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General Airsoft Game Discussion / Re: FighterTown Milsim, GOLD WAR: THE BEGINNING, Gameplay
« on: November 01, 2010, 03:30:34 PM »
Like I've said before I tend to over explain things in the rules.
I'm putting up my /notbeinganasshole tag here so don't take my sarcasm as any thing but that.
In simple terms: If you surrender or get revived by an enemy medic you become a prisoner, if you don't guard your prisoners they will escape. As a prisoner you can escape whenever you want its just not assured you won't get shot while fleeing. IMHO its really not that complex or hard to understand.
There will ALWAYS be some smack talk at any game as with any game, wear thick skin, I promise it won't hurt as much as the bb's they shoot at you. But I've been playing for over 10 years and i can tell you that most people have a good nature about airsoft, most "smack talk" I've heard is in a joking nature. If someone is being seriously verbally abusive at one of our games their time on the field will be VERY short trust me.
yes, that IS a perfect example of a good time to make a break for it don't you think?
yeah that is a good point, because of the no physical contact rule they can't really... force you be a human shield. The only thing keeping you as a prisoner is getting shot if you run away.
This game is pretty standard except for the medic system that is pretty much the same as the one we just used in L4D at marauders that worked flawlessly. The PMC team is a new concept yes, but its something we have tried on a smaller scale before and it worked. The capture system is really nothing new, I've played at milsims with it before and it worked fine, the system i have in this is just refined to make it interesting.
I dumped the hardcore rules idea because i felt it would cause problems, we are going to be hosting several games before Gold War to work out the dynamics of the game before the big one. If you are worried about confusion attend the training game the week before.
I can't promise you there will not be confusion among players..... that's pretty much every event that isn't standard deathmatch. But this by far isn't the most complicated event I have attended. I can promise you guys will have a good time when you come out and I'm looking forward to playing with all of you.
nah... then i can't use my backpack mag for my minigun......
I'm putting up my /notbeinganasshole tag here so don't take my sarcasm as any thing but that.
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I think its going to cause problems and people will be way to critical about when u can escape and I'd imagine there would probably be some smack talk between the captured and the capturees.
In simple terms: If you surrender or get revived by an enemy medic you become a prisoner, if you don't guard your prisoners they will escape. As a prisoner you can escape whenever you want its just not assured you won't get shot while fleeing. IMHO its really not that complex or hard to understand.
There will ALWAYS be some smack talk at any game as with any game, wear thick skin, I promise it won't hurt as much as the bb's they shoot at you. But I've been playing for over 10 years and i can tell you that most people have a good nature about airsoft, most "smack talk" I've heard is in a joking nature. If someone is being seriously verbally abusive at one of our games their time on the field will be VERY short trust me.
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The other problem is this. Everytime a team has a captured with them and they get into a firefight the captured is not going to want to stick around and possibly get hit by his own teammates.
yes, that IS a perfect example of a good time to make a break for it don't you think?
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Well I personally don't want to get shot in the face because my teammate thinks he can kill someone with there face right behind mine.
yeah that is a good point, because of the no physical contact rule they can't really... force you be a human shield. The only thing keeping you as a prisoner is getting shot if you run away.
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Thank you. I can understand trying to implement these more dynamic games with a smaller, older, and more mature crowd. Not trying these complicated and untested game styles at a larger game that has no age limit. Stick with what you know works, refine these rules at smaller games, and then maybe someday hold a larger milsim game with them.
This game is pretty standard except for the medic system that is pretty much the same as the one we just used in L4D at marauders that worked flawlessly. The PMC team is a new concept yes, but its something we have tried on a smaller scale before and it worked. The capture system is really nothing new, I've played at milsims with it before and it worked fine, the system i have in this is just refined to make it interesting.
I dumped the hardcore rules idea because i felt it would cause problems, we are going to be hosting several games before Gold War to work out the dynamics of the game before the big one. If you are worried about confusion attend the training game the week before.
I can't promise you there will not be confusion among players..... that's pretty much every event that isn't standard deathmatch. But this by far isn't the most complicated event I have attended. I can promise you guys will have a good time when you come out and I'm looking forward to playing with all of you.
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If you really want an easy way to make it more realistic, then dont allow high caps.
nah... then i can't use my backpack mag for my minigun......