Scenario name: Operation Sand Storm
Minimum number of players recommended: 60 or more players
Max Players: N/A (depends on the size of the playing field)
Scenario details: The scenario is objective base with three objectives for each side for the day operation, and three objectives for the attackers and two objectives for the defenders for the night operation:
Phase One: Day Operation
Strike Force 171 and Task Force Delta 6 (Attackers) objectives:
Uniforms: Strike Force 171: ACU's, DCU's
Task Force Delta 6: Multicam
Strike Force 171 objectives:
1. Teams Alpha, Foxtrot are to secure the village of Katar, and set up a forward fire base code name Dragoon Fire (where one mobile respawn point will become available, and a non mobile respawn area will become available).
2. Bravo team is provide sniper support for Task Force Delta 6 (TF-D6) in any way possible, though they are to plant explosives at the Opfor's communication outpost (Opfor's respawn area). Delta team is the medical team and will be in charge of the mobile respawn point, and is to be close to the Alpha and Foxtrot teams during the assault of the village.
Task Force Delta 6 Objectives:
1. Sierra Team is to eliminate and destroy Opfor's Command post and secure and capture enemy combatants, then setup a defensive perimeter around the command post ad prepare for counter attack by opfor.
Opposition Force (Defenders)
Uniforms: BDU's PMC type
1. Team's Echo and Trojan are to defend the village of Katar and setup ambush points within the area of the village.
2. Team War Dog will defend the communications outpost and provide electronic warfare and give intel to Echo and Trojan team, (also if the team is armed with snipers then they will provide support for Echo team and Trojan team).
3. If the village of Katar falls and so does the communications outpost, the remaining survivors will proceed to the Command post and make a last stand.
Phase Two: Night Operation
Opposition Force (Attackers)
1. Team's War Dog and Trojan is to attack the fallen command post and hold it once taken, and rescue POW's and take them back to the extraction point.
2. Team Echo will provide support to the assault on the command post, though they are to also capture and eliminate any defenses at the communications outpost and eliminate Strike Force 171 Commander (Boogeyman).
3. Once the command post and the communications outpost is taken and secure, all Opfor elements are to attack and eliminate all remaining forces of Strike Force 171 and Task Force Delta 6.
Strike Force 171 and Task Force Delta 6 (Defenders) objectives:
Task Force Delta 6 Objectives:
1. Sierra team is to defend the Command Post and Communications outpost and provide security for enemy POW's and Boogeyman. If both areas fall then they are to retreat back to the village and support Strike Force 171 in the defense of the village. If both areas fall and Boogeyman is killed then Sierra team is to execute the POW's and retreat to the village.
Strike Force 171 objectives:
1. All teams are to setup defensive areas inside and outside of the village area, and defend it at all cost.
Can you play with respawns? Yes and No, for the day phase of the operations if the Attackers mobile respawn point is is eliminated then the mobile respawn point will no longer become available. If the defenders lose the communications outpost then the defenders respawn area will no longer be available.
As for the night phase the Attackers will not start with a respawn point unless they have rescued two out of three POW's and eliminated the commander of Strike Force 171. For the Defenders if they lose the Commander and lose the communication outpost then respawn area will no longer be in use.
recommended gun: AEG's, gas pistols, any airsoft weapon will do.
(This one is abit weird in my view but I wanted to see what you guys thought of it. Oh and this has not been played out either like Operation:Takedown)