Scenario name: Operation: Take down
Minimum number of players recommended: 30 to 50 players
Max Players: 100 or more (though it depends on the size of the playing field)
Scenario details: The scenario is based with four objectives for the attackers and three objectives for the defenders (this may depend on how many people show up to the game.):
Special Operation Forces (Attackers) objectives:
Uniforms: ACU, Multicam.
1. Team's Echo, Sierra, capture enemy fire base charlie in order to gain access to the respawn area.
2. Team Alpha is to enter the enemies main operations base and secure and seize intel and documents in the buildings and if possible capture or kill the commander of the opposition force, if they capture the commander and have the intel they are to then proceed to the extraction point.
3. Bravo team and Delta team are to attack and take over the enemies weapons supply (which is the enemies respawn area)
4. Bravo, Echo, Delta and Sierra teams are to eliminate all enemies and capture the main operation base (Alpha can provide support if so they please.)
Opposition Force (Defenders) objectives:
Uniforms: BDU's, PMC type
1. Team Zulu and team Foxtrot must defend the fire base at all cost if fire base charlie falls then create a defensive frontline around the main operations base and attempt to re-take fire base charlie.
2. Team Xeno is to defend the weapons supply and provide support if needed to fire base charlie is need be.
3. Team Rising is to defend Opfor commander (Dragoon Leader) and all intel, if all other opfor teams are eliminated then team Rising is to evacuate the area and head to extraction point.
Can you play with respawns? Yes, though the attackers will not start with a respawn area until fire base charlie has been captured. Opfor will start automatically with a respawn area.
Note : If Opfor recaptures Fire base charlie then the Attacker will no longer have a respawn area until they recapture the fire base again. Same with Opfor if the attackers take the weapons supply area then respawn area will not be active unless Opfor takes the weapons supply back (when the player is hit they have to wait 5 minutes till they are able to go back into the game).
Recommended gun: AEG's, gas pistols, any airsoft weapon will do.
(Though then I was just thought of it so it might not be the usual type of game scenario you would see, sorry if things don't sound right)