RED v.s. BLUE
A STeeCHfinger / Forefront production
LOCATION: FIGHTERTOWN PAINTBALL in Suprise arizona
GAME NAME: RED vs. BLUE
GAME DATE: 2/13/2010
GAME TIME: 8am-5pm
PRICE: $35 admission
PAINT: B.Y.O.P. and field has paint (Rentals must use field paint)
TEAMS:
A: RED
B: BLUE
TEAM COLOR:
A Red
B: Blue
COMMAND STAFF:
A: GENERAL: General RED - Alpha Wolf Pack
B: GENERAL: General BLUE – Tom Felix – Art of War
GAME OBJECTIVE:
TEAM.A: Complete missions and capture flags for points
TEAM B: Complete missions and capture flags for points
SPECIAL ROLES:
TEAM.A: General –x1, Engineer -x2, APC
TEAM B: General –x1, Engineer -x2, APC
POINTS: Points are scored based on flag stations held and missions complete.
PROPS LIST:
- Engineer Card: Authorizes player to repair vehicles and buildings, as well as use C4 and mines
- Mine: (Pie Plates) Destroys vehicles. Only Engineers can plant or remove mines.
- C4: (Satchel) Destroys buildings and vehicles. Only Engineers can plant C4.
- APC: (Rino) Armored Personnel Carrier.
- Fuel: (Fuel Card) Fuel is necessary to keep the APC running
BACKGROUND STORY: Red VS Blue – pick a team and have fun!
Insertions: Constant reinsertion. When a player is hit, they call themselves out, walk back to their base and touch the base building to become live again.
Game format: Each general will be given a mission at the top of the hour. They will have 40 minutes to complete that mission. At the end of the 40 minutes, the game manager will contact field refs to decide if the mission was a success or a failure. There will then be a 20 minute break before the next mission is given out.
Engineer role: Handed out by the General at the beginning of each mission. Any player can be given the card, but they must remain the Engineer for that entire mission segment. If the player with the card is shot he must go back to the insertion to respawn and time spent in repair restarts.
Scenario Specific Rules
Barrel Tag – If you manage to sneak close enough to an enemy player to touch him with your barrel, lightly tap him and say “Barrel tag, you’re dead.” Respect the player you are tagging and do not jab, punch or otherwise physically assault them. Just a light tap with your hand to alert them of the tag.
If you are barrel tagged, do not say a word. Put your barrel sleeve on and walk to the dead box. Respect the move and be thankful that you were not shot point blank.
Surrender – Surrenders are difficult to police and therefore are optional. If you are within ten feet of another player, you may offer surrender. That player may or may not accept it. Surrender is a common courtesy but is not always possible, and some players would rather take the close hit than accept the offer. Reminder: Do not shot other players in the neck or head from this range.
Dead Men Don’t Talk – If you are eliminated, you must not communicate any information to another player. The only thing you are allowed to say is “I’m out.” If you have a radio, you may say, “I’m out” to anyone listening, but you must not communicate any other information. When you have reinserted, you can fill your team in on what happened, but you must wait until then to do so.
Props – There are props on the field that add to the storyline and are either worth points or convey abilities to those who possess them. Props may not be removed from the field under any circumstance. If you are eliminated while carrying a prop, you must drop the prop where you stand. If you carry a prop out of play, your team may be assessed a points penalty.
Radios – Jamming is illegal. Do not attempt to jam another player’s frequency. Do not use or listen to the ref channel unless you need to report an emergency. You may, however, monitor any other frequency that you wish.
Cease fire – In the event of an injury or other emergency, the refs will signal cease fire with air horns. Immediately take a knee, place your marker on the ground, remove your hands from your marker, and wait until the refs yell “All clear.” This is required to make the field safe for medical personnel. Do not move during a ceasefire, and do not touch your marker except to put your barrel sleeve on. Do not bring an air horn or attempt to cause a fake cease fire. Doing so will get you ejected from the field without a refund.
Arm band tape – You may only wear your team’s armband tape. Tape may be placed on the left or right arm, and should be somewhere between your shoulder and your elbow. Wearing no tape at all is acceptable – but be forewarned that your team may not trust you if you have no identification!
for more info:
http://fightertownpaintballpark.com/http://www.steechfinger.net/