Author Topic: Mile High Event at Copper Basin Nov 7, '09 16yr+  (Read 3346 times)

Offline axisofoil

  • Trade Count: (0)
  • Colonel
  • *****
  • Posts: 1284
    • View Profile
Mile High Event at Copper Basin Nov 7, '09 16yr+
« on: October 04, 2009, 12:49:43 AM »
This is a repost from TAC.
This is a NON TAC sanctioned game, and is being hosted by Mile High Airsoft.
Here's a direct link for more information:
http://tucsonairsoftcoalition.com/forum ... =30&t=1474


For liability reasons, we can only allow adults (18+) and 16+year olds (with a parent present at the field) to attend.


Schedule:
9:00am -  Quick tour of the field for anyone interested.
               Chrono opens
10:15am- Safety Briefing
10:30am -Game Briefing
11:00am -Guns Up... Game time!


The Game!
This will be a force on force game with multiple objectives and a focus on recon and rapid troop deployment. There will be two primary forces: the UPN Force in tan-based patterns and the local Calamitania Military Junta in green-based patterns (colors will be adjusted for the sake of balance and teams will be further separated with the use of armbands). Each team will complete objectives to gain points.

The Field:
The field is located in the an alpine forest with terrain composed of a mix of trees, rocky outcroppings, and some scrub. There will be no CQC situations and, while there is a good supply of cover in most areas, long sight lines will be prevalent.

http://maps.google.com/maps/ms?hl=en&do ... 09&t=h&z=7

Those directions will get you to the actual place... :D








Key Points
Map/Coordinates/Key Points
http://maps.google.com/maps/ms?hl=en&ie ... 8&t=h&z=14

Pictures to go with Key Points
http://s48.photobucket.com/albums/f209/ ... asin%20AO/


Premise:

An aging UPN (United Principalities of Nod) spy satellite reaches the end of its lifespan and is set to de-orbit and burn in the atmosphere. However, a malfunction causes it to change trajectory and a portion survives re-entry. This portion includes the nuclear fuel used to power the satellite. Most of the debris lands within the nation of Calamatania, controlled by a hostile military junta, which seizes the opportunity to further their nuclear weapons program. A UPN task force is dispatched in an effort to recover the lost fuel. Further complicating matters, rumor of the event has spread sufficiently far to attract the interest of various private contractors looking to capitalize on situation.


Objectives:


The Calamitanian primary objective will be to collect enough fuel to create a bomb, which they then must hold long enough for their nuclear scientist to complete before extracting from the field.

The UPN force will be trying to prevent this by both collecting fuel and capturing the nuclear scientist.

-Pieces of fuel can only be moved if placed within a designated containment canister (each team will be provided with several).

Each team will have a complement of secondary objectives, given to them separately in the briefing, which can be completed for additional points. They will range from capturing persons of interest, to securing intel or rescuing wounded comrades. These will be worth enough points that each team can still achieve victory if they cannot accomplish their primary objective. There will also be a number of tactical objectives throughout the game that do not reward any points, but instead yield in-game benefits such as intel or temporary respawn points.


RULES OF ENGAGEMENT:

FPS Limits:
-AEG: 1.6Joules or ~420fps with .20g bb
-Sniper (semi-only): 3.5Joules or ~ 617 fps with .20g bb *see below for sniper limitations*

Minimum Engagement Distance:
25ft for AEG’s and 75ft* for snipers. Within 25ft, players are expected to call either safety-kill or parley based upon the situation.
*Snipers must carry sidearms or a backup to use within 75ft. Snipers may NOT fire their primary weapon within 75 feet, and "Safety Kill" is NOT extended to 75 feet, however. That is why a sidearm is essential for snipers.


Hits:
All hits to your person or gear, no matter how minor, count as kills.
If your gun is hit, you must switch to a backup. If you do not have a backup, you are out.

Respawns:
Respawns will operate on the Rule of 3’s. You may respawn after you have been waiting at the designated respawn point for three minutes, or after you have assembled a group of three dead players at a respawn point, whichever comes first.


Further discussion of the rules will occur during the briefing.

Camping is available on site. It will probably be rather cold at night, so if you plan to camp, come prepared.
Sorry for the mixup... I had this incorrectly posted before. The area immediately around the AO is a dispersed camp site. :D
+34° 29' 55.68", -112° 32' 27.36"


There is no fee for this game, and we are hoping for as many people to come as possible.

If you are interested in coming up and seeing what we have to offer, Post here and let me know if you want to come.
We're hoping for a large turnout... it should be good times for everyone, and a change of scenery from the Tucson and Phoenix games.

Current Roster
MHA (15-30, will be split up + admin etc... don't worry, we're not going to go us vs. everyone else on our home turf)
NHtucsonAZ +2
Quadro
Bio
Boles
Buddha23861
Buffalo
Azsworst
B3ANZOR +2
Shadowviper  +1-2
Dr. J
Trees
Under 90 degree weather (for those of you looking to cool off)

Tentative Players: (I think I can, I think I can)
XavierMace
Screwloose

-Dan "LP" Tyler
-Secretary, Mile High Airsoft
« Last Edit: November 03, 2009, 04:57:49 PM by axisofoil »

Offline SkeptikZ

  • Trade Count: (+2)
  • Sergeant
  • *****
  • Posts: 137
    • View Profile
Re: Mile High Event at Copper Basin Nov 7, '09
« Reply #1 on: October 04, 2009, 10:19:58 AM »
I may be interested keep this updated yes?
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline BOLDEGRAPHICS.com

  • Trade Count: (0)
  • Private First Class
  • ***
  • Posts: 28
    • View Profile
    • http://www.boldegraphics.com/
Re: Mile High Event at Copper Basin Nov 7, '09
« Reply #2 on: October 04, 2009, 11:14:01 AM »
Where is Copper Basin??
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
!!!SNIPERS!!! ONE SHOT ONE KILL

Offline axisofoil

  • Trade Count: (0)
  • Colonel
  • *****
  • Posts: 1284
    • View Profile
Re: Mile High Event at Copper Basin Nov 7, '09
« Reply #3 on: October 04, 2009, 05:42:08 PM »
http://maps.google.com/maps/ms?hl=en&do ... 09&t=h&z=7

Actual directions this time.
These coords will get you there from anywhere, but the directions are from Tucson... that way everybody south of us can use them. :D
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline axisofoil

  • Trade Count: (0)
  • Colonel
  • *****
  • Posts: 1284
    • View Profile
Re: Mile High Event at Copper Basin Nov 7, '09
« Reply #4 on: October 11, 2009, 06:24:28 PM »
Quote from: "axisofoil"
http://maps.google.com/maps/ms?hl=en&doflg=ptm&ie=UTF8&msa=0&msid=106583684342479785998.000475b2760272781f99b&ll=36.941111,-111.730957&spn=4.293158,9.876709&t=h&z=7

Actual directions this time.
These coords will get you there from anywhere, but the directions are from Tucson... that way everybody south of us can use them. :D

Actually... those will get you close enough to figure out where everyone is parked, I have just been informed.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline Kileyhaz

  • Trade Count: (0)
  • Captain
  • *****
  • Posts: 940
    • View Profile
Re: Mile High Event at Copper Basin Nov 7, '09
« Reply #5 on: October 12, 2009, 09:17:44 AM »
Looks great guys, thanks for taking the initiative!  As I said on TAC I'll do my best to drag a bunch of warm bodies out there for this event.  I've been itching to get back into a higher elevation to play since Balkan Hammer 2, which was 1 year to the date of this event :)
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »
"If everyone is thinking alike, someone isn\'t thinking"

Offline axisofoil

  • Trade Count: (0)
  • Colonel
  • *****
  • Posts: 1284
    • View Profile
Re: Mile High Event at Copper Basin Nov 7, '09
« Reply #6 on: October 13, 2009, 11:38:31 AM »
Drag, Push, Prod, Kick, do whatever you have to do to make sure that everyone you know makes it up here!

Pics to come later today.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline Dr.J

  • Trade Count: (0)
  • FNG
  • *
  • Posts: 1
    • View Profile
Re: Mile High Event at Copper Basin Nov 7, '09
« Reply #7 on: October 15, 2009, 09:31:38 PM »
I'm very interested. Keep us posted.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline axisofoil

  • Trade Count: (0)
  • Colonel
  • *****
  • Posts: 1284
    • View Profile
Re: Mile High Event at Copper Basin Nov 7, '09
« Reply #8 on: October 15, 2009, 09:52:16 PM »
I'll keep people posted... I'd like to see some people confirming they're coming so that I can get some team rosters started though.

!!!YAY!!!
We have people starting to RSVP. I know the game is still a ways off, but the more the merrier, keep on signing up guys!
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline axisofoil

  • Trade Count: (0)
  • Colonel
  • *****
  • Posts: 1284
    • View Profile
Re: Mile High Event at Copper Basin Nov 7, '09
« Reply #9 on: October 18, 2009, 11:57:06 AM »
Alright, we got some photos posted up. I'm still searching for the ones that display the finer features of the field, but this will give you a rough idea of foliage type/density (We actually have trees, and plants, and grass... and dirt instead of dust. :D)
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline B3ANZOR

  • Trade Count: (0)
  • Lieutenant Colonel
  • *****
  • Posts: 1157
  • Lights Out
    • View Profile
    • http://www.facebook.com/lightsoutairsoft
Re: Mile High Event at Copper Basin Nov 7, '09
« Reply #10 on: October 18, 2009, 12:10:22 PM »
Sounds good.

Count me in +2 we can go either green or tan. whichever is needed.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline axisofoil

  • Trade Count: (0)
  • Colonel
  • *****
  • Posts: 1284
    • View Profile
Re: Mile High Event at Copper Basin Nov 7, '09
« Reply #11 on: October 18, 2009, 04:11:44 PM »
Quote from: "B3ANZOR"
Sounds good.

Count me in +2 we can go either green or tan. whichever is needed.

Great!

Current list of players are posted... and will be kept updated as I get info from each person.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline XavierMace

  • Site Admin
  • Administrator
  • Trade Count: (+16)
  • Major General
  • *****
  • Posts: 2906
    • View Profile
    • http://www.xaviermace.com
Re: Mile High Event at Copper Basin Nov 7, '09
« Reply #12 on: October 18, 2009, 04:24:27 PM »
Put me down as a tentative.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline axisofoil

  • Trade Count: (0)
  • Colonel
  • *****
  • Posts: 1284
    • View Profile
Re: Mile High Event at Copper Basin Nov 7, '09
« Reply #13 on: October 19, 2009, 05:02:19 PM »
Quote from: "XavierMace"
Put me down as a tentative.

Listed.
I hope you can make it.

Also, rosters updated as of thirty seconds ago... from both tac and aa.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »

Offline XavierMace

  • Site Admin
  • Administrator
  • Trade Count: (+16)
  • Major General
  • *****
  • Posts: 2906
    • View Profile
    • http://www.xaviermace.com
Re: Mile High Event at Copper Basin Nov 7, '09
« Reply #14 on: October 20, 2009, 12:58:08 AM »
I don't foresee a problem, but work is a bit odd right now, so I'm not sure.  I'll be in MC if I make it.
« Last Edit: December 31, 1969, 05:00:00 PM by Guest »