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Offline delta_echo

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« on: September 22, 2004, 09:45:07 AM »
Do what you want, but 30rd mags just make things difficult for yourself. I know some others have already said it, but, last time I checked, a plastic bb didn't have the range, accuracy, or penetration (of brush, wood, brick, etc.) that a .223 did. Oh, and by the way on the whole "limited ammo/resupply" thing, all the vets I've talked to who were in Vietnam carried anywhere from 500-1000 rds of real ammo (duh) when they knew for sure they were going to make contact and be in a sustained firefight. Just something to think about.
« Last Edit: December 31, 1969, 05:00:00 PM by delta_echo »

Offline gixser13

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« Reply #1 on: September 22, 2004, 08:28:58 PM »
HMM funny Alot of guys I talked to werent even issued rifles till the Tet Offenisve hit then they had to engrave there SSN on every piece of brass, NO wonder we had such a hard time over there


I guess when you shooting f/a at everything  you need 500-1000 rd My buddie John An Army Ranger
made his jump Into iraq He carried 20 thirty rds so that 600 rds.

You know what else cracks me up, throw a tin can into the air and I can hit it 8 out 10 rds
Now I have a 5 foot target running across my line of site and HMMM I seem to not hit the target 8 out of ten times So with that in mind you need to carry more ammo
« Last Edit: December 31, 1969, 05:00:00 PM by gixser13 »

Offline delta_echo

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« Reply #2 on: September 22, 2004, 09:35:36 PM »
<blockquote id="quote"><font size="1" face="Verdana" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by gixser13</i>
<br />
HMM funny Alot of guys I talked to werent even issued rifles till the Tet Offenisve hit then they had to engrave there SSN on every piece of brass, NO wonder we had such a hard time over there


I guess when you shooting f/a at everything  you need 500-1000 rd My buddie John An Army Ranger
made his jump Into iraq He carried 20 thirty rds so that 600 rds.

You know what else cracks me up, throw a tin can into the air and I can hit it 8 out 10 rds
Now I have a 5 foot target running across my line of site and HMMM I seem to not hit the target 8 out of ten times So with that in mind you need to carry more ammo



<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

What were those guy's jobs. Ressupply, C&C or others "in the rear with the gear"? I guess I should have clarified: all the front line infantry is what I'm talking about.  

Talk to your buddy, and ask him what most of his missions are like. More than likely, I'll bet he'll tell you they are surveillance/intelligence gathering or surgical strikes. Last time I checked, Rangers are not equipped for multi-day sustained firefights in which the goal is to push through the enemy (don't get me wrong, I know they can do it if need be).

As far as the can, not sure exactly what you're getting at, but try shooting it while its shooting back, not falling/running at a predictable speed or vector, and your whole body is jammed in a position that makes you as small as a target as possible.

Regardless, you can play your games however you like, and, more than likely, I'll still try to come. Just saying that ammo load out has very little to do with milsim. Now you could always write a scenario with X forces running low on supplies and ammo with a resupply truck on the way . . .
« Last Edit: December 31, 1969, 05:00:00 PM by delta_echo »

Offline RomioCharlie

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« Reply #3 on: September 23, 2004, 12:44:08 PM »
I use a support weapon, with one of the 3000 round drum mags, now I dont know if there is a low cap drum that is more accurate as far as ammo load out or not. I havnt seen any.

I try and do 7-9 round bursts just as you would with a real 249 SAW or M60 or any other support weapon.

I do play with low caps on my MP5sd5 though I have few of them. I think half the fun is the "crap I'm out of ammo, throw me an xtra mag"
it adds to the realism and it also makes you have to think about your shots before you shoot them.
« Last Edit: December 31, 1969, 05:00:00 PM by RomioCharlie »
Just a thought

Offline leakingpen

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« Reply #4 on: September 23, 2004, 02:17:16 PM »
i think a big thing to think of in terms of mil sim is the fact that you are likely to "die" at least once in a game, no matter how good you are.  therefore, you are representing multiple people anyway.  so that makes the loadout a little more realistic.  as for high caps.  at dragonshead, i was pinned behind a bush, in a shallow depression.  every round that made it through the brush was deflected high enough that it went above me, though a few rolled in front of me.  real guns?  would have plowed through, ventilate me. ahh well.  so here i am, springer in hand, waiting for a pause and mag change/ ammo reload to pop up and move to other cover, sending of a shot and hopping to get lucky.  and waiting.  and waiting.  something like 300 rounds spit out at me without stop in quick bursts.  finally a pause, and the sound of a mag change.  at least i thought so.  turns out he was just winding the hi cap.  took 3 in the chest as i rose.  so, yeah, i would have prefered a 35 round mag in the guys gun.  ahh well.  thats the nature of the game.
« Last Edit: December 31, 1969, 05:00:00 PM by leakingpen »

Offline clean shot

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« Reply #5 on: September 24, 2004, 02:12:22 PM »
If you want an accurate gage of how people really feal then you may want to revamp that survey.  Nothing like preaching with your questions to turn people off. "fullauto with a super high cap. I think I am still playing paintball"  But you do have a point
« Last Edit: December 31, 1969, 05:00:00 PM by clean shot »

Offline leakingpen

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« Reply #6 on: September 24, 2004, 02:33:08 PM »
clean shot.  its push polling.  what can i say, rove has changed society for good.
« Last Edit: December 31, 1969, 05:00:00 PM by leakingpen »

Offline clean shot

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« Reply #7 on: October 11, 2004, 01:20:52 PM »
We should have Mikey incorperate something into his scenerios like, every third game is only semi-auto.  Something where the real mil-sim guys could get thier jollies and the rest could make thier own call the rest of the time.  Somthing to a least think about
« Last Edit: December 31, 1969, 05:00:00 PM by clean shot »

Offline clean shot

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« Reply #8 on: October 11, 2004, 01:23:25 PM »
I think the bigger concern is semi vs. auto debate, the high cap is a matter of personal preference.  There really is not a whole lot of advantage to having 300 rds in your clip vs. 60 if you are on semi.
« Last Edit: December 31, 1969, 05:00:00 PM by clean shot »

Offline Harley

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« Reply #9 on: October 11, 2004, 01:48:41 PM »
The problem is the temptation of being able to switch to full-auto while using a high cap.  You're correct in the assumption that if EVERYONE used semi-auto only... then mag capacity would not be as great an advantage as it is when full-auto fire comes into play.  It would still be an advantage, just not as much.
« Last Edit: December 31, 1969, 05:00:00 PM by Harley »
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Offline Ivan

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« Reply #10 on: October 25, 2004, 10:51:37 PM »
holy milsim Batman! - there's rules to combat? - I say that I am walking out "alive", and minus 10 pounds of ammo instead of looking like an antfarm attacked me..
« Last Edit: December 31, 1969, 05:00:00 PM by whacker55 »
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Offline Animal Mother

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« Reply #11 on: October 26, 2004, 04:36:12 PM »
I use semi-automatic because I'm always afraid of running out of ammo. I only shoot when necessary. I'm like a liberal afraid to pollute the environment.
« Last Edit: December 31, 1969, 05:00:00 PM by Animal Mother »

Offline taz

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« Reply #12 on: October 26, 2004, 09:35:33 PM »
We just ran our game on the 24th. It was semi only with the exception of one heavy gunner per team and one sniper with a spotter per team. It was a great game and i believe everyone that attended enjoyed that style of play.It definitely eliminated the spray and pray. The next game i set up this way i will post on the forums. I think everyone should at least try it once.

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« Last Edit: December 31, 1969, 05:00:00 PM by taz »
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Offline Greg

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« Reply #13 on: October 26, 2004, 10:23:16 PM »
That game was great... we need to run more games semi-only or at least limited mag capacity.
« Last Edit: December 31, 1969, 05:00:00 PM by Greg »
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Offline woody

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« Reply #14 on: October 27, 2004, 04:20:26 PM »
The game that Scott referred to last weekend was great and there was a lot of discussion afterward about the game structure. I think there was universal agreement that semi-auto was more fun. Lots of back and forth here but I think that most of us would like to see more games set up this way. ('[:)]')
« Last Edit: December 31, 1969, 05:00:00 PM by woody »