Author Topic: What Makes a Great Mil-Sim Match  (Read 5588 times)

Offline stephen.futch

  • Trade Count: (0)
  • Private First Class
  • ***
  • Posts: 42
    • View Profile
Re: What Makes a Great Mil-Sim Match
« Reply #30 on: May 03, 2012, 10:56:31 AM »
possible mission.  One team defends a P.O.W camp.  team could have patrols.  The military team can take however long they want in like a 24 hour time frame to travel and attack and liberate the prisoners.  so this can leave a team leader to plan the mission.  so anytime they want to attack could happen.  so this would be a surprise attack on the opfor.  game could start at 1400 on like a saturday, and end 1400 the next day.  just an idea.  and yeah i like the medic idea.  so same respawn rule, but a medic has to hang out with the casuality for 10 minutes.  and yes i like the idea of K.I.S.S.  basic mission and basic rules.

Offline Paradox

  • Trade Count: (-1)
  • Sergeant Major
  • *****
  • Posts: 741
  • Don't tread on me
    • View Profile
Re: What Makes a Great Mil-Sim Match
« Reply #31 on: May 03, 2012, 01:14:24 PM »
possible mission.  One team defends a P.O.W camp.  team could have patrols.  The military team can take however long they want in like a 24 hour time frame to travel and attack and liberate the prisoners.  so this can leave a team leader to plan the mission.  so anytime they want to attack could happen.  so this would be a surprise attack on the opfor.  game could start at 1400 on like a saturday, and end 1400 the next day.  just an idea.  and yeah i like the medic idea.  so same respawn rule, but a medic has to hang out with the casuality for 10 minutes.  and yes i like the idea of K.I.S.S.  basic mission and basic rules.

Just make it where there are two main bases. objective is one team is to secure the other objective... You have 24 hours to do it... Figure it out.  Don't get all complicated. Leave that to the players to decide.
Team Phantom(Retired),2006-2013
Six Charlie

Offline LIGACHEIF

  • Trade Count: (+1)
  • Sergeant First Class
  • *****
  • Posts: 266
  • Shut up ya f**kin pog
    • View Profile
Re: What Makes a Great Mil-Sim Match
« Reply #32 on: May 03, 2012, 02:50:56 PM »
Heres what im thinking as well. We do a blackhawk down scenario. Also, i want to thank all of you guys for the ideas, keep em coming! Next question for you guys to answer: what do you think youd bring? Remember, you cant go to your cars or transportation, so bring a backpack with your stuff for on the feild. So, what would you bring with you?
Hue City, 1968 RTO Impression

AA's resident Olde Timey Impressioner

Offline asof elites

  • Trade Count: (+3)
  • First Sergeant
  • *****
  • Posts: 472
    • View Profile
Re: What Makes a Great Mil-Sim Match
« Reply #33 on: May 03, 2012, 02:55:33 PM »
A 3 day pack filled with gummi bears and batterys
My gear collection costs more than my car...

Offline xTanTricK

  • Trade Count: (+7)
  • Second Lieutenant
  • *****
  • Posts: 830
    • View Profile
Re: What Makes a Great Mil-Sim Match
« Reply #34 on: May 03, 2012, 03:06:04 PM »
Heres what im thinking as well. We do a blackhawk down scenario. Also, i want to thank all of you guys for the ideas, keep em coming! Next question for you guys to answer: what do you think youd bring? Remember, you cant go to your cars or transportation, so bring a backpack with your stuff for on the feild. So, what would you bring with you?

Marauders Tactical Training, now known as Havoc War Games, puts on a pretty decent Black Hawk Down scenario game. If you are going to go through with this idea I'd suggest contacting them and getting their input.
Whiskey One Alpha

Offline LIGACHEIF

  • Trade Count: (+1)
  • Sergeant First Class
  • *****
  • Posts: 266
  • Shut up ya f**kin pog
    • View Profile
Re: What Makes a Great Mil-Sim Match
« Reply #35 on: May 03, 2012, 03:40:31 PM »
Heres what im thinking as well. We do a blackhawk down scenario. Also, i want to thank all of you guys for the ideas, keep em coming! Next question for you guys to answer: what do you think youd bring? Remember, you cant go to your cars or transportation, so bring a backpack with your stuff for on the feild. So, what would you bring with you?

Marauders Tactical Training, now known as Havoc War Games, puts on a pretty decent Black Hawk Down scenario game. If you are going to go through with this idea I'd suggest contacting them and getting their input.


Thanks man, ill try.
Hue City, 1968 RTO Impression

AA's resident Olde Timey Impressioner

Offline LIGACHEIF

  • Trade Count: (+1)
  • Sergeant First Class
  • *****
  • Posts: 266
  • Shut up ya f**kin pog
    • View Profile
Re: What Makes a Great Mil-Sim Match
« Reply #36 on: May 03, 2012, 10:20:42 PM »
Thats why i said not so near future
Hue City, 1968 RTO Impression

AA's resident Olde Timey Impressioner

Offline Fresnel

  • Trade Count: (+1)
  • Sergeant Major
  • *****
  • Posts: 700
  • Accuracy by Volume
    • View Profile
Re: What Makes a Great Mil-Sim Match
« Reply #37 on: May 04, 2012, 12:55:10 AM »
For the gas masks, i was planning on only making people wear them when someone threw a smoke grenade and if you dont have it on after three secongs, you die
Challenge for you:

Put on your airsoft goggles
Put a gas mask in a mask pouch on your waist
Remove gas mask from pouch and don, without ever exposing your eyes to potential fire from any direction.
Now do it with a <10sec time limit.

If say you did this, you're lying.

Offline LIGACHEIF

  • Trade Count: (+1)
  • Sergeant First Class
  • *****
  • Posts: 266
  • Shut up ya f**kin pog
    • View Profile
Re: What Makes a Great Mil-Sim Match
« Reply #38 on: May 04, 2012, 06:42:46 AM »
Next question: Woodland, Desert, or Mountains to play in?
Hue City, 1968 RTO Impression

AA's resident Olde Timey Impressioner

Offline Holy1596

  • Trade Count: (0)
  • Corporal
  • ****
  • Posts: 89
  • Ghs ROTC
    • View Profile
Re: What Makes a Great Mil-Sim Match
« Reply #39 on: May 04, 2012, 04:29:14 PM »
A Giant attack and defend scenario. Have people walking posts, and radio teams ,sniper towers, etc. Also have it so they have a sign and counter sign along withs rules of no engaging untill fired upon.

Offline -MAD- SARGE

  • Global Moderator
  • Trade Count: (0)
  • Lieutenant General
  • *****
  • Posts: 3279
    • View Profile
Re: What Makes a Great Mil-Sim Match
« Reply #40 on: May 04, 2012, 05:21:37 PM »
Operation Irene III
Ahh, the memories...

If you're going to post videos you've got to put up some of our Bravo Company. 

http://youtu.be/cpbXLid05J8

Original footage credits go here:  http://www.youtube.com/user/SpiderNSA


Don't be an Escalefter.

Offline yammie r6s

  • Trade Count: (+1)
  • Sergeant Major
  • *****
  • Posts: 502
    • View Profile
Re: What Makes a Great Mil-Sim Match
« Reply #41 on: May 06, 2012, 08:45:56 AM »
I wish I was into air soft back then. That looks epic man gets the adrenaline going lol. I still want to go to Irene though are they still as good as that one was?

Offline LIGACHEIF

  • Trade Count: (+1)
  • Sergeant First Class
  • *****
  • Posts: 266
  • Shut up ya f**kin pog
    • View Profile
Re: What Makes a Great Mil-Sim Match
« Reply #42 on: May 11, 2012, 06:48:02 AM »
Does anyone have anymore ideas?
Hue City, 1968 RTO Impression

AA's resident Olde Timey Impressioner

Offline asof elites

  • Trade Count: (+3)
  • First Sergeant
  • *****
  • Posts: 472
    • View Profile
Re: What Makes a Great Mil-Sim Match
« Reply #43 on: May 11, 2012, 06:57:47 AM »
We could do a WWII reinactment
My gear collection costs more than my car...

Offline wolfenblaze

  • Trade Count: (0)
  • Staff Sergeant
  • *****
  • Posts: 223
  • IF all else fails BLOW IT UP.
    • View Profile
Re: What Makes a Great Mil-Sim Match
« Reply #44 on: May 11, 2012, 10:05:13 AM »
http://www.tanksforsale.co.uk/BTR60%20fully%20restored.html  well if ya got the money for the export cost. get some BTRS ^_^
FOR JUSTICe and freedom