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Messages - Dirtykorean

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31
General Off-Topic Discussion / Screen Printing
« on: January 08, 2010, 10:25:21 AM »
Does anyone on here do screen printing or lettering on T - Shirts I'm looking to do a fairly large order and would rather help out someone before I start calling around and getting prices.

32
Local Games Listing/RSVP / Red vs. Blue
« on: January 07, 2010, 09:47:00 PM »
RED v.s. BLUE

A STeeCHfinger / Forefront production

LOCATION: FIGHTERTOWN PAINTBALL in Suprise arizona
GAME NAME: RED vs. BLUE
GAME DATE: 2/13/2010
GAME TIME: 8am-5pm
PRICE: $35 admission
PAINT: B.Y.O.P. and field has paint (Rentals must use field paint)
TEAMS:
A: RED
B: BLUE
TEAM COLOR:
A Red
B: Blue
COMMAND STAFF:
A: GENERAL: General RED - Alpha Wolf Pack

B: GENERAL: General BLUE – Tom Felix – Art of War

GAME OBJECTIVE:
TEAM.A: Complete missions and capture flags for points
TEAM B: Complete missions and capture flags for points
SPECIAL ROLES:
TEAM.A: General –x1, Engineer -x2, APC
TEAM B: General –x1, Engineer -x2, APC
POINTS: Points are scored based on flag stations held and missions complete.
PROPS LIST:
- Engineer Card: Authorizes player to repair vehicles and buildings, as well as use C4 and mines
- Mine: (Pie Plates) Destroys vehicles. Only Engineers can plant or remove mines.
- C4: (Satchel) Destroys buildings and vehicles. Only Engineers can plant C4.
- APC: (Rino) Armored Personnel Carrier.
- Fuel: (Fuel Card) Fuel is necessary to keep the APC running

BACKGROUND STORY: Red VS Blue – pick a team and have fun!

Insertions: Constant reinsertion. When a player is hit, they call themselves out, walk back to their base and touch the base building to become live again.

Game format: Each general will be given a mission at the top of the hour. They will have 40 minutes to complete that mission. At the end of the 40 minutes, the game manager will contact field refs to decide if the mission was a success or a failure. There will then be a 20 minute break before the next mission is given out.

Engineer role: Handed out by the General at the beginning of each mission. Any player can be given the card, but they must remain the Engineer for that entire mission segment. If the player with the card is shot he must go back to the insertion to respawn and time spent in repair restarts.



Scenario Specific Rules

Barrel Tag – If you manage to sneak close enough to an enemy player to touch him with your barrel, lightly tap him and say “Barrel tag, you’re dead.” Respect the player you are tagging and do not jab, punch or otherwise physically assault them. Just a light tap with your hand to alert them of the tag.

If you are barrel tagged, do not say a word. Put your barrel sleeve on and walk to the dead box. Respect the move and be thankful that you were not shot point blank.

Surrender – Surrenders are difficult to police and therefore are optional. If you are within ten feet of another player, you may offer surrender. That player may or may not accept it. Surrender is a common courtesy but is not always possible, and some players would rather take the close hit than accept the offer. Reminder: Do not shot other players in the neck or head from this range.

Dead Men Don’t Talk – If you are eliminated, you must not communicate any information to another player. The only thing you are allowed to say is “I’m out.” If you have a radio, you may say, “I’m out” to anyone listening, but you must not communicate any other information. When you have reinserted, you can fill your team in on what happened, but you must wait until then to do so.

Props – There are props on the field that add to the storyline and are either worth points or convey abilities to those who possess them. Props may not be removed from the field under any circumstance. If you are eliminated while carrying a prop, you must drop the prop where you stand. If you carry a prop out of play, your team may be assessed a points penalty.

Radios – Jamming is illegal. Do not attempt to jam another player’s frequency. Do not use or listen to the ref channel unless you need to report an emergency. You may, however, monitor any other frequency that you wish.

Cease fire – In the event of an injury or other emergency, the refs will signal cease fire with air horns. Immediately take a knee, place your marker on the ground, remove your hands from your marker, and wait until the refs yell “All clear.” This is required to make the field safe for medical personnel. Do not move during a ceasefire, and do not touch your marker except to put your barrel sleeve on. Do not bring an air horn or attempt to cause a fake cease fire. Doing so will get you ejected from the field without a refund.

Arm band tape – You may only wear your team’s armband tape. Tape may be placed on the left or right arm, and should be somewhere between your shoulder and your elbow. Wearing no tape at all is acceptable – but be forewarned that your team may not trust you if you have no identification!

for more info:

http://fightertownpaintballpark.com/

http://www.steechfinger.net/

33
Airsoft Items FOR SALE / Re: cyma/matrix m14 (black)
« on: December 16, 2009, 09:13:34 AM »
KJW 1911 hasn't seen any field time I also can throw in a OD Green leg holster and I have a propane adapter that I found in the bottom of my bag works great plastic adapter though not metal and a partial bag of bio's

34
Airsoft Items FOR SALE / Re: KJW 1911
« on: December 13, 2009, 10:18:09 PM »
Ok new price I need this gone and someone needs a side arm.

Propane adapter was sold

80.00 and I will meet you within reason

480-516-5773

35
Airsoft Items FOR SALE / Re: KJW 1911
« on: November 27, 2009, 07:44:22 PM »
Let's get this thing sold its a solid piece.

36
Airsoft Items FOR SALE / KJW 1911
« on: November 22, 2009, 05:29:59 PM »
Sold

37
General Airsoft Discussion / Re: When willl CQBAZ Airsoft open?
« on: November 14, 2009, 08:32:32 PM »
I am sure they won't miss you, different strokes for different folks.

38
Airsoft Items FOR SALE / Velocity Reducer
« on: October 18, 2009, 09:19:02 AM »
Velocity Reducer for M16/M4 20.00 brand new never used ended up not needing it and sold my M4

Located in Phx

7th St & Thomas

39
General Airsoft Discussion / Re: Eli's 16th Birthday Airsoft War
« on: October 12, 2009, 09:27:19 AM »
HAHAHA SLAYED !

40
General Airsoft Discussion / Re: Eli's 16th Birthday Airsoft War
« on: October 11, 2009, 03:07:42 PM »
Can I have that 8 min. of my life back and you can keep the :16 seconds of it for the action that you had.

I'm just kidding though but really can I have it back please ? try editing out the boring stuff and make it short clips also if you don't have a second camera invest in one that way you have a two side view and can edit those and put them together as one.

41
General Airsoft Game Discussion / Re: REBEL UNION has a new home!
« on: October 06, 2009, 08:05:32 PM »
I think people get to out of hand sometimes, I understood what you posted in the OP and I think people (myself included) may have been a little confused by this sentence of the OP.

You must use the ammo that we provide for you.

This is where some are like whoa whoa whoa ! Wait what ?

My first post in this thread was more of a statement when I was talking about what if someone just brings their own non bio's it was suppose to be in the form of a question and I didn't really post it that way after re reading it.

But I will keep you in my prayers to do a good job and run a great show, just don't let me down I have heard alot of negative things about you and have yet to see how you guys do things you all sound legit.

42
General Airsoft Game Discussion / Re: REBEL UNION has a new home!
« on: October 05, 2009, 12:40:53 PM »
This is a field that is not owned by RU they are just running the airsoft portion of it, all proceeds will go to fighter town which these guys are a great group, they also do the dog fighter atv's where there are pb guns mounted on them and they also do rhino's as well.

What's to say that you don't bring your own bio bb's or use non bio's is there going to be a guy checking mags ? besides if you don't allow people to use their own bio's and make them keep buying bios from you is going to loose business.

I talked to Henry originally but with life you have obstacles that jump in front of you I never followed through and the dogs jumped at the bone hopefully RU does not screw this up and leave a bad taste in Fighter towns mouth and makes them just do PB only.

I say good luck and make your decissions wisely, to not turn away business.

PB is the just about the same as airsoft just a few twist and turns that change it.

43
General Airsoft Game Discussion / Re: Need to play!
« on: September 25, 2009, 09:58:44 PM »
Of course after I sell my trail rig, oh well I have a Heep in the works that will be sick as hell play area's at sycamore are fun.

44
General Airsoft Discussion / Re: New field in az
« on: September 23, 2009, 09:45:15 AM »
Quote from: "Fallenak47"
why would you let people walk around the field if people are playing at the same time? thats not really safe. and if they are a waiver should be signed and full face masks should be worn. but still i don't think both should be going on at the same time, thats just asking for trouble.

You really need to learn how to fucking read, people in the safe area you noob. even when games are not in progress you should have your barrel condom on people tend to walk the field and get a feel for the layout of the field and plan their course of action of how they are going to play the field.

SAFTY AREA BARREL CONDOMS MUST BE ON you may say your safty is on but all it takes is 1 accident and then whamo someone lost a eye and it's no more fun and games.

45
General Airsoft Game Discussion / Re: camping airsoft wars?
« on: September 18, 2009, 11:57:55 AM »
Quote from: "MedicalDelta69"
First of all that bug crawling around makes me think I have a virus, and I thought the Jungle Biome was the only biome not in Arizona.

It's cool the bug gets everyone most of the time.

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