Airsoft Arizona

Arizona Game Discussions => Local Games Listing/RSVP => Topic started by: HWG-Victor on August 10, 2013, 09:05:28 PM

Title: Operation Vigilant Resolve - November 2nd
Post by: HWG-Victor on August 10, 2013, 09:05:28 PM
Operation Vigilant Resolve (First Battle of Fallujah)
Saturday November 2nd, 2013
7:30 AM to 4:00 PM
Be sure to arrive by 8:00 AM to allow plenty of time to setup and check in. Safety briefing starts at 9 AM.

Location
The Sandbox - http://havocwargames.com/field/field.html

Cost
$40 the day of the event or you can pay on-line at www.havocwargames.com

Spaces Available
120 Total (80 Marines, 40 Insurgents)

Uniforms
1st Marine Expeditionary Force – Desert Uniform , ACU, Multi-cam, tactical vest (optional)
Insurgents: civilian attire (no military patterns), shemagh (optional), tactical vest (optional)

Back Story
After major military operations came to an end in early May 2003, the city of Fallujah was left in control of a nominally pro-American mayor who governed over a populous of generally anti-Saddam Hussein residents. American military planners therefore saw little need to deploy American or coalition troops thinking the city would remain calm during the transition from America’s military control to a government led by Iraqi elected officials.  Because of the void of coalition troops, insurgents soon realized they could use Fallujah as strategic place to plan and launch operations against their enemies. Over the course of next 9 months, as violence began erupting in the city and the surrounding area, the U.S. military sent several thousand troops to try to stamp out insurgent activity.  Tensions rose, marked by numerous ambushes on Iraqi police, assassination attempts on high ranking U.S. generals, the deaths of Black Water contractors, and the deaths of innocent civilian Iraqis caught in the destruction of the warring parties. By early March 2004, the city of Fallujah began to fall under the increasing influence of guerrilla factions, and the U.S. army units had to tactically retreat from the city before being overrun.  American military strategists knew that if the insurgents were left unchecked then they would continue to use Fallujah as their military stronghold against coalition troops and Iraqi Civil Defense Corps trying to establish the new Iraqi government, and a plan was devised to retake Fallujah with overwhelming military force to “pacify” the city.

Mission 1: The Long Hard Road -1.5 hours

The 1st Marine Expeditionary Force will approach Fallujah from their FOB following the main road into town.  The Marines must move expediently, but cautiously as their movement has drawn the attention of local militia and insurgents who quickly cobble together fighters in an attempt stall the Marines' advance so that their brethren back in Fallujah can fortify themselves into stronger defensive positions.  The goal of the Marines during this mission is to get to the outer perimeter of Fallujah without sustaining heavy casualties as it will take many men to encircle the city in the next phase of the battle.

After the safety and Mission 1 briefings, insurgents will gear up and move out down the dirt road away from the new staging area near big wash crossing towards The Sandbox, setting up defensive positions along the way. 

Insurgents will setup their defensive positions no closer than a quarter mile to the staging area.  There will be signs marking every quarter mile along the dirt road from the big wash crossing to southwestern corner to The Sandbox. The signs will be on both sides of the road and visible from both directions and will read ¼ mi, ½ mi, and ¾ mi. No combat should take place in the no man's land between the staging area near the big wash crossing and the first ¼  mile signs.

Marines should try push up the road fighting insurgents along the way until they reach the area near the southwestern corner of The Sandbox which will be clearly marked with a red flag on wooden post.  As Marines advance, squad leaders will carry a spear with an American flag to mark their advance (there will be 4 squad leaders for Alpha, Bravo, Charlie and Delta squads). Insurgents can never advance past the Marines’ flags whether it be held by a squad leader or if it’s planted in the ground.  Staff and Marines should ensure the flag stays upright and visible when planted. When carrying the flag, it should remain upright and visible. It is the squad leader’s responsibility to maintain the flag upright and visible when carrying it and moving. Insurgents cannot move the Marines flag or knock it over. Only Marines may move the flag. Both Marines and Staff can replant the flag if it falls over.

In order to get back into the game, Marines who get hit during Mission 1 will have two options to get back into the game.

Option 1: Go back to the nearest quarter mile sign behind them on their way to Fallujah in order to get back in the game.  If they are not past the first quarter mile sign, then Marines should return to the staging area in order to re-enter the game.

Option 2: Go back to YOUR squad leader if he is still alive and carrying the flag or has it planted in the ground. Once you tag in with your squad leader, you may re-insert into the game defensively for the next minute.  Defensively means you must take a knee or go prone and remain stationary. After waiting a minute you are now free to go on the offensive again.  If the squad leader gets hit, he has to take the flag and retreat to the nearest quarter mile marker behind him to re-insert into the mission.  Therefore, it is in a squad’s best interest to keep the squad leader alive in order to keep their re-insertion point near the action.  Hint: Keep the squad leader near the back of the action to reduce the possibility of losing your squad leader and your ability to re-insert quickly.

Insurgents who get shot will have to retreat to the to the nearest quarter mile sign behind them in order to get back in the game.  If there is no quarter mile marker behind them, then they may re-enter the game from The Sandbox's barbed wire fence line near the southwestern corner of The Sandbox. All combat during Mission 1 will take place within eye sight along the dirt road (about 250 feet on either side) between the first quarter mile sign and the southwestern corner of The Sandbox. 

Mission 2: Encirclement & Targeted Assaults 1.5 hours
Once the Marines have successfully reached the outer perimeter of Fallujah, they must approach the city walls and encircle the entire perimeter to keep enemy fighters from entering or exiting the town, and to ensure no enemy fighters get away or smuggle men and supplies to stiffen their defenses.  Unarmed civilians should be allowed to evacuate.

Insurgents will retreat to the combat town and may only roam the area within 100 feet of the combat towns outer walls.  That means the areas that are play for insurgents are:
to the north, outer limit is the shooting range and shoot house
to the west, outer limit is the small wash directly right next to the combat town's western wall
to the south, outer limit is the open desert land cleared out by a bulldozer
to the east, outer limit is the open desert land up to the property's barbed wire fence line.

Insurgents may set up ambushes or defensive lines anywhere within these limits and the combat town.

For the first phase of this mission (Encirclement):

In order to get back into the game, Marines who get hit during the first phase of Mission 2 need to fall back to YOUR squad leader if he is still alive and carrying the flag or has it planted in the ground (there will be 4 squad leaders for Alpha, Bravo, Charlie and Delta squads). Once you tag in with your squad leader, you may re-insert into the game defensively for the next minute. Defensively means you must take a knee or go prone and remain stationary. After waiting a minute you are now free to go on the offensive again.  If the squad leader gets hit, he has to fall back 150 feet (about 50 paces). Therefore, it is in a squad’s best interest to keep the squad leader alive in order to keep their re-insertion point near the action.  Hint: Keep the squad leader near the back of the action to reduce the possibility of losing your squad leader and your ability to re-insert quickly. Squad leaders (or any Marine) should never enter Fallujah for the first phase of mission 2.

Hit insurgents on the outside of the combat town should retreat inside of Fallujah and stay in the city. If shot again they must retreat into a building and fight from that building, never exiting that building. They may move and shoot from this building of their choice, but cannot exit. If they get hit while inside their building, they must remain inactive and inside the building until the end of phase 1.

Once the city is completely encircled, the Marines need to establish checkpoints on the north, east, west, and south entrances into the city. Game control will halt the game, move insurgents to their buildings for the targeted assaults phase and resume the game tasking each check point with their assignments. Each check point will send a team to a specific target building assigned to them by game control and take down the enemy fighters within, while another check point's team will provide security on the streets surrounding the target building.  The security team should be concerned with enemy fighters located in the adjacent buildings and not the primary target building unless directly fired upon.  The security team should not enter any of the buildings while providing security for the assaulting team.  Once the assaulting team completes their target building take down, they will in turn provide security for the other team as they now launch an assault on a newly discovered insurgent hideout provided by game control. 

While these two teams are conducting their assaults on specific buildings, the other two check points will simultaneously be sending their own teams into the city to conduct their own independent building take downs with the other team providing security.

To sum it up, each team will at least conduct at least one assault, and one street security assignment. If time allows, we will rotate all 4 teams to conduct more building take downs in different parts of the city.

Possible building take downs include the:

Hotel (large tan building in the southwestern corner of the city)
Mosque (large green building near the southern gate)
School (the large orange building on the east city of the city)
Warehouse (the large tan building near the northern gate)
Abandoned Shops (the blue and green buildings in the northwestern corner of the city)

Military intelligence suggests that each target building will contain anywhere from 4 to 8 enemy fighters.

For the second phase of the mission (Targeted Assaults):

Hit Marines should retreat to their check point and wait a couple of minutes before re-entering the game.

Hit insurgents should exit the building from which they were hit, and standby at the insurgent holding point located in the center of the city next to the red car.  Once a team clears their building, the insurgents will be re-assigned to new buildings and the process repeated when the next Marine team conducts their assault after game control gives them their assignment.

Mission 3: Street Patrols & Withdrawal - 1.5 hours

About 3 weeks into this phase of the battle, American forces only occupy about 25% of the city.  High civilian death tolls, unfavorable press coverage in the United States, and weak support amongst Iraqi political leaders has hampered operations. Several cease fires have been called and implemented only to be broken, allowing enemy fighters to re-arm and launch counter-assaults on the American forces.  The situation escalates out of control, and the Marines are forced to fight from defensive positions and call in air-support to fend off their attackers. Eventually, American troops withdraw from Fallujah and handover continuing operations to the Fallujah Brigade headed by a former Ba’athist general.

Once the planned targeted assaults are completed, the 1st Marine Expeditionary Force will establish an operations center in the town, from which teams of Marines will be sent to patrol the streets.  Any civilian or insurgent carrying a weapon will be considered hostile and should be eliminated. Marines cannot enter a building unless taking fire from that building in order to take down the threat. Due to limitations from the rules of engagement, and constant harassment from insurgents, the Marines are forced to fight from defensive positions and call in air-support to fend off their attackers. Eventually, American troops withdraw from Fallujah.

If a Marine gets hit he should retreat back to the command center (orange building). If he gets hit again, he should retreat to either the command center, the hotel (large tan building in the southwest corner the combat town, or the warehouse (large tan building in the center of the town). If he gets hit again he must retreat to the staging area of The Sandbox along the southern fence line and remain there for the duration of the mission.

If an insurgent gets hit he should move to the outer perimeter of the combat town before re-entering the game. Insurgents have infinite number of lives during this mission and should be able to eventually push the Marines out of Fallujah.

Hit Rules
Any hit on the body counts as a hit. Gun hits do not count.  Grenades will be allowed. Inert grenades count as a hit if you can see the grenade when it stops moving or the thrower yells bang.  If you are behind cover, the grenade doesn’t count as a hit.  If the grenade uses BB’s and you are hit, then you are considered dead.  Same rules apply for RPGs, mortars, claymores, etc…

Chrono Limits
AEGs must chrono under 375 fps using .25 bb. For chrono, staff will provide the .25 bb's.

Schedule
7:30 AM - Check-In opens at the big wash
8:45 AM - Check- In closes
9:00 AM - Safety Briefing and Mission One Briefing
9:30 AM - Mission One Begins
11:00 AM – Mission One Ends
11:00AM – 11:30 AM - Lunch
11:30 AM – 11:45 AM - Mission Two Briefing
11:45 AM – Mission Two Begins
1:15 PM - Mission Two Ends
1:15 PM - 1:30 PM Break
1:30 PM - Mission Three Briefing
1:45 PM - Mission Three Begins
3:15 PM - Mission Three Ends
3:15 PM - 4:00 PM Clean Up and Depart The Sandbox

Restrictions
The event age restriction is as follows:

18 years old or older, no legal guardian required to be present.
Younger than 18 years old, a legal guardian, parent, or relative must participate with you for the entire duration. They must be with you on the field.  No unattended minors.

Waivers will be sent to out to registered participants and must be signed and dated by a legal guardian for those under 18.
Waivers can also be found at: http://havocwargames.com/field/field.html under the section "Please note..." near the bottom of the page.

For those 18 years old and older, you will be required to sign and date waiver if you have never been to The Sandbox. Waivers will be emailed with event information several days prior to the event to those who have either pre-paid on-line.  Waivers will also be available at The Sandbox the day of the event, but in order to get through registration as quickly as possible we ask that you fill out the waiver before arriving.

There will be no magazine restrictions, but mid-cap and standard cap magazines are encouraged.

All weapons must chrono at 375 fps and below with .25 BBs that we provide for the chrono. For the event, you may use any size BB. No FPS exceptions, including for sniper rifles. Polarstars are allowed with tournament lock applied. Spot checks will be made after and possibly during a mission to ensure field safety.  If you are caught with a gun firing over 400 fps on the field or after a mission, that gun must be removed from play. If the gun chrono’s over 450 fps, you will be removed from game play and asked to leave.

Do not test fire your airsoft equipment in the staging area. Use the chrono station to test fire all equipment. You must have sealed eye protection or shooting glasses at a minimum to test fire or stand within 20 feet of the chrono area.  Shoot in a safe direction away from the staging area and avoid shooting if anyone is visibly present directly in front of you or within 180 degrees of your firing position.

Keep all airsoft weapons unload, magazines out at all times, guns on safe, fingers out of trigger well, and guns pointed away from people at all times until game time.  Before starting any mission, staff will ensure all participants are wearing sealed eye protection before announcing “Field is hot! Field is hot! Field is hot!” You may load magazines and set weapons to fire.

Do not move or engage targets until staff announce “Mission is a go! Mission is a go! Mission is a go!” and you hear the air horn blast.

Play terminates when staff announces “Terminate Mission! Terminate Mission! Terminate Mission!” You must remove your magazines, clear all weapons by firing at least three clearing shots, and putting your weapon on safe. Do not remove eye protection until staff verifies everyone has cleared their weapons and set them to safe. Staff will announce “Field is cold! Field is cold! Field is cold!” You may now remove your eye protection.

During the game, if there is a real world emergency, use the code words “Blind Man! Blind Man! Blind Man!” to alert everyone to the emergency. Everyone should stop what they are doing, put their weapons on safe, and take a knee.  Wait for further instructions from staff before resuming the game. If the emergency is false or not serious in nature, the game will resume shortly.  If the emergency is serious (death, significant injury such as eye loss, broken bone, snake bite, etc) the mission will end and players will move to the staging area while staff addresses the issue and determines whether or not to end the event in order to handle the emergency.

No real world weapons allowed on the property. This includes all firearms, knives (more than 4 inches in blade length), machetes, axes, etc…

Do not step over, go under, cut the barbed wire fence. Use the gated entrance to enter and leave the property.

Only staff members may drive their vehicles on the property or guest with explicit permission from the staff.  For those we ask to park near The Sandbox, we will ask you to park your vehicle near the end point of Mission 1, which will be off to the left of the road near the cinder block columns (the area directly to the west of the western fence line of The Sandbox).  This area with the cinder block columns will be the staging point for Mission 2. Look for my white Ford Sport Trac Explore with attached trailer and park next to it just off the road.  We will ask about 30 people with capable vehicles (trucks and SUVs) to help ferry people and equipment to/from the big wash and The Sandbox.

Use the restroom facility to relieve yourself. Do not relieve yourself on the field.  There will be a restroom in the staging area near the big wash, and another in the staging area near the property gate on the southern fence line.
Title: Re: Free Game! 1st Battle of Fallujah - November 2nd
Post by: HWG-Victor on August 11, 2013, 06:46:37 AM
Roster - 107 Player Count

Marines - 75

Victor - embedded staff
Damien M.
David Edwards
Jason Butkowski guest
Nathaniel Rodriguez
Derrick Daniels  (Katana0)
Slinky
Matthew Batchelor
Dayton Holt
Tanner Mathews
James Richards
buttfacedmonkey
Phuzzylogic
Toast
Shadow
Llama
Timmy
Bear
Amanda McDonald
Michael Krivas
Chase Mosteller
Jim Baney
Shawn Eckel
Rennie Rosales
Eddie Sinclair
Philip Ulmen
Tiffany Rivera
Justin Petrutis
Gabriel Jaramillo
blackmomba205
Richard Bivar
Chris Haile
Clayton Pancrazi
Ed Garcia
Henry Nunez
Ben Thrailkill
Aaron Swank
Matthew Bovee
Joseph Ward
Scott Hough(evilevo) + 3(Nathan, Taylor, Jack)
William Sharp
Paraic "Ghoul" Mulgrew - Knight Watch Commander
Brenda "Lotus" Mulgrew - Knight Watch XO
Matt "Hoss" Doty - Knight Watch
Ian "Psycho" Lea - Knight Watch
Blindsniper
Salv5031
KileyHaz
Cipher
Bio
TJC
Buffalo
Hollywood
Beans
Mclovin
Lonewolf
Psykoboy
Jed
Eightball
Ultimentra
CIR28
Nick Williamson
Tam Phan
Edward Sinclair
Dominic Trivino
Daniel Harris
CARLEY THOMPSON + 1
Airborne + 3

Insurgents - 32

Ziggy - embedded staff
Kris Long - embedded staff
Corey Hubley (Ohboy)
Corey Hubley guest
Chip Johnson
Exarach
B. Cava
Bob Z Moose
Jeremy Williams (Birdman)
Svatz + 1
James Curtis + 2
Luis Alcantara
Chris Luty (Red Devil)
Rich Gulley
Talia Donatelli
Cameron Gulley
Bradley Perryman
Tristan Alberts
Eric Clamor
Tan Singh
Tanner Bennets
B-Rad
Trevor Martin
Bobby Fry
Trent Mankowski
Luis Benitez
Sgun480
Francis Calara
Andy (HWG Guest)
Title: Re: Free Game! 1st Battle of Fallujah - November 2nd
Post by: Red Devil on August 11, 2013, 07:44:46 AM
Email has been sent.
Title: Re: Free Game! 1st Battle of Fallujah - November 2nd
Post by: Mooncruiser on August 11, 2013, 11:42:18 AM
Sent for Insurgents (Bird! Come to the Dark Side!)
Title: Re: Free Game! 1st Battle of Fallujah - November 2nd
Post by: Exarach on August 11, 2013, 12:40:59 PM
Im in!
Title: Re: Free Game! 1st Battle of Fallujah - November 2nd
Post by: Bob Z Moose on August 12, 2013, 11:54:41 AM
In for insurgents.
Title: Re: Free Game! 1st Battle of Fallujah - November 2nd
Post by: svataz on August 14, 2013, 01:07:28 AM
Few of us going
Title: Re: Free Game! 1st Battle of Fallujah - November 2nd
Post by: birdman on August 14, 2013, 01:20:09 AM
can I switch to insurgents?
Title: Re: Free Game! 1st Battle of Fallujah - November 2nd
Post by: Mooncruiser on August 14, 2013, 10:15:39 AM
Bird,Bird,Bird!......
Title: Re: Free Game! 1st Battle of Fallujah - November 2nd
Post by: sgun480 on August 14, 2013, 02:58:17 PM
Email sent, i'll be with the marines
Title: Re: Free Game! 1st Battle of Fallujah - November 2nd
Post by: Fung Li on August 15, 2013, 12:07:18 PM
Registered for insurgents
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd (Free Game) 37 Registered
Post by: HWG-Victor on August 17, 2013, 07:57:34 PM
We only have 3 spot left for insurgents. If you want in, you better sign up fast.  I will probably open up another 5 to 10 spots for insurgents if we get closer to 70 Marines signing up.
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd (Free Game) 37 Registered
Post by: B-Rad on August 17, 2013, 10:27:14 PM
I'm in for Insergancy.
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd (Free Game) 38 Registered
Post by: carbon14c on August 18, 2013, 01:45:08 PM
email sent for insurgents. hopefully i stay in town lol
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd (Free Game) 38 Registered
Post by: jessejames23 on August 18, 2013, 03:47:05 PM
put me in 4 marines
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd (Free Game) 38 Registered
Post by: HWG-Victor on August 18, 2013, 07:03:22 PM
Insurgents are all filled. We will only be accepting registrations for marines now.
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd (Free Game) 46 Registered
Post by: 6CAPhuzzylogic on August 19, 2013, 11:23:17 AM
Email Sent for Marines

+5 <--- Correction 6 attending.

Phuzzylogic
Shadow
Toast
Llama
Tommy <-- I spelled it Timmy in my email. My fault fat fingered the I.
Bear

Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd (Free Game) 63 Registered
Post by: HWG-Victor on August 29, 2013, 04:28:40 PM
With just about two months to go for this game, we currently have about 63 people registered and we only have 37 more spots available for the Marines.  Sign up soon to ensure you reserve your free spot for the game.  If we hit the 100 player mark, we will consider opening more spots for a $20 admission fee per person.
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd (Free Game) 63 Registered
Post by: blackmomba205 on August 30, 2013, 12:49:00 PM
im in for the marines
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd (Free Game) 74 Registered
Post by: evilevo on September 19, 2013, 09:44:46 AM
I'm in for the Marines +3 guests
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd (Free Game) 78 Registered
Post by: blackmomba205 on September 27, 2013, 03:58:58 PM
slinky will be one a add on to sgun480 guest
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd (Free Game) 78 Registered
Post by: HWG-Victor on September 30, 2013, 01:14:55 PM
.
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd (Free Game) 78 Registered
Post by: Mooncruiser on September 30, 2013, 02:58:23 PM
It's all good Victor. If anything, I'll be happy to ferry anyone in my 2wd Truck across the dodgy spots.
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd (Free Game) 78 Registered
Post by: angryrocks on October 01, 2013, 05:28:11 PM
I'd love to attend for the marines but my accord definately won't make it. :( a friend of mine is interested in playing also. If anybody has room for two that'd be much appreciated, and I'll fill out the form asap.
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd (Free Game) 78 Registered
Post by: william.sharp240b on October 02, 2013, 12:09:32 PM
ill be there for the marines.
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd (Free Game) 78 Registered
Post by: HWG-Victor on October 02, 2013, 02:13:49 PM
Update on the road condition and wash crossing:

We improved the wash crossing by removing much of the sand from the wash, so now it is very crossable even for sedans. 4WD is not necessary to cross (or to drive on any part of the dirt road) but we do recommend entering the wash at 10 to 15 mph and never falling below 10 mph as you cross. Never for any reason should  you  stop while crossing, not even in 4WD.  This is the best way to get your vehicle stuck.

We also improved the 3 spots after the big wash and placed small boulders in front of the steep drop-offs to warn drivers to avoid driving into them.   Sedans should be able to make the entire trip but please stay alert and drive carefully looking for potential hazards. You really should never drive more than 20 mph while on the dirt road in order to give you ample time to slow down when coming up on potential hazards. We still don't recommend bringing your brand new sports car or low profile vehicles like Scion mini-vans or Nissan Sentras out to the property unless you plan to leave them out there for good :)
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd (Free Game) 79 Registered
Post by: Ghoul on October 03, 2013, 11:13:55 AM
4 players from Team Knight Watch for Marines.
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd (Free Game) 79 Registered
Post by: Blindsniper on October 03, 2013, 12:33:15 PM
Could have sworn that I posted up for marines. Im down for +1 as well.
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd (Free Game) 84 Registered
Post by: HWG-Victor on October 04, 2013, 12:30:01 PM
Items to consider bringing:

Backpack to carry supplies and your lunch.  We will be keeping breaks and lunch short in order to maximize game time, so if you carry all your gear and food with you, we can move on to the next mission much quicker.
Snacks or easy to eat food for lunch
Dump pouch to keep track of your empty mags
Facemask with mouth protection (no mesh wire for eyes, facemask must contain a lens). Sealed shooting glasses are acceptable for adults only. Minors must wear full facemask with mouth protection.
Mid-Cap or Standard mags. Hi Cap mags allowed, but discouraged unless you're using a heavy weapon like a SAW
Camelback or similar hydration carrier. Ideally, if you can get a larger hydration carrier that doubles as a backpack or you might just want to throw your bladder from your Camelback into your backpack so you're not trying to figure out how to carry both.
Plenty of water (at least 1 gallon, preferably 2 per person)
Red rag to let others know you've been hit
Hiking or combat boots
Gloves
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd (Free Game) 84 Registered
Post by: Red Devil on October 04, 2013, 02:30:52 PM
I am with chip on transportation,have my full size chevy silverado to help.
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd (Free Game) 84 Registered
Post by: Salv5031 on October 06, 2013, 12:42:55 PM
Im in for marines
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd (Free Game) 85 Registered
Post by: TJC10 on October 07, 2013, 07:28:13 AM
The Desert Hawks are in, soaking up a few of the remaining Marine slots.

KileyHaz
Cipher
Bio
TJC
Buffalo
Hollywood
Beans
Mclovin
Lonewolf
Psykoboy
Jed
Eightball
Ultimentra
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd (Free Game) 98 Registered
Post by: HWG-Victor on October 07, 2013, 08:19:47 AM
We have almost hit our limit on the free admissions to our event.  There are only 2 free spaces available before we open up a limited amount of $20 admission tickets for those who register on-line at http://havocwargames.com before October 31. Early registeration will either close out on October 31st or after these 20 limited admission tickets sell out (whichever one comes first), and the only other way to obtain an admission ticket to our event will be to purchase one on game day for $40. For those who have to pay for an admission ticket, you will be allowed to play as either a Marine or an insurgent.
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd (Free Game) 98 Registered
Post by: CIR28 on October 07, 2013, 10:30:59 AM
Add 1 to my spot for Marines.
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd - 99 Registered Guests
Post by: ZombiePancake on October 07, 2013, 12:37:17 PM
I'll take the last marine spot!
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd - 99 Registered Guests
Post by: Mooncruiser on October 07, 2013, 04:47:17 PM
-A quick plug here, The Sandbox is well worth the drive if you haven't been there. The town ..yes, TOWN, is a tactical nightmare (And that's a good thing). Bring your A game, all the better players are signed up on both sides.
Victor and Ziggy run a top-notch operation. You'll kick yourself for not going.
Chip.
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd - 100 Registered Guests
Post by: HWG-Victor on October 08, 2013, 05:16:43 PM
Initial mission rules and briefings have been added to the original post to allow participants to familiarize themselves with the actual event's ativities.  Remember, these are a work in progress and may change up to the actual event date and the final version will be posted on AA and emailed to participants by October 31st.

To accommodate the number and types of vehicles our guests will be bringing out for this event, we will be designating the area right before the big wash crossing as the staging area for this event.  This will allow guests to bring pretty much any vehicle of their choosing and not worry about whether or not they can make it out to the event due to the road condition. 

We will ask people arriving to pull off the side of the dirt road before entering the big wash and park their vehicles in an orderly fashion and prepare for the event as usual from this location.  Be sure not to block the road or the entrance to the big wash in order for staff to get to and from The Sandbox easily.

We will be conducting our usual check-in, chrono, safety briefing, and Mission 1 briefing from this location.  Teams will depart from the new staging area for Mission 1. Participants should carry ample food, water, and supplies with them during the event as we will not plan on returning to the staging area as a group for the duration of the event until it ends. Those who wish to return, may do so during game time or during breaks as long as they clear their weapons before heading back across the big wash.  Before the game begins, we will have a couple of staff vehicles and designate vehicles of participants capable crossing the big wash to ferry supplies for later use after Mission 1 to The Sandbox's typical staging area.  Designated vehicles will be allowed to go back and forth between The Sandbox and the new staging area during breaks to let people to return to their vehicles.

We will try to have staff on hand at the new staging area to monitor vehicles, but remember we are not responsible for any lost or stolen items.

We hope you understand that we are trying to limit the impact on the dirt road leading in and out of The Sandbox due to the number of vehicles expected as well as preventing vehicles from getting stuck in the wash or crashing into the various road hazards along the way.
Title: Re: Operation Vigilant Resolve - The Sandbox - Nov. 2nd - 100 Registered Guests
Post by: Bob Z Moose on October 08, 2013, 06:16:39 PM
Been meaning to ask: what's the crono limit for snipers?
Title: Re: Operation Vigilant Resolve - 103 Registered Guests, Only 17 $20 Admissions Left
Post by: HWG-Victor on October 14, 2013, 03:11:25 PM
I am done updating the event info on the original post, and don't expect any major changes. If there are any inconsistencies or questions please send me a pm and I will try to clear it up. I will be sending the event packet by email (copy of the waivers, formal game info, and possibly a recent map of the combat town) to registered participants by October 27th. If you don't receive this email, and would like to receive this information , please send me an email at havocwargames@gmail.com and I will get this out to you as soon as possible.

We will have blank waivers on hand at the event, but if you pre-fill them out at home, we can get through the sign in process much quicker and start the missions sooner. If you filled a waiver out for 2013 at any of our previous events this year, we still have a copy on hand, and won't need another signed waiver from you at this time.
Title: Re: Operation Vigilant Resolve - 103 Registered Guests, Only 17 $20 Admissions Left
Post by: svataz on October 14, 2013, 11:47:29 PM
My guys will be running the chrono for the event to  help out victor,please make sure all guns are in working order before commin to chrono. Chrono will be at our gezebo. Starts at 8 am no snipers aeg limit is 375 with .25. Also spot checks will be done if needed. See you all there
Title: Re: Operation Vigilant Resolve - 103 Registered Guests, Only 17 $20 Admissions Left
Post by: HWG-Victor on October 16, 2013, 06:46:48 AM
The 1st Battle of Fallujah will be Havoc War Games last public airsoft event as we plan on focusing the company's energy on serving customers who want to host their own private parties or have our staff design and run an event at The Sandbox for them.

Future public airsoft adventures will now be run by the staff of Marauders Tactical Training. Adventures will be 1, 2, and 3 day events once a month through fall, winter, and spring. For more information, go to www.MaraudersAdventureGroup.com
Title: Re: Operation Vigilant Resolve - 103 Registered Guests, Only 17 $20 Admissions Left
Post by: HWG-Victor on October 21, 2013, 09:06:15 AM
The official game packet email has been sent out to registered participants that I have email addresses for.  Please take a look and make sure you can open the documents.  Please forward to team mates especially if you signed up a bunch of your friends so that as many people of have the game packet and familiarize themselves with it as possible.
Title: Re: Operation Vigilant Resolve - 103 Registered Guests, Only 17 $20 Admissions Left
Post by: Drummer on October 21, 2013, 02:37:16 PM
Hi,

I looked through the documents. Are smoke grenades allowed?
Title: Re: Operation Vigilant Resolve - 103 Registered Guests, Only 17 $20 Admissions Left
Post by: HWG-Victor on October 21, 2013, 08:05:49 PM
We will allow smoke grenades but they can only be thrown outside of buildings.

On a side note, I had two people withdraw from the game, and there are  now 2 spots opened up on the insurgents. If anyone wants to switch teams from the Marines, I will let the first two people who post on AA that they want to switch, move over to the insurgents.
Title: Re: Operation Vigilant Resolve - 101 Registered Guests, Only 17 $20 Admissions Left
Post by: sgun480 on October 22, 2013, 05:30:26 PM
I will switch to insurgents
Title: Re: Operation Vigilant Resolve - 101 Registered Guests, Only 17 $20 Admissions Left
Post by: angryrocks on October 23, 2013, 06:22:37 AM
I am about to register. I'll play on Insurgents.

Thanks!
Francis Calara

edit: Just finished registration and I do have a copy of the game packet.
Title: Re: Operation Vigilant Resolve - 102 Registered Guests, Only 16 $20 Admissions Left
Post by: birdman on October 25, 2013, 02:04:54 PM
Insurgents allowed to wear plate carriers and rigs?
Title: Re: Operation Vigilant Resolve - 102 Registered Guests, Only 16 $20 Admissions Left
Post by: svataz on October 25, 2013, 03:08:56 PM
Plate carriers yup just no camo plain clothes or dress the part
Title: Re: Operation Vigilant Resolve - November 2nd - 103 Registered Guests
Post by: HWG-Victor on October 27, 2013, 11:01:33 AM
A couple of quick notes...

Due to the number of expected guests, I'm asking for people to try to arrive by 8AM so we have more than enough time to get everyone through the check in process and stay on the planned schedule.

I will also be switching over to the Marines as embedded staff to help keep the team on their mission task.  My brother Ziggy and Kriss Long from MTT will be embedded with the insurgents to help guide them in their mission task.

Drew Warner from MTT will be assigned to safety and monitoring the staging area by the big wash while the event is in progress. Please follow any directions from him or any our embedded staff before, during, and after the event so that we may have a safe and enjoyable experience.

I will also be relying on Chuck and his team mates from the Shadow Vipers to assist with chrono.  Please follow their directions at all times. If your gun is malfunctioning at chrono, step away from the station and allow the other participants to chrono their guns while you work on yours.

If you have any gun issues or gear malfunctions, our staff WILL NOT be able to assist you.  Please rely on your friends, team mates, and other participants for help regarding these issues.  I hope you understand that this will be a large event and we cannot allow our staff to be distracted from carrying out our assigned responsibilities.

Title: Re: Operation Vigilant Resolve - November 2nd - 103 Registered Guests
Post by: SpitShot on October 27, 2013, 02:34:47 PM
Was looking forward to this but I just found out we are having a community garage sale : / gotta make that skrilla!
Title: Re: Operation Vigilant Resolve - November 2nd - 103 Registered Guests
Post by: HWG-Victor on October 29, 2013, 02:47:57 PM
A quick reminder, if you plan on attending Operation Vigilant Resolve but haven't registered yet, you must do so by October 31st to get in for the $20 discounted admission price at www.havocwargames.com.  After early registration closes, the only way to get into the game is to pay $40 the day of during check in.
Title: Re: Op Vigilant Resolve - Nov. 2nd - Early reg. closes 10/31 - 107 Registered
Post by: HWG-Victor on October 31, 2013, 03:02:40 AM
Please read and understand event information and rules before coming to the game.

I have made a minor update to hit rules for the Marines in Mission 1 and the first phase of Mission 2:

Mission 1 - Marines should try push up the road fighting insurgents along the way until they reach the area near the southwestern corner of The Sandbox which will be clearly marked with a red flag on wooden post.  As Marines advance, squad leaders will carry a spear with an American flag to mark their advance (there will be 4 squad leaders for Alpha, Bravo, Charlie and Delta squads).  Insurgents can never advance past the Marines’ flags whether it be held by a squad leader or if it’s planted in the ground.  Staff and Marines should ensure the flag stays upright and visible when planted. When carrying the flag, it should remain upright and visible. It is the squad leader’s responsibility to maintain the flag upright and visible when carrying it and moving. Insurgents cannot move the Marines flag or knock it over. Only Marines may move the flag. Both Marines and Staff can replant the flag if it falls over.

In order to get back into the game, Marines who get hit during Mission 1 will have two options to get back into the game.

Option 1: Go back to the nearest quarter mile sign behind you on your way to Fallujah in order to get back in the game.  If your are not past the first quarter mile sign, then you should return to the big wash to re-insert.

Option 2: Go back to YOUR squad leader if he is still alive and carrying the flag or has it planted in the ground. Once you tag in with your squad leader, you may re-insert into the game defensively for the next minute.  Defensively means you must take a knee or go prone and remain stationary. After waiting a minute you are now free to get up and go on the offensive again.  If the squad leader gets hit, he has to take the flag and retreat to the nearest quarter mile marker behind him to re-insert into the mission.  Therefore, it is in a squad’s best interest to keep the squad leader alive in order to keep their re-insertion point near the action.  Hint: Keep the squad leader near the back of the action to reduce the possibility of losing your squad leader and your ability to re-insert quickly.

For the first phase of this mission (Encirclement) - In order to get back into the game, Marines who get hit during the first phase of Mission 2 need to fall back to YOUR squad leader if he is still alive and carrying the flag or has it planted in the ground (there will be 4 squad leaders for Alpha, Bravo, Charlie and Delta squads). Once you tag in with your squad leader, you may re-insert into the game defensively for the next minute. Defensively means you must take a knee or go prone and remain stationary. After waiting a minute you are now free to go on the offensive again.  If the squad leader gets hit, he has to fall back 150 feet (about 50 paces). Therefore, it is in a squad’s best interest to keep the squad leader alive in order to keep their re-insertion point near the action.  Hint: Keep the squad leader near the back of the action to reduce the possibility of losing your squad leader and your ability to re-insert quickly. Squad leaders (or any Marine) should never enter Fallujah for the first phase of mission 2.

Why the use of flags?  The flags represent order and control. Keep your squad leader alive and your flag near, and your team fights more effectively. Lose your squad leader to a hit, your squad's effectiveness diminishes due to the chaos and failure of losing your leader.
Title: Re: Operation Vigilant Resolve - Early registration closes today! - 107 Registered
Post by: Airborne on November 01, 2013, 07:28:51 AM
I'm bringing 3 more for the marines..
Title: Re: Operation Vigilant Resolve - November 2nd - 107 Registered Participants
Post by: HWG-Victor on November 01, 2013, 08:22:49 AM
If you know you will need a rental item (M4 gun, M4 magazines, mask, tactical vest, uniform, mask,), please send me a pm requesting your items and sizes for a uniform if needed.

Gun $20
Magazines with 250 bbs $5 each
Mask $5
Tactical Vest $5
Uniform $10

Complete rental package for $50 (Gun, Mask, 4 Magazines, Uniform, Tactical Vest)
Complete rental package for $40 with no uniform (Gun, Mask, 4 Magazines, Tactical Vest)

We will also have bags of .25 BBs  (5000  count) available for purchase for $20
Soda (Coke, Sprite, Dr. Pepper, Mountain Dew) 50 cents each
Assortment of Chips and other Snacks  50 cents each

I will also have 2 Echo 1 M4s available for sale.  $100 each.  This gun's wholesale price is $130.  The are both gently used.  They are part of my rental supply of M4s but rarely got used (maybe 5 times each, probably not even 1000 bbs through them).  Includes stock battery. Here's a link if you want to see the description:

http://jagprecision.com/store/index.php?main_page=product_info&cPath=86_159_155&products_id=4471
Title: Re: Operation Vigilant Resolve - November 2nd - 107 Estimated Participants
Post by: HWG-Victor on November 02, 2013, 06:13:14 PM
I'd like to thank everyone who took the time to come out today and play in our last big public game as Havoc War Games. Unfortunately, we only had about 60 total participants, with the Marines out numbering the insurgents by about 4 to 1.  Apparently the insurgency is weak and many saw the impending battle as doomed from the get go, so they didn't bother to show up and get massacred.  Maybe it was the heat. 83 degrees is just to hot for some people.

Personally, I had a blast working with the Marine's during Mission 1 as we marched down the road towards Fallujah as we were ambushed along the way by the insurgents who put up a remarkable fight. At some points along the way, the Marines got bogged down by the intensity of the ambushes.  Eventually, the Marines pulled it together and were able to overrun the last stronghold before steam rolling there way into the outskirts of Fallujah.

Mission 2, with the targeted assaults didn't really pan out how I envisioned it, as the urban combat was harder to navigate and control, as the insurgents generally managed to repel most of the Marines' forays into the town.

Who knows what happened to Mission 3? Must have taken off with the insurgents who didn't show up...

Well that concludes our endeavor with Havoc War Games.  If you want to rent the field for a private event, you can still contact us at havocwargames@gmail.com to reserve the field for your own private party.  Future open games for the public with be run by Marauders Tactical Training.  Visit their new web site www.maraudersadventuregroup.com to get details for their first public game:  Warfighter - Somalia December 7th.  Tickets are available for purchase at Sector9 airsoft store and Vanguard Indoor Playground.  You can also buy tickets for future games at most of the major gun shows as MTT typically has a table and tickets available for sale.  Ziggy and I will still be around, but mostly just playing in the future games letting the staff of MTT handle all the game control.  We hope to see you in the future especially the guys and gals that came all the way from Tucson, Yuma, and Sierra Vista. You're teams seemed pretty squared away and are great example of what airsoft can be!

Victor

Title: Re: Operation Vigilant Resolve - November 2nd - 107 Estimated Participants
Post by: svataz on November 02, 2013, 07:57:41 PM
Had fun today even with numbers being off. People not show up kinda sucked but still was fun. I hope chrono went good for all of u see u next time. Pics from event will be on our face book in the few days.
Title: Re: Operation Vigilant Resolve - November 2nd - 107 Estimated Participants
Post by: CIR28 on November 02, 2013, 08:09:51 PM
Was a really fun event despite the numbers tailing off towards the end. Great shooting and tactics on both sides.

On a side note, my bag went missing after the 2nd mission. Black bag with a top that zips and folds open, had water and bunch of CO2 cartridges and Thunder B shells. Also had my last name in a sleeve on the front, Rodriguez. If anyone found it please let me know. Thanks.
Title: Re: Operation Vigilant Resolve - November 2nd - 107 Estimated Participants
Post by: Illh4veAcoke on November 02, 2013, 10:33:00 PM
Great time today to all! Had a blast first field game out.

Sandbox was def worth the drive.
Title: Re: Operation Vigilant Resolve - November 2nd - 107 Estimated Participants
Post by: Ghoul on November 03, 2013, 09:28:57 AM
I am severely disappointed in all the people who took up "free" slots for a game by RSVPing and failing to show up. Its rude, inconsiderate and selfish.  It affected not only the game, but the organizers ability to provide an experience worthy of their time. It also affected the experience of all the people who drove as many as 4 hours to participate.  So, for all you no-shows: #$%^ you.

The game well organized, even when plans had to be modified on the fly.  I enjoyed playing with (and against) many of the players that I have meet previously.  It is the people that make airsoft events successful.  Thanks to all that made this a fun time for me and the Sierra Vista Airsoft players.

We hope to see you all against soon.
Title: Re: Operation Vigilant Resolve - November 2nd - 107 Estimated Participants
Post by: Red Devil on November 03, 2013, 10:56:40 AM
Now come on ghoul as an army officer aren't you supposed to lead by example? Not too cool to act like some of these little kids. On a side note my wife had a best friend who passed away Friday night. So I gave been in flag all weekend.
Title: Re: Operation Vigilant Resolve - November 2nd
Post by: SimSoldiers on November 03, 2013, 11:29:39 AM
Great time. Love the forward thinking by Victor to try out new scenarios and level of courtesy by Ziggy to seek out comments of improvement from players. I only wished that we could have given the marine forces the level of competition they came for. I did my best and had a blast doing it. Loved using alterative hit-and-run tactics against the marines, calling limb hits so at least the knew they were connecting, and shakings their hands after being flank and told that I was "quite a thorns in our saddles" as one put it. The marine players were ALL class acts, even when there were disagreements, which were virtually none. Thanks all.
Title: Re: Operation Vigilant Resolve - November 2nd
Post by: Thunderpunch on November 03, 2013, 10:20:00 PM
pics are on SHADOWVIPER facebook
https://www.facebook.com/shadowviperaz/media_set?set=a.553121674763177.1073741843.100001960493171&type=3&uploaded=73
Title: Re: Operation Vigilant Resolve - November 2nd
Post by: carbon14c on November 04, 2013, 05:58:53 PM
so pissed i didn't make it out. had a few things break at once on my car during the day on friday, spent the weekend in the garage fixing them.. still not done.





Title: Re: Operation Vigilant Resolve - November 2nd
Post by: Kileyhaz on November 04, 2013, 08:23:34 PM
Thanks HWG, had a good time.  Only feedback I have is to suggest next time you have a shortage to float up and 'opt in for volunteers'.  You never know who is going to bite.  While we would have preferred to play on the side as SV since we always play against them DH was ready to shrug our tops and go insurgent to help the entire group out.  We were just waiting to see if you guys asked for volunteers since we did not want to throw your balance off an figured we would have a tough time being in character with our use of formations and communication  :o
Title: Re: Operation Vigilant Resolve - November 2nd
Post by: Drummer on November 05, 2013, 07:16:49 AM
I'm with Ghoul on this one. All the "Chairsofters" who took up the free spots and didn't bother to show speaks volumes. The largest contingent was from Sierra Vista (4 hour drive) and Tucson (3 hour drive). I had a blast on the first two missions. Because the insurgent numbers were down the final mission was kind of a bust. Alpha and Bravo decided to duke it out in the streets between them. Pretty fun!

I'm up for another 1 1/2 hour drive from Gilbert for another game!

Title: Re: Operation Vigilant Resolve - November 2nd
Post by: Katana0 on November 05, 2013, 08:39:22 PM
For those interested, I put together a video of that first segment of the day; another is coming when I have time to do it up right!

http://youtu.be/B6fHsHEYkCM
Title: Re: Operation Vigilant Resolve - November 2nd
Post by: Illh4veAcoke on November 05, 2013, 09:58:20 PM
really wanna see the building raids!!!
Title: Re: Operation Vigilant Resolve - November 2nd
Post by: Katana0 on November 06, 2013, 12:58:32 AM
That will be in Act 2, since I forgot to turn on my camera for the encirclement mission!  I have tomorrow off so I will probably get after it then
Title: Re: Operation Vigilant Resolve - November 2nd
Post by: Shadow on November 06, 2013, 07:55:16 AM
Some of us had urgent family issues arise two days before the event.  I would encourage you all to think before you speak and lump everyone into one generalization.