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Messages - D.RICH.1

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16
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: December 03, 2010, 11:01:18 PM »
Quote from: "carbon14c"
Quote from: "CBDennis"
If someone can, please bring an ICOM F4S charger, mine just crapped out on me. Or an extra battery, I would be very grateful. The Infidels will be ariving early to set up our gear and help PSC.


i gotcha dennis, i'll bring my desk charger. steelworks is departing mesa/phoenix around 10:30.. making a quick stop at allied, hopefully we'll get there around 12 so you'll have a few hours to charge it up

um hes on the other team...lol just kidding... :mrgreen:  :mrgreen:

17
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: December 03, 2010, 10:53:33 PM »
Quote from: "D.RICH.1"
what are the rules on thunder b grenades and claymores??? i  probably wont bring them anyways cuz i will not be able to carry them on me at all but if a fellow team member wants them i want to know if i should or not...let me know thanks

cool so no answer means my teamates get to own mo fos with my grenades and claymores then...very nice...now does a claymore disable the "tanks" as a real one would? and what if about a well place under the "tank" grenade toss... will that count to atleast disable the vehicle where the soldiers inside must exit to survive?

the claymores can be used to disperse only baby powder or something if bb's hitting the vehicles is a problem..and the grenades as most kow just pop..

18
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: December 03, 2010, 03:28:07 PM »
Quote from: "Renengan"
When does this event end? I know it starts at 2pm.

til every one is either dead or ammo runs out....or probably around 11-midnight im guessing... 8-[

19
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: December 03, 2010, 12:41:27 PM »
what are the rules on thunder b grenades and claymores??? i  probably wont bring them anyways cuz i will not be able to carry them on me at all but if a fellow team member wants them i want to know if i should or not...let me know thanks

20
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: November 25, 2010, 11:23:01 AM »
Quote from: "xXIceMan316Xx"
Quote from: "WOLFSPEC"
Wow, who the hell is seriously stressing over vehicles??!! I mean, seriously?

HMM, let see, if a vehicle is approaching, then HIDE, or go the OTHER WAY, or join up with people who have GRENADE LAUNCHERS!!!!

QUIT THE FREAKING OUT AND LET THE GAME HAPPEN ALREADY....THE PERSON WHO WROTE THIS GAME IS A LOT SMARTER THAN YOU GIVE CREDIT FOR. THIS GAME IS LEGIT AND WILL BE AWESOME SO COWBOY THE F~*K UP!!!

thank you, I am pretty damn smart.

Okay...... I'm posting this on mine so there is no confusion of who said this.

VEHICLES CAN BE KILLED BY A FOAM ROCKET (Nerf football or tennis ball from a launcher) or a FOAM M203 (not bb shower) THAT IS IT!  We are borrowing the rhino's from the owner of fighter town and he does not want bbs shot at them,  The Terminator ATV for equality sake the same rules apply.  Thrown grenades, thrown into the vehicle I'm sketchy on for safety sake of people running at a moving vehicle.

Look at it this way, when you are looking at the 82NDs ATV you are seeing a STRYKER, OLA you are seeing a BMP, Renegade PMC......eh.....a......SUV with armor or something.  Bullets will not penetrate them, and no, you do not have armor piercing rounds in your mag (i knew you were gonna say that)!!!  If you are on a real battlefield armor is generally something you RUN AND HIDE FROM unless you have the means to destroy it..... such as say.....a rocket :o ???  If you are facing a BMP and all you have is your M16 you are NOT going to sit there and shoot at it you are going to take cover until the Airforce comes and bombs the s*** out of it..... I suggest you do the same in gold war!

jeeze folks, everyone needs to stop stressing about the rules...  We are gonna have 100+ people shooting each other on an awesome field and a good scenario.... its gonna be fun!

exactly....take cover...is all anyone needs to do...and would do in the real deal...if the nukes fall you know there are gonna be people rolling around in trucks and you would hid behind a wall to duck and cover from being killed by them....i like the idea of a tank rolling around the field it adds a side of realism ive been looking for since the begining...gives me the training ill need to stay alive after the nukes fall....lol  :twisted:

21
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: November 25, 2010, 11:17:00 AM »
Quote from: "PhoenixShadowCompany"
Quote from: "D.RICH.1"
Quote from: "PhoenixShadowCompany"
Quote from: "Apacolypsio"
Quote
~ Drew W.

Glad to have you on board

Now on a side note I want to know that any vehicle on the field can be fired at. Because at the last game when the Terminator was sitting in front of me unloading on my friends i had my gun aimed at their open windows before i was told that we werent allowed to fire upon the vehicle. It is my personal opinion that if there is a vehicle in play with people riding wherever they want (as they did) they should feel threat not the sheer power of god to unload on people point blank and be invincible because they cant be fired upon. If you vehicle is in the field is it part of the game? and if not why is it there?


Vehicle's can only be destroyed bt a foam rocket. It was covered at the training day and will be anonced at the game.

that didnt answer his question completly tho...i see this being a "point blank" and a so called "invinsibility" issue which it isnt cuz it can be destroyed...more is which that it can unload on people at what he feels is "point blank"...what kind of limits will be put forth for the PSC poeple who will be involved in the battle...driving around with a clear speed advantage? will they have to keep it under 5 mph...and what kind of range will they be able to unload on victims...answer those and im sure he wont have a problem...

to me tho, my personal opinion on that, is the people in side want to shoot people with airsoft guns but to afraid to be shot, so they have to come up with reason to play and not get shot and "hurt"... :twisted: haha...so its cool and part of the game but who ever wants that part is a vahina! :twisted: haha...battle on the field with the rest of us and fight for your honor 8) haha...gonna be a fun ass game! :twisted: :twisted: :twisted:

Quote from: "carbon14c"
as long as the driver keeps the vehicle moving around the field, i don't see a huge problem. as long as the vehicle doesn't turn into an extreme force multiplier, it should be fine


do i need to overnight a 203 for this game?  :roll:


The vehicle's are only permitted on designated roads, and will also be fitted with a governor to prevent speeding. PSC is taking all measures possible to keep this event safe. As far as shooting some one point blank at Xenormoph. That’s kind of hard being that the gunner was on the roof which was about 6 feet off the ground and he no one was getting close to it due to the fact that an apc/tank is a force multiplier. All factions at gold war will have their own vehicles to use so that no faction will be out gunned. The true tactical advantage will be how the faction’s commander decides to use it. He could use it as an apc, a gun truck, moving cover, or a distraction well the rest of his forces move up. To clarify again the only way you can destroy any vehicle is to hit it with a foam rocket from either a 203 or similar launcher. At that point the vehicle is destroyed and the passengers are wounded. They can be revived by a medic or can be executed/captured. At that point the vehicle is down for the remainder of the mission. At the beginning of the next mission the vehicle can be chosen to be brought back in or not. Points will be awarded for a successful destruction of any vehicle. Hopefully this clarifies some of the confusion on the rules.

see now that was more detail and in depth about any concerns...i still think any who wants that posistion though is a major vahina and i will call who ever rides in one a vahina unless other wise proven them selves on the field of battle...in that case they have earned the ride... :twisted:

22
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: November 24, 2010, 01:07:55 PM »
Quote from: "poinierdude"
Do I want to know what rich's scary weapon is?  Because I think I might want to be on his team...

you might be able to play along side of us but to be on the team you need to be with us on steelworks brotha... ;)

23
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: November 24, 2010, 12:54:44 PM »
Quote from: "PhoenixShadowCompany"
Quote from: "Apacolypsio"
Quote
~ Drew W.

Glad to have you on board

Now on a side note I want to know that any vehicle on the field can be fired at. Because at the last game when the Terminator was sitting in front of me unloading on my friends i had my gun aimed at their open windows before i was told that we werent allowed to fire upon the vehicle. It is my personal opinion that if there is a vehicle in play with people riding wherever they want (as they did) they should feel threat not the sheer power of god to unload on people point blank and be invincible because they cant be fired upon. If you vehicle is in the field is it part of the game? and if not why is it there?


Vehicle's can only be destroyed bt a foam rocket. It was covered at the training day and will be anonced at the game.

that didnt answer his question completly tho...i see this being a "point blank" and a so called "invinsibility" issue which it isnt cuz it can be destroyed...more is which that it can unload on people at what he feels is "point blank"...what kind of limits will be put forth for the PSC poeple who will be involved in the battle...driving around with a clear speed advantage? will they have to keep it under 5 mph...and what kind of range will they be able to unload on victims...answer those and im sure he wont have a problem...

to me tho, my personal opinion on that, is the people in side want to shoot people with airsoft  guns but to afraid to be shot, so they have to come up with reason to play and not get shot and "hurt"... :twisted: haha...so its cool and part of the game but who ever wants that part is a vahina!  :twisted: haha...battle on the field with the rest of us and fight for your honor  8) haha...gonna be a fun ass game! :twisted:  :twisted:  :twisted:

24
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: November 22, 2010, 11:32:19 AM »
Quote from: "carbon14c"
yes...and yes...  8)

awesome i love useing that thing....you guys tell me where to put it...and ill keep all there heads down between their legs to kiss thier own *sses good buy...lol haha  ;)

25
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: November 20, 2010, 04:48:23 PM »
Quote from: "carbon14c"
if he gets the drop on you (which he will)..then none of that matters.

when he has hundreds of rounds at his disposal without having to reload (drum magazine); he can keep your head down for a bit longer while a few of us flank you (which we will).

i think either of those could be "the point"


good teamwork in the field can compensate for lack of extremely high performance equipment. i had a $600 rifle stop working in the field at the last game while his still performed fine with it's stock gearbox and clear plastic body, go figure  :roll:

is that my que to bring out my special baby???  :D/  :D/  :D/

26
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: November 12, 2010, 08:39:44 PM »
Quote from: "Pick"
Quote from: "D.RICH.1"
this still going down at cowtown or is it ganna go down at fightertown???

Fightertown

thanks pick...hows things been...pm me let me know...

27
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: November 12, 2010, 04:07:45 PM »
this still going down at cowtown or is it ganna go down at fightertown???

28
Local Games Listing/RSVP / Re: Fighter Town Milsim, GOLD WAR: THE BEGINNING
« on: November 11, 2010, 09:07:26 PM »
ill be there with my squad...

29
General Airsoft Discussion / Re: airsoft and the use of grenades
« on: November 11, 2010, 03:57:12 PM »
Quote from: "zachbusch"
thunder B's are now a important aprt of my load out, i have 6  ..... :P playing out here in CA they are worth every penny.

now playing out at 4 peaks or the ok corral they are useful as trip wire grenades stuck to trees and stuff but i wouldnt go chicking them around the field, loosing them.  ive lost 4 so far but there cheap enough to not get too beat up about  :|

PRO *live action grenades* GRENADES  tornado grenades  suck unless they have the bouncing betty attachment or they are the impact grenades


i would really like to buy 30 or more of those s thunder mines and set them up at the next  ok corral game when the water is flowing

thunder b's are the best airsoft grenades they have imo...

30
Local Games Listing/RSVP / Re: OPERATION OASIS PART 2
« on: November 11, 2010, 03:55:33 PM »
ill set it up for another time for a closer place...for those who were interested...

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