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**BE SURE
TO CHECK THIS SECTION OFTEN**
Be sure to familiarize yourself with
the
Code of
Conduct as well.
The waiver is
here.
Rules for AirsoftArizona
sanctioned/sponsored events:
-
Maximum FPS (feet per second)
for AEG's at the muzzle is 400
for all outdoor events. All
airsoft guns used in battle will
be chronographed prior to
playing. If an AEG chronos above
400 FPS using .2 Excel BB's, it
will be disallowed from play.
Bolt action/single shot rifles
are allowed UP TO 500 FPS but
must employ a 50' no shooting
zone. Violation of this zone
will result in SEVERE
disciplinary action up to and
including expulsion from all
future AA events.
-
To play in an AirsoftArizona
sanctioned/sponsored event you
must use only Excel .20 or .25
BIODEGRADABLE BB's in your AEG's
and GBB's. Springer's may use
any BB since they often require
.12 or .29+ to compensate for
fixed hop-up. Biodegradable
BB's are not made in these
sizes.
-
All AirsoftArizona CQB/CQC games
require the use of STOCK AEG's
and/or GBB's under 300 FPS with
.20g BB's for safety reasons.
Also an ANSI Z87.1 rated full
facemask (for CQB/CQC) is HIGLY
RECOMMENDED for everyone.
-
You must be at least 18 years
old to be a member of
AirsoftArizona unless you are
sponsored
in which case you can be 16 and
still be an AA member.
Spectators may be of any age but
those under 18 must have
parental permission via a
completed
waiver.
Everyone, regardless of age must
sign a
waiver
prior to the event you will be
attending regardless of age or
if you will be playing or just
spectating. If you are under 18,
your parents must also sign.
Please
read the
waiver for more
information. If you are under
18, you CAN participate in AA
games, but for those under 18
years of age, YOUR parent or
legal guardian MUST accompany
you to the AA games and either
play alongside you or remain in
the staging areas until you are
done playing - NO
EXCEPTIONS! Also see
sponsors
if you are at least 16 and can't
bring your parent along to the
games.
-
You must have your own airsoft
gun (spring, Gas or electric),
meaning one that you own, or
have borrowed from someone
prior to arriving at an
event or have
rented
one unless you arrive to
spectate.
-
You must have your own Airsoft
equipment (battery, charger,
BB's, BDU's, etc...) or arrange
to borrow it before
arriving at any given event.
-
All players on the field must
wear adequate protection at all
times in the playing area. We
recommend that a player wear
full face protection, however,
it is your decision. No player
will be allowed on the field
without adequate eye protection
that must conform to ANSI Z87.1
impact rating at the MINIMUM.
Eye protection must be put on
before entering the field and
must not be removed before
leaving the field, even if the
game is already over (a player
may not have heard the whistle).
Eye protection must be able to
withstand a point blank shot to
the lens (from the most powerful
gun), without breaking or
appearing severely damaged. If
your eye protection is damaged,
replace it immediately. If your
headgear gets fogged while you
are playing, do not take it off!
Try flapping it against your
face. If you cannot unfog your
mask, call the nearest ref over
to help you. Or leave the
playing field to fix it (once
you leave the field, you are
"dead" and may not resume the
current game, unless otherwise
stated by the rules). If you
remove your eye protection
during a game, you will be asked
to leave.
-
All new and modified guns on the
field must pass a safety check
by an official before it can be
used on the field. Even if an
airsoft gun passes the velocity
limit tests, if a majority of
players vote to have it
disallowed (for whatever
reason), it cannot be used.
-
No explosives of any kind are
allowed in games unless approved
by the organizer/host of the
event beforehand. This is
primarily due to the dry
atmosphere of the state of
Arizona.
-
No paint devices of any kind are
to be used.
-
No illegal drugs or alcohol
are allowed on the field. ANY
breaking of this rule will
result in immediate expulsion
from the game and a permanent
ban from any other
AirsoftArizona
sanctioned/sponsored events,
removal from the mailing list
and your IP filtered from the
web site.
-
NO SWEARING. No one wants to
hear your profanity.
-
No "real steel" guns are
allowed at any AirsoftArizona
sponsored or sanctioned events.
If you are seen with one during
the gaming time, you are not
welcome back to future games!
-
No fires of any kind are allowed
on the field, i.e. a campfire
without prior approval.
-
You MUST keep your guns and gear
concealed anytime you are in the
public view.
-
Magazines must be OUT of your
AEG while in the staging area at
ALL TIMES.
Violation of the above rules will
generally result in disceplenary
action regarding your AirsoftArizona
membership priviledges.
Game Play:
Note that the guidelines below are
standing guidelines that will be
employed during each AirsoftArizona
game unless the organizer or
scenario calls for other methods
(like using "Medics").
-
If you are hit anywhere, you are
out. This includes any extension
of your body (backpacks, items
sticking out from your mask,
etc...) except your gun(s).
Ricochets do not count as
hits, but shots through foliage
do count. Friendly fire
also counts! If you are hit by
your teammate, you are dead. If
you are hit on your AEG, you are
considered dead UNLESS you have
a backup weapon WITH YOU (not
off a teammate). You need to
then use ONLY your backup weapon
until you are hit. When you
resurrect, you can then resume
using your primary weapon.
Members should have a red shop
rag to put on your head when you
are hit. When you are hit, you
are encouraged to act out a
"realistic dramatic death" and
then place the red rag over your
head while lying down. Remain
"dead" on the ground where you
were shot for 1 minute. If
combat is still continuing
around the area where you are
dead, remain there until the
combat has subsided before you
proceed to the "dead zone" as
persuant to game rules. When
you are removing yourself to the
"dead zone" make sure your red
rag is still on top of your head
(highly visible) and keep your
gun up. Remember, dead
players don't talk, move or
provide info/intel in any way.
-
Airsoft is a game of honor, and
as players we must take faith in
the fact that other players will
play honestly and call
themselves out when hit. If you
think you hit a player but they
didn't acknowledge it, LET IT GO
(you can always shoot them
again). Remember that trees can
sound a lot like a jacket
getting hit. If you are unsure
whether you were hit, it's in
your best interest to call
yourself as hit. You can always
play again in the next game or
round. Remember, you may not
always feel or hear yourself get
hit. NEVER, NEVER, NEVER -
under ANY circumstance should
you call someone out. It only
leads to arguments. Have faith
that if they get hit, they will
call themselves out.
-
If you are sure someone is
deliberately not taking hits,
let one of the officials know.
Do NOT argue about it. If you
get within 20 feet of someone,
ask them to surrender before you
shoot them. If they surrender,
they are out and do not
shoot them. If they do not
surrender, you may shoot them
(try to aim for a shoe or gear
if possible). If you refuse to
surrender to someone, remember
that you are likely to be shot
at a very close range and it
will probably sting.
Surrendering is optional for the
victim, but is encouraged for
safety sake.
-
You cannot "fake" being dead. If
you are caught doing so,
disciplinary action will be
taken.
-
If you get within arms reach of
someone, don't shoot
them, tag them instead. A tag is
as good as a hit. Anyone tagged
is out. It's also known as a
knife kill (HIGHLY respected and
a difficult way of killing
someone).
-
Stay inside the designated
'bounds' while playing.
-
Players must not scatter from
their starting points before the
game starts - unless a ref says
you can.
-
No going back to the "out
zone" to reload during a game.
You must carry all of your ammo,
gas etc... with you into the
game.
-
"Blind Man" is the code to stop
all play immediately. Use it
only for en emergency (someone
is hurt, or doesn't have goggles
on). Anyone may call "Blind
Man" at any time.
-
Listen to the refs, they are
there to help make sure we have
a good time. The refs on duty
may change some of the minor
(non-safety) rules from game to
game. 1 whistle = start game 2
whistle = end game 3 whistles =
pause game (all players should
stop shooting, put their guns
down and stay where they are).
This whistle is used primarily
when there is a non-player on
the field.
-
In the event of a non-player
approaching the field,
immediately yell out "hiker"
loudly and clearly, stop
shooting, stay where you are and
put your gun(s) down. If you
hear someone else call "hiker",
repeat the call, stop shooting,
and stay where you are and put
your gun down. A lookout or ref
will come over and explain to
the person(s) who we are and
what we are doing (in detail).
Don't hesitate to tell them the
basics, however, especially if
they seem scared or a bit
worried. Do not in anyway try to
hinder their passing. Do not
even ask them to go in another
direction. There is no shooting
permitted while a non-player is
on the field or near it. All
players must dress for play only
when you get to the field, not
before. You may wear clothes
that someone would normally wear
on the street. For example,
cammo pants and boots, and a
jacket (but not tac vests, gear,
etc...). Be nice to the
neighbors (the people who live
near where we play). Do not do
anything that would alarm them.
Do not tear up the foliage or do
anything else detrimental to the
area we play in. For example, do
not kick the moss clumps, or
tear bark off a tree. Make sure
you pick up trash that you see.
When we leave the field, it
should be at least as clean as
when we got there, if not
cleaner. Anyone, who shoots the
trash bag, will be required to
carry it out after the game (not
fun - trust me). There will be a
designated area near the out
zone where players can test fire
their guns. No one may shoot
anywhere else if they are not on
the field currently playing a
game or at the chronograph.
-
Prior to participating in an
event or spectating, you must
read and sign
this
waiver.
If you are interested in being a
game referee, please let
AirsoftArizona
know.
These rules are provided for your
safety and the safety of others.
Please be familiar with them. If you
have any questions at all, or feel
something is missing,
contact
AirsoftArizona.
AirsoftArizona
Code of Conduct
1. AirsoftArizona Members play with
honor and integrity, placing these
values above "winning."
2. AirsoftArizona Members strive to
play within the prescribed game
format, faithfully executing all
rules and protocols.
3. AirsoftArizona Members do not
cheat in any manner, at any time.
Each of us understands that any
confirmed instance of cheating or
unsportsmanlike conduct is grounds
for sanctions, including dismissal
from the organization.
4. AirsoftArizona Members are
helpful and friendly to new or
inexperienced players, recognizing
that our sport's safe future is
dependent upon everyone having a
good time, and being left with
positive impressions of our sport.
5. Immediately upon being
eliminated, AirsoftArizona Members
endeavor to follow their "Hit!" call
with "Nice shot!" or words to such
effect that congratulate their
opponent's play and/or marksmanship.
6. AirsoftArizona Members do not use
profanity during play, even in a
"friendly" manner.
7. The AirsoftArizona Members' basic
approach to playing is to heed
Life's Golden Rule: "Treat others
the way you would want them to treat
you." Players who apply this
philosophy generate more positive
"vibes" which spread to everyone
playing, maximizing the "fun
factor." In AirsoftArizona, this
spirit prevails.
8. AirsoftArizona Members always
call for a surrender in lieu of a
close shot from behind their
opponent, whenever possible. When
close shots are necessary,
AirsoftArizona Members endeavor to
hit their opponent in a nonsensitive
area.
9. While AirsoftArizona Members and
Teams want to win and strive toward
this objective, winning is always
secondary to the enjoyment of the
sport, the comaraderie, exercise,
teamwork and the improvement of
marksmanship and fieldcraft skills. |