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  • Operation: Renegade: October 19, 2013

Author Topic: Fox Company Presents; Operation: Renegade, October 19th | Current Registered: 31  (Read 10633 times)

Offline Dayton

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FOX COMPANY
presents
Operation: RENEGADE
Sponsored by Natech



Admission: FREE
When: Saturday, October 19th.
Where: Mt. Ord
Time: Arrive onsite at 6am.


Operation Overview:
  • This will be a Force on Force mission. Each Faction will have control of a base and territory. You will be tasked with sabotaging and/or capturing the enemies assets, while at the same time defending and protecting your own. Assets will be worth points, and must be stored in your teams base in their designated locations before the end of the mission for them to count. At the end of the mission, assets will be tallied, and the team with the most points wins. Not all assets are worth the same amount of points. There will be a raffle, sponsored by Natech, after game index. Every player will be given one ticket at chrono/player check in.
Schedule:
  • 0600: Arrive onsite and prepare for gameplay.
  • 0700: Begin Chrono and Player Check in.
  • 0830: Chrono closes. Mission briefing begins.
  • 0900: Deploy to starting positions and begin play.
  • 1100: Break for lunch.
  • 1200: Re-Deploy to starting positions, and resume play.
  • 1300: Possible early game termination depending on morale and remaining energy of players.
  • 1400: Game index if no early termination.
  • 1330-1430: Raffle will commence 30 mins after game ends. (Sponsored by Natech)
Uniform Requirements:
  • Military camo colors only. No Hunting Style Camo.
  • All 3 items of your uniform must be of the same basic color. Mixing camo patterns is allowed, so long as they are the same basic colors.
  • Your uniform consists of Hat/Helmet, Shirt/Jacket, and Pants. Any other equipment is not required to match your teams color.
  • Headwear is not required, however Shirt/Jacket and Pants are.
  • If you do not meet the uniform requirements, you will not be allowed to play.
  • Tan team: DCU, ACU, and any other tan based camo.
  • Green team: Woodlands, Multicam, and any other green based camo.

Age Requirements:
  • Ages 18+ allowed.
  • Ages 16+ allowed with adult sponsor.
  • Adult sponsor must play on the same team and squad as the under-aged player.

Players will need:
  • Commanders and Squad leaders will require radios. All others are encouraged to bring radios to stay in communication with your squad. Please test your communication equipment before game day!
  • All ammo, batteries, and water required for 2 hours of play must be brought onto the field with the player. There will be a designated player storage location at each base if the player wishes to bring a backpack and leave items at the base. Players can re-supply at the vehicles during lunch break.
  • Pneumatic Replica players will need to supply their own tournament locks.
  • Red Death Rag
  • Food for lunch. Your lunch may be brought onto the field with you, and you may leave it at the base if you prefer. However there will be time to return to vehicles during lunch break if you desire. Players will not be allowed to return to their vehicles during game play, except for emergencies.


MISSION BRIEFING

Objectives:
  • Your team must destroy enemy fixed assets in the area.
  • Your team must acquire enemy portable assets in the area and store them in their designated locations inside your base.
  • Your team must assassinate the enemy VIP asset in the area.
  • Your team must protect its assets from the enemy for the duration of this mission.
  • Your team must locate and retrieve the lost hard drives located in the center of the AO. (these assets are useless without the Laptop)
  • Your team must locate and retrieve the lost Laptop located in the center of the AO. This item is worthless on it's own, it is crucial in order to decode the hard drives.

Friendly Assets:
  • Fixed Assets include: (1) Surface to Air Missle System (SAM Site) and (1) Radar System.
  • Portable Assets include: (1) AT4-CS Portable Rocket Launcher, and (2) Ammo Cans.
  • VIP Asset: (1) VIP.

Enemy Assets:
  • Fixed Assets include: (1) Surface to Air Missle System (SAM Site) and (1) Radar System.
  • Portable Assets include: (1) AT4-CS Portable Rocket Launcher, and (2) Ammo Cans.
  • VIP Asset: (1) VIP.

Neutral Assets:
  • Portable Assets include: (1) Laptop with classified decoding software, worthless without a hard drive. (3) Encoded Hard Drives, worthless without the Laptop.

Respawn Markers:
  • Main Base: There will be (1) Flag in the center of your base to mark the respawn location.
  • Outpost: There will be (1) clearly marked forward outpost for your team to respawn at.


Game Rules and Regulations



Player Structure:
  • Each Team will be assigned a Commander. The commander will be responsible for leading his squads and assigning missions or tasks. Any player may apply for Commander Position. Commander must have a reliable radio. Commanders will be given a map of the battlefield.
  • Each Team will be divided into squads. There is no limit on number or size of squads, however the minimum per squad is 2 players.
  • Each Squad must have a Squad Leader. Squad leaders must have a reliable radio. Squad leaders are responsible for their squads actions. Squad Leaders will be given a map of the battlefield.
  • Each Squad is only allowed one special weapon of each class. Not all squads will have special weapons, as the total amount is limited and first come first serve. Special weapons consist of Sniper Rifles, Support Gunners, and DMRs. Heavy weapons, (grenades, claymores, launchers, etc) are not considered a special weapon, and there are no limitations.

Communications:
  • Channel 7: Admin. This channel may only be used for emergencies.
  • Channel 8: Green Team Command.
  • Channel 9-14: Green Team General Use.
  • Channel 6: Tan Team Command.
  • Channel 1-5: Tan Team General Use.

Weapons:
  • All weapons must adhere to energy limits described in the "Energy Limits" section.
  • Standard Weapons: No Restrictions. Mid Cap magazines only.
  • Sniper Rifles: Must be bolt action. Max of 3 per team. Max of 1 per squad. (first come first serve) Mid Cap magazines only.
  • DMRs: Must be semi auto. Full Auto capabilities must be physically disabled. Max of 3 per team. Max of 1 per squad. PolarStar DMR's must have some sort of container that can be locked to prevent access to FCU. Midcap magazines only.
  • Support Weapons: Must be accurate replica's of real heavy weight support weapons. (M249, PKM, M60, etc) Max of 2 per team. Max of 1 per squad. High Capacity magazines allowed.
  • Heavy Weapons: Home Made weapons will be allowed on a case by case basis. Home made weapons must be pre-approved. After Pre-approval, home made weapons must be brought to chrono to demonstrate safe usage before game play. Rockets/Mortars have a 15ft kill radius from point of impact.
  • Grenades: Must be live action. 15ft kill radius from point of detonation.

Energy LImits:
  • Side Arms and Pistols: 1.2 Joules (Full Auto Allowed, no M.E.D) (equivalent to 360fps w/.20g, 320fps w/.25g, or 293fps w/.30g bb)
  • Standard and Support Weapon Replicas: 1.72 Joules (Full Auto Allowed, 30ft M.E.D.) (equivalent to 385fps w/.25g, or 350fps w/.30g bb)
  • DMR Replicas: 2.25 Joules (Semai Auto Oly, Full auto physically disabled, 60ft M.E.D.) (equivalent to 440ffps w/.25g, or 500fps w/.30g bb)
  • Sniper Rifle Replicas: 3.52 Joules (Bolt Action Only, 100ft M.E.D.) (equivalent to 550fps w/.25g, or 500fps w/.30gbb)
  • Pneumatic Rifles must have regulator tournament locks. Polarstar DMRs must also have FCU Tournament Locks. Locks can be home made, or purchased. (Natech)
Spawn and respawn rules:
  • Each team will begin the game at the flag in the center of their base. This flag may be used to respawn at any time, with a 30sec spawn delay.
  • Each team will have a designated outpost respawn location closer to the center of the AO. This may be used to respawn at any time, with a 30sec spawn delay.
  • Friendly territory respawns: Each team will have a territory, this territory is defined by your teams half of the field. If you are hit inside friendly territory, medic rules apply. You may wait to be revived, or you may return to a designated respawn point. A downed player may not say anything other than "MEDIC" until they are either revived, or respawn at a designated respawn point. (main base or friendly outpost)
  • Enemy territory respawns: If you are hit while inside the enemies territory, you must return to a designated respawn point. (main base, or friendly outpost) You may NOT be revived by another player.
  • Medic Rules: In order to revive another player, you must touch them with both hands, and count out loud for 10 seconds. (no speed counting, you must count seconds) Downed players may be moved by another "live" player that is holding onto the downed player. When counting out the revive sequence, neither player may move.
  • Spawn Points / Outposts are non-contestable. You may spawn at the Main Base or Outpost regardless of enemy presence. (30 sec spawn delay still applies)

Other Rules:
  • Do not camp the enemies spawn points. (Main Base and Outpost)
  • All players must wear eye protection at all times.
  • No players are to remove their eye protection at any time except for emergencies. At which point, they must return to the vehicles to do so.
  • If any player is spotted on the field without eye protection on, they will be removed from the game and will not be allowed to return to play.
  • If any on-lookers, hikers, ATV's, etc, are spotted on or near the field, the words, "BLIND MAN" should be shouted and repeated by all players. At this time the game is halted until further notice is given by game admins. Squad leaders should inform their commanders of the situation. The commanders will inform the Admins.
  • If any player is injured, the words, "CORPS MAN" should be shouted and repeated by all players. At this time the game is halted until further notice is given by game admins. Squad leaders should inform their commanders of the situation. The commanders will inform the Admins.


Points:
  • 1 Point will be awarded for every Portable asset that is stored in its designated storage area within your base at the end of the game.
  • 2 Points will be awarded for every Fixed asset that is left untouched in your base at the end of the game.
  • 1 Point will be awarded for keeping your VIP alive till the end of the game.
  • 1 Point will be awarded for assassinating the enemies VIP before the end of the game.
  • 2 additional Points will be awarded for assassinating the enemies VIP without alerting the enemy team to your presence.
  • 1 Point will be awarded for every hard drive stored at the main base by the end of the game, in the designated Intel Storage area. The hard drives are not worth any points unless the Laptop is also secured.
  • Your team will require the laptop to be stored at the main base by the end of the game, in the designated Intel Storage area in order for it to unlock the hard drives. The laptop is not worth any points.



Obtaining and Destroying Assets

Fixed Assets:(SAM sites, Radar)
  • These can NOT be moved by any players, friend or foe.
  • To destroy these assets, you will find a lighter located on the asset. Locate and ignite the fuse.

Portable Assets:(Ammo Cans, AT4, Laptop, Hard Drives)
  • You can NOT take assets out of your own teams designated storage areas.
  • You MAY steal your enemies portable assets.
  • Each squad may only carry 1 asset at a time.
  • If you are split apart from your squad, you may only carry 1 neutral asset at a time. (Laptop or Harddrive)
  • When you pick up a portable asset, return it to your base and place it in the designated storage for that asset.
  • Each type of asset will have a clearly marked storage location. Locations will be marked with a sign.
  • The Neutral Assets will be hidden along the center line of the AO dividing the two teams. Locate the assets and return them to their designated storage location in your base.
  • Neutral Assets that have been secured at a base can not be taken or stolen by the other team.
  • If you are hit while carrying a portable asset, you must place it on the ground at the position you were hit. (not 20ft later when you come to a stop after running) At which point, any "live" player may pick it up.
  • When the VIP is shot, he will not speak or give any indication of being shot other than raising his gun and walking back to respawn. This will enable you to use a silent weapon to assassinate him without alerting his teammates.



Registration

Instructions:
  • Any player may apply for Commander Position so long as they have a reliable radio for communication.
  • The Commander for each team will be decided by vote, starting 2 weeks before game day, ending 1 week before game day.
  • Once you have been chosen for commander, I suggest you take the remaining week to get in touch with your squad leaders and prep.
  • To register, copy and paste the following into a new reply.
  • To register multiple people, copy and paste the following for each player being registered.
  • To have your homemade heavy weapon approved. Send details through PM to Dayton.
Quote
NAME: (required) (This name will be used for registration, refer back to it during chrono check in, real name not required)
SQUAD: (Name of Squad) (If not registering a for a squad at this time, leave blank)
SQUAD LEADER: (Name of your squad leader, if applicable)
TEAM: (required) (Green or Tan) (Please indicate if you are willing to switch teams to help balance game)
CAMO: (required) (Please list the camo pattern you will be wearing)
MAIN WEAPON: (required) (Assault, Sniper, DMR, Support) (Snipper, DMR, and Support weapons are first come, first serve)
BACKUP WEAPON: (optional) (Assault, Sniper, DMR, Support) (Please list any backup weapons you will be bringing, you may only bring special weapons as backup if your main weapon is a special weapon)
COMMANDER: (yes or no) (If you would like to apply to be a commander, answer "YES", otherwise answer no) (Commanders can not be Squad Leaders, if you apply to be commander and are a squad leader, please assign a backup squad leader below)
BACKUP SQUAD LEADER: (To be filled out by squad leaders applying for commander position, leave blank if this does not apply to you) (Name of Backup Squad leader in case you are assigned as commander)

Map of AO
https://mapsengine.google.com/map/edit?mid=z1TA1mZeREnY.kMB1Wr5jAAIE

Directions to AO
http://goo.gl/maps/3HUfP
« Last Edit: October 20, 2013, 12:53:57 AM by Dayton »
Fox Company | Tournament Locks
Main: JP Polarstar, Magpul PTS ACR, ARES Tavor TAR-21
Side Arm: KWA HK45, KWA Umarex H&K MP7
Other: AT-4, Defusable Bomb, Mortar

Offline Dayton

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Re: Fox Company Presents; Operation: Renegade, October 19th.
« Reply #1 on: August 26, 2013, 07:53:33 PM »
Registered Players:
Total: 31



Tan Team:
Applying Commanders:

Squad 1: TF Neptune
Squad Leader: Krivas
Squad Sniper: Krivas
Squad Rifleman: Wizzer Gizzer

Squad 2: Mercenaries
Squad Leader: Blackmomba205
Squad Rifleman: Blackmomba205 (can switch teams)
Squad Rifleman: Slinky
Squad Rifleman: SALV5031

Squad 3: Whiplash
Squad Leader: Rodent
Squad Support Gunner: Rodent
Squad Rifleman: Jumanji98
Squad Rifleman: Little Man
Squad Rifleman: Bambi



Green Team
:
Applying Commanders:

Squad 1: Fox Company
Squad Leader: TBD
Squad Rifleman: Smitty
Squad Rifleman: Tanman
Squad Rifleman: Timmath99 (maybe)
Squad Rifleman: HuskyTac

Squad 2: Shadowviper
Squad Leader: Viper
Squad Rifleman: Viper
Squad Rifleman: Panther
Squad Rifleman: Monkey
Squad Rifleman: Cannon
Squad Rifleman: Taz
Squad Rifleman: MB
Squad Rifleman: Badger
Squad Sniper: Wolf

Squad 3: Crossfire
Squad Leader: Topher
Squad Rifleman: Topher
Squad Rifleman: Parker
Squad Rifleman: Jameson
Squad Rifleman: Braxton
Squad Rifleman: Kylian
Squad Rifleman: Zach

Squad : TBD
Squad Rifleman: Searscr

Undecided:
Dayton
Governator
Salv5031
« Last Edit: October 14, 2013, 07:32:50 AM by Dayton »
Fox Company | Tournament Locks
Main: JP Polarstar, Magpul PTS ACR, ARES Tavor TAR-21
Side Arm: KWA HK45, KWA Umarex H&K MP7
Other: AT-4, Defusable Bomb, Mortar

Offline Fung Li

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Re: Fox Company Presents; Operation: Renegade, October 19th.
« Reply #2 on: August 27, 2013, 07:50:23 PM »
NAME: Krivas
SQUAD: TF Neptune
SQUAD LEADER: Krivas
TEAM: Tan
CAMO: AOR1
MAIN WEAPON: Sniper (KJW m700)
BACKUP WEAPONS: KWA mp7, G&P mk18, WE 1911
COMMANDER: No
BACKUP SQUAD LEADER: N/A
« Last Edit: September 19, 2013, 09:45:45 PM by Fung Li »

Offline thegovernator

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    • FOX COMPANY ARIZONA
Re: Fox Company Presents; Operation: Renegade, October 19th.
« Reply #3 on: September 09, 2013, 09:27:29 PM »
Just wanted to give you guys an update on the props we've been putting together.





We also want to encourage players to sign up sooner, rather than later. The items that our sponsor send us for the raffle will depend on how many people are signed up. Currently a GBB pistol among other things are in the works. And remember it is FREE!

Also keep in mind you do not have to wait for your entire squad to sign up, you can switch things up anytime before the game.
Everybody get down!!! Their trying to kill me! YEOWWW!!!

Offline Dayton

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Re: Fox Company Presents; Operation: Renegade, October 19th.
« Reply #4 on: September 11, 2013, 06:41:13 PM »
Just a clarification on registration. You do not have to sign up for or with a squad at this time. Players can be divided up into squads with their friends at the game.
Fox Company | Tournament Locks
Main: JP Polarstar, Magpul PTS ACR, ARES Tavor TAR-21
Side Arm: KWA HK45, KWA Umarex H&K MP7
Other: AT-4, Defusable Bomb, Mortar

Offline blackmomba205

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Re: Fox Company Presents; Operation: Renegade, October 19th.
« Reply #5 on: September 19, 2013, 09:14:49 PM »
I'm in
D.F.A

Offline Dayton

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Re: Fox Company Presents; Operation: Renegade, October 19th.
« Reply #6 on: September 20, 2013, 05:34:25 AM »
Sounds good blackmomba, can you please fill this out:

NAME: (required) (This name will be used for registration, refer back to it during chrono check in, real name not required)
SQUAD: (Name of Squad) (If not registering a for a squad at this time, leave blank)
SQUAD LEADER: (Name of your squad leader, if applicable)
TEAM: (required) (Green or Tan) (Please indicate if you are willing to switch teams to help balance game)
CAMO: (required) (Please list the camo pattern you will be wearing)
MAIN WEAPON: (required) (Assault, Sniper, DMR, Support) (Sniper, DMR, and Support weapons are first come, first serve)
BACKUP WEAPON: (optional) (Assault, Sniper, DMR, Support) (Please list any backup weapons you will be bringing, you may only bring special weapons as backup if your main weapon is a special weapon)
COMMANDER: (yes or no) (If you would like to apply to be a commander, answer "YES", otherwise answer no) (Commanders can not be Squad Leaders, if you apply to be commander and are a squad leader, please assign a backup squad leader below)
BACKUP SQUAD LEADER: (To be filled out by squad leaders applying for commander position, leave blank if this does not apply to you) (Name of Backup Squad leader in case you are assigned as commander)


Thanks.
Fox Company | Tournament Locks
Main: JP Polarstar, Magpul PTS ACR, ARES Tavor TAR-21
Side Arm: KWA HK45, KWA Umarex H&K MP7
Other: AT-4, Defusable Bomb, Mortar

Offline Salv5031

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Re: Fox Company Presents; Operation: Renegade, October 19th.
« Reply #7 on: September 20, 2013, 01:09:25 PM »
Im in.
Infantry

Offline Salv5031

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Re: Fox Company Presents; Operation: Renegade, October 19th.
« Reply #8 on: September 20, 2013, 01:11:38 PM »
Me and blackmomba are going
Infantry

Offline Dayton

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Re: Fox Company Presents; Operation: Renegade, October 19th.
« Reply #9 on: September 20, 2013, 05:15:36 PM »
Fill out the registration form when you get a chance, thanks.  :)
Fox Company | Tournament Locks
Main: JP Polarstar, Magpul PTS ACR, ARES Tavor TAR-21
Side Arm: KWA HK45, KWA Umarex H&K MP7
Other: AT-4, Defusable Bomb, Mortar

Offline sparrow

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Re: Fox Company Presents; Operation: Renegade, October 19th.
« Reply #10 on: September 20, 2013, 10:30:45 PM »
This is the first time I've seen a game with great attention to detail.  Great job Dayton and the Fox company team. It's time to come back and play.

Sparrow.
LCVI, LCVII, LCVIII, LCX, OPRS2, OPBH1, OPBH2, OPCH1


Veritas Liberabit Vos

Offline blackmomba205

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Re: Fox Company Presents; Operation: Renegade, October 19th.
« Reply #11 on: September 21, 2013, 09:27:35 AM »
Blackmomba205
Mercenaries
Turner aka blackmomba
Can switch teams tan/green
Main: mk18 polarstar
Backup: assault m4 aeg
No
No
D.F.A

Offline justinslombardo

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Re: Fox Company Presents; Operation: Renegade, October 19th.
« Reply #12 on: September 27, 2013, 09:20:11 AM »
Possible i might come to this game tan team acus.
"Nothing short of independence, it appears to me, an possibly do.  A peace on other terms would .....be a peace of war." General George Washington

Offline blackmomba205

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Re: Fox Company Presents; Operation: Renegade, October 19th.
« Reply #13 on: September 27, 2013, 03:54:14 PM »
slinky squad rifleman/ SALV5031 squad rifleman both on my squad
D.F.A

Offline HuskyTac

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Re: Fox Company Presents; Operation: Renegade, October 19th.
« Reply #14 on: October 04, 2013, 08:04:27 AM »
I'll be there