Author Topic: GAME SCENARIOS!!!  (Read 7312 times)

Offline weedmann

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GAME SCENARIOS!!!
« on: February 28, 2010, 06:00:27 PM »
Well, since this hasnt been done, that I havent seen really. But this is gonna be a thread for game types, and scenarios.
Use this format and send it to me in a PM. That way if someone doesnt know how to play a certain game, they can find out here, or any game type you made up yourself can go here as well. Let everybody know!!!

Scenario name:
Minimum number of players recommended:
Max Players: (If pertains to scenario)
Scenario details: (Describe what the scenario is, and the objective)
Can you play with respawns? (Yes/No)
recommended gun: (Your recommendation of a gun that would be best for this scenario)
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
~If the enemy is in range, so are you.
~Bravery is being the only one who knows you\'re afraid.
~When in doubt empty the magazine.
~When the pin is pulled, Mr. Grenade is not our friend.

Offline BoneDust

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Re: GAME SCENARIOS!!!
« Reply #1 on: February 28, 2010, 07:14:32 PM »
There use to be a section for this actually awhile back but I think people just kept shutting down ideas so it was removed.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline weedmann

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Re: GAME SCENARIOS!!!
« Reply #2 on: March 01, 2010, 07:20:07 AM »
Quote from: "BoneDust"
There use to be a section for this actually awhile back but I think people just kept shutting down ideas so it was removed.

That's why I'm trying to start a new one.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
~If the enemy is in range, so are you.
~Bravery is being the only one who knows you\'re afraid.
~When in doubt empty the magazine.
~When the pin is pulled, Mr. Grenade is not our friend.

Offline COINops

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Re: GAME SCENARIOS!!!
« Reply #3 on: March 01, 2010, 06:20:59 PM »
don't really know the amount of players that would be needed, but it would be cool to do a "Red Dawn" Re-enactment.  I'd be a wolverine for sure.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline weedmann

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Re: GAME SCENARIOS!!!
« Reply #4 on: March 02, 2010, 03:57:57 PM »
Quote from: "COINops"
don't really know the amount of players that would be needed, but it would be cool to do a "Red Dawn" Re-enactment.  I'd be a wolverine for sure.

Use the format above, as it'd be nice on knowing what the objective is and whatnot.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
~If the enemy is in range, so are you.
~Bravery is being the only one who knows you\'re afraid.
~When in doubt empty the magazine.
~When the pin is pulled, Mr. Grenade is not our friend.

Offline axisofoil

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Re: GAME SCENARIOS!!!
« Reply #5 on: March 03, 2010, 04:01:25 PM »
Quote from: "COINops"
don't really know the amount of players that would be needed, but it would be cool to do a "Red Dawn" Re-enactment.  I'd be a wolverine for sure.

So... team deathmatch with a mix of capture the objective?
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline Shadow

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Re: GAME SCENARIOS!!!
« Reply #6 on: March 05, 2010, 09:16:49 AM »
A couple scenarios we play...

Scenario name: Killhouse (variation of King of the Hill/Fortress)
Minimum number of players recommended: 8
Max Players: Depends on the size of your defended objective.  Defenders outnumber the attackers 2:1.
Scenario details: Objective is a ruined brick building... about 30'x75', no doors, no windows, just a brick shell set up like swiss cheese.  4 players (min) defend the building at all costs.  Attackers have to set foot inside the building to win.
Can you play with respawns? Defenders get no respawns, attackers get one 30 second respawn.

Scenario name: CTF & Defend
Minimum number of players recommended: 8
Max Players: Any.  Team balance 1:1
Scenario details: Set a flag or capturable object in the middle of the field.  Capture the object and take it to a designated area.  All defenders must be within 20 feet of captured object and defend it for two minutes.  First team to defend it for two minutes wins (works well with an egg timer).
Can you play with respawns? One 15 second respawn per person

Scenario name: Football
Minimum number of players recommended: 4-6
Max Players: Any.  Team balance 1:1
Scenario details: Set a flag or capturable object in the middle of the field.  Capture the object and take it to the opposing team's base.  First team to accomplish it wins.
Can you play with respawns? Each team gets 5 total 30 second respawns.

Scenario name: Onslaught
Minimum number of players recommended: Any even number
Max Players: Any.  Depends on size of field.  Team balance 1:1
Scenario details: Split players up into several small teams.  Set each team scattered around the field.  Last team standing wins.
Can you play with respawns? No
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
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Offline weedmann

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Re: GAME SCENARIOS!!!
« Reply #7 on: March 05, 2010, 10:25:19 AM »
nice, the first one sounds pretty good. I'd like to try that, as our field has a pillbox setup.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
~If the enemy is in range, so are you.
~Bravery is being the only one who knows you\'re afraid.
~When in doubt empty the magazine.
~When the pin is pulled, Mr. Grenade is not our friend.

Offline Ghost Operators

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Re: GAME SCENARIOS!!!
« Reply #8 on: March 05, 2010, 11:46:27 PM »
Scenario name: Operation: Take down
Minimum number of players recommended: 30 to 50 players      
Max  Players: 100 or more (though it depends on the size of the playing field)
Scenario details: The scenario is  based with four objectives for the attackers and three objectives for the defenders (this may depend on how many people show up to the game.):

Special Operation Forces (Attackers) objectives:
Uniforms: ACU, Multicam.
1. Team's Echo, Sierra, capture enemy fire base charlie in order to gain access to the respawn area.

2.  Team Alpha is to enter the enemies main operations base and secure and seize intel and documents in the buildings and if possible capture or kill the commander of the opposition force, if they capture the commander and have the intel they are to then proceed to the extraction point.

3. Bravo team and Delta team are to attack and take over the enemies weapons supply (which is the enemies respawn area)

4. Bravo, Echo, Delta and Sierra teams are to eliminate all enemies and capture the main operation base (Alpha can provide support if so they please.)

Opposition Force (Defenders) objectives:
Uniforms: BDU's, PMC type

1. Team Zulu and team Foxtrot must defend the fire base at all cost if fire base charlie falls then create a defensive frontline around the main operations base and attempt to re-take fire base charlie.

2. Team Xeno is to defend the weapons supply and provide support if needed to fire base charlie is need be.

3. Team Rising is to defend Opfor commander (Dragoon Leader) and all intel, if all other opfor teams are eliminated then team Rising is to evacuate the area and head to extraction point.

 Can you play with  respawns? Yes, though the attackers will not start with a respawn area until fire base charlie has been captured. Opfor will start automatically with a respawn area.

Note : If Opfor recaptures Fire base charlie then the Attacker will no longer have a respawn area until they recapture the fire base again. Same with Opfor if the attackers take the weapons supply area then respawn area will not be active unless Opfor takes the weapons supply back (when the player is hit they have to wait 5 minutes till they are able to go back into the game).

Recommended gun: AEG's, gas pistols, any airsoft weapon will do.

(Though then I was just thought of it so it might not be the usual type of game scenario you would see, sorry if things don't sound right)
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline TheBoy988

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Re: GAME SCENARIOS!!!
« Reply #9 on: March 06, 2010, 07:16:34 PM »
Quote from: "Ghost Operators"
Scenario name: Operation: Take down
Minimum number of players recommended: 30 to 50 players      
Max  Players: 100 or more (though it depends on the size of the playing field)
Scenario details: The scenario is  based with four objectives for the attackers and three objectives for the defenders (this may depend on how many people show up to the game.):

Special Operation Forces (Attackers) objectives:
Uniforms: ACU, Multicam.
1. Team's Echo, Sierra, capture enemy fire base charlie in order to gain access to the respawn area.

2.  Team Alpha is to enter the enemies main operations base and secure and seize intel and documents in the buildings and if possible capture or kill the commander of the opposition force, if they capture the commander and have the intel they are to then proceed to the extraction point.

3. Bravo team and Delta team are to attack and take over the enemies weapons supply (which is the enemies respawn area)

4. Bravo, Echo, Delta and Sierra teams are to eliminate all enemies and capture the main operation base (Alpha can provide support if so they please.)

Opposition Force (Defenders) objectives:
Uniforms: BDU's, PMC type

1. Team Zulu and team Foxtrot must defend the fire base at all cost if fire base charlie falls then create a defensive frontline around the main operations base and attempt to re-take fire base charlie.

2. Team Xeno is to defend the weapons supply and provide support if needed to fire base charlie is need be.

3. Team Rising is to defend Opfor commander (Dragoon Leader) and all intel, if all other opfor teams are eliminated then team Rising is to evacuate the area and head to extraction point.

 Can you play with  respawns? Yes, though the attackers will not start with a respawn area until fire base charlie has been captured. Opfor will start automatically with a respawn area.

Note : If Opfor recaptures Fire base charlie then the Attacker will no longer have a respawn area until they recapture the fire base again. Same with Opfor if the attackers take the weapons supply area then respawn area will not be active unless Opfor takes the weapons supply back (when the player is hit they have to wait 5 minutes till they are able to go back into the game).

Recommended gun: AEG's, gas pistols, any airsoft weapon will do.

(Though then I was just thought of it so it might not be the usual type of game scenario you would see, sorry if things don't sound right)

That is not a bad idea. It seems well thought out. Have you tried this scenario yet?
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
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Offline Ghost Operators

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Re: GAME SCENARIOS!!!
« Reply #10 on: March 06, 2010, 07:41:11 PM »
Quote



That is not a bad idea. It seems well thought out. Have you tried this scenario yet?

Nope just thought it out of my mind, I have a few other scenarios in the back of my head I could share.
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Offline TheBoy988

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Re: GAME SCENARIOS!!!
« Reply #11 on: March 06, 2010, 07:47:22 PM »
Oh its not bad. I'd like to give it a try some time. Maybe next four peaks we run.
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Offline weedmann

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Re: GAME SCENARIOS!!!
« Reply #12 on: March 06, 2010, 08:00:22 PM »
Quote from: "Ghost Operators"
Quote



That is not a bad idea. It seems well thought out. Have you tried this scenario yet?

Nope just thought it out of my mind, I have a few other scenarios in the back of my head I could share.

That does sounds really neat. Share them if you can, it'd be much appreciated
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
~If the enemy is in range, so are you.
~Bravery is being the only one who knows you\'re afraid.
~When in doubt empty the magazine.
~When the pin is pulled, Mr. Grenade is not our friend.

Offline thunter

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Re: GAME SCENARIOS!!!
« Reply #13 on: March 06, 2010, 10:20:29 PM »
[I'm down to try this one out too sounds like alot of fun
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline AgentP

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Re: GAME SCENARIOS!!!
« Reply #14 on: March 07, 2010, 12:15:42 AM »
I was reading in another thread about a drug mule game involving a mexican cartel moving coke to secure location vs border patrol. I'm sure someone could think up a scenario for that.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »