Author Topic: October 9th - Operation Takedown  (Read 13222 times)

Offline Patty o' Brian

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« Reply #30 on: October 03, 2005, 07:06:49 PM »
ok ill be wearing my safety glasses underneath the mask. what time does it start?
« Last Edit: December 31, 1969, 05:00:00 PM by Patty o' Brian »

Offline warlock

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« Reply #31 on: October 03, 2005, 09:57:22 PM »
Registration starts at 8:30am, games start at 9am
« Last Edit: December 31, 1969, 05:00:00 PM by warlock »
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Offline Razi

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size does matter! =P
« Reply #32 on: October 04, 2005, 03:01:19 AM »
80x60 ehh? funky....lots of blocking obstacles etc?  otherwise I see a Civilwar battle starting up IE:  both sides line up and blast away til one or the other wins. Hehehe...which also be funky to see
« Last Edit: December 31, 1969, 05:00:00 PM by Razi »
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Offline Reaver

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Re: size does matter! =P
« Reply #33 on: October 04, 2005, 05:44:06 AM »
Quote from: "Razi"
80x60 ehh? funky....lots of blocking obstacles etc?  otherwise I see a Civilwar battle starting up IE:  both sides line up and blast away til one or the other wins. Hehehe...which also be funky to see


  Actually, the CQB area is going to be hallways and rooms.  The only obstacles will be walls and people.  ;)
« Last Edit: December 31, 1969, 05:00:00 PM by Reaver »

Offline andyhinds

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Re: size does matter! =P
« Reply #34 on: October 04, 2005, 06:55:52 AM »
Quote from: "Reaver"
Quote from: "Razi"
80x60 ehh? funky....lots of blocking obstacles etc?  otherwise I see a Civilwar battle starting up IE:  both sides line up and blast away til one or the other wins. Hehehe...which also be funky to see

  Actually, the CQB area is going to be hallways and rooms.  The only obstacles will be walls and people.  ;)


Is going to be... so does that mean it hasn't been built yet?
« Last Edit: December 31, 1969, 05:00:00 PM by andyhinds »

Offline warlock

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Re: size does matter! =P
« Reply #35 on: October 04, 2005, 07:23:48 AM »
Quote from: "andyhinds"
Quote from: "Reaver"
Quote from: "Razi"
80x60 ehh? funky....lots of blocking obstacles etc?  otherwise I see a Civilwar battle starting up IE:  both sides line up and blast away til one or the other wins. Hehehe...which also be funky to see

  Actually, the CQB area is going to be hallways and rooms.  The only obstacles will be walls and people.  ;)

Is going to be... so does that mean it hasn't been built yet?


Correct. We'll be out there setting up the field on Saturday.
« Last Edit: December 31, 1969, 05:00:00 PM by warlock »
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Offline warlock

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« Reply #36 on: October 05, 2005, 02:35:15 AM »
Surprise Scenario:

During the sweep of the terrorist's base, 2 FBI agents are taken hostage. FBI team must rescue BOTH hostages while eliminating the opposing force. Friendly fire counts as locational (hit in an arm, can't use that arm...hit in a leg must limp etc.). Teamkilling will end this scenario. To rescue a hostage you must tag them. Hostages cannot be executed by the opfor, they must be rescued in order to be killed.

Hostages will be carrying ONE loaded pistol with them. No extra ammo. Weapon must remain holstered until tagged, at which point they can join the FBI rescue operation and use their one pistol. Additional weapons and/or ammo cannot be provided by teammates.

Scenario is won by FBI when the opposing force is eliminated. Scenario is won by opfor if either of the hostages are teamkilled, or if the FBI rescue team is eliminated.

Estimated time of engagement: 10-20 minutes
« Last Edit: December 31, 1969, 05:00:00 PM by warlock »
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Offline warlock

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« Reply #37 on: October 05, 2005, 02:40:59 AM »
Doh. double-post.
« Last Edit: October 05, 2005, 02:43:27 AM by warlock »
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Offline warlock

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« Reply #38 on: October 05, 2005, 02:42:57 AM »
Since I've been slacking on the scenario-writing....

Surprise Scenario:

Jail time (pistols only, unlimited ammo)

Both teams start at either end of the field. Simultaneous spawn, 10-second no-fire time (you may not discharge your weapon for the first 10 seconds to allow for positioning)

Players who are hit must proceed to the middle of the structure, and hold one hand to the wall. Teammates can enter the "jail" and tag teammates to rescue them. You may ONLY enter the jail to perform a rescue. Firing into the jail is not allowed. Once rescued you must leave the jail as quickly as safely possible.

Winner of this scenario is the first team to successfully jail the other team, leaving no one to rescue.

Estimated time of engagement: 20-45 minutes
« Last Edit: December 31, 1969, 05:00:00 PM by warlock »
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Offline warlock

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« Reply #39 on: October 05, 2005, 02:58:18 AM »
And, one more: I'm feeling spicy!

Surprise Scenario:

Officers down (pistols only, one loaded pistol+one clip per player)

The objective of this scenario is to kill the officer on the opposing team. The officer will be the person with their deathrag hanging off their waist.

Scenario is won by the first team to eliminate the officer of the opposing team.

Expected engagement time: 10 minutes
« Last Edit: December 31, 1969, 05:00:00 PM by warlock »
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Offline andyhinds

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« Reply #40 on: October 05, 2005, 07:09:09 AM »
Quote from: "warlock"
Since I've been slacking on the scenario-writing....

Surprise Scenario:

Jail time (pistols only, unlimited ammo)

Both teams start at either end of the field. Simultaneous spawn, 10-second no-fire time (you may not discharge your weapon for the first 10 seconds to allow for positioning)

Players who are hit must proceed to the middle of the structure, and hold one hand to the wall. Teammates can enter the "jail" and tag teammates to rescue them. You may ONLY enter the jail to perform a rescue. Firing into the jail is not allowed. Once rescued you must leave the jail as quickly as safely possible.

Winner of this scenario is the first team to successfully jail the other team, leaving no one to rescue.

Estimated time of engagement: 20-45 minutes


If its 45min.... do you think people will be running out of gas an ammo well before that time?
« Last Edit: December 31, 1969, 05:00:00 PM by andyhinds »

Offline Bullseye

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« Reply #41 on: October 05, 2005, 07:49:37 AM »
Quote from: "andyhinds"
Quote from: "warlock"
Since I've been slacking on the scenario-writing....

Surprise Scenario:

Jail time (pistols only, unlimited ammo)

Both teams start at either end of the field. Simultaneous spawn, 10-second no-fire time (you may not discharge your weapon for the first 10 seconds to allow for positioning)

Players who are hit must proceed to the middle of the structure, and hold one hand to the wall. Teammates can enter the "jail" and tag teammates to rescue them. You may ONLY enter the jail to perform a rescue. Firing into the jail is not allowed. Once rescued you must leave the jail as quickly as safely possible.

Winner of this scenario is the first team to successfully jail the other team, leaving no one to rescue.

Estimated time of engagement: 20-45 minutes

If its 45min.... do you think people will be running out of gas an ammo well before that time?


You mean - like real life? :)
« Last Edit: December 31, 1969, 05:00:00 PM by Bullseye »
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Offline Reaver

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« Reply #42 on: October 05, 2005, 08:38:42 AM »
Quote from: "Bullseye"
Quote from: "andyhinds"
Quote from: "warlock"
Since I've been slacking on the scenario-writing....

Surprise Scenario:

Jail time (pistols only, unlimited ammo)

Both teams start at either end of the field. Simultaneous spawn, 10-second no-fire time (you may not discharge your weapon for the first 10 seconds to allow for positioning)

Players who are hit must proceed to the middle of the structure, and hold one hand to the wall. Teammates can enter the "jail" and tag teammates to rescue them. You may ONLY enter the jail to perform a rescue. Firing into the jail is not allowed. Once rescued you must leave the jail as quickly as safely possible.

Winner of this scenario is the first team to successfully jail the other team, leaving no one to rescue.

Estimated time of engagement: 20-45 minutes

If its 45min.... do you think people will be running out of gas an ammo well before that time?

You mean - like real life? :)


  A real man knows how to hold his ammunition.  ;)
« Last Edit: December 31, 1969, 05:00:00 PM by Reaver »

Offline warlock

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« Reply #43 on: October 05, 2005, 09:06:28 AM »
Quote from: "andyhinds"
Quote from: "warlock"
Since I've been slacking on the scenario-writing....

Surprise Scenario:

Jail time (pistols only, unlimited ammo)

If its 45min.... do you think people will be running out of gas an ammo well before that time?


Depends on how much ammo and gas they bring with them. I'll be carrying 100 rounds of ammo in 4 clips, and 2 pistols.
« Last Edit: December 31, 1969, 05:00:00 PM by warlock »
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Offline Vince

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« Reply #44 on: October 05, 2005, 09:11:01 AM »
magazines
« Last Edit: December 31, 1969, 05:00:00 PM by Vince »


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