold the mission and wait for you to fix it, lucky MTT will have rental AEG's available if something happens!

3.  The gates for registration open at 1:00pm, The first safety/rules/gameplay briefing will begin at around 2:30pm, It will be short and informative. IF YOU MISS THE SAFETY AND RULES BRIEFING YOU WILL NOT PLAY UNTIL YOU HAVE HEARD IT NO EXCEPTIONS for late arrivals we will give the briefing again but you will have to wait till the start of the next mission to play.

4. Fightertown requires barrel covers in the staging area, if you do not have one, rentals are available or a sock will do.

5.  This is a favor to us, if you have folding picnic tables PLEASE bring them, there is VERY limited table space for prepping gear.  We are going to bring as many tables as we can, and some mats and blankets for people to sit on if worse comes to worse.  Also if you are ready to play please help your fellow players in any way you can.  Airsoft is a good community so i doubt we will have any issues!

don't forget your RADIOS!!!!!!!!!!!!!! if you don't have one buy one!

also if you want to arrive early and help out PSC please PM us!
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Henriksenator on December 01, 2010, 04:10:06 PM
When will the time to chrono guns start?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Renengan on December 01, 2010, 04:59:48 PM
So I guess I'm on the 82nd airborne because I always wear acu. How are the squadrons decided?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: michael steil on December 01, 2010, 06:33:45 PM
i will be there on the renegade can i squeeze in to squad 4? :) with water-boy and tmills?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Cvazquez131 on December 01, 2010, 06:42:46 PM
ok so poinerduds squad will just take the fifth squad on OLA.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on December 01, 2010, 06:58:15 PM
Quote from: "Cvazquez131"
ok so poinerduds squad will just take the fifth squad on OLA.

Thanks for the help christian.



Here is the new fifth OLA squad:

-5th Squad-
SSG-NEEDS RADIO-Poinierdude
MEDIC- Christian Vasquez
PVT- James McCullough
PVT- Gage Storto
PVT- John Formanek
PVT-
PVT- Alex King
PVT- (Possible Nick Pederson)
PVT-
PVT-
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xtremeairsoft on December 01, 2010, 08:35:13 PM
arent OLA and 82nd supposed to have around the same amount of people
82nd has 53 while OLA has 39
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xXIceMan316Xx on December 01, 2010, 10:01:28 PM
Quote from: "xtremeairsoft"
arent OLA and 82nd supposed to have around the same amount of people
82nd has 53 while OLA has 39

that's because we just had to remove an entire squad.....

Quote from: "PhoenixShadowCompany"
Sadly our friends from airsoft New Mexico are unable to get enough together for the game due to the holidays, that means there's a full squad on OLA open
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Smoking ACE on December 01, 2010, 11:08:53 PM
thats ok 82nd is going to get OWNED! no matter how many people they got!
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: WOLFSPEC on December 01, 2010, 11:16:16 PM
:mrgreen:
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on December 02, 2010, 07:26:53 AM
Quote from: "poinierdude"
Quote from: "Cvazquez131"
ok so poinerduds squad will just take the fifth squad on OLA.

Thanks for the help christian.
OLA NEW FIFTH SQUAD


Here is the new fifth OLA squad:

-5th Squad-
SSG-NEEDS RADIO-Poinierdude
MEDIC- Christian Vasquez
PVT- James McCullough
PVT- Gage Storto
PVT- John Formanek
PVT-
PVT- Alex King
PVT- (Possible Nick Pederson)
PVT-
PVT-
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Cvazquez131 on December 02, 2010, 07:29:22 AM
Hey my friend has a gas blow back m4 would he be allowed to use it
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: hdrox88 on December 02, 2010, 08:35:14 AM
Quote from: "Cvazquez131"
Hey my friend has a gas blow back m4 would he be allowed to use it
Yes, he would just chrono as if it were an AEG, 400 FPS max with .20g bb.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Renengan on December 02, 2010, 03:52:11 PM
I've heard that 82nd airborne has no more spaces. Is this true? If not can I get in on one of the squads please? Acu camo is all I have and I would rather wear that since it's A milsim game and my load out is focused on the US Army. Thx
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Renengan on December 02, 2010, 03:57:23 PM
Nvm... I just saw the 1st page of post... Well I guess that any team will do. Thx anyway I also need a space 4 my bro.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on December 02, 2010, 04:22:12 PM
Pre registration closes tomorrow at 7PM after that its $30 at the door. we have less than 2 days till Gold War, so everyone rest up and make sure all your gear is ready. There will be a food vendor if you get hungry and you are more than welcomed to bring your own food. Please remember table space is first comes first serves, so if you have your own tables bring them.

see you all there

PSC Staff
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on December 02, 2010, 06:01:15 PM
If our friend's gas gun has something that inhibits full auto, it can be 450 right?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: WOLFSPEC on December 02, 2010, 06:25:12 PM
That is correct.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: WOLFSPEC on December 02, 2010, 06:33:39 PM
Quote from: "Renengan"
Nvm... I just saw the 1st page of post... Well I guess that any team will do. Thx anyway I also need a space 4 my bro.

What team do you want your bro to be on?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xtremeairsoft on December 02, 2010, 06:49:55 PM
Quote from: "Renengan"
Nvm... I just saw the 1st page of post... Well I guess that any team will do. Thx anyway I also need a space 4 my bro.

you should be on OLA we need more people and you can wear civi clothes anyway
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Mseichi on December 02, 2010, 06:55:32 PM
Hello,

  Please add to 5th squad of OLA:

Nathan Rios
Mike Seichi

Both of us have pre-registered at Gearbox already.

Thanks,
Mike
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: BoneMan on December 02, 2010, 07:29:06 PM
RSVP - Please put me down for OLA... looks like 3rd squad has some spots.  I Will pay at the game.

Will be rocking an SVD and rocket launcher
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Renengan on December 02, 2010, 07:36:58 PM
Ola with me. Thx man
 Nice pic by the way wolf.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: mattT. on December 02, 2010, 07:57:17 PM
Will there be any vehicles, if so what Vehicle will there be.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: hdrox88 on December 02, 2010, 08:06:02 PM
Quote from: "mattT."
Will there be any vehicles, if so what Vehicle will there be.
Quote from: "PhoenixShadowCompany"
Your report is correct. We will have 2 rhinos in game play with mounted guns. it also looks like we will have a panel van and the feared terminator APC.
The last two are not for sure. The rhinos will be there though.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Solerin on December 02, 2010, 08:20:52 PM
put my friend Scott on 82nd
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on December 02, 2010, 08:38:37 PM
Quote from: "BoneMan"
RSVP - Please put me down for OLA... looks like 3rd squad has some spots.  I Will pay at the game.

Will be rocking an SVD and rocket launcher

Could you be on fifth squad instead?  We have no heavy weapons.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Smoking ACE on December 02, 2010, 10:18:28 PM
All i have to say is since this is going to be my last game here in Pheonix, you boys are going to feel the pain. Going to put the hurtin on you all, especially those multi cam wearing dudes!!! So bring it on women I'll be waiting.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: carbon14c on December 02, 2010, 11:47:02 PM
Quote from: "Smoking ACE"
All i have to say is since this is going to be my last game here in Pheonix, you boys are going to feel the pain. Going to put the hurtin on you all, especially those multi cam wearing dudes!!! So bring it on women I'll be waiting.


WHAT?  :shock:
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: WOLFSPEC on December 03, 2010, 07:13:14 AM
Quote from: "poinierdude"
Quote from: "BoneMan"
RSVP - Please put me down for OLA... looks like 3rd squad has some spots.  I Will pay at the game.

Will be rocking an SVD and rocket launcher

Could you be on fifth squad instead?  We have no heavy weapons.

SHOWING FEAR BEFORE THE GAME EVEN STARTS ARE WE???

THAT'S NOT TO BE TOLERATED!!!
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: CBDennis on December 03, 2010, 08:06:44 AM
Game coordinator; Do to an unexpected family emergency out of state, Frank from the Infidels Team will not be able to make it Saturday, also Dusty will be replace by Jerry this Saturday as well.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on December 03, 2010, 12:41:27 PM
what are the rules on thunder b grenades and claymores??? i  probably wont bring them anyways cuz i will not be able to carry them on me at all but if a fellow team member wants them i want to know if i should or not...let me know thanks
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Renengan on December 03, 2010, 03:11:19 PM
When does this event end? I know it starts at 2pm.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: carbon14c on December 03, 2010, 03:27:41 PM
Quote from: "Renengan"
When does this event end? I know it starts at 2pm.


Quote from: "t-man"
What time do u think it will end


Quote from: "xXIceMan316Xx"
11pm-12ish maybe
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on December 03, 2010, 03:28:07 PM
Quote from: "Renengan"
When does this event end? I know it starts at 2pm.

til every one is either dead or ammo runs out....or probably around 11-midnight im guessing... 8-[
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: CBDennis on December 03, 2010, 10:00:02 PM
If someone can, please bring an ICOM F4S charger, mine just crapped out on me. Or an extra battery, I would be very grateful. The Infidels will be ariving early to set up our gear and help PSC.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on December 03, 2010, 10:53:33 PM
Quote from: "D.RICH.1"
what are the rules on thunder b grenades and claymores??? i  probably wont bring them anyways cuz i will not be able to carry them on me at all but if a fellow team member wants them i want to know if i should or not...let me know thanks

cool so no answer means my teamates get to own mo fos with my grenades and claymores then...very nice...now does a claymore disable the "tanks" as a real one would? and what if about a well place under the "tank" grenade toss... will that count to atleast disable the vehicle where the soldiers inside must exit to survive?

the claymores can be used to disperse only baby powder or something if bb's hitting the vehicles is a problem..and the grenades as most kow just pop..
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: carbon14c on December 03, 2010, 10:59:00 PM
Quote from: "CBDennis"
If someone can, please bring an ICOM F4S charger, mine just crapped out on me. Or an extra battery, I would be very grateful. The Infidels will be ariving early to set up our gear and help PSC.


i gotcha dennis, i'll bring my desk charger. steelworks is departing mesa/phoenix around 10:30.. making a quick stop at allied, hopefully we'll get there around 12 so you'll have a few hours to charge it up
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on December 03, 2010, 11:01:18 PM
Quote from: "carbon14c"
Quote from: "CBDennis"
If someone can, please bring an ICOM F4S charger, mine just crapped out on me. Or an extra battery, I would be very grateful. The Infidels will be ariving early to set up our gear and help PSC.


i gotcha dennis, i'll bring my desk charger. steelworks is departing mesa/phoenix around 10:30.. making a quick stop at allied, hopefully we'll get there around 12 so you'll have a few hours to charge it up

um hes on the other team...lol just kidding... :mrgreen:  :mrgreen:
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: CBDennis on December 03, 2010, 11:01:55 PM
Quote from: "carbon14c"
Quote from: "CBDennis"
If someone can, please bring an ICOM F4S charger, mine just crapped out on me. Or an extra battery, I would be very grateful. The Infidels will be ariving early to set up our gear and help PSC.


i gotcha dennis, i'll bring my desk charger. steelworks is departing mesa/phoenix around 10:30.. making a quick stop at allied, hopefully we'll get there around 12 so you'll have a few hours to charge it up

Thanks bro, Ill see you there.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: hdrox88 on December 03, 2010, 11:18:30 PM
Quote from: "D.RICH.1"
Quote from: "D.RICH.1"
what are the rules on thunder b grenades and claymores??? i  probably wont bring them anyways cuz i will not be able to carry them on me at all but if a fellow team member wants them i want to know if i should or not...let me know thanks

cool so no answer means my teamates get to own mo fos with my grenades and claymores then...very nice...now does a claymore disable the "tanks" as a real one would? and what if about a well place under the "tank" grenade toss... will that count to atleast disable the vehicle where the soldiers inside must exit to survive?

the claymores can be used to disperse only baby powder or something if bb's hitting the vehicles is a problem..and the grenades as most kow just pop..
Thunder B grenades would follow the same rules as any other grenade. Claymores would probably be used at your own risk as they may be stepped on and broken or triggered and ignored by those who don't know what it is and keep on playing.

As far as taking out a vehicle I think we are going to try to keep it simple with the foam rocket. A grenade bouncing along under a vehicle may give room for discrepancies in how far away and when the grenade "exploded." Unless of course it is a Thunder B, those are hard to ignore.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on December 03, 2010, 11:31:57 PM
Quote from: "hdrox88"
Quote from: "D.RICH.1"
Quote from: "D.RICH.1"
what are the rules on thunder b grenades and claymores??? i  probably wont bring them anyways cuz i will not be able to carry them on me at all but if a fellow team member wants them i want to know if i should or not...let me know thanks

cool so no answer means my teamates get to own mo fos with my grenades and claymores then...very nice...now does a claymore disable the "tanks" as a real one would? and what if about a well place under the "tank" grenade toss... will that count to atleast disable the vehicle where the soldiers inside must exit to survive?

the claymores can be used to disperse only baby powder or something if bb's hitting the vehicles is a problem..and the grenades as most kow just pop..
Thunder B grenades would follow the same rules as any other grenade. Claymores would probably be used at your own risk as they may be stepped on and broken or triggered and ignored by those who don't know what it is and keep on playing.

As far as taking out a vehicle I think we are going to try to keep it simple with the foam rocket. A grenade bouncing along under a vehicle may give room for discrepancies in how far away and when the grenade "exploded." Unless of course it is a Thunder B, those are hard to ignore.

ya i only use thunder b's...so if the car is directly on top and it pops i dont see any arguments going on over that....and my claymores ive used plenty of time...mostly unsucessful but i dont worrie about them being broken on accedent...im not some little kid that would be full blow baseball throw grenades at the car...i did my small amount of time in the army and know the right way to use such items...and i only let my well trained and mature teamates to use my equipment... but as far as the claymores being used to disable not completly destroy the 'tank" thats isnt unrealistic...and gives my squad the abity to destroy the tank as i do not think we have a 203 in our armorment...if not we are skilled enought to avod but we want the points!!!
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: carbon14c on December 03, 2010, 11:44:42 PM
so just for confirmation, thunder-b's that "go off" directly underneath the vehicle... is that a vehicle kill?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: hdrox88 on December 03, 2010, 11:46:27 PM
Quote from: "D.RICH.1"
Quote from: "hdrox88"
Quote from: "D.RICH.1"
Quote from: "D.RICH.1"
what are the rules on thunder b grenades and claymores??? i  probably wont bring them anyways cuz i will not be able to carry them on me at all but if a fellow team member wants them i want to know if i should or not...let me know thanks

cool so no answer means my teamates get to own mo fos with my grenades and claymores then...very nice...now does a claymore disable the "tanks" as a real one would? and what if about a well place under the "tank" grenade toss... will that count to atleast disable the vehicle where the soldiers inside must exit to survive?

the claymores can be used to disperse only baby powder or something if bb's hitting the vehicles is a problem..and the grenades as most kow just pop..
Thunder B grenades would follow the same rules as any other grenade. Claymores would probably be used at your own risk as they may be stepped on and broken or triggered and ignored by those who don't know what it is and keep on playing.

As far as taking out a vehicle I think we are going to try to keep it simple with the foam rocket. A grenade bouncing along under a vehicle may give room for discrepancies in how far away and when the grenade "exploded." Unless of course it is a Thunder B, those are hard to ignore.

ya i only use thunder b's...so if the car is directly on top and it pops i dont see any arguments going on over that....and my claymores ive used plenty of time...mostly unsucessful but i dont worrie about them being broken on accedent...im not some little kid that would be full blow baseball throw grenades at the car...i did my small amount of time in the army and know the right way to use such items...and i only let my well trained and mature teamates to use my equipment... but as far as the claymores being used to disable not completly destroy the 'tank" thats isnt unrealistic...and gives my squad the abity to destroy the tank as i do not think we have a 203 in our armorment...if not we are skilled enought to avod but we want the points!!!
For the specific details you are looking for, I would try to PM the writer of the game and ask him about allowing a vehicle to be destroyed by a grenade that was tossed.

For clarity sake: As of now, it is only a foam rocket/RPG or similar that can take out a vehicle until otherwise stated.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: carbon14c on December 04, 2010, 12:35:01 AM
Quote from: "hdrox88"
For the specific details you are looking for, I would try to PM the writer of the game and ask him about allowing a vehicle to be destroyed by a grenade that was tossed.

For clarity sake: As of now, it is only a foam rocket/RPG or similar that can take out a vehicle until otherwise stated.


it's cool, we'll talk to mike about it tomorrow. we'll be there early enough  8) see everyone on the field
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on December 04, 2010, 08:19:17 AM
So excited.

Now, to rake leaves.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: DXSOLDR on December 04, 2010, 10:12:11 AM
Hey PSC,

I know it's last minute and horribly inconvenient for everyone, but I will not be able to make it to today's game.  My schedule is very backed up for this weekend and I will be doing work that will literally take up my entire weekend.  I didn't intend for this to happen when I signed up a few months ago so I am very disappointed and hopefully I'll be able to make it to a later game.

Thanks
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Jhonnyblaze on December 05, 2010, 12:02:03 AM
I had fun out there guys, It's been awhile since I played airsoft. I just gotten back a couple months ago from Afghan.

I was the red team, lol....Thanks Fightertown, MTT, Gearbox, and others!!
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Marauders Airsoft on December 05, 2010, 08:09:12 AM
Marauders Tactical Training and Airsoft would like to thank Phoenix Shadow Company for hosting Gold War.  The team worked hard to put on their second big event.  Our team looks forward to working with PSC to hold bigger and better games for our growing airsoft community.

Our staff would also like to thank Henry at Fighter Town for being such a gracious host.  If you haven't been to Fighter Town for a game, you are missing one of the best fields on the west coast.

A big thank you to all of the players who came out to make the game a success.  

We'll see you at the MTT Big Game in just a few weeks!
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Pick on December 05, 2010, 08:21:13 AM
looks like i missed out on a good game
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xtremeairsoft on December 05, 2010, 09:18:14 AM
hey i was in the OLA squad number 5 or "foxtrot" with members of Brophy and our sargent, still has my radio i need it back

message me thx
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Ghost Operators on December 05, 2010, 09:43:16 AM
I had a awesome time out there guys, its was mine and my teams first big op we ever attended to, to thanks for hosting it, and sorry we had to leave around 7pm, we had to drive back to Tucson.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on December 05, 2010, 12:03:37 PM
the game was ok and the field was great....where are the pictures??? lol
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on December 05, 2010, 12:23:30 PM
Here are the main problems that I found, and would make the next milsim great:

1.  WAY less downtime.  I wouldn't be surprised if I spent twice as much time sitting around as playing.

2.  Better armbands.  For the brophy team we have 4 pieces of bright neon duct tape, one on each arm and back and front.  This worked perfectly and you can instantly tell which team they were on.

3.  Brighter/bigger glowsticks.  Glowsticks were not visible at all.  

4.  Simpler objectives.  Just do capture the flag, intel, VIP, etc.

5.  Remove the PMC.  Having it was a good experiment, but really didn't really add anything to the experience.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: sig24 on December 05, 2010, 12:27:22 PM
Quote from: "poinierdude"
Here are the main problems that I found, and would make the next milsim great:

1.  WAY less downtime.  I wouldn't be surprised if I spent twice as much time sitting around as playing.
2.  Better armbands.  For the brophy team we have 4 pieces of bright neon duct tape, one on each arm and back and front.
3.  Brighter/bigger glowsticks.  Glowsticks were not visible at all.
4.  Simpler objectives.  Just do capture the flag, intel, VIP, etc.
5.  Remove the PMC.  Having it was a good experiment, but really didn't help the gameplay.



I agree man. I believe there a bunch of people who are feeling the way you are.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on December 05, 2010, 12:31:22 PM
Quote from: "sig24"
Quote from: "poinierdude"
Here are the main problems that I found, and would make the next milsim great:

1.  WAY less downtime.  I wouldn't be surprised if I spent twice as much time sitting around as playing.
2.  Better armbands.  For the brophy team we have 4 pieces of bright neon duct tape, one on each arm and back and front.
3.  Brighter/bigger glowsticks.  Glowsticks were not visible at all.
4.  Simpler objectives.  Just do capture the flag, intel, VIP, etc.
5.  Remove the PMC.  Having it was a good experiment, but really didn't help the gameplay.



I agree man. I believe there a bunch of people who are feeling the way you are.

Ya.  I got friendly fired so many times, and I friendly fired a lot of people.  Also, the medic system didn't really seem to work that well either.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on December 05, 2010, 01:50:59 PM
the only problem i saw was the down time....and when in game 1 people were in the helicopter when in the story it was still in the air...i have no problem with the people that surounded the extraction point...that is to be expected...but no one should be firing from a helicopter that is physically there but isnt by the story board...other that that...keep it a day game...the glow sticks werent visible because the bright lights in the background, foreground, and all around which just hampered visibility...the story was great...the points system was cool...raffel could have been 10 time better...i had fun it was ok...and the pmc deal would of worked out great if people would of used us correctly!
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: sig24 on December 05, 2010, 03:27:52 PM
Quote from: "poinierdude"
Quote from: "sig24"
Quote from: "poinierdude"
Here are the main problems that I found, and would make the next milsim great:

1.  WAY less downtime.  I wouldn't be surprised if I spent twice as much time sitting around as playing.
2.  Better armbands.  For the brophy team we have 4 pieces of bright neon duct tape, one on each arm and back and front.
3.  Brighter/bigger glowsticks.  Glowsticks were not visible at all.
4.  Simpler objectives.  Just do capture the flag, intel, VIP, etc.
5.  Remove the PMC.  Having it was a good experiment, but really didn't help the gameplay.



I agree man. I believe there a bunch of people who are feeling the way you are.

Ya.  I got friendly fired so many times, and I friendly fired a lot of people.  Also, the medic system didn't really seem to work that well either.




Friendly fire was way too insane in this game. I think all times I was engaging people, night and day, I was engaging friendlies.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: WOLFSPEC on December 05, 2010, 04:03:10 PM
Big thanks to ICEMAN for writing this game. He spent too much time on this game for it to have had as many issues as it did. It was an incredible storyline that deserves much more attention than what people gave in this game. The objectives were fine and should not have been simpler. A well written objective game is what sets the standard of a different style of play from the typical capture the flag type games. Milsims like these are meant to add a realistic setting for all to experience what happens everyday around the world. YOU DON'T SEE SOLDIERS PLAYING CAPTURE THE FLAG DO YOU? Yes, capture the flag is a cool game, but it's also awesome to play a game witha deep storyline to follow. The PMC was a great 3rd option group. It may have been more interesting if the 2 other factions had done more 'hiring' of the PMC during the game, but that was up to the OLA and 82ND to do during the game. There was no glitch in the storyline for it at all. It was well thought and was something that kept eveyone guessing....

I had one friendly fire incident and that's it and it was due to a single miscommunication mishap. It was something that could have happened during a day game as well. Yes it's easier to see during the day, but if your team is well organized and the players are on the same pace and thought process, then friendly fire will not be an issue at all. We would love to have it during the day but the paintballers were there also and it was appreciative that we were able to play as early as we did with them all there.

Fightertown is working on getting an AIRSOFT ONLY field up, which will give the option of a large day game event without being a sunday game.

The problem I had out there was that there was way too much attitude out there from different types of people. It's like half the guys out there were all PMSing at the same time. Even before the game started, there was attitude of superiority etc. No wonder it's difficult to get these teams from around the valley to play together. It's like a bunch of kids who don't know how to play together. Why so much hostility? I'm not saying that everyone was like that but there was a portion out there who need to learn a few things. We were all out there for one purpose and that should have been to help make the event a success. It's not up to just the staff or the hosting team to keep order, but really it should be up to each individual to act like adults out there. When anybody wants to start any issues, then all it does is show much disrespect to whoever wrote the story, hosted the game, and supplied the field to play at.

Mike, Henry, and PSC, thanks for a great night and I hope next time all who show up to one of the games will be there to play and respect each other some more.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on December 05, 2010, 04:34:59 PM
i as well only had one friendly fire situation...and that was during the first round when a few members of the 82nd thought they were fighting the pmc...which was either a comunication error or the people had no clue about the story and went out just to shoot people...only knew what to do day of and did no reading of the story and mission lay out...ie missed the memo or briefing...or probably didnt listen to what they and thier team really was supose to do...imo

but thats how accidents happen even in the real life situations on todays batte fields so i dont know why that is a major issue...if you got caught in that situation be happy you had some extra trigger time...
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: CBDennis on December 05, 2010, 05:21:09 PM
I agree with D.RICH.1, I believe there were a lot of people and teams that did little to no planning or reading before hand or during the event. I could tell during the mission briefings that there were several teams and people that were either not listening fully or would leave during the briefing. I believe this lead to the majority of the blue on blue incidents. I know I can speak for my team and we had a good time over-all. There was the beginning to the first mission that was a bit frustrating, and also during the last mission with an altercation with a team I won’t mention, but the event and field staff acted immediately and efficiently to remove the player and his team off the field and out of the event.  I would like to thank PSC for the event and Gearbox, MTT and the other sponsors. We look forward to the next game.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Jhonnyblaze on December 05, 2010, 07:48:26 PM
I saw the same prob piggy backing on D. Rich, but just remember; there were a lot of people that signed up...and some of them joined after the fact missing the briefings. LOL...I had a hard time hearing the water noise loud speaker too. I also experienced friendlies firing upon me, but I made sure I checked them out before firing back. I suggested a "word of the day" to prevent that from happening. Again, most likely with as much people we had, they will forget the words....lmao. But, just the same I had a good time. Looking forward to future games.....heck yeah.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: maddman on December 05, 2010, 08:14:04 PM
I agree with Demo and everyone else...  We really didn't need the a 3rd team all in all especially when PMC and 82nd were always on the same side! Friendly fire sucks but it is going to happen especially when you get that many people out and they are not paying attention.  There was poor communication between the squad leader and the 82nd... And as far as the red team... there were a group of KIDS that always ran together.. didn't matter if they killed someone or not they would just keep on and on shooting a dead man. Members of my team had this happen over and over again by the same group. Next time make a 18+ game so you will have a mature group to play with and follow the rules of the game and stay on track with the script.  The ribbons were fine I had no problems with em but when it got dark the color thing was totally thrown out the window... I had a descent time glad to play with the squad I had but I really think that 18- screwed alot of it up for everyone. Thank you PSC for hosting, MTT, Ron from gearbox, that you for the great jobs you guys did with trying to keep everyone on the same page and keeping the weapons up and running.. Henry from Fightertown, Thank you for allowing us to use your field, I have always enjoyed it. Thank you for all the other sponsors out there also.

Also please feel free to post games on our website also http://steelworksairsoft.com
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: CBDennis on December 05, 2010, 08:27:44 PM
+1 on 18 years old and up
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Jhonnyblaze on December 05, 2010, 08:30:08 PM
I agree with infidels and Maddman...lol...kids are kids and they could get hurt. at least put a restriction on when and how long thay can play. Especially, when it gets dark and they start spraying anyone in sight.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Jhonnyblaze on December 05, 2010, 08:34:10 PM
Where are the pics anyway lol....
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: xtremeairsoft on December 05, 2010, 08:54:10 PM
in reply to everyone talking about the -18 group

i was one of the people there that was under 18 and was in the squad you were talking about but by the time the squad encountered enemies and acctually eliminated them, me and my guest were not with them, we kinda drifted of from them because i dont remeber being in the squad and us getting kills as a squad. anyways great game
please try and keep the games allowing minors, i can hardly get into any games because theyre +18 and im not
and just report the imature minors to the hosts of the game

any Pictures???
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Jhonnyblaze on December 05, 2010, 09:03:55 PM
Also, if anyone wants to donate blood, I'm hosting an American Red Cross Blood Drive on Luke AFB December 22nd 2010 from 0800 to 1600 (8am to 4pm). If you can get on base, schedule an appointment on Redcrossblood.org (sponsor code: LukeAFB). You have to create a profile, very easy to do. If anyone cannot get on base, please message me on this site. I'll be sure to sponsor  you on if your 18+ years of age.

American Red Cross is a direct contributor to armed forces wounded in battle that need blood, they are currently experiencing low blood supply. Please help out :)

Thank you everyone for your support.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: carbon14c on December 05, 2010, 09:18:09 PM
for the amount of people that were there, iceman and the rest of PSC did a good job trying to handle all of the players. you guys need to take into account how many players were on the field, and how many actually payed attention to the briefing as well as what they were doing when they got out there



i'll PM my critique to the organizer, thank you to everyone that staffed and participated in the event. it was a fun night!
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Jhonnyblaze on December 05, 2010, 09:21:55 PM
Also, you get a free t-shirt and your name is entered into a drawing to win 1 of 8 $25 Wal-Mart gift certificates. It pays to give blood. You may have questions also if your eligible to give blood. Message me about the eligibility requirements such as having plenty of iron and what country you have been to that you may become ineligible. :)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on December 05, 2010, 09:33:06 PM
photos???  [-o<  [-o<  [-o<   ;)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Jhonnyblaze on December 05, 2010, 09:43:47 PM
Quote from: "D.RICH.1"
photos???  [-o<  [-o<  [-o<   ;)

I know, right....where are the pics........lol
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: hdrox88 on December 05, 2010, 09:51:54 PM
I got a little footage with my new guncam set-up before it got dark. If anyone is interested I will upload it to youtube.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Adr3n4line on December 05, 2010, 09:57:17 PM
If you put it on youtube, i'll watch it. just post the link to it.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on December 05, 2010, 09:58:12 PM
Quote from: "hdrox88"
I got a little footage with my new guncam set-up before it got dark. If anyone is interested I will upload it to youtube.

If anyone is interested...what are you kidding me...we want anything from yesterday...do it and post the link asap... ;)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: hdrox88 on December 05, 2010, 10:11:45 PM
Uploading now. 60 min. remaining......Damn.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Jhonnyblaze on December 05, 2010, 10:16:15 PM
Quote from: "hdrox88"
I got a little footage with my new guncam set-up before it got dark. If anyone is interested I will upload it to youtube.

Please post ASAP...I want to watch as much as anyone. I'm interested to see what your camera caught.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Jhonnyblaze on December 05, 2010, 10:17:31 PM
Quote from: "hdrox88"
Uploading now. 60 min. remaining......Damn.

wow...must be a heck of a lot of MB or Gigs.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: ghosthawk on December 05, 2010, 10:20:05 PM
8) man the game was fun i would like to see video of it some time
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: hdrox88 on December 05, 2010, 10:23:33 PM
The vid is just under 11 minutes. I am new to the video thing so it isn't edited and the view is kinda all over the place. Also, I was one of the commanding officers for OLA so I was hanging back so as to not give up any points. Don't get too excited, there isn't a whole lot to see. It was the first 10 minutes of the first mission from an OLA approach.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Jhonnyblaze on December 05, 2010, 10:27:06 PM
Quote from: "hdrox88"
The vid is just under 11 minutes. I am new to the video thing so it isn't edited and the view is kinda all over the place. Also, I was one of the commanding officers for OLA so I was hanging back so as to not give up any points. Don't get too excited, there isn't a whole lot to see. It was the first 10 minutes of the first mission from an OLA approach.


Thats cool cuz I was on the OLA team...hopefully you see me on there :P
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: ghosthawk on December 05, 2010, 10:29:49 PM
so is it up or is it still loading  :-s
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: hdrox88 on December 05, 2010, 10:31:27 PM
Quote from: "ghosthawk"
so is it up or is it still loading  :-s
45 minutes to go ](*,)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Jhonnyblaze on December 05, 2010, 10:32:57 PM
Quote from: "ghosthawk"
so is it up or is it still loading  :-s

Give it some time bro.......lol
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: ghosthawk on December 05, 2010, 10:34:56 PM
ok cool  :D
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: ghosthawk on December 05, 2010, 10:55:30 PM
whats the video going to be named ;)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Jhonnyblaze on December 05, 2010, 11:07:38 PM
(http://i71.photobucket.com/albums/i140/Jhonnyblaze/Airsofting/100_0280.jpg)

My bro with JG M4A1...badace mofo....
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Jhonnyblaze on December 05, 2010, 11:10:49 PM
(http://i71.photobucket.com/albums/i140/Jhonnyblaze/100_0281.jpg)

Me in DCUs....medic for OLA squad 2....killer medic
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: ghosthawk on December 05, 2010, 11:12:09 PM
http://www.facebook.com/photo.php?pid=4 ... 0711724954 (http://www.facebook.com/photo.php?pid=403926&l=1dbec10972&id=100000711724954)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: hdrox88 on December 05, 2010, 11:14:16 PM
Quote from: "Jhonnyblaze"
Me in DCUs....medic for OLA squad 1....killer medic
:-s   Pretty sure you were not medic for 1st squad. That was BadCompany.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Ghost Operators on December 05, 2010, 11:14:37 PM
(http://ghostoperatorshq.spruz.com/gfile/!-!75r4!-!GMJJMK!-!zrzor45!-!NIGSKMNR-HJRQ-HQIS-LFEQ-FHLGNHJOMJPJ/big_2010120517242528.jpg)


(http://ghostoperatorshq.spruz.com/gfile/!-!75r4!-!GMJJMK!-!zrzor45!-!NIGSKMNR-HJRQ-HQIS-LFEQ-FHLGNHJOMJPJ/big_201012051724071.jpg)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Jhonnyblaze on December 05, 2010, 11:17:37 PM
Quote from: "hdrox88"
Quote from: "Jhonnyblaze"
Me in DCUs....medic for OLA squad 1....killer medic
:-s   Pretty sure you were not medic for 1st squad. That was BadCompany.

Medic for OLA!!!!!! 1st Squad as I know.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Ghost Operators on December 05, 2010, 11:19:12 PM
(http://ghostoperatorshq.spruz.com/gfile/!-!75r4!-!GMJJMK!-!zrzor45!-!NIGSKMNR-HJRQ-HQIS-LFEQ-FHLGNHJOMJPJ/big_2010120517250367.jpg)
random pics my dad took

(http://ghostoperatorshq.spruz.com/gfile/!-!75r4!-!GMJJMK!-!zrzor45!-!NIGSKMNR-HJRQ-HQIS-LFEQ-FHLGNHJOMJPJ/big_2010120517252145.jpg)
more random pics my dad took

(http://ghostoperatorshq.spruz.com/gfile/!-!75r4!-!GMJJMK!-!zrzor45!-!NIGSKMNR-HJRQ-HQIS-LFEQ-FHLGNHJOMJPJ/big_2010120515404298.jpg)
Only part of 1st squad of the 82nd Airborne (this one makes me laugh for some reason)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: hdrox88 on December 05, 2010, 11:20:10 PM
Quote from: "Jhonnyblaze"
Quote from: "hdrox88"
Quote from: "Jhonnyblaze"
Me in DCUs....medic for OLA squad 1....killer medic
:-s   Pretty sure you were not medic for 1st squad. That was BadCompany.

Medic for OLA!!!!!! 1st Squad as I know.
If you look in the pic right above what you just posted and look to the far left, the guy with the open mouth and sunglasses was the medic for OLA 1st squad.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: ghosthawk on December 05, 2010, 11:21:00 PM
im in the last pick of  1st squad
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Ghost Operators on December 05, 2010, 11:23:24 PM
Quote from: "ghosthawk"
im in the last pick of  1st squad

lol yep you are... why did you smile and give thumbs up as if you were on crack
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Jhonnyblaze on December 05, 2010, 11:23:41 PM
Quote from: "hdrox88"
Quote from: "Jhonnyblaze"
Quote from: "hdrox88"
Quote from: "Jhonnyblaze"
Me in DCUs....medic for OLA squad 1....killer medic
:-s   Pretty sure you were not medic for 1st squad. That was BadCompany.

Medic for OLA!!!!!! 1st Squad as I know.
If you look in the pic right above what you just posted and look to the far left, the guy with the open mouth and sunglasses was the medic for OLA 1st squad.

Ummmmm.....OLA was part of the red team, u guys seem to have the blue ribbons on.....we had red ribbons....maybe u are confused!? I believe u were the 82nd (blue ribbons) 1st squad...is that plausible?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: hdrox88 on December 05, 2010, 11:25:27 PM
Quote from: "Ghost Operators"
(http://ghostoperatorshq.spruz.com/gfile/!-!75r4!-!GMJJMK!-!zrzor45!-!NIGSKMNR-HJRQ-HQIS-LFEQ-FHLGNHJOMJPJ/big_2010120517250367.jpg)
LOL. Got a shot of my back.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: ghosthawk on December 05, 2010, 11:26:12 PM
idk why i did that
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: hdrox88 on December 05, 2010, 11:26:58 PM
Quote from: "Jhonnyblaze"
Quote from: "hdrox88"
Quote from: "Jhonnyblaze"
Quote from: "hdrox88"
Quote from: "Jhonnyblaze"
Me in DCUs....medic for OLA squad 1....killer medic
:-s   Pretty sure you were not medic for 1st squad. That was BadCompany.

Medic for OLA!!!!!! 1st Squad as I know.
If you look in the pic right above what you just posted and look to the far left, the guy with the open mouth and sunglasses was the medic for OLA 1st squad.

Ummmmm.....OLA was part of the red team, u guys seem to have the blue ribbons on.....we had red ribbons....maybe u are confused!? I believe u were the 82nd (blue ribbons) 1st squad...is that plausible?
I had red ribbons on. Check my above post, I am on the far right in the pic.

Blue ribbons? Are you talking about the pic I referenced?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Ghost Operators on December 05, 2010, 11:28:07 PM
Quote from: "ghosthawk"
idk why i did that
thats a first for you to do that
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: ghosthawk on December 05, 2010, 11:28:45 PM
how long for the video :(
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Ghost Operators on December 05, 2010, 11:29:19 PM
Quote from: "hdrox88"
Quote from: "Ghost Operators"
(http://ghostoperatorshq.spruz.com/gfile/!-!75r4!-!GMJJMK!-!zrzor45!-!NIGSKMNR-HJRQ-HQIS-LFEQ-FHLGNHJOMJPJ/big_2010120517250367.jpg)
LOL. Got a shot of my back.

well my dad took these pics so yeah lol
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: ghosthawk on December 05, 2010, 11:29:51 PM
Quote from: "Ghost Operators"
Quote from: "ghosthawk"
idk why i did that
thats a first for you to do that
no its not i think
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Jhonnyblaze on December 05, 2010, 11:30:47 PM
When I heard the briefings I seen that the blue ribbons were 82nd....green being the PMC...and red the OLA, loyal to the government of Oro...or whatev....I seen then folders.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on December 05, 2010, 11:31:55 PM
lol on all the rambleing going on about this and that...wheres the video...  ;) who cares who was medic on what team...if he was a medic leave it at that....splitting hairs over nothing is very amusing... :lol:
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on December 05, 2010, 11:32:52 PM
Quote from: "Jhonnyblaze"
When I heard the briefings I seen that the blue ribbons were 82nd....green being the PMC...and red the OLA, loyal to the government of Oro...or whatev....I seen then folders.

you are 100% correct
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: ghosthawk on December 05, 2010, 11:33:33 PM
Quote from: "D.RICH.1"
lol on all the rambleing going on about this and that...wheres the video...  ;) who cares who was medic on what team...if he was a medic leave it at that....splitting hairs over nothing is very amusing... :lol:
yeah ture where is that video :D
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Jhonnyblaze on December 05, 2010, 11:33:51 PM
My bad....Grrrrrrrrrrrr...I was medic for 2nd squad of OLA my brother informed me.....jeez...Im sorry...;)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Ghost Operators on December 05, 2010, 11:34:05 PM
(http://ghostoperatorshq.spruz.com/gfile/!-!75r4!-!GMJJMK!-!zrzor45!-!NIGSKMNR-HJRQ-HQIS-LFEQ-FHLGNHJOMJPJ/big_2010120517254012.jpg)

(http://ghostoperatorshq.spruz.com/gfile/!-!75r4!-!GMJJMK!-!zrzor45!-!NIGSKMNR-HJRQ-HQIS-LFEQ-FHLGNHJOMJPJ/big_2010120517260080.jpg)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: hdrox88 on December 05, 2010, 11:35:03 PM
Quote from: "D.RICH.1"
lol on all the rambleing going on about this and that...wheres the video...  ;) who cares who was medic on what team...if he was a medic leave it at that....splitting hairs over nothing is very amusing... :lol:
Yeah, I know, I was just a little confused when he said he was medic for first squad. I was rolling with first squad and I know all the guys I was running with. Link to vid shall be here very shortly.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Jhonnyblaze on December 05, 2010, 11:38:35 PM
I need to see this video you speak of....lol
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Ghost Operators on December 05, 2010, 11:40:07 PM
Quote from: "Jhonnyblaze"
I need to see this video you speak of....lol
The calm before the video storm
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on December 05, 2010, 11:40:18 PM
Quote from: "hdrox88"
Quote from: "D.RICH.1"
lol on all the rambleing going on about this and that...wheres the video...  ;) who cares who was medic on what team...if he was a medic leave it at that....splitting hairs over nothing is very amusing... :lol:
Yeah, I know, I was just a little confused when he said he was medic for first squad. I was rolling with first squad and I know all the guys I was running with. Link to vid shall be here very shortly.

cool cool...pictures came out nice...need some of the pmc guys...if any, i know we were very elusive... ;)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: ghosthawk on December 05, 2010, 11:40:47 PM
yeah i want to see this video before i go to bed
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Ghost Operators on December 05, 2010, 11:42:56 PM
Quote from: "D.RICH.1"
Quote from: "hdrox88"
Quote from: "D.RICH.1"
lol on all the rambleing going on about this and that...wheres the video...  ;) who cares who was medic on what team...if he was a medic leave it at that....splitting hairs over nothing is very amusing... :lol:
Yeah, I know, I was just a little confused when he said he was medic for first squad. I was rolling with first squad and I know all the guys I was running with. Link to vid shall be here very shortly.

cool cool...pictures came out nice...need some of the pmc guys...if any, i know we were very elusive... ;)

yeah sorry man I have no pics on the PMC boys
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: hdrox88 on December 05, 2010, 11:44:01 PM
Quote from: "hdrox88"
I am new to the video thing so it isn't edited and the view is kinda all over the place. Also, I was one of the commanding officers for OLA so I was hanging back so as to not give up any points. Don't get too excited, there isn't a whole lot to see. It was the first 10 minutes of the first mission from an OLA approach.

Here it is.

http://www.youtube.com/watch?v=ron3vzna_Gg (http://www.youtube.com/watch?v=ron3vzna_Gg)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: carbon14c on December 05, 2010, 11:44:25 PM
demo, soap has all of our pics. i'm sure he'll post them on the other board
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on December 05, 2010, 11:46:20 PM
Quote from: "carbon14c"
demo, soap has all of our pics. i'm sure he'll post them on the other board

oh ya i know...i just wanted to see if we were seen by any1...i guess not...we did our job! :twisted:
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Jhonnyblaze on December 05, 2010, 11:46:27 PM
Quote from: "Ghost Operators"
Quote from: "Jhonnyblaze"
I need to see this video you speak of....lol
The calm before the video storm

lol...we need closure.....hopefully we have a good feed. :)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Fightertown 1 on December 06, 2010, 11:36:06 AM
Fightertown would like to thank PSC and all the players who came out for the Gold War event.  It was an interesting night with the dog with puppies and the girl hiding in the helicopter.  I guess this is why you train for the unexcepted.  Thank you Mike Simpson for having some trigger control on the girl.  Im pretty sure you scared the crap out of her.  Looking forward to seeing all you guys out soon.

Thanks Again
Henry (Fightertown)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Silhouette on December 06, 2010, 11:50:42 AM
Quote from: "Fightertown 1"
Fightertown would like to thank PSC and all the players who came out for the Gold War event.  It was an interesting night with the dog with puppies and the girl hiding in the helicopter.  I guess this is why you train for the unexcepted.  Thank you Mike Simpson for having some trigger control on the girl.  Im pretty sure you scared the crap out of her.  Looking forward to seeing all you guys out soon.

Thanks Again
Henry (Fightertown)

Lol, wait.. What happened!? I didn't hear about this one.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on December 06, 2010, 11:54:55 AM
Quote from: "Silhouette"
Quote from: "Fightertown 1"
Fightertown would like to thank PSC and all the players who came out for the Gold War event.  It was an interesting night with the dog with puppies and the girl hiding in the helicopter.  I guess this is why you train for the unexcepted.  Thank you Mike Simpson for having some trigger control on the girl.  Im pretty sure you scared the crap out of her.  Looking forward to seeing all you guys out soon.

Thanks Again
Henry (Fightertown)

Lol, wait.. What happened!? I didn't hear about this one.

a dog and her puppies were hidding under a helicopter...and in another one there was a homless lady sleeping in it or trying to, before a bunch of guys in camos come running up on her with really good replica rifles...
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: poinierdude on December 06, 2010, 01:59:14 PM
Quote from: "D.RICH.1"
Quote from: "Silhouette"
Quote from: "Fightertown 1"
Fightertown would like to thank PSC and all the players who came out for the Gold War event.  It was an interesting night with the dog with puppies and the girl hiding in the helicopter.  I guess this is why you train for the unexcepted.  Thank you Mike Simpson for having some trigger control on the girl.  Im pretty sure you scared the crap out of her.  Looking forward to seeing all you guys out soon.

Thanks Again
Henry (Fightertown)

Lol, wait.. What happened!? I didn't hear about this one.

a dog and her puppies were hidding under a helicopter...and in another one there was a homless lady sleeping in it or trying to, before a bunch of guys in camos come running up on her with really good replica rifles...

There were puppies?  We should have trained them to be attack dogs that one team would get.  (Or i could have snuck one out.  lol)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Silhouette on December 06, 2010, 03:55:45 PM
Simply amazing.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Adr3n4line on December 06, 2010, 08:49:11 PM
They weren't puppies. I last heard that it wasa coyote.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: hdrox88 on December 06, 2010, 08:54:44 PM
Quote from: "Ad3n4line"
They weren't puppies. I last heard that it wasa coyote.
Yeah, at first they thought it was a coyote. It was a stray dog with some pups.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: ghosthawk on December 07, 2010, 07:12:14 PM
Quote from: "hdrox88"
Quote from: "Ad3n4line"
They weren't puppies. I last heard that it wasa coyote.
Yeah, at first they thought it was a coyote. It was a stray dog with some pups.
wow i mist that all  :cry:
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: blmhawkeye on December 09, 2010, 08:36:28 PM
Quote from: "hdrox88"
Quote from: "hdrox88"
I am new to the video thing so it isn't edited and the view is kinda all over the place. Also, I was one of the commanding officers for OLA so I was hanging back so as to not give up any points. Don't get too excited, there isn't a whole lot to see. It was the first 10 minutes of the first mission from an OLA approach.

Here it is.

http://www.youtube.com/watch?v=ron3vzna_Gg (http://www.youtube.com/watch?v=ron3vzna_Gg)

Ah shucks, no shots of me on top of the chopper
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Jhonnyblaze on December 09, 2010, 11:14:58 PM
Pictures? Lol........
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: CBDennis on December 10, 2010, 07:55:17 AM
Please dont let this turn into anther picture disaster, where everyone is promised pictures and none ever come.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on December 10, 2010, 12:08:42 PM
Quote from: "CBDennis"
Please dont let this turn into anther picture disaster, where everyone is promised pictures and none ever come.

i agree...where are more pictures...i know there has to be tons more!!!
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: ghosthawk on December 10, 2010, 03:31:57 PM
http://youtu.be/7ql-KOTuZho
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: D.RICH.1 on December 10, 2010, 07:33:02 PM
Quote from: "ghosthawk"
http://youtu.be/7ql-KOTuZho

thanks...hell of a ride for some good airsoft...
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Ghost Operators on December 10, 2010, 10:32:16 PM
Quote from: "ghosthawk"
http://youtu.be/7ql-KOTuZho

I like the video Hawk, I wish we had video of some action but I didn't have the chip for my camera. ](*,)  ](*,)  ](*,)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: ghosthawk on December 10, 2010, 10:34:44 PM
yeah that would of been cool
Quote from: "Ghost Operators"
Quote from: "ghosthawk"
http://youtu.be/7ql-KOTuZho

I like the video Hawk, I wish we had video of some action but I didn't have the chip for my camera. ](*,)  ](*,)  ](*,)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Dagger on December 12, 2010, 10:29:24 PM
Gold war was good. moved kinda slow though.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Dagger on December 13, 2010, 04:23:18 PM
What happened to my youtube links I had up yesterday?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Jhonnyblaze on December 13, 2010, 08:41:21 PM
U mean this link?

http://www.youtube.com/watch?v=OS6Wfwcc ... re=related (http://www.youtube.com/watch?v=OS6WfwccXFo&feature=related)

Meh.....
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: sig24 on December 14, 2010, 05:22:13 AM
Quote from: "Dagger"
What happened to my youtube links I had up yesterday?

There is a picture of myself in your video that I would like to have. How can I get that or a copy of it from you?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: CBDennis on December 14, 2010, 09:43:49 AM
So, all the photo guys that were running around, were are your pics?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Ghost Operators on December 14, 2010, 05:38:18 PM
Quote from: "CBDennis"
So, all the photo guys that were running around, were are your pics?

I think its still in magic land, but I guess their being lazy :|
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on December 20, 2010, 09:20:48 PM
PSC staff would like to thank everyone who came out to Gold War. We will  be changing some things. First off we will be cutting the down time. We know for allot of people down time caused them to lose interest in the game. The next thing we will be changing is from now on we will be having a players agreement forum. All players must sign this paper. We had to many incidents and a player from a team we will not mention attempt to strike a staff player. The last major change will be how we do the briefings. Hopefully these changes will improve all aspects at the next game ( Operation Lost Dog). Once again PSC would like to thank all who attended Operation Gold War and we promise the next one will be much better.

Thank You
PSC Staff
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: GW GemState on January 15, 2011, 10:20:10 PM
So is there a place to view photos from this event? Seen the youtube vids and they are cool, Any stills?
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Dagger on January 26, 2011, 10:00:13 AM
WHERE ARE THE PICTURES. EVERONE HAS BEEN ASKING WITH NO RESPONSE. CAN THE PEOPLE GET AN ANSWER!  LET US KNOW IF WERE BURNT ON THE SUBJECT SO EVERONE CAN STOP HOPING TO SEE PICTS. [smilie=armata_pdt_06.gif]  [smilie=armata_pdt_36.gif]
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: [DC-Ops]BullDog on January 26, 2011, 10:16:15 AM
Quote from: "Dagger"
WHERE ARE THE PICTURES. EVERONE HAS BEEN ASKING WITH NO RESPONSE. CAN THE PEOPLE GET AN ANSWER!  LET US KNOW IF WERE BURNT ON THE SUBJECT SO EVERONE CAN STOP HOPING TO SEE PICTS. [smilie=armata_pdt_06.gif]  [smilie=armata_pdt_36.gif]


I agree, a lot of us are still waiting on pics. That's why we go to these events in the first place. It has nothing to do with teamwork and trading plastic, it's all about the sweet pics!

Remember, it's not about how good you play, it's about how good you look while you play.  :lol:
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Solerin on January 26, 2011, 11:25:40 AM
What happen to the guy that was taking pictures
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: [DC-Ops]BullDog on January 26, 2011, 12:29:19 PM
Quote from: "Solerin"
What happen to guy that was taking pictures


I was wondering the same thing.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Solerin on January 26, 2011, 01:02:55 PM
More likely pass out with the homeless chick.......
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on January 26, 2011, 03:33:07 PM
Quote from: "Dagger"
WHERE ARE THE PICTURES. EVERONE HAS BEEN ASKING WITH NO RESPONSE. CAN THE PEOPLE GET AN ANSWER!  LET US KNOW IF WERE BURNT ON THE SUBJECT SO EVERONE CAN STOP HOPING TO SEE PICTS. [smilie=armata_pdt_06.gif]  [smilie=armata_pdt_36.gif]


 PSC staff has put several calls into the guy who was taking all the picturs and have had no responce. We are extreemly sorry and are still trying to get ahold of him.

EDIT

Finaly got ahold of the camra man. Pics will be up this weekend.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Ghost Operators on January 26, 2011, 09:27:04 PM
Quote from: "PhoenixShadowCompany"
Quote from: "Dagger"
WHERE ARE THE PICTURES. EVERONE HAS BEEN ASKING WITH NO RESPONSE. CAN THE PEOPLE GET AN ANSWER!  LET US KNOW IF WERE BURNT ON THE SUBJECT SO EVERONE CAN STOP HOPING TO SEE PICTS. [smilie=armata_pdt_06.gif]  [smilie=armata_pdt_36.gif]


 PSC staff has put several calls into the guy who was taking all the picturs and have had no responce. We are extreemly sorry and are still trying to get ahold of him.

EDIT

Finaly got ahold of the camra man. Pics will be up this weekend.

awesomeness
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: [DC-Ops]BullDog on January 27, 2011, 09:36:04 AM
Very cool, can't wait to see them.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: BadCompany on January 29, 2011, 08:09:12 AM
i'v have talk to the guy that took the picture at one of the game. he is from flag next time he come down he said he was going to bring a CD of all the pictures..
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: BadCompany on January 29, 2011, 08:10:28 AM
i'v have talk to the guy that took the picture at one of the game. he is from flag next time he come down he said he was going to bring a CD of all the pictures..
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: PhoenixShadowCompany on January 29, 2011, 06:39:51 PM
we are sorry to inform but the  gentleman from flagstaff didn't make it to the game today however he has agreed to mail the dvd with the pics. They will be up as soon as they arrive again we are sorry.
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: BadCompany on February 05, 2011, 03:12:56 PM
PICTURE ARE NOW HERE..

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0757-1.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0756-1.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0755-1.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0754-1.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0753-1.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0752-1.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0751-1.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0750-1.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0748-1.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0757.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0756.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0747.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0746.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0744.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0743.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0742.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0741.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0740.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0738.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0737.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0736.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0735.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0733.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0732.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0731.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0730.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0729.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0728.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0727.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0726.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0724.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0723.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0722.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0721.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0720.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0719.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0718.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0717.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0716.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0715.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0714.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0713.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0712.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0711.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0710.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0709.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0708.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0707.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0706.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0705.jpg)

(http://i188.photobucket.com/albums/z244/Energystar_2007/PIC_0704.jpg)
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: WOLFSPEC on February 05, 2011, 10:47:11 PM
Nice pics....HA, YOU NOTICE HOW YOU NEVER SEE ANY OF THE "OLA" TEAM DEAD ON THE GROUND, IN A GROUP, ALL SHOT UP.....cuz, it never happened!!!!  :mrgreen:
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: CBDennis on February 06, 2011, 12:09:18 PM
Ya, because we did all stop what we were doing when we heard the horn go off and the whole team shoot into the spawn. Maybe that’s why. LOOK MA, CAPS MAKE EVERYTHING BETTER
Title: Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
Post by: Ghost Operators on February 16, 2011, 07:47:10 PM
Quote from: "WOLFSPEC"
HA, YOU NOTICE HOW YOU NEVER SEE ANY OF THE "OLA" TEAM DEAD ON THE GROUND, IN A GROUP, ALL SHOT UP.....cuz, it never happened!!!!  :mrgreen:

Was the Caps really needed...

Also great pics, though I thought there would be more lol.